Reorganize flight planning.

Previously we were trying to make every potential flight plan look
just like a strike mission's flight plan. This led to a lot of special
case behavior in several places that was causing us to misplan TOTs.

I've reorganized this such that there's now an explicit `FlightPlan`
class, and any specialized behavior is handled by the subclasses.

I've also taken the opportunity to alter the behavior of CAS and
front-line CAP missions. These no longer involve the usual formation
waypoints. Instead the CAP will aim to be on station at the time that
the CAS mission reaches its ingress point, and leave at its egress
time. Both flights fly directly to the point with a start time
configured for a rendezvous.

It might be worth adding hold points back to every flight plan just to
ensure that non-formation flights don't end up with a very low speed
enroute to the target if they perform ground ops quicker than
expected.
This commit is contained in:
Dan Albert
2020-10-30 15:54:20 -07:00
parent d94c57afd6
commit 88b9ed29ba
17 changed files with 1033 additions and 669 deletions

View File

@@ -30,9 +30,9 @@ from game.data.aaa_db import AAA_UNITS
from game.data.radar_db import UNITS_WITH_RADAR
from game.utils import meter_to_feet
from game.weather import TimeOfDay
from gen import Conflict, PackageWaypointTiming
from gen.ato import Package
from gen import Conflict
from gen.flights.flight import Flight, FlightWaypoint, FlightWaypointType
from gen.flights.flightplan import FlightPlan
from qt_ui.displayoptions import DisplayOptions
from qt_ui.models import GameModel
from qt_ui.widgets.map.QFrontLine import QFrontLine
@@ -294,11 +294,10 @@ class QLiberationMap(QGraphicsView):
selected = (p_idx, f_idx) == self.selected_flight
if DisplayOptions.flight_paths.only_selected and not selected:
continue
self.draw_flight_plan(scene, package_model.package, flight,
selected)
self.draw_flight_plan(scene, flight, selected)
def draw_flight_plan(self, scene: QGraphicsScene, package: Package,
flight: Flight, selected: bool) -> None:
def draw_flight_plan(self, scene: QGraphicsScene, flight: Flight,
selected: bool) -> None:
is_player = flight.from_cp.captured
pos = self._transform_point(flight.from_cp.position)
@@ -310,7 +309,7 @@ class QLiberationMap(QGraphicsView):
FlightWaypointType.TARGET_POINT,
FlightWaypointType.TARGET_SHIP,
)
for idx, point in enumerate(flight.points):
for idx, point in enumerate(flight.flight_plan.waypoints[1:]):
new_pos = self._transform_point(Point(point.x, point.y))
self.draw_flight_path(scene, prev_pos, new_pos, is_player,
selected)
@@ -321,8 +320,8 @@ class QLiberationMap(QGraphicsView):
# Don't draw dozens of targets over each other.
continue
drew_target = True
self.draw_waypoint_info(scene, idx + 1, point, new_pos, package,
flight)
self.draw_waypoint_info(scene, idx + 1, point, new_pos,
flight.flight_plan)
prev_pos = tuple(new_pos)
self.draw_flight_path(scene, prev_pos, pos, is_player, selected)
@@ -337,21 +336,21 @@ class QLiberationMap(QGraphicsView):
def draw_waypoint_info(self, scene: QGraphicsScene, number: int,
waypoint: FlightWaypoint, position: Tuple[int, int],
package: Package, flight: Flight) -> None:
timing = PackageWaypointTiming.for_package(package)
flight_plan: FlightPlan) -> None:
altitude = meter_to_feet(waypoint.alt)
altitude_type = "AGL" if waypoint.alt_type == "RADIO" else "MSL"
prefix = "TOT"
time = timing.tot_for_waypoint(flight, waypoint)
time = flight_plan.tot_for_waypoint(waypoint)
if time is None:
prefix = "Depart"
time = timing.depart_time_for_waypoint(waypoint, flight)
time = flight_plan.depart_time_for_waypoint(waypoint)
if time is None:
tot = ""
else:
tot = f"{prefix} T+{datetime.timedelta(seconds=time)}"
time = datetime.timedelta(seconds=int(time.total_seconds()))
tot = f"{prefix} T+{time}"
pen = QPen(QColor("black"), 0.3)
brush = QColor("white")