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https://github.com/dcs-liberation/dcs_liberation.git
synced 2025-11-10 14:22:26 +00:00
Fixed zoom on map.
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5e7facfeb6
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@ -43,6 +43,7 @@ class QLiberationMap(QGraphicsView):
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self.setMaximumHeight(2160)
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self.setMaximumHeight(2160)
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self._zoom = 0
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self._zoom = 0
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self.factor = 1
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self.factor = 1
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self.factorized = 1
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self.init_scene()
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self.init_scene()
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self.connectSignals()
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self.connectSignals()
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self.setGame(game)
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self.setGame(game)
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@ -119,7 +120,6 @@ class QLiberationMap(QGraphicsView):
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# text = scene.addText(str(r), font=QFont("Trebuchet MS", 10, weight=5, italic=False))
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# text = scene.addText(str(r), font=QFont("Trebuchet MS", 10, weight=5, italic=False))
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# text.setPos(0, i * 24)
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# text.setPos(0, i * 24)
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for cp in self.game.theater.controlpoints:
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for cp in self.game.theater.controlpoints:
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pos = self._transform_point(cp.position)
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pos = self._transform_point(cp.position)
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@ -263,15 +263,21 @@ class QLiberationMap(QGraphicsView):
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if event.angleDelta().y() > 0:
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if event.angleDelta().y() > 0:
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factor = 1.25
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factor = 1.25
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self._zoom += 1
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self._zoom += 1
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if self._zoom < 10:
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self.scale(factor, factor)
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self.factorized *= factor
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else:
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self._zoom = 9
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else:
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else:
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factor = 0.8
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factor = 0.8
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self._zoom -= 1
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self._zoom -= 1
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if self._zoom > -5:
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self.scale(factor, factor)
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self.factorized *= factor
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else:
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self._zoom = -4
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if self._zoom > -5:
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#print(self.factorized, factor, self._zoom)
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self.scale(factor, factor)
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else:
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self._zoom = -5
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def _transform_point(self, p: Point, treshold=30) -> (int, int):
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def _transform_point(self, p: Point, treshold=30) -> (int, int):
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point_a = list(self.game.theater.reference_points.keys())[0]
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point_a = list(self.game.theater.reference_points.keys())[0]
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