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WIP: display events on the map; start events from adjacent CPs
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@@ -11,8 +11,6 @@ class FrontlineAttackEvent(Event):
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STRENGTH_INFLUENCE = 0.3
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SUCCESS_FACTOR = 1.5
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defenders = None # type: db.ArmorDict
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@property
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def threat_description(self):
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return "{} vehicles".format(self.to_cp.base.assemble_count())
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@@ -20,9 +18,9 @@ class FrontlineAttackEvent(Event):
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@property
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def tasks(self) -> typing.Collection[typing.Type[Task]]:
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if self.is_player_attacking:
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return [CAS, PinpointStrike]
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return [CAS]
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else:
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return [CAP, PinpointStrike]
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return [CAP]
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def flight_name(self, for_task: typing.Type[Task]) -> str:
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if for_task == CAS:
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@@ -63,9 +61,8 @@ class FrontlineAttackEvent(Event):
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self.to_cp.base.affect_strength(-0.1)
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def player_attacking(self, flights: db.TaskForceDict):
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assert CAS in flights and PinpointStrike in flights and len(flights) == 2, "Invalid flights"
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assert CAS in flights and len(flights) == 1, "Invalid flights"
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self.defenders = self.to_cp.base.assemble_attack()
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op = FrontlineAttackOperation(game=self.game,
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attacker_name=self.attacker_name,
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@@ -73,9 +70,10 @@ class FrontlineAttackEvent(Event):
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from_cp=self.from_cp,
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to_cp=self.to_cp)
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armor = unitdict_from(flights[PinpointStrike])
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op.setup(target=self.defenders,
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attackers=db.unitdict_restrict_count(armor, sum(self.defenders.values())),
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defenders = self.to_cp.base.assemble_attack()
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attackers = db.unitdict_restrict_count(self.from_cp.base.assemble_attack(), sum(defenders.values()))
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op.setup(target=defenders,
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attackers=attackers,
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strikegroup=flights[CAS])
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self.operation = op
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