Render map on a pygame SDL layer. WIP

This commit is contained in:
Khopa
2018-10-30 14:47:31 +01:00
parent 63da350223
commit 90bdcec7ff
4 changed files with 218 additions and 14 deletions

View File

@@ -11,8 +11,8 @@ from .base import *
class CaucasusTheater(ConflictTheater):
terrain = caucasus.Caucasus()
overview_image = "caumap.gif"
reference_points = {(-317948.32727306, 635639.37385346): (278.5, 319),
(-355692.3067714, 617269.96285781): (263, 352), }
reference_points = {(-317948.32727306, 635639.37385346): (278.5*2, 319*2),
(-355692.3067714, 617269.96285781): (263*2, 352*2), }
landmap = load_landmap("resources\\caulandmap.p")
daytime_map = {
"dawn": (6, 9),