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Port Persian Gulf to yaml.
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@ -18,7 +18,6 @@ from game.theater import (
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MarianaIslandsTheater,
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NevadaTheater,
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NormandyTheater,
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PersianGulfTheater,
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SyriaTheater,
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TheChannelTheater,
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)
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@ -117,7 +116,6 @@ class Campaign:
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def load_theater(self, advanced_iads: bool) -> ConflictTheater:
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theaters = {
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"Nevada": NevadaTheater,
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"Persian Gulf": PersianGulfTheater,
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"Normandy": NormandyTheater,
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"The Channel": TheChannelTheater,
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"Syria": SyriaTheater,
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@ -12,7 +12,6 @@ from dcs.terrain import (
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marianaislands,
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nevada,
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normandy,
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persiangulf,
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syria,
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thechannel,
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)
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@ -246,27 +245,6 @@ class ConflictTheater:
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return Heading.from_degrees(position.heading_between_point(conflict_center))
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class PersianGulfTheater(ConflictTheater):
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terrain = persiangulf.PersianGulf()
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landmap = load_landmap(Path("resources/gulflandmap.p"))
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daytime_map = DaytimeMap(
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dawn=(datetime.time(hour=6), datetime.time(hour=8)),
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day=(datetime.time(hour=8), datetime.time(hour=16)),
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dusk=(datetime.time(hour=16), datetime.time(hour=18)),
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night=(datetime.time(hour=0), datetime.time(hour=5)),
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)
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@property
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def timezone(self) -> datetime.timezone:
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return datetime.timezone(datetime.timedelta(hours=4))
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@property
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def seasonal_conditions(self) -> SeasonalConditions:
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from .seasonalconditions.persiangulf import CONDITIONS
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return CONDITIONS
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class NevadaTheater(ConflictTheater):
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terrain = nevada.Nevada()
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landmap = load_landmap(Path("resources/nevlandmap.p"))
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@ -1,37 +0,0 @@
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from .seasonalconditions import SeasonalConditions, Season, WeatherTypeChances
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CONDITIONS = SeasonalConditions(
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summer_avg_pressure=29.98, # TODO: Find real-world data
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winter_avg_pressure=29.80, # TODO: Find real-world data
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summer_avg_temperature=32.5,
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winter_avg_temperature=15.0,
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temperature_day_night_difference=2.0,
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weather_type_chances={
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# TODO: Find real-world data for all these values
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Season.Winter: WeatherTypeChances(
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# Winter there is some rain in PG (Dubai)
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thunderstorm=1,
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raining=15,
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cloudy=40,
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clear_skies=45,
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),
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Season.Spring: WeatherTypeChances(
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thunderstorm=1,
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raining=2,
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cloudy=28,
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clear_skies=70,
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),
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Season.Summer: WeatherTypeChances(
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thunderstorm=1,
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raining=1,
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cloudy=18,
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clear_skies=80,
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),
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Season.Fall: WeatherTypeChances(
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thunderstorm=1,
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raining=2,
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cloudy=28,
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clear_skies=70,
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),
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},
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)
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@ -66,7 +66,7 @@ class TheaterLoader:
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with self.descriptor_path.open() as descriptor_file:
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data = yaml.safe_load(descriptor_file)
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return YamlTheater(
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TERRAINS_BY_NAME[data["name"]],
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TERRAINS_BY_NAME[data.get("pydcs_name", data["name"])],
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load_landmap(self.descriptor_path.with_name("landmap.p")),
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datetime.timezone(datetime.timedelta(hours=data["timezone"])),
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self._load_seasonal_conditions(data["climate"]),
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40
resources/theaters/persian gulf/info.yaml
Normal file
40
resources/theaters/persian gulf/info.yaml
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@ -0,0 +1,40 @@
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---
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name: Persian Gulf
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pydcs_name: PersianGulf
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timezone: +4
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daytime:
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dawn: [6, 8]
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day: [8, 16]
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dusk: [16, 18]
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night: [0, 5]
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climate:
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day_night_temperature_difference: 2.0
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seasons:
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winter:
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average_pressure: 29.80 # TODO: Find real-world data
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average_temperature: 15.0
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weather:
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thunderstorm: 1
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raining: 15
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cloudy: 40
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clear: 45
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spring:
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weather:
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thunderstorm: 1
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raining: 2
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cloudy: 28
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clear: 70
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summer:
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average_pressure: 29.98 # TODO: Find real-world data
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average_temperature: 32.5
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weather:
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thunderstorm: 1
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raining: 1
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cloudy: 18
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clear: 80
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fall:
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weather:
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thunderstorm: 1
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raining: 2
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cloudy: 28
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clear: 70
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