diff --git a/game/game.py b/game/game.py index a0647b5a..4c59611e 100644 --- a/game/game.py +++ b/game/game.py @@ -320,8 +320,10 @@ class Game: red_planner: CoalitionMissionPlanner) -> None: # The first turn needs to buy a *lot* of aircraft to fill CAPs, so it # gets much more of the budget that turn. Otherwise budget (after - # repairs) is split evenly between air and ground. - ground_portion = 0.1 if self.turn == 0 else 0.5 + # repairs) is split evenly between air and ground. For the default + # starting budget of 2000 this gives 600 to ground forces and 1400 to + # aircraft. + ground_portion = 0.3 if self.turn == 0 else 0.5 self.budget = ProcurementAi( self, for_player=True, diff --git a/qt_ui/windows/newgame/QNewGameWizard.py b/qt_ui/windows/newgame/QNewGameWizard.py index 971b5ab1..4f5f45e0 100644 --- a/qt_ui/windows/newgame/QNewGameWizard.py +++ b/qt_ui/windows/newgame/QNewGameWizard.py @@ -30,7 +30,7 @@ jinja_env = Environment( ) -DEFAULT_BUDGET = 1600 +DEFAULT_BUDGET = 2000 class NewGameWizard(QtWidgets.QWizard):