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Document primary/secondary CP marker behavior.
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@ -79,6 +79,18 @@ function destinationTooltipText(
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return `${cp.name} moving ${distance}nm to ${dest} next turn`;
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}
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/**
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* The primary control point marker. For non-mobile control points, this has
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* fairly simple behavior: it's a marker in a fixed location that can manage
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* units and can have missions planned against it.
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*
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* For mobile control points, this is a draggable marker. If the control point
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* has a destination (either because it was dragged after render, or because it
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* had a destination in the game that was loaded), the unit management and
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* mission planning behaviors are delegated to SecondaryMarker, and the primary
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* marker becomes only a destination marker. It can be dragged to change the
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* destination, and can be right clicked to cancel movement.
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*/
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function PrimaryMarker(props: ControlPointProps) {
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// We can't use normal state to update the marker tooltip or the line points
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// because if we set any state in the drag event it will re-render the
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@ -228,6 +240,14 @@ interface SecondaryMarkerProps {
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destination: LatLngLiteral | undefined;
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}
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/**
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* The secondary marker for a control point. The secondary marker will only be
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* shown when the control point has a destination set. For mobile control
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* points, the primary marker is draggable, and the secondary marker will be
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* shown at the current location iff the control point has been dragged. The
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* secondary marker is also the marker that has the normal control point
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* interaction options (mission planning and unit management).
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*/
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function SecondaryMarker(props: SecondaryMarkerProps) {
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if (!props.destination) {
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return <></>;
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