Merge remote-tracking branch 'wrycu/develop' into develop_khopa

# Conflicts:
#	gen/aaa.py
This commit is contained in:
Khopa 2019-07-03 19:45:03 +02:00
commit a17a9399ef
5 changed files with 309 additions and 210 deletions

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@ -139,12 +139,12 @@ PRICES = {
AirDefence.AAA_ZU_23_Closed: 2,
AirDefence.SPAAA_ZSU_23_4_Shilka: 4,
AirDefence.SAM_SA_9_Strela_1_9P31: 13,
AirDefence.SAM_SA_9_Strela_1_9P31: 8,
AirDefence.SAM_SA_19_Tunguska_2S6: 15,
AirDefence.SAM_SA_6_Kub_LN_2P25: 12,
AirDefence.SAM_SA_8_Osa_9A33: 6,
AirDefence.SAM_SA_3_S_125_LN_5P73: 10,
AirDefence.SAM_SA_11_Buk_LN_9A310M1: 20,
AirDefence.SAM_SA_6_Kub_LN_2P25: 22,
AirDefence.SAM_SA_8_Osa_9A33: 12,
AirDefence.SAM_SA_3_S_125_LN_5P73: 35,
AirDefence.SAM_SA_11_Buk_LN_9A310M1: 25,
# ship
CV_1143_5_Admiral_Kuznetsov: 100,
@ -210,7 +210,6 @@ UNIT_BY_TASK = {
AH_64D,
OH_58D
],
Transport: [
IL_76MD,
An_26B,
@ -219,15 +218,12 @@ UNIT_BY_TASK = {
C_130,
],
Refueling: [
IL_78M,
KC_135,
S_3B_Tanker,
],
AWACS: [E_3A, A_50, ],
PinpointStrike: [
Armor.APC_MTLB,
Armor.APC_MTLB,
@ -299,11 +295,9 @@ UNIT_BY_TASK = {
AirDefence.SAM_SA_3_S_125_LN_5P73,
#AirDefence.SAM_SA_11_Buk_LN_9A310M1,
],
Reconnaissance: [Unarmed.Transport_M818, Unarmed.Transport_Ural_375, Unarmed.Transport_UAZ_469],
Nothing: [Infantry.Infantry_M4, Infantry.Soldier_AK, ],
Embarking: [UH_1H, Mi_8MT, ],
Carriage: [CVN_74_John_C__Stennis, LHA_1_Tarawa, CV_1143_5_Admiral_Kuznetsov, ],
CargoTransportation: [Dry_cargo_ship_Ivanov, Bulk_cargo_ship_Yakushev, Tanker_Elnya_160, Armed_speedboat, ],
}
@ -323,6 +317,28 @@ SAM_BAN = [
AirDefence.SAM_SA_11_Buk_LN_9A310M1,
]
"""
Used to convert SAM site parts to the corresponding site
"""
SAM_CONVERT = {
AirDefence.SAM_SR_P_19: AirDefence.SAM_SA_3_S_125_LN_5P73,
AirDefence.SAM_SA_3_S_125_TR_SNR: AirDefence.SAM_SA_3_S_125_LN_5P73,
AirDefence.SAM_SA_3_S_125_LN_5P73: AirDefence.SAM_SA_3_S_125_LN_5P73,
AirDefence.SAM_SA_6_Kub_LN_2P25: AirDefence.SAM_SA_6_Kub_LN_2P25,
AirDefence.SAM_SA_6_Kub_STR_9S91: AirDefence.SAM_SA_6_Kub_LN_2P25,
AirDefence.SAM_SA_10_S_300PS_LN_5P85C: AirDefence.SAM_SA_10_S_300PS_LN_5P85C,
AirDefence.SAM_SA_10_S_300PS_SR_5N66M: AirDefence.SAM_SA_10_S_300PS_LN_5P85C,
AirDefence.SAM_SA_10_S_300PS_TR_30N6: AirDefence.SAM_SA_10_S_300PS_LN_5P85C,
AirDefence.SAM_SA_10_S_300PS_CP_54K6: AirDefence.SAM_SA_10_S_300PS_LN_5P85C,
AirDefence.SAM_SA_10_S_300PS_SR_64H6E: AirDefence.SAM_SA_10_S_300PS_CP_54K6,
'except': {
# this radar is shared between the two S300's. if we attempt to find a SAM site at a base and can't find one
# model, we can safely assume the other was deployed
# well, perhaps not safely, but we'll make the assumption anyway :p
AirDefence.SAM_SA_10_S_300PS_TR_30N6: AirDefence.SAM_SA_10_S_300PS_CP_54K6,
}
}
"""
Units that will always be spawned in the air
"""
@ -924,7 +940,8 @@ def unit_task(unit: UnitType) -> Task:
for task, units in UNIT_BY_TASK.items():
if unit in units:
return task
elif unit in SAM_CONVERT:
return SAM_CONVERT[unit]
assert False

View File

@ -11,6 +11,33 @@ EXTRA_AA_MAX_DISTANCE = 150000
EXTRA_AA_POSITION_FROM_CP = 550
def num_sam_dead(sam_type, destroyed_count):
"""
Given a type and count of SAM units, determine if enough units were destroyed to warrant the
loss of a site
:param sam_type:
inidivudal unit name in SAM site which was destroyed
:param destroyed_count:
count of that unit type which was destroyed *in the sortie*
:return:
INT: number of sites lost
"""
sam_threshold = {
AirDefence.SAM_SR_P_19: 1,
AirDefence.SAM_SA_3_S_125_TR_SNR: 1,
AirDefence.SAM_SA_6_Kub_STR_9S91: 1,
AirDefence.SAM_SA_10_S_300PS_SR_5N66M: 1,
AirDefence.SAM_SA_10_S_300PS_TR_30N6: 1,
AirDefence.SAM_SA_10_S_300PS_CP_54K6: 1,
AirDefence.SAM_SA_10_S_300PS_SR_64H6E: 1,
AirDefence.SAM_SA_3_S_125_LN_5P73: 4,
AirDefence.SAM_SA_6_Kub_LN_2P25: 6,
AirDefence.SAM_SA_10_S_300PS_LN_5P85C: 8,
}
return int(destroyed_count / sam_threshold[sam_type])
def determine_positions(position, heading, num_units, launcher_distance, coverage=90):
"""
Given a position on the map, array a group of units in a circle a uniform distance from the unit
@ -52,7 +79,7 @@ def determine_positions(position, heading, num_units, launcher_distance, coverag
def aaa_vehicle_group(self, country, name, _type: unittype.VehicleType, position: mapping.Point,
heading=0,
heading=0, group_size=1,
formation=unitgroup.VehicleGroup.Formation.Line,
move_formation: PointAction=PointAction.OffRoad):
"""
@ -62,208 +89,208 @@ def aaa_vehicle_group(self, country, name, _type: unittype.VehicleType, position
"""
vg = unitgroup.VehicleGroup(self.next_group_id(), self.string(name))
heading = randint(0, 359)
if _type == AirDefence.SAM_SA_3_S_125_LN_5P73:
# 4 launchers (180 degrees all facing the same direction), 1 SR, 1 TR
num_launchers = 4
# search radar
v = self.vehicle(
name + " Unit #{nr}".format(nr=1),
AirDefence.SAM_SR_P_19,
)
v.position.x = position.x
v.position.y = position.y
v.heading = heading
vg.add_unit(v)
# track radar
v = self.vehicle(
name + " Unit #{nr}".format(nr=2),
AirDefence.SAM_SA_3_S_125_TR_SNR,
)
center_x = position.x + randint(20, 40)
center_y = position.y
v.position.x = center_x
v.position.y = center_y
v.heading = heading
vg.add_unit(v)
plop_positions = determine_positions(
position,
heading,
num_launchers,
launcher_distance=100,
coverage=180,
)
for x in range(0, num_launchers):
for i in range(1, group_size + 1):
heading = randint(0, 359)
if _type == AirDefence.SAM_SA_3_S_125_LN_5P73:
# 4 launchers (180 degrees all facing the same direction), 1 SR, 1 TR
num_launchers = 4
# search radar
v = self.vehicle(
name + " Unit #{nr}".format(nr=3+x),
AirDefence.SAM_SA_3_S_125_LN_5P73,
name + " Unit #{nr}-sr".format(nr=i),
AirDefence.SAM_SR_P_19,
)
v.position.x = position.x
v.position.y = position.y + (i - 1) * 20
v.heading = heading
vg.add_unit(v)
# track radar
v = self.vehicle(
name + " Unit #{nr}-tr".format(nr=i),
AirDefence.SAM_SA_3_S_125_TR_SNR,
)
v.position.x = plop_positions[x][0]
v.position.y = plop_positions[x][1]
v.heading = plop_positions[x][2]
center_x = position.x + randint(20, 40)
center_y = position.y + (i - 1) * 20
v.position.x = center_x
v.position.y = center_y
v.heading = heading
vg.add_unit(v)
plop_positions = determine_positions(
position,
heading,
num_launchers,
launcher_distance=100,
coverage=180,
)
for x in range(0, num_launchers):
v = self.vehicle(
name + " Unit #{nr}-{x}".format(nr=i, x=x),
AirDefence.SAM_SA_3_S_125_LN_5P73,
)
v.position.x = plop_positions[x][0]
v.position.y = plop_positions[x][1]
v.heading = plop_positions[x][2]
vg.add_unit(v)
elif _type == AirDefence.SAM_SA_6_Kub_LN_2P25:
# 6 launchers (360 degree coverage)
# 1 S/TR
# search/track radar
num_launchers = 6
v = self.vehicle(
name + " Unit #{nr}-str".format(nr=i),
AirDefence.SAM_SA_6_Kub_STR_9S91,
)
v.position.x = position.x
v.position.y = position.y + (i - 1) * 20
v.heading = heading
vg.add_unit(v)
elif _type == AirDefence.SAM_SA_6_Kub_LN_2P25:
# 6 launchers (360 degree coverage)
# 1 S/TR
# search/track radar
num_launchers = 6
v = self.vehicle(
name + " Unit #{nr}".format(nr=1),
AirDefence.SAM_SA_6_Kub_STR_9S91,
)
v.position.x = position.x
v.position.y = position.y
v.heading = heading
vg.add_unit(v)
plop_positions = determine_positions(
position,
heading,
num_launchers,
launcher_distance=100,
coverage=360,
)
for x in range(0, num_launchers):
v = self.vehicle(
name + " Unit #{nr}-{x}".format(nr=i, x=x),
AirDefence.SAM_SA_6_Kub_LN_2P25,
)
plop_positions = determine_positions(
position,
heading,
num_launchers,
launcher_distance=100,
coverage=360,
)
for x in range(0, num_launchers):
v.position.x = plop_positions[x][0]
v.position.y = plop_positions[x][1]
v.heading = plop_positions[x][2]
vg.add_unit(v)
elif _type == AirDefence.SAM_SA_10_S_300PS_LN_5P85C:
# 8 launchers - 4 directions, two in each direction
# 1 SR (offset)
# 1 TR (center)
# search radar
num_launchers = 8
v = self.vehicle(
name + " Unit #{nr}".format(nr=1+x),
AirDefence.SAM_SA_6_Kub_LN_2P25,
name + " Unit #{nr}-sr".format(nr=i),
AirDefence.SAM_SA_10_S_300PS_SR_5N66M,
)
v.position.x = position.x
v.position.y = position.y + (i - 1) * 20
v.heading = heading
vg.add_unit(v)
# track radar
v = self.vehicle(
name + " Unit #{nr}-tr".format(nr=i),
AirDefence.SAM_SA_10_S_300PS_TR_30N6,
)
v.position.x = plop_positions[x][0]
v.position.y = plop_positions[x][1]
v.heading = plop_positions[x][2]
center_x = position.x + randint(20, 40)
center_y = position.y + (i - 1) * 20
v.position.x = center_x
v.position.y = center_y
v.heading = heading
vg.add_unit(v)
elif _type == AirDefence.SAM_SA_10_S_300PS_LN_5P85C:
# 8 launchers - 4 directions, two in each direction
# 1 SR (offset)
# 1 TR (center)
# search radar
num_launchers = 8
v = self.vehicle(
name + " Unit #{nr}".format(nr=1),
AirDefence.SAM_SA_10_S_300PS_SR_5N66M,
)
v.position.x = position.x
v.position.y = position.y
v.heading = heading
vg.add_unit(v)
# track radar
v = self.vehicle(
name + " Unit #{nr}".format(nr=2),
AirDefence.SAM_SA_10_S_300PS_TR_30N6,
)
center_x = position.x + randint(20, 40)
center_y = position.y
v.position.x = center_x
v.position.y = center_y
v.heading = heading
vg.add_unit(v)
# command center
v = self.vehicle(
name + " Unit #{nr}".format(nr=3),
AirDefence.SAM_SA_10_S_300PS_CP_54K6,
)
center_x = position.x + randint(40, 60)
center_y = position.y
v.position.x = center_x
v.position.y = center_y
v.heading = heading
vg.add_unit(v)
plop_positions = determine_positions(
position,
heading,
num_launchers,
launcher_distance=150,
coverage=360,
)
for x in range(0, num_launchers):
# command center
v = self.vehicle(
name + " Unit #{nr}".format(nr=3+x),
AirDefence.SAM_SA_10_S_300PS_LN_5P85C,
name + " Unit #{nr}-c".format(nr=i),
AirDefence.SAM_SA_10_S_300PS_CP_54K6,
)
v.position.x = plop_positions[x][0]
v.position.y = plop_positions[x][1]
v.heading = plop_positions[x][2]
center_x = position.x + randint(40, 60)
center_y = position.y + (i - 1) * 20
v.position.x = center_x
v.position.y = center_y
v.heading = heading
vg.add_unit(v)
elif _type == AirDefence.SAM_SA_10_S_300PS_CP_54K6:
# 8 launchers - 4 directions, two in each direction
# 1 SR (offset)
# 1 TR (center)
# search radar
num_launchers = 8
v = self.vehicle(
name + " Unit #{nr}".format(nr=1),
AirDefence.SAM_SA_10_S_300PS_SR_64H6E,
)
v.position.x = position.x
v.position.y = position.y
v.heading = heading
vg.add_unit(v)
# track radar
v = self.vehicle(
name + " Unit #{nr}".format(nr=2),
AirDefence.SAM_SA_10_S_300PS_TR_30N6,
)
plop_positions = determine_positions(
position,
heading,
num_launchers,
launcher_distance=150,
coverage=360,
)
for x in range(0, num_launchers):
v = self.vehicle(
name + " Unit #{nr}-{x}".format(nr=i, x=x),
AirDefence.SAM_SA_10_S_300PS_LN_5P85C,
)
center_x = position.x + randint(20, 40)
center_y = position.y
v.position.x = plop_positions[x][0]
v.position.y = plop_positions[x][1]
v.heading = plop_positions[x][2]
vg.add_unit(v)
v.position.x = center_x
v.position.y = center_y
v.heading = heading
vg.add_unit(v)
# command center
v = self.vehicle(
name + " Unit #{nr}".format(nr=3),
AirDefence.SAM_SA_10_S_300PS_CP_54K6,
)
center_x = position.x + randint(40, 60)
center_y = position.y
v.position.x = center_x
v.position.y = center_y
v.heading = heading
vg.add_unit(v)
plop_positions = determine_positions(
position,
heading,
num_units=num_launchers,
launcher_distance=150,
coverage=360,
)
for x in range(0, num_launchers):
elif _type == AirDefence.SAM_SA_10_S_300PS_CP_54K6:
# 8 launchers - 4 directions, two in each direction
# 1 SR (offset)
# 1 TR (center)
# search radar
num_launchers = 8
v = self.vehicle(
name + " Unit #{nr}".format(nr=3+x),
AirDefence.SAM_SA_10_S_300PS_LN_5P85D,
name + " Unit #{nr}-sr".format(nr=i),
AirDefence.SAM_SA_10_S_300PS_SR_64H6E,
)
v.position.x = position.x
v.position.y = position.y + (i - 1) * 20
v.heading = heading
vg.add_unit(v)
# track radar
v = self.vehicle(
name + " Unit #{nr}-tr".format(nr=i),
AirDefence.SAM_SA_10_S_300PS_TR_30N6,
)
v.position.x = plop_positions[x][0]
v.position.y = plop_positions[x][1]
v.heading = plop_positions[x][2]
center_x = position.x + randint(20, 40)
center_y = position.y + (i - 1) * 20
v.position.x = center_x
v.position.y = center_y
v.heading = heading
vg.add_unit(v)
# command center
v = self.vehicle(
name + " Unit #{nr}-c".format(nr=i),
AirDefence.SAM_SA_10_S_300PS_CP_54K6,
)
center_x = position.x + randint(40, 60)
center_y = position.y + (i - 1) * 20
v.position.x = center_x
v.position.y = center_y
v.heading = heading
vg.add_unit(v)
plop_positions = determine_positions(
position,
heading,
num_units=num_launchers,
launcher_distance=150,
coverage=360,
)
for x in range(0, num_launchers):
v = self.vehicle(
name + " Unit #{nr}-{x}".format(nr=i, x=x),
AirDefence.SAM_SA_10_S_300PS_LN_5P85D,
)
v.position.x = plop_positions[x][0]
v.position.y = plop_positions[x][1]
v.heading = plop_positions[x][2]
vg.add_unit(v)
else:
v = self.vehicle(name + " Unit #{nr}-sam".format(nr=i), _type)
v.position.x = position.x
v.position.y = position.y + (i - 1) * 20
v.heading = heading
vg.add_unit(v)
else:
v = self.vehicle(name + " Unit #{nr}".format(nr=1), _type)
v.position.x = position.x
v.position.y = position.y # + (i - 1) * 20
v.heading = heading
vg.add_unit(v)
wp = vg.add_waypoint(vg.units[0].position, move_formation, 0)
wp.ETA_locked = True
if _type.eplrs:
wp.tasks.append(task.EPLRS(self.next_eplrs("vehicle")))
@ -296,7 +323,8 @@ class AAConflictGenerator:
country=self.conflict.defenders_country,
name=namegen.next_unit_name(self.conflict.defenders_country, type),
_type=type,
position=p)
position=p,
group_size=1)
class ExtraAAConflictGenerator:

View File

@ -116,12 +116,7 @@ def farp_aa(mission_obj, country, name, position: mapping.Point):
units = [
AirDefence.SPAAA_ZSU_23_4_Shilka,
AirDefence.AAA_ZU_23_Closed,
AirDefence.AAA_ZU_23_Emplacement,
AirDefence.AAA_ZU_23_on_Ural_375,
AirDefence.AAA_ZU_23_Insurgent_Closed,
AirDefence.AAA_ZU_23_Insurgent_on_Ural_375,
Armor.MBT_T_55,
Armor.IFV_BMP_3,
]
v = mission_obj.vehicle(name + "_AAA", random.choice(units))

View File

@ -23,7 +23,8 @@ REGROUP_ALT = 5000
TRIGGER_WAYPOINT_OFFSET = 2
TRIGGER_MIN_DISTANCE_FROM_START = 10000
TRIGGER_RADIUS_MINIMUM = 20000
# modified since we now have advanced SAM units
TRIGGER_RADIUS_MINIMUM = 3000000
TRIGGER_RADIUS_SMALL = 50000
TRIGGER_RADIUS_MEDIUM = 100000
@ -62,8 +63,12 @@ class TriggersGenerator:
if coalition_name == enemy_coalition:
for plane_group in country.plane_group + country.helicopter_group:
plane_group.late_activation = True
#activate_by_trigger.append(plane_group)
self.delayed_trigger(plane_group, flag_id)
self.delayed_trigger(
plane_group,
flag_id,
flag_lower_limit=180,
flag_upper_limit=2400,
)
flag_id += 1
for vehicle_group in country.vehicle_group:
@ -148,21 +153,38 @@ class TriggersGenerator:
for vehicle_group in country.vehicle_group:
vehicle_group.set_skill(Skill(skill_level[1]))
def delayed_trigger(self, group, flag_id):
def delayed_trigger(self, group, flag_id, flag_lower_limit, flag_upper_limit):
"""
Create an activation trigger a randomized amount after the main activation occurs
:param group:
group to activate
:param flag_id:
ID of the flag to use
:param flag_lower_limit:
lower limit of what the random time can be (shouldn't be negative)
:param flag_upper_limit:
uopper limit of what the random time can be
:return:
N/A
"""
trigger_one = TriggerOnce(Event.NoEvent, "Activation trigger")
trigger_one.add_action(SetFlagValue(flag_id, random.randint(0, 1200)))
trigger_one.add_condition(FlagEquals(1, 1))
trigger_one.add_action(SetFlagValue(flag_id, 1))
trigger_two = TriggerCondition()
trigger_two.add_condition(TimeSinceFlag(flag_id, seconds=1))
trigger_two.add_action(DecreaseFlag(flag_id, 1))
trigger_three = TriggerOnce()
trigger_three.add_condition(FlagEquals(flag_id, 1))
trigger_three.add_action(ActivateGroup(group.id))
trigger_two.add_condition(
TimeSinceFlag(
flag_id,
seconds=random.randint(
flag_lower_limit,
flag_upper_limit
)
)
)
trigger_two.add_action(ActivateGroup(group.id))
self.mission.triggerrules.triggers.append(trigger_one)
self.mission.triggerrules.triggers.append(trigger_two)
self.mission.triggerrules.triggers.append(trigger_three)
def generate(self, player_cp: ControlPoint, is_quick: bool, activation_trigger_radius: int, awacs_enabled: bool):
player_coalition = self.game.player_country == "USA" and "blue" or "red"

View File

@ -8,6 +8,7 @@ from dcs.vehicles import *
from dcs.task import *
from game import db
from gen import aaa
STRENGTH_AA_ASSEMBLE_MIN = 0.2
PLANES_SCRAMBLE_MIN_BASE = 2
@ -119,12 +120,33 @@ class Base:
target_dict[unit_type] = target_dict.get(unit_type, 0) + unit_count
def commit_losses(self, units_lost: typing.Dict[typing.Any, int]):
# advanced SAM sites have multiple units - this code was not at all set up to handle that
# to avoid having to restructure a bunch of upstream code, we track total destroyed units and
# use that to determine if a site was destroyed
# this can be thought of as the enemy re-distributing parts of SAM sites to keep as many
# operational as possible (pulling specific units from ...storage... to bring them back online
# if non-letal damage was done)
# in the future, I may add more depth to this (e.g. a base having a certain number of spares and tracking
# the number of pieces of each site), but for now this is what we get
sams_destroyed = {}
# we count complex SAM sites at the end - don't double count
aa_skip = [
AirDefence.SAM_SA_6_Kub_LN_2P25,
AirDefence.SAM_SA_3_S_125_LN_5P73,
AirDefence.SAM_SA_11_Buk_LN_9A310M1
]
for unit_type, count in units_lost.items():
if unit_type in db.SAM_CONVERT or unit_type in db.SAM_CONVERT['except']:
# unit is part of an advanced SAM site, which means it will fail the below check
try:
sams_destroyed[unit_type] += 1
except KeyError:
sams_destroyed[unit_type] = 1
if unit_type in self.aircraft:
target_array = self.aircraft
elif unit_type in self.armor:
target_array = self.armor
elif unit_type in self.aa:
elif unit_type in self.aa and unit_type not in aa_skip:
target_array = self.aa
else:
print("Base didn't find event type {}".format(unit_type))
@ -138,6 +160,21 @@ class Base:
if target_array[unit_type] == 0:
del target_array[unit_type]
# now that we have a complete picture of the SAM sites destroyed, determine if any were destroyed
for sam_site, count in sams_destroyed.items():
dead_count = aaa.num_sam_dead(sam_site, count)
try:
modified_sam_site = db.SAM_CONVERT[sam_site]
except KeyError:
modified_sam_site = db.SAM_CONVERT[sam_site]['except']
self.aa[modified_sam_site] = max(
self.aa[modified_sam_site] - dead_count,
0
)
if self.aa[modified_sam_site] == 0:
del self.aa[modified_sam_site]
def affect_strength(self, amount):
self.strength += amount
if self.strength > BASE_MAX_STRENGTH: