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Improved CAS flight waypoints generated by ai flight planner.
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@ -52,5 +52,4 @@ USA_2005 = {
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], "cruiser": [
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Ticonderoga_class,
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]
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}
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@ -4,6 +4,7 @@ import typing
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import random
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from game import db
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from gen import Conflict
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from gen.flights.ai_flight_planner_db import INTERCEPT_CAPABLE, CAP_CAPABLE, CAS_CAPABLE, SEAD_CAPABLE
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from gen.flights.flight import Flight, FlightType, FlightWaypoint
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@ -166,15 +167,27 @@ class FlightPlanner:
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inventory[unit] = inventory[unit] - 2
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flight = Flight(unit, 2, self.from_cp, FlightType.CAS)
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# Flight path : fly over each ground object (TODO : improve)
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flight.points = []
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flight.scheduled_in = offset + i*random.randint(CAS_EVERY_X_MINUTES-5, CAS_EVERY_X_MINUTES+5)
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location = random.choice(cas_location)
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flight.targets.append(cas_location)
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point = FlightWaypoint(location[0], location[1], 1000)
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point.description = "PROVIDE CAS"
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flight.points.append(point)
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ingress, heading, distance = Conflict.frontline_vector(self.from_cp, location, self.game.theater)
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center = ingress.point_from_heading(heading, distance/2)
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egress = ingress.point_from_heading(heading, distance)
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flight.targets.append(center)
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ingress_point = FlightWaypoint(ingress.x, ingress.y, 1000)
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ingress_point.description = "INGRESS CAS"
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flight.points.append(ingress_point)
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center_point = FlightWaypoint(center.x, center.y, 1000)
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center_point.description = "PROVIDE CAS"
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flight.points.append(center_point)
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egress_point = FlightWaypoint(egress.x, egress.y, 1000)
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egress_point.description = "EGRESS FROM CAS AREA"
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flight.points.append(egress_point)
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self.cas_flights.append(flight)
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self.flights.append(flight)
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@ -229,7 +242,7 @@ class FlightPlanner:
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cas_locations = []
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for cp in self.from_cp.connected_points:
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if cp.captured != self.from_cp.captured:
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cas_locations.append(((self.from_cp.position.x + cp.position.x)/2, (self.from_cp.position.y + cp.position.y)/2))
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cas_locations.append(cp)
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return cas_locations
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def compute_strike_targets(self):
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