mirror of
https://github.com/dcs-liberation/dcs_liberation.git
synced 2025-11-10 14:22:26 +00:00
Blacken.
This commit is contained in:
778
gen/aircraft.py
778
gen/aircraft.py
File diff suppressed because it is too large
Load Diff
160
gen/airfields.py
160
gen/airfields.py
File diff suppressed because it is too large
Load Diff
@@ -22,8 +22,6 @@ from .radios import RadioFrequency, RadioRegistry
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from .tacan import TacanBand, TacanChannel, TacanRegistry
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TANKER_DISTANCE = 15000
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TANKER_ALT = 4572
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TANKER_HEADING_OFFSET = 45
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@@ -35,6 +33,7 @@ AWACS_ALT = 13000
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@dataclass
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class AwacsInfo:
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"""AWACS information for the kneeboard."""
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dcsGroupName: str
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callsign: str
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freq: RadioFrequency
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@@ -43,6 +42,7 @@ class AwacsInfo:
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@dataclass
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class TankerInfo:
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"""Tanker information for the kneeboard."""
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dcsGroupName: str
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callsign: str
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variant: str
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@@ -57,10 +57,14 @@ class AirSupport:
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class AirSupportConflictGenerator:
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def __init__(self, mission: Mission, conflict: Conflict, game,
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radio_registry: RadioRegistry,
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tacan_registry: TacanRegistry) -> None:
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def __init__(
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self,
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mission: Mission,
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conflict: Conflict,
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game,
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radio_registry: RadioRegistry,
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tacan_registry: TacanRegistry,
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) -> None:
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self.mission = mission
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self.conflict = conflict
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self.game = game
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@@ -81,22 +85,37 @@ class AirSupportConflictGenerator:
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elif unit_type is KC135MPRS:
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return (TANKER_ALT + 500, 596)
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return (TANKER_ALT, 574)
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def generate(self):
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player_cp = self.conflict.from_cp if self.conflict.from_cp.captured else self.conflict.to_cp
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player_cp = (
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self.conflict.from_cp
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if self.conflict.from_cp.captured
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else self.conflict.to_cp
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)
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fallback_tanker_number = 0
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for i, tanker_unit_type in enumerate(db.find_unittype(Refueling, self.conflict.attackers_side)):
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for i, tanker_unit_type in enumerate(
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db.find_unittype(Refueling, self.conflict.attackers_side)
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):
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alt, airspeed = self._get_tanker_params(tanker_unit_type)
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variant = db.unit_type_name(tanker_unit_type)
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variant = db.unit_type_name(tanker_unit_type)
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freq = self.radio_registry.alloc_uhf()
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tacan = self.tacan_registry.alloc_for_band(TacanBand.Y)
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tanker_heading = self.conflict.to_cp.position.heading_between_point(self.conflict.from_cp.position) + TANKER_HEADING_OFFSET * i
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tanker_position = player_cp.position.point_from_heading(tanker_heading, TANKER_DISTANCE)
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tanker_heading = (
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self.conflict.to_cp.position.heading_between_point(
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self.conflict.from_cp.position
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)
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+ TANKER_HEADING_OFFSET * i
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)
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tanker_position = player_cp.position.point_from_heading(
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tanker_heading, TANKER_DISTANCE
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)
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tanker_group = self.mission.refuel_flight(
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country=self.mission.country(self.game.player_country),
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name=namegen.next_tanker_name(self.mission.country(self.game.player_country), tanker_unit_type),
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name=namegen.next_tanker_name(
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self.mission.country(self.game.player_country), tanker_unit_type
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),
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airport=None,
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plane_type=tanker_unit_type,
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position=tanker_position,
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@@ -127,14 +146,23 @@ class AirSupportConflictGenerator:
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if tanker_unit_type != IL_78M:
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# Override PyDCS tacan channel.
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tanker_group.points[0].tasks.pop()
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tanker_group.points[0].tasks.append(ActivateBeaconCommand(
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tacan.number, tacan.band.value, tacan_callsign, True,
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tanker_group.units[0].id, True))
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tanker_group.points[0].tasks.append(
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ActivateBeaconCommand(
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tacan.number,
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tacan.band.value,
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tacan_callsign,
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True,
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tanker_group.units[0].id,
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True,
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)
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)
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tanker_group.points[0].tasks.append(SetInvisibleCommand(True))
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tanker_group.points[0].tasks.append(SetImmortalCommand(True))
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self.air_support.tankers.append(TankerInfo(str(tanker_group.name), callsign, variant, freq, tacan))
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self.air_support.tankers.append(
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TankerInfo(str(tanker_group.name), callsign, variant, freq, tacan)
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)
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if not self.game.settings.disable_legacy_aewc:
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possible_awacs = db.find_unittype(AWACS, self.conflict.attackers_side)
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@@ -145,11 +173,15 @@ class AirSupportConflictGenerator:
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awacs_flight = self.mission.awacs_flight(
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country=self.mission.country(self.game.player_country),
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name=namegen.next_awacs_name(self.mission.country(self.game.player_country)),
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name=namegen.next_awacs_name(
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self.mission.country(self.game.player_country)
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),
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plane_type=awacs_unit,
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altitude=AWACS_ALT,
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airport=None,
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position=self.conflict.position.random_point_within(AWACS_DISTANCE, AWACS_DISTANCE),
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position=self.conflict.position.random_point_within(
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AWACS_DISTANCE, AWACS_DISTANCE
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),
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frequency=freq.mhz,
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start_type=StartType.Warm,
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)
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@@ -158,7 +190,12 @@ class AirSupportConflictGenerator:
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awacs_flight.points[0].tasks.append(SetInvisibleCommand(True))
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awacs_flight.points[0].tasks.append(SetImmortalCommand(True))
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self.air_support.awacs.append(AwacsInfo(
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str(awacs_flight.name), callsign_for_support_unit(awacs_flight), freq))
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self.air_support.awacs.append(
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AwacsInfo(
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str(awacs_flight.name),
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callsign_for_support_unit(awacs_flight),
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freq,
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)
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)
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else:
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logging.warning("No AWACS for faction")
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logging.warning("No AWACS for faction")
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362
gen/armor.py
362
gen/armor.py
@@ -12,9 +12,17 @@ from dcs.country import Country
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from dcs.mapping import Point
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from dcs.planes import MQ_9_Reaper
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from dcs.point import PointAction
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from dcs.task import (EPLRS, AttackGroup, ControlledTask, FireAtPoint,
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GoToWaypoint, Hold, OrbitAction, SetImmortalCommand,
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SetInvisibleCommand)
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from dcs.task import (
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EPLRS,
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AttackGroup,
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ControlledTask,
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FireAtPoint,
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GoToWaypoint,
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Hold,
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OrbitAction,
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SetImmortalCommand,
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SetInvisibleCommand,
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)
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from dcs.triggers import Event, TriggerOnce
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from dcs.unit import Vehicle
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from dcs.unitgroup import VehicleGroup
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@@ -24,8 +32,11 @@ from game.unitmap import UnitMap
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from game.utils import heading_sum, opposite_heading
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from game.theater.controlpoint import ControlPoint
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from gen.ground_forces.ai_ground_planner import (DISTANCE_FROM_FRONTLINE,
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CombatGroup, CombatGroupRole)
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from gen.ground_forces.ai_ground_planner import (
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DISTANCE_FROM_FRONTLINE,
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CombatGroup,
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CombatGroupRole,
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)
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from .callsigns import callsign_for_support_unit
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from .conflictgen import Conflict
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@@ -56,6 +67,7 @@ INFANTRY_GROUP_SIZE = 5
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@dataclass(frozen=True)
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class JtacInfo:
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"""JTAC information."""
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dcsGroupName: str
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unit_name: str
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callsign: str
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@@ -65,16 +77,16 @@ class JtacInfo:
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class GroundConflictGenerator:
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def __init__(
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self,
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mission: Mission,
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conflict: Conflict,
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game: Game,
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player_planned_combat_groups: List[CombatGroup],
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enemy_planned_combat_groups: List[CombatGroup],
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player_stance: CombatStance,
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unit_map: UnitMap) -> None:
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self,
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mission: Mission,
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conflict: Conflict,
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game: Game,
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player_planned_combat_groups: List[CombatGroup],
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enemy_planned_combat_groups: List[CombatGroup],
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player_stance: CombatStance,
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unit_map: UnitMap,
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) -> None:
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self.mission = mission
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self.conflict = conflict
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self.enemy_planned_combat_groups = enemy_planned_combat_groups
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@@ -87,14 +99,16 @@ class GroundConflictGenerator:
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def _enemy_stance(self):
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"""Picks the enemy stance according to the number of planned groups on the frontline for each side"""
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if len(self.enemy_planned_combat_groups) > len(self.player_planned_combat_groups):
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if len(self.enemy_planned_combat_groups) > len(
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self.player_planned_combat_groups
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):
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return random.choice(
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[
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CombatStance.AGGRESSIVE,
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CombatStance.AGGRESSIVE,
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CombatStance.AGGRESSIVE,
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CombatStance.ELIMINATION,
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CombatStance.BREAKTHROUGH
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CombatStance.BREAKTHROUGH,
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]
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)
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else:
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@@ -104,31 +118,37 @@ class GroundConflictGenerator:
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CombatStance.DEFENSIVE,
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CombatStance.DEFENSIVE,
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CombatStance.AMBUSH,
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CombatStance.AGGRESSIVE
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CombatStance.AGGRESSIVE,
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]
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)
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@staticmethod
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def _group_point(point: Point, base_distance) -> Point:
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distance = random.randint(
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int(base_distance * SPREAD_DISTANCE_FACTOR[0]),
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int(base_distance * SPREAD_DISTANCE_FACTOR[1]),
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)
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return point.random_point_within(distance, base_distance * SPREAD_DISTANCE_SIZE_FACTOR)
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int(base_distance * SPREAD_DISTANCE_FACTOR[0]),
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int(base_distance * SPREAD_DISTANCE_FACTOR[1]),
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)
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return point.random_point_within(
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distance, base_distance * SPREAD_DISTANCE_SIZE_FACTOR
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)
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def generate(self):
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position = Conflict.frontline_position(self.conflict.from_cp, self.conflict.to_cp, self.game.theater)
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position = Conflict.frontline_position(
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self.conflict.from_cp, self.conflict.to_cp, self.game.theater
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)
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frontline_vector = Conflict.frontline_vector(
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self.conflict.from_cp,
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self.conflict.to_cp,
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self.game.theater
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)
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self.conflict.from_cp, self.conflict.to_cp, self.game.theater
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)
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# Create player groups at random position
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player_groups = self._generate_groups(self.player_planned_combat_groups, frontline_vector, True)
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player_groups = self._generate_groups(
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self.player_planned_combat_groups, frontline_vector, True
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)
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# Create enemy groups at random position
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enemy_groups = self._generate_groups(self.enemy_planned_combat_groups, frontline_vector, False)
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enemy_groups = self._generate_groups(
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self.enemy_planned_combat_groups, frontline_vector, False
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)
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# Plan combat actions for groups
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self.plan_action_for_groups(
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@@ -137,7 +157,7 @@ class GroundConflictGenerator:
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enemy_groups,
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self.conflict.heading + 90,
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self.conflict.from_cp,
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self.conflict.to_cp
|
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self.conflict.to_cp,
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)
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self.plan_action_for_groups(
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self.enemy_stance,
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@@ -145,7 +165,7 @@ class GroundConflictGenerator:
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player_groups,
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self.conflict.heading - 90,
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self.conflict.to_cp,
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self.conflict.from_cp
|
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self.conflict.from_cp,
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)
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# Add JTAC
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@@ -157,34 +177,38 @@ class GroundConflictGenerator:
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if self.game.player_faction.jtac_unit is not None:
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utype = self.game.player_faction.jtac_unit
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jtac = self.mission.flight_group(country=self.mission.country(self.game.player_country),
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name=n,
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aircraft_type=utype,
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position=position[0],
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airport=None,
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altitude=5000)
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jtac = self.mission.flight_group(
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country=self.mission.country(self.game.player_country),
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name=n,
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aircraft_type=utype,
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position=position[0],
|
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airport=None,
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altitude=5000,
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)
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jtac.points[0].tasks.append(SetInvisibleCommand(True))
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jtac.points[0].tasks.append(SetImmortalCommand(True))
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jtac.points[0].tasks.append(OrbitAction(5000, 300, OrbitAction.OrbitPattern.Circle))
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frontline = f"Frontline {self.conflict.from_cp.name}/{self.conflict.to_cp.name}"
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jtac.points[0].tasks.append(
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OrbitAction(5000, 300, OrbitAction.OrbitPattern.Circle)
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)
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frontline = (
|
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f"Frontline {self.conflict.from_cp.name}/{self.conflict.to_cp.name}"
|
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)
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# Note: Will need to change if we ever add ground based JTAC.
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callsign = callsign_for_support_unit(jtac)
|
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self.jtacs.append(JtacInfo(str(jtac.name), n, callsign, frontline, str(code)))
|
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self.jtacs.append(
|
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JtacInfo(str(jtac.name), n, callsign, frontline, str(code))
|
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)
|
||||
|
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def gen_infantry_group_for_group(
|
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self,
|
||||
group: VehicleGroup,
|
||||
is_player: bool,
|
||||
side: Country,
|
||||
forward_heading: int
|
||||
self, group: VehicleGroup, is_player: bool, side: Country, forward_heading: int
|
||||
) -> None:
|
||||
|
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infantry_position = self.conflict.find_ground_position(
|
||||
group.points[0].position.random_point_within(250, 50),
|
||||
500,
|
||||
forward_heading,
|
||||
self.conflict.theater
|
||||
)
|
||||
self.conflict.theater,
|
||||
)
|
||||
if not infantry_position:
|
||||
logging.warning("Could not find infantry position")
|
||||
return
|
||||
@@ -208,44 +232,50 @@ class GroundConflictGenerator:
|
||||
u = random.choice(manpads)
|
||||
self.mission.vehicle_group(
|
||||
side,
|
||||
namegen.next_infantry_name(side, cp.id, u), u,
|
||||
namegen.next_infantry_name(side, cp.id, u),
|
||||
u,
|
||||
position=infantry_position,
|
||||
group_size=1,
|
||||
heading=forward_heading,
|
||||
move_formation=PointAction.OffRoad)
|
||||
move_formation=PointAction.OffRoad,
|
||||
)
|
||||
return
|
||||
|
||||
possible_infantry_units = db.find_infantry(faction, allow_manpad=self.game.settings.manpads)
|
||||
possible_infantry_units = db.find_infantry(
|
||||
faction, allow_manpad=self.game.settings.manpads
|
||||
)
|
||||
if len(possible_infantry_units) == 0:
|
||||
return
|
||||
|
||||
u = random.choice(possible_infantry_units)
|
||||
self.mission.vehicle_group(
|
||||
side,
|
||||
namegen.next_infantry_name(side, cp.id, u), u,
|
||||
position=infantry_position,
|
||||
group_size=1,
|
||||
heading=forward_heading,
|
||||
move_formation=PointAction.OffRoad)
|
||||
side,
|
||||
namegen.next_infantry_name(side, cp.id, u),
|
||||
u,
|
||||
position=infantry_position,
|
||||
group_size=1,
|
||||
heading=forward_heading,
|
||||
move_formation=PointAction.OffRoad,
|
||||
)
|
||||
|
||||
for i in range(INFANTRY_GROUP_SIZE):
|
||||
u = random.choice(possible_infantry_units)
|
||||
position = infantry_position.random_point_within(55, 5)
|
||||
self.mission.vehicle_group(
|
||||
side,
|
||||
namegen.next_infantry_name(side, cp.id, u), u,
|
||||
namegen.next_infantry_name(side, cp.id, u),
|
||||
u,
|
||||
position=position,
|
||||
group_size=1,
|
||||
heading=forward_heading,
|
||||
move_formation=PointAction.OffRoad)
|
||||
move_formation=PointAction.OffRoad,
|
||||
)
|
||||
|
||||
def _set_reform_waypoint(
|
||||
self,
|
||||
dcs_group: VehicleGroup,
|
||||
forward_heading: int
|
||||
self, dcs_group: VehicleGroup, forward_heading: int
|
||||
) -> None:
|
||||
"""Setting a waypoint close to the spawn position allows the group to reform gracefully
|
||||
rather than spin
|
||||
rather than spin
|
||||
"""
|
||||
reform_point = dcs_group.position.point_from_heading(forward_heading, 50)
|
||||
dcs_group.add_waypoint(reform_point)
|
||||
@@ -256,7 +286,7 @@ class GroundConflictGenerator:
|
||||
gen_group: CombatGroup,
|
||||
dcs_group: VehicleGroup,
|
||||
forward_heading: int,
|
||||
target: Point
|
||||
target: Point,
|
||||
) -> bool:
|
||||
"""
|
||||
Handles adding the DCS tasks for artillery groups for all combat stances.
|
||||
@@ -269,7 +299,9 @@ class GroundConflictGenerator:
|
||||
dcs_group.add_trigger_action(hold_task)
|
||||
|
||||
# Artillery strike random start
|
||||
artillery_trigger = TriggerOnce(Event.NoEvent, "ArtilleryFireTask #" + str(dcs_group.id))
|
||||
artillery_trigger = TriggerOnce(
|
||||
Event.NoEvent, "ArtilleryFireTask #" + str(dcs_group.id)
|
||||
)
|
||||
artillery_trigger.add_condition(TimeAfter(seconds=random.randint(1, 45) * 60))
|
||||
# TODO: Update to fire at group instead of point
|
||||
fire_task = FireAtPoint(target, len(gen_group.units) * 10, 100)
|
||||
@@ -283,12 +315,19 @@ class GroundConflictGenerator:
|
||||
|
||||
# Hold position
|
||||
dcs_group.points[1].tasks.append(Hold())
|
||||
retreat = self.find_retreat_point(dcs_group, forward_heading, (int)(RETREAT_DISTANCE/3))
|
||||
dcs_group.add_waypoint(dcs_group.position.point_from_heading(forward_heading, 1), PointAction.OffRoad)
|
||||
retreat = self.find_retreat_point(
|
||||
dcs_group, forward_heading, (int)(RETREAT_DISTANCE / 3)
|
||||
)
|
||||
dcs_group.add_waypoint(
|
||||
dcs_group.position.point_from_heading(forward_heading, 1),
|
||||
PointAction.OffRoad,
|
||||
)
|
||||
dcs_group.points[2].tasks.append(Hold())
|
||||
dcs_group.add_waypoint(retreat, PointAction.OffRoad)
|
||||
|
||||
artillery_fallback = TriggerOnce(Event.NoEvent, "ArtilleryRetreat #" + str(dcs_group.id))
|
||||
artillery_fallback = TriggerOnce(
|
||||
Event.NoEvent, "ArtilleryRetreat #" + str(dcs_group.id)
|
||||
)
|
||||
for i, u in enumerate(dcs_group.units):
|
||||
artillery_fallback.add_condition(UnitDamaged(u.id))
|
||||
if i < len(dcs_group.units) - 1:
|
||||
@@ -302,7 +341,9 @@ class GroundConflictGenerator:
|
||||
retreat_task.number = 4
|
||||
dcs_group.add_trigger_action(retreat_task)
|
||||
|
||||
artillery_fallback.add_action(AITaskPush(dcs_group.id, len(dcs_group.tasks)))
|
||||
artillery_fallback.add_action(
|
||||
AITaskPush(dcs_group.id, len(dcs_group.tasks))
|
||||
)
|
||||
self.mission.triggerrules.triggers.append(artillery_fallback)
|
||||
|
||||
for u in dcs_group.units:
|
||||
@@ -330,12 +371,8 @@ class GroundConflictGenerator:
|
||||
target = self.find_nearest_enemy_group(dcs_group, enemy_groups)
|
||||
if target is not None:
|
||||
rand_offset = Point(
|
||||
random.randint(
|
||||
-RANDOM_OFFSET_ATTACK, RANDOM_OFFSET_ATTACK
|
||||
),
|
||||
random.randint(
|
||||
-RANDOM_OFFSET_ATTACK, RANDOM_OFFSET_ATTACK
|
||||
)
|
||||
random.randint(-RANDOM_OFFSET_ATTACK, RANDOM_OFFSET_ATTACK),
|
||||
random.randint(-RANDOM_OFFSET_ATTACK, RANDOM_OFFSET_ATTACK),
|
||||
)
|
||||
target_point = self.conflict.theater.nearest_land_pos(
|
||||
target.points[0].position + rand_offset
|
||||
@@ -345,8 +382,7 @@ class GroundConflictGenerator:
|
||||
|
||||
if (
|
||||
to_cp.position.distance_to_point(dcs_group.points[0].position)
|
||||
<=
|
||||
AGGRESIVE_MOVE_DISTANCE
|
||||
<= AGGRESIVE_MOVE_DISTANCE
|
||||
):
|
||||
attack_point = self.conflict.theater.nearest_land_pos(
|
||||
to_cp.position.random_point_within(500, 0)
|
||||
@@ -358,16 +394,16 @@ class GroundConflictGenerator:
|
||||
if offset_heading < 0:
|
||||
offset_heading = 358
|
||||
attack_point = self.find_offensive_point(
|
||||
dcs_group,
|
||||
offset_heading,
|
||||
AGGRESIVE_MOVE_DISTANCE
|
||||
dcs_group, offset_heading, AGGRESIVE_MOVE_DISTANCE
|
||||
)
|
||||
dcs_group.add_waypoint(attack_point, PointAction.OffRoad)
|
||||
elif stance == CombatStance.BREAKTHROUGH:
|
||||
# In breakthrough mode, the units will move forward
|
||||
# If the enemy base is close enough, the units will attack the base
|
||||
if to_cp.position.distance_to_point(
|
||||
dcs_group.points[0].position) <= BREAKTHROUGH_OFFENSIVE_DISTANCE:
|
||||
if (
|
||||
to_cp.position.distance_to_point(dcs_group.points[0].position)
|
||||
<= BREAKTHROUGH_OFFENSIVE_DISTANCE
|
||||
):
|
||||
attack_point = self.conflict.theater.nearest_land_pos(
|
||||
to_cp.position.random_point_within(500, 0)
|
||||
)
|
||||
@@ -377,27 +413,27 @@ class GroundConflictGenerator:
|
||||
offset_heading = forward_heading - 1
|
||||
if offset_heading < 0:
|
||||
offset_heading = 359
|
||||
attack_point = self.find_offensive_point(dcs_group, offset_heading, BREAKTHROUGH_OFFENSIVE_DISTANCE)
|
||||
attack_point = self.find_offensive_point(
|
||||
dcs_group, offset_heading, BREAKTHROUGH_OFFENSIVE_DISTANCE
|
||||
)
|
||||
dcs_group.add_waypoint(attack_point, PointAction.OffRoad)
|
||||
elif stance == CombatStance.ELIMINATION:
|
||||
# In elimination mode, the units focus on destroying as much enemy groups as possible
|
||||
targets = self.find_n_nearest_enemy_groups(dcs_group, enemy_groups, 3)
|
||||
for i, target in enumerate(targets, start=1):
|
||||
rand_offset = Point(
|
||||
random.randint(
|
||||
-RANDOM_OFFSET_ATTACK, RANDOM_OFFSET_ATTACK
|
||||
),
|
||||
random.randint(
|
||||
-RANDOM_OFFSET_ATTACK,
|
||||
RANDOM_OFFSET_ATTACK
|
||||
)
|
||||
random.randint(-RANDOM_OFFSET_ATTACK, RANDOM_OFFSET_ATTACK),
|
||||
random.randint(-RANDOM_OFFSET_ATTACK, RANDOM_OFFSET_ATTACK),
|
||||
)
|
||||
target_point = self.conflict.theater.nearest_land_pos(
|
||||
target.points[0].position+rand_offset
|
||||
target.points[0].position + rand_offset
|
||||
)
|
||||
dcs_group.add_waypoint(target_point, PointAction.OffRoad)
|
||||
dcs_group.points[i + 1].tasks.append(AttackGroup(target.id))
|
||||
if to_cp.position.distance_to_point(dcs_group.points[0].position) <= AGGRESIVE_MOVE_DISTANCE:
|
||||
if (
|
||||
to_cp.position.distance_to_point(dcs_group.points[0].position)
|
||||
<= AGGRESIVE_MOVE_DISTANCE
|
||||
):
|
||||
attack_point = self.conflict.theater.nearest_land_pos(
|
||||
to_cp.position.random_point_within(500, 0)
|
||||
)
|
||||
@@ -420,12 +456,23 @@ class GroundConflictGenerator:
|
||||
Returns True if tasking was added, returns False if the stance was not a combat stance.
|
||||
"""
|
||||
self._set_reform_waypoint(dcs_group, forward_heading)
|
||||
if stance in [CombatStance.AGGRESSIVE, CombatStance.BREAKTHROUGH, CombatStance.ELIMINATION]:
|
||||
if stance in [
|
||||
CombatStance.AGGRESSIVE,
|
||||
CombatStance.BREAKTHROUGH,
|
||||
CombatStance.ELIMINATION,
|
||||
]:
|
||||
# APC & ATGM will never move too much forward, but will follow along any offensive
|
||||
if to_cp.position.distance_to_point(dcs_group.points[0].position) <= AGGRESIVE_MOVE_DISTANCE:
|
||||
attack_point = self.conflict.theater.nearest_land_pos(to_cp.position.random_point_within(500, 0))
|
||||
if (
|
||||
to_cp.position.distance_to_point(dcs_group.points[0].position)
|
||||
<= AGGRESIVE_MOVE_DISTANCE
|
||||
):
|
||||
attack_point = self.conflict.theater.nearest_land_pos(
|
||||
to_cp.position.random_point_within(500, 0)
|
||||
)
|
||||
else:
|
||||
attack_point = self.find_offensive_point(dcs_group, forward_heading, AGGRESIVE_MOVE_DISTANCE)
|
||||
attack_point = self.find_offensive_point(
|
||||
dcs_group, forward_heading, AGGRESIVE_MOVE_DISTANCE
|
||||
)
|
||||
dcs_group.add_waypoint(attack_point, PointAction.OffRoad)
|
||||
|
||||
if stance != CombatStance.RETREAT:
|
||||
@@ -434,29 +481,36 @@ class GroundConflictGenerator:
|
||||
return False
|
||||
|
||||
def plan_action_for_groups(
|
||||
self, stance: CombatStance,
|
||||
self,
|
||||
stance: CombatStance,
|
||||
ally_groups: List[Tuple[VehicleGroup, CombatGroup]],
|
||||
enemy_groups: List[Tuple[VehicleGroup, CombatGroup]],
|
||||
forward_heading: int,
|
||||
from_cp: ControlPoint,
|
||||
to_cp: ControlPoint
|
||||
to_cp: ControlPoint,
|
||||
) -> None:
|
||||
|
||||
if not self.game.settings.perf_moving_units:
|
||||
return
|
||||
|
||||
for dcs_group, group in ally_groups:
|
||||
if hasattr(group.units[0], 'eplrs') and group.units[0].eplrs:
|
||||
if hasattr(group.units[0], "eplrs") and group.units[0].eplrs:
|
||||
dcs_group.points[0].tasks.append(EPLRS(dcs_group.id))
|
||||
|
||||
if group.role == CombatGroupRole.ARTILLERY:
|
||||
if self.game.settings.perf_artillery:
|
||||
target = self.get_artillery_target_in_range(dcs_group, group, enemy_groups)
|
||||
target = self.get_artillery_target_in_range(
|
||||
dcs_group, group, enemy_groups
|
||||
)
|
||||
if target is not None:
|
||||
self._plan_artillery_action(stance, group, dcs_group, forward_heading, target)
|
||||
self._plan_artillery_action(
|
||||
stance, group, dcs_group, forward_heading, target
|
||||
)
|
||||
|
||||
elif group.role in [CombatGroupRole.TANK, CombatGroupRole.IFV]:
|
||||
self._plan_tank_ifv_action(stance, enemy_groups, dcs_group, forward_heading, to_cp)
|
||||
self._plan_tank_ifv_action(
|
||||
stance, enemy_groups, dcs_group, forward_heading, to_cp
|
||||
)
|
||||
|
||||
elif group.role in [CombatGroupRole.APC, CombatGroupRole.ATGM]:
|
||||
self._plan_apc_atgm_action(stance, dcs_group, forward_heading, to_cp)
|
||||
@@ -464,11 +518,16 @@ class GroundConflictGenerator:
|
||||
if stance == CombatStance.RETREAT:
|
||||
# In retreat mode, the units will fall back
|
||||
# If the ally base is close enough, the units will even regroup there
|
||||
if from_cp.position.distance_to_point(dcs_group.points[0].position) <= RETREAT_DISTANCE:
|
||||
if (
|
||||
from_cp.position.distance_to_point(dcs_group.points[0].position)
|
||||
<= RETREAT_DISTANCE
|
||||
):
|
||||
retreat_point = from_cp.position.random_point_within(500, 250)
|
||||
else:
|
||||
retreat_point = self.find_retreat_point(dcs_group, forward_heading)
|
||||
reposition_point = retreat_point.point_from_heading(forward_heading, 10) # Another point to make the unit face the enemy
|
||||
reposition_point = retreat_point.point_from_heading(
|
||||
forward_heading, 10
|
||||
) # Another point to make the unit face the enemy
|
||||
dcs_group.add_waypoint(retreat_point, PointAction.OffRoad)
|
||||
dcs_group.add_waypoint(reposition_point, PointAction.OffRoad)
|
||||
|
||||
@@ -490,8 +549,10 @@ class GroundConflictGenerator:
|
||||
|
||||
# We add a new retreat waypoint
|
||||
dcs_group.add_waypoint(
|
||||
self.find_retreat_point(dcs_group, forward_heading, (int)(RETREAT_DISTANCE / 8)),
|
||||
PointAction.OffRoad
|
||||
self.find_retreat_point(
|
||||
dcs_group, forward_heading, (int)(RETREAT_DISTANCE / 8)
|
||||
),
|
||||
PointAction.OffRoad,
|
||||
)
|
||||
|
||||
# Fallback task
|
||||
@@ -515,7 +576,7 @@ class GroundConflictGenerator:
|
||||
self,
|
||||
dcs_group: VehicleGroup,
|
||||
frontline_heading: int,
|
||||
distance: int = RETREAT_DISTANCE
|
||||
distance: int = RETREAT_DISTANCE,
|
||||
) -> Point:
|
||||
"""
|
||||
Find a point to retreat to
|
||||
@@ -523,17 +584,15 @@ class GroundConflictGenerator:
|
||||
:param frontline_heading: Heading of the frontline
|
||||
:return: dcs.mapping.Point object with the desired position
|
||||
"""
|
||||
desired_point = dcs_group.points[0].position.point_from_heading(heading_sum(frontline_heading, +180), distance)
|
||||
desired_point = dcs_group.points[0].position.point_from_heading(
|
||||
heading_sum(frontline_heading, +180), distance
|
||||
)
|
||||
if self.conflict.theater.is_on_land(desired_point):
|
||||
return desired_point
|
||||
return self.conflict.theater.nearest_land_pos(desired_point)
|
||||
|
||||
|
||||
def find_offensive_point(
|
||||
self,
|
||||
dcs_group: VehicleGroup,
|
||||
frontline_heading: int,
|
||||
distance: int
|
||||
self, dcs_group: VehicleGroup, frontline_heading: int, distance: int
|
||||
) -> Point:
|
||||
"""
|
||||
Find a point to attack
|
||||
@@ -542,7 +601,9 @@ class GroundConflictGenerator:
|
||||
:param distance: Distance of the offensive (how far unit should move)
|
||||
:return: dcs.mapping.Point object with the desired position
|
||||
"""
|
||||
desired_point = dcs_group.points[0].position.point_from_heading(frontline_heading, distance)
|
||||
desired_point = dcs_group.points[0].position.point_from_heading(
|
||||
frontline_heading, distance
|
||||
)
|
||||
if self.conflict.theater.is_on_land(desired_point):
|
||||
return desired_point
|
||||
return self.conflict.theater.nearest_land_pos(desired_point)
|
||||
@@ -551,7 +612,7 @@ class GroundConflictGenerator:
|
||||
def find_n_nearest_enemy_groups(
|
||||
player_group: VehicleGroup,
|
||||
enemy_groups: List[Tuple[VehicleGroup, CombatGroup]],
|
||||
n: int
|
||||
n: int,
|
||||
) -> List[VehicleGroup]:
|
||||
"""
|
||||
Return the nearest enemy group for the player group
|
||||
@@ -562,7 +623,9 @@ class GroundConflictGenerator:
|
||||
targets = [] # type: List[Optional[VehicleGroup]]
|
||||
sorted_list = sorted(
|
||||
enemy_groups,
|
||||
key=lambda group: player_group.points[0].position.distance_to_point(group[0].points[0].position)
|
||||
key=lambda group: player_group.points[0].position.distance_to_point(
|
||||
group[0].points[0].position
|
||||
),
|
||||
)
|
||||
for i in range(n):
|
||||
# TODO: Is this supposed to return no groups if enemy_groups is less than n?
|
||||
@@ -574,8 +637,7 @@ class GroundConflictGenerator:
|
||||
|
||||
@staticmethod
|
||||
def find_nearest_enemy_group(
|
||||
player_group: VehicleGroup,
|
||||
enemy_groups: List[Tuple[VehicleGroup, CombatGroup]]
|
||||
player_group: VehicleGroup, enemy_groups: List[Tuple[VehicleGroup, CombatGroup]]
|
||||
) -> Optional[VehicleGroup]:
|
||||
"""
|
||||
Search the enemy groups for a potential target suitable to armored assault
|
||||
@@ -585,7 +647,9 @@ class GroundConflictGenerator:
|
||||
min_distance = 99999999
|
||||
target = None
|
||||
for dcs_group, _ in enemy_groups:
|
||||
dist = player_group.points[0].position.distance_to_point(dcs_group.points[0].position)
|
||||
dist = player_group.points[0].position.distance_to_point(
|
||||
dcs_group.points[0].position
|
||||
)
|
||||
if dist < min_distance:
|
||||
min_distance = dist
|
||||
target = dcs_group
|
||||
@@ -595,7 +659,7 @@ class GroundConflictGenerator:
|
||||
def get_artillery_target_in_range(
|
||||
dcs_group: VehicleGroup,
|
||||
group: CombatGroup,
|
||||
enemy_groups: List[Tuple[VehicleGroup, CombatGroup]]
|
||||
enemy_groups: List[Tuple[VehicleGroup, CombatGroup]],
|
||||
) -> Optional[Point]:
|
||||
"""
|
||||
Search the enemy groups for a potential target suitable to an artillery unit
|
||||
@@ -606,7 +670,9 @@ class GroundConflictGenerator:
|
||||
return None
|
||||
for _ in range(10):
|
||||
potential_target = random.choice(enemy_groups)[0]
|
||||
distance_to_target = dcs_group.points[0].position.distance_to_point(potential_target.points[0].position)
|
||||
distance_to_target = dcs_group.points[0].position.distance_to_point(
|
||||
potential_target.points[0].position
|
||||
)
|
||||
if distance_to_target < rng:
|
||||
return potential_target.points[0].position
|
||||
return None
|
||||
@@ -620,12 +686,12 @@ class GroundConflictGenerator:
|
||||
if rg > DISTANCE_FROM_FRONTLINE[CombatGroupRole.ARTILLERY][1]:
|
||||
rg = random.randint(
|
||||
DISTANCE_FROM_FRONTLINE[CombatGroupRole.ARTILLERY][0],
|
||||
DISTANCE_FROM_FRONTLINE[CombatGroupRole.ARTILLERY][1]
|
||||
DISTANCE_FROM_FRONTLINE[CombatGroupRole.ARTILLERY][1],
|
||||
)
|
||||
elif rg < DISTANCE_FROM_FRONTLINE[CombatGroupRole.ARTILLERY][1]:
|
||||
rg = random.randint(
|
||||
DISTANCE_FROM_FRONTLINE[CombatGroupRole.TANK][0],
|
||||
DISTANCE_FROM_FRONTLINE[CombatGroupRole.TANK][1]
|
||||
DISTANCE_FROM_FRONTLINE[CombatGroupRole.TANK][1],
|
||||
)
|
||||
return rg
|
||||
|
||||
@@ -635,42 +701,46 @@ class GroundConflictGenerator:
|
||||
combat_width: int,
|
||||
distance_from_frontline: int,
|
||||
heading: int,
|
||||
spawn_heading: int
|
||||
spawn_heading: int,
|
||||
):
|
||||
shifted = conflict_position.point_from_heading(heading, random.randint(0, combat_width))
|
||||
desired_point = shifted.point_from_heading(
|
||||
spawn_heading,
|
||||
distance_from_frontline
|
||||
shifted = conflict_position.point_from_heading(
|
||||
heading, random.randint(0, combat_width)
|
||||
)
|
||||
desired_point = shifted.point_from_heading(
|
||||
spawn_heading, distance_from_frontline
|
||||
)
|
||||
return Conflict.find_ground_position(
|
||||
desired_point, combat_width, heading, self.conflict.theater
|
||||
)
|
||||
return Conflict.find_ground_position(desired_point, combat_width, heading, self.conflict.theater)
|
||||
|
||||
|
||||
def _generate_groups(
|
||||
self,
|
||||
groups: List[CombatGroup],
|
||||
frontline_vector: Tuple[Point, int, int],
|
||||
is_player: bool
|
||||
is_player: bool,
|
||||
) -> List[Tuple[VehicleGroup, CombatGroup]]:
|
||||
"""Finds valid positions for planned groups and generates a pydcs group for them"""
|
||||
positioned_groups = []
|
||||
position, heading, combat_width = frontline_vector
|
||||
spawn_heading = int(heading_sum(heading, -90)) if is_player else int(heading_sum(heading, 90))
|
||||
spawn_heading = (
|
||||
int(heading_sum(heading, -90))
|
||||
if is_player
|
||||
else int(heading_sum(heading, 90))
|
||||
)
|
||||
country = self.game.player_country if is_player else self.game.enemy_country
|
||||
for group in groups:
|
||||
if group.role == CombatGroupRole.ARTILLERY:
|
||||
distance_from_frontline = self.get_artilery_group_distance_from_frontline(group)
|
||||
distance_from_frontline = (
|
||||
self.get_artilery_group_distance_from_frontline(group)
|
||||
)
|
||||
else:
|
||||
distance_from_frontline = random.randint(
|
||||
DISTANCE_FROM_FRONTLINE[group.role][0],
|
||||
DISTANCE_FROM_FRONTLINE[group.role][1]
|
||||
DISTANCE_FROM_FRONTLINE[group.role][0],
|
||||
DISTANCE_FROM_FRONTLINE[group.role][1],
|
||||
)
|
||||
|
||||
final_position = self.get_valid_position_for_group(
|
||||
position,
|
||||
combat_width,
|
||||
distance_from_frontline,
|
||||
heading,
|
||||
spawn_heading
|
||||
position, combat_width, distance_from_frontline, heading, spawn_heading
|
||||
)
|
||||
|
||||
if final_position is not None:
|
||||
@@ -693,7 +763,7 @@ class GroundConflictGenerator:
|
||||
g,
|
||||
is_player,
|
||||
self.mission.country(country),
|
||||
opposite_heading(spawn_heading)
|
||||
opposite_heading(spawn_heading),
|
||||
)
|
||||
else:
|
||||
logging.warning(f"Unable to get valid position for {group}")
|
||||
@@ -718,12 +788,14 @@ class GroundConflictGenerator:
|
||||
|
||||
logging.info("armorgen: {} for {}".format(unit, side.id))
|
||||
group = self.mission.vehicle_group(
|
||||
side,
|
||||
namegen.next_unit_name(side, cp.id, unit), unit,
|
||||
position=at,
|
||||
group_size=count,
|
||||
heading=heading,
|
||||
move_formation=move_formation)
|
||||
side,
|
||||
namegen.next_unit_name(side, cp.id, unit),
|
||||
unit,
|
||||
position=at,
|
||||
group_size=count,
|
||||
heading=heading,
|
||||
move_formation=move_formation,
|
||||
)
|
||||
|
||||
self.unit_map.add_front_line_units(group, cp)
|
||||
|
||||
|
||||
@@ -96,7 +96,8 @@ class Package:
|
||||
if tot is None:
|
||||
logging.error(
|
||||
f"{flight} requested escort at {waypoint} but that "
|
||||
"waypoint has no TOT. It may not be escorted.")
|
||||
"waypoint has no TOT. It may not be escorted."
|
||||
)
|
||||
continue
|
||||
times.append(tot)
|
||||
if times:
|
||||
@@ -117,7 +118,8 @@ class Package:
|
||||
logging.error(
|
||||
f"{flight} dismissed escort at {waypoint} but that "
|
||||
"waypoint has no TOT or departure time. It may not be "
|
||||
"escorted.")
|
||||
"escorted."
|
||||
)
|
||||
continue
|
||||
times.append(tot)
|
||||
if times:
|
||||
|
||||
@@ -23,9 +23,11 @@ from .runways import RunwayData
|
||||
if TYPE_CHECKING:
|
||||
from game import Game
|
||||
|
||||
|
||||
@dataclass
|
||||
class CommInfo:
|
||||
"""Communications information for the kneeboard."""
|
||||
|
||||
name: str
|
||||
freq: RadioFrequency
|
||||
|
||||
@@ -37,10 +39,13 @@ class FrontLineInfo:
|
||||
self.enemy_base: ControlPoint = front_line.control_point_b
|
||||
self.player_zero: bool = self.player_base.base.total_armor == 0
|
||||
self.enemy_zero: bool = self.enemy_base.base.total_armor == 0
|
||||
self.advantage: bool = self.player_base.base.total_armor > self.enemy_base.base.total_armor
|
||||
self.advantage: bool = (
|
||||
self.player_base.base.total_armor > self.enemy_base.base.total_armor
|
||||
)
|
||||
self.stance: CombatStance = self.player_base.stances[self.enemy_base.id]
|
||||
self.combat_stances = CombatStance
|
||||
|
||||
|
||||
class MissionInfoGenerator:
|
||||
"""Base type for generators of mission information for the player.
|
||||
|
||||
@@ -131,7 +136,6 @@ def format_waypoint_time(waypoint: FlightWaypoint, depart_prefix: str) -> str:
|
||||
|
||||
|
||||
class BriefingGenerator(MissionInfoGenerator):
|
||||
|
||||
def __init__(self, mission: Mission, game: Game):
|
||||
super().__init__(mission, game)
|
||||
self.allied_flights_by_departure: Dict[str, List[FlightData]] = {}
|
||||
@@ -141,36 +145,36 @@ class BriefingGenerator(MissionInfoGenerator):
|
||||
disabled_extensions=("",),
|
||||
default_for_string=True,
|
||||
default=True,
|
||||
),
|
||||
),
|
||||
trim_blocks=True,
|
||||
lstrip_blocks=True,
|
||||
)
|
||||
)
|
||||
env.filters["waypoint_timing"] = format_waypoint_time
|
||||
self.template = env.get_template("briefingtemplate_EN.j2")
|
||||
|
||||
def generate(self) -> None:
|
||||
"""Generate the mission briefing
|
||||
"""
|
||||
"""Generate the mission briefing"""
|
||||
self._generate_frontline_info()
|
||||
self.generate_allied_flights_by_departure()
|
||||
self.mission.set_description_text(self.template.render(vars(self)))
|
||||
self.mission.add_picture_blue(os.path.abspath(
|
||||
"./resources/ui/splash_screen.png"))
|
||||
self.mission.add_picture_blue(
|
||||
os.path.abspath("./resources/ui/splash_screen.png")
|
||||
)
|
||||
|
||||
def _generate_frontline_info(self) -> None:
|
||||
"""Build FrontLineInfo objects from FrontLine type and append to briefing.
|
||||
"""
|
||||
"""Build FrontLineInfo objects from FrontLine type and append to briefing."""
|
||||
for front_line in self.game.theater.conflicts(from_player=True):
|
||||
self.add_frontline(FrontLineInfo(front_line))
|
||||
|
||||
# TODO: This should determine if runway is friendly through a method more robust than the existing string match
|
||||
def generate_allied_flights_by_departure(self) -> None:
|
||||
"""Create iterable to display allied flights grouped by departure airfield.
|
||||
"""
|
||||
"""Create iterable to display allied flights grouped by departure airfield."""
|
||||
for flight in self.flights:
|
||||
if not flight.client_units and flight.friendly:
|
||||
name = flight.departure.airfield_name
|
||||
if name in self.allied_flights_by_departure: # where else can we get this?
|
||||
if (
|
||||
name in self.allied_flights_by_departure
|
||||
): # where else can we get this?
|
||||
self.allied_flights_by_departure[name].append(flight)
|
||||
else:
|
||||
self.allied_flights_by_departure[name] = [flight]
|
||||
|
||||
@@ -23,5 +23,9 @@ def generate_coastal_group(game, ground_object, faction_name: str):
|
||||
generator.generate()
|
||||
return generator.get_generated_group()
|
||||
else:
|
||||
logging.info("Unable to generate missile group, generator : " + str(gen) + "does not exists")
|
||||
return None
|
||||
logging.info(
|
||||
"Unable to generate missile group, generator : "
|
||||
+ str(gen)
|
||||
+ "does not exists"
|
||||
)
|
||||
return None
|
||||
|
||||
@@ -4,7 +4,6 @@ from gen.sam.group_generator import GroupGenerator
|
||||
|
||||
|
||||
class SilkwormGenerator(GroupGenerator):
|
||||
|
||||
def __init__(self, game, ground_object, faction):
|
||||
super(SilkwormGenerator, self).__init__(game, ground_object)
|
||||
self.faction = faction
|
||||
@@ -13,20 +12,47 @@ class SilkwormGenerator(GroupGenerator):
|
||||
|
||||
positions = self.get_circular_position(5, launcher_distance=120, coverage=180)
|
||||
|
||||
self.add_unit(MissilesSS.Silkworm_Radar, "SR#0", self.position.x, self.position.y, self.heading)
|
||||
self.add_unit(
|
||||
MissilesSS.Silkworm_Radar,
|
||||
"SR#0",
|
||||
self.position.x,
|
||||
self.position.y,
|
||||
self.heading,
|
||||
)
|
||||
|
||||
# Launchers
|
||||
for i, p in enumerate(positions):
|
||||
self.add_unit(MissilesSS.SS_N_2_Silkworm, "Missile#" + str(i), p[0], p[1], self.heading)
|
||||
self.add_unit(
|
||||
MissilesSS.SS_N_2_Silkworm,
|
||||
"Missile#" + str(i),
|
||||
p[0],
|
||||
p[1],
|
||||
self.heading,
|
||||
)
|
||||
|
||||
# Commander
|
||||
self.add_unit(Unarmed.Transport_KAMAZ_43101, "KAMAZ#0", self.position.x - 35, self.position.y - 20,
|
||||
self.heading)
|
||||
self.add_unit(
|
||||
Unarmed.Transport_KAMAZ_43101,
|
||||
"KAMAZ#0",
|
||||
self.position.x - 35,
|
||||
self.position.y - 20,
|
||||
self.heading,
|
||||
)
|
||||
|
||||
# Shorad
|
||||
self.add_unit(AirDefence.SPAAA_ZSU_23_4_Shilka, "SHILKA#0", self.position.x - 55, self.position.y - 38,
|
||||
self.heading)
|
||||
self.add_unit(
|
||||
AirDefence.SPAAA_ZSU_23_4_Shilka,
|
||||
"SHILKA#0",
|
||||
self.position.x - 55,
|
||||
self.position.y - 38,
|
||||
self.heading,
|
||||
)
|
||||
|
||||
# Shorad 2
|
||||
self.add_unit(AirDefence.SAM_SA_9_Strela_1_9P31, "STRELA#0",
|
||||
self.position.x + 200, self.position.y + 15, 90)
|
||||
self.add_unit(
|
||||
AirDefence.SAM_SA_9_Strela_1_9P31,
|
||||
"STRELA#0",
|
||||
self.position.x + 200,
|
||||
self.position.y + 15,
|
||||
90,
|
||||
)
|
||||
|
||||
@@ -12,19 +12,21 @@ from game.utils import heading_sum, opposite_heading
|
||||
|
||||
FRONTLINE_LENGTH = 80000
|
||||
|
||||
|
||||
class Conflict:
|
||||
def __init__(self,
|
||||
theater: ConflictTheater,
|
||||
from_cp: ControlPoint,
|
||||
to_cp: ControlPoint,
|
||||
attackers_side: str,
|
||||
defenders_side: str,
|
||||
attackers_country: Country,
|
||||
defenders_country: Country,
|
||||
position: Point,
|
||||
heading: Optional[int] = None,
|
||||
size: Optional[int] = None
|
||||
):
|
||||
def __init__(
|
||||
self,
|
||||
theater: ConflictTheater,
|
||||
from_cp: ControlPoint,
|
||||
to_cp: ControlPoint,
|
||||
attackers_side: str,
|
||||
defenders_side: str,
|
||||
attackers_country: Country,
|
||||
defenders_country: Country,
|
||||
position: Point,
|
||||
heading: Optional[int] = None,
|
||||
size: Optional[int] = None,
|
||||
):
|
||||
|
||||
self.attackers_side = attackers_side
|
||||
self.defenders_side = defenders_side
|
||||
@@ -43,27 +45,49 @@ class Conflict:
|
||||
return from_cp.has_frontline and to_cp.has_frontline
|
||||
|
||||
@classmethod
|
||||
def frontline_position(cls, from_cp: ControlPoint, to_cp: ControlPoint, theater: ConflictTheater) -> Tuple[Point, int]:
|
||||
def frontline_position(
|
||||
cls, from_cp: ControlPoint, to_cp: ControlPoint, theater: ConflictTheater
|
||||
) -> Tuple[Point, int]:
|
||||
frontline = FrontLine(from_cp, to_cp, theater)
|
||||
attack_heading = frontline.attack_heading
|
||||
position = cls.find_ground_position(frontline.position, FRONTLINE_LENGTH, heading_sum(attack_heading, 90), theater)
|
||||
position = cls.find_ground_position(
|
||||
frontline.position,
|
||||
FRONTLINE_LENGTH,
|
||||
heading_sum(attack_heading, 90),
|
||||
theater,
|
||||
)
|
||||
return position, opposite_heading(attack_heading)
|
||||
|
||||
@classmethod
|
||||
def frontline_vector(cls, from_cp: ControlPoint, to_cp: ControlPoint, theater: ConflictTheater) -> Tuple[Point, int, int]:
|
||||
def frontline_vector(
|
||||
cls, from_cp: ControlPoint, to_cp: ControlPoint, theater: ConflictTheater
|
||||
) -> Tuple[Point, int, int]:
|
||||
"""
|
||||
Returns a vector for a valid frontline location avoiding exclusion zones.
|
||||
"""
|
||||
center_position, heading = cls.frontline_position(from_cp, to_cp, theater)
|
||||
left_heading = heading_sum(heading, -90)
|
||||
right_heading = heading_sum(heading, 90)
|
||||
left_position = cls.extend_ground_position(center_position, int(FRONTLINE_LENGTH / 2), left_heading, theater)
|
||||
right_position = cls.extend_ground_position(center_position, int(FRONTLINE_LENGTH / 2), right_heading, theater)
|
||||
left_position = cls.extend_ground_position(
|
||||
center_position, int(FRONTLINE_LENGTH / 2), left_heading, theater
|
||||
)
|
||||
right_position = cls.extend_ground_position(
|
||||
center_position, int(FRONTLINE_LENGTH / 2), right_heading, theater
|
||||
)
|
||||
distance = int(left_position.distance_to_point(right_position))
|
||||
return left_position, right_heading, distance
|
||||
|
||||
@classmethod
|
||||
def frontline_cas_conflict(cls, attacker_name: str, defender_name: str, attacker: Country, defender: Country, from_cp: ControlPoint, to_cp: ControlPoint, theater: ConflictTheater):
|
||||
def frontline_cas_conflict(
|
||||
cls,
|
||||
attacker_name: str,
|
||||
defender_name: str,
|
||||
attacker: Country,
|
||||
defender: Country,
|
||||
from_cp: ControlPoint,
|
||||
to_cp: ControlPoint,
|
||||
theater: ConflictTheater,
|
||||
):
|
||||
assert cls.has_frontline_between(from_cp, to_cp)
|
||||
position, heading, distance = cls.frontline_vector(from_cp, to_cp, theater)
|
||||
conflict = cls(
|
||||
@@ -76,12 +100,14 @@ class Conflict:
|
||||
defenders_side=defender_name,
|
||||
attackers_country=attacker,
|
||||
defenders_country=defender,
|
||||
size=distance
|
||||
size=distance,
|
||||
)
|
||||
return conflict
|
||||
|
||||
@classmethod
|
||||
def extend_ground_position(cls, initial: Point, max_distance: int, heading: int, theater: ConflictTheater) -> Point:
|
||||
def extend_ground_position(
|
||||
cls, initial: Point, max_distance: int, heading: int, theater: ConflictTheater
|
||||
) -> Point:
|
||||
"""Finds the first intersection with an exclusion zone in one heading from an initial point up to max_distance"""
|
||||
extended = initial.point_from_heading(heading, max_distance)
|
||||
if theater.landmap is None:
|
||||
@@ -92,8 +118,7 @@ class Conflict:
|
||||
p1 = ShapelyPoint(extended.x, extended.y)
|
||||
line = LineString([p0, p1])
|
||||
|
||||
intersection = line.intersection(
|
||||
theater.landmap.inclusion_zone_only.boundary)
|
||||
intersection = line.intersection(theater.landmap.inclusion_zone_only.boundary)
|
||||
if intersection.is_empty:
|
||||
# Max extent does not intersect with the boundary of the inclusion
|
||||
# zone, so the full front line is usable. This does assume that the
|
||||
@@ -104,7 +129,14 @@ class Conflict:
|
||||
return initial.point_from_heading(heading, p0.distance(intersection))
|
||||
|
||||
@classmethod
|
||||
def find_ground_position(cls, initial: Point, max_distance: int, heading: int, theater: ConflictTheater, coerce=True) -> Optional[Point]:
|
||||
def find_ground_position(
|
||||
cls,
|
||||
initial: Point,
|
||||
max_distance: int,
|
||||
heading: int,
|
||||
theater: ConflictTheater,
|
||||
coerce=True,
|
||||
) -> Optional[Point]:
|
||||
"""
|
||||
Finds the nearest valid ground position along a provided heading and it's inverse up to max_distance.
|
||||
`coerce=True` will return the closest land position to `initial` regardless of heading or distance
|
||||
@@ -123,4 +155,3 @@ class Conflict:
|
||||
return pos
|
||||
logging.error("Didn't find ground position ({})!".format(initial))
|
||||
return None
|
||||
|
||||
|
||||
@@ -3,15 +3,20 @@ import random
|
||||
from dcs.vehicles import Armor
|
||||
|
||||
from game import db
|
||||
from gen.defenses.armored_group_generator import ArmoredGroupGenerator, FixedSizeArmorGroupGenerator
|
||||
from gen.defenses.armored_group_generator import (
|
||||
ArmoredGroupGenerator,
|
||||
FixedSizeArmorGroupGenerator,
|
||||
)
|
||||
|
||||
|
||||
def generate_armor_group(faction:str, game, ground_object):
|
||||
def generate_armor_group(faction: str, game, ground_object):
|
||||
"""
|
||||
This generate a group of ground units
|
||||
:return: Generated group
|
||||
"""
|
||||
possible_unit = [u for u in db.FACTIONS[faction].frontline_units if u in Armor.__dict__.values()]
|
||||
possible_unit = [
|
||||
u for u in db.FACTIONS[faction].frontline_units if u in Armor.__dict__.values()
|
||||
]
|
||||
if len(possible_unit) > 0:
|
||||
unit_type = random.choice(possible_unit)
|
||||
return generate_armor_group_of_type(game, ground_object, unit_type)
|
||||
@@ -36,4 +41,3 @@ def generate_armor_group_of_type_and_size(game, ground_object, unit_type, size:
|
||||
generator = FixedSizeArmorGroupGenerator(game, ground_object, unit_type, size)
|
||||
generator.generate()
|
||||
return generator.get_generated_group()
|
||||
|
||||
|
||||
@@ -4,7 +4,6 @@ from gen.sam.group_generator import GroupGenerator
|
||||
|
||||
|
||||
class ArmoredGroupGenerator(GroupGenerator):
|
||||
|
||||
def __init__(self, game, ground_object, unit_type):
|
||||
super(ArmoredGroupGenerator, self).__init__(game, ground_object)
|
||||
self.unit_type = unit_type
|
||||
@@ -20,13 +19,16 @@ class ArmoredGroupGenerator(GroupGenerator):
|
||||
for i in range(grid_x):
|
||||
for j in range(grid_y):
|
||||
index = index + 1
|
||||
self.add_unit(self.unit_type, "Armor#" + str(index),
|
||||
self.position.x + spacing * i,
|
||||
self.position.y + spacing * j, self.heading)
|
||||
self.add_unit(
|
||||
self.unit_type,
|
||||
"Armor#" + str(index),
|
||||
self.position.x + spacing * i,
|
||||
self.position.y + spacing * j,
|
||||
self.heading,
|
||||
)
|
||||
|
||||
|
||||
class FixedSizeArmorGroupGenerator(GroupGenerator):
|
||||
|
||||
def __init__(self, game, ground_object, unit_type, size):
|
||||
super(FixedSizeArmorGroupGenerator, self).__init__(game, ground_object)
|
||||
self.unit_type = unit_type
|
||||
@@ -38,7 +40,10 @@ class FixedSizeArmorGroupGenerator(GroupGenerator):
|
||||
index = 0
|
||||
for i in range(self.size):
|
||||
index = index + 1
|
||||
self.add_unit(self.unit_type, "Armor#" + str(index),
|
||||
self.position.x + spacing * i,
|
||||
self.position.y, self.heading)
|
||||
|
||||
self.add_unit(
|
||||
self.unit_type,
|
||||
"Armor#" + str(index),
|
||||
self.position.x + spacing * i,
|
||||
self.position.y,
|
||||
self.heading,
|
||||
)
|
||||
|
||||
@@ -2,54 +2,122 @@ import random
|
||||
|
||||
from gen.sam.group_generator import ShipGroupGenerator
|
||||
|
||||
from dcs.ships import (
|
||||
USS_Arleigh_Burke_IIa,
|
||||
Ticonderoga_class
|
||||
)
|
||||
from dcs.ships import USS_Arleigh_Burke_IIa, Ticonderoga_class
|
||||
|
||||
|
||||
class CarrierGroupGenerator(ShipGroupGenerator):
|
||||
|
||||
def generate(self):
|
||||
|
||||
#Carrier Strike Group 8
|
||||
# Carrier Strike Group 8
|
||||
if self.faction.carrier_names[0] == "Carrier Strike Group 8":
|
||||
carrier_type = random.choice(self.faction.aircraft_carrier)
|
||||
|
||||
self.add_unit(carrier_type, "CVN-75 Harry S. Truman", self.position.x, self.position.y, self.heading)
|
||||
self.add_unit(
|
||||
carrier_type,
|
||||
"CVN-75 Harry S. Truman",
|
||||
self.position.x,
|
||||
self.position.y,
|
||||
self.heading,
|
||||
)
|
||||
|
||||
# Add Arleigh Burke escort
|
||||
self.add_unit(USS_Arleigh_Burke_IIa, "USS Ramage", self.position.x + 6482, self.position.y + 6667, self.heading)
|
||||
self.add_unit(
|
||||
USS_Arleigh_Burke_IIa,
|
||||
"USS Ramage",
|
||||
self.position.x + 6482,
|
||||
self.position.y + 6667,
|
||||
self.heading,
|
||||
)
|
||||
|
||||
self.add_unit(USS_Arleigh_Burke_IIa, "USS Mitscher", self.position.x - 7963, self.position.y + 7037, self.heading)
|
||||
self.add_unit(
|
||||
USS_Arleigh_Burke_IIa,
|
||||
"USS Mitscher",
|
||||
self.position.x - 7963,
|
||||
self.position.y + 7037,
|
||||
self.heading,
|
||||
)
|
||||
|
||||
self.add_unit(USS_Arleigh_Burke_IIa, "USS Forrest Sherman", self.position.x - 7408, self.position.y - 7408, self.heading)
|
||||
self.add_unit(
|
||||
USS_Arleigh_Burke_IIa,
|
||||
"USS Forrest Sherman",
|
||||
self.position.x - 7408,
|
||||
self.position.y - 7408,
|
||||
self.heading,
|
||||
)
|
||||
|
||||
self.add_unit(USS_Arleigh_Burke_IIa, "USS Lassen", self.position.x + 8704, self.position.y - 6296, self.heading)
|
||||
self.add_unit(
|
||||
USS_Arleigh_Burke_IIa,
|
||||
"USS Lassen",
|
||||
self.position.x + 8704,
|
||||
self.position.y - 6296,
|
||||
self.heading,
|
||||
)
|
||||
|
||||
# Add Ticonderoga escort
|
||||
if self.heading >= 180:
|
||||
self.add_unit(Ticonderoga_class, "USS Hué City", self.position.x + 2222, self.position.y - 3333, self.heading)
|
||||
self.add_unit(
|
||||
Ticonderoga_class,
|
||||
"USS Hué City",
|
||||
self.position.x + 2222,
|
||||
self.position.y - 3333,
|
||||
self.heading,
|
||||
)
|
||||
else:
|
||||
self.add_unit(Ticonderoga_class, "USS Hué City", self.position.x - 3333, self.position.y + 2222, self.heading)
|
||||
|
||||
self.add_unit(
|
||||
Ticonderoga_class,
|
||||
"USS Hué City",
|
||||
self.position.x - 3333,
|
||||
self.position.y + 2222,
|
||||
self.heading,
|
||||
)
|
||||
|
||||
self.get_generated_group().points[0].speed = 20
|
||||
##################################################################################################
|
||||
##################################################################################################
|
||||
# Add carrier for normal generation
|
||||
else:
|
||||
if len(self.faction.aircraft_carrier) > 0:
|
||||
carrier_type = random.choice(self.faction.aircraft_carrier)
|
||||
self.add_unit(carrier_type, "Carrier", self.position.x, self.position.y, self.heading)
|
||||
self.add_unit(
|
||||
carrier_type,
|
||||
"Carrier",
|
||||
self.position.x,
|
||||
self.position.y,
|
||||
self.heading,
|
||||
)
|
||||
else:
|
||||
return
|
||||
|
||||
# Add destroyers escort
|
||||
if len(self.faction.destroyers) > 0:
|
||||
dd_type = random.choice(self.faction.destroyers)
|
||||
self.add_unit(dd_type, "DD1", self.position.x + 2500, self.position.y + 4500, self.heading)
|
||||
self.add_unit(dd_type, "DD2", self.position.x + 2500, self.position.y - 4500, self.heading)
|
||||
self.add_unit(
|
||||
dd_type,
|
||||
"DD1",
|
||||
self.position.x + 2500,
|
||||
self.position.y + 4500,
|
||||
self.heading,
|
||||
)
|
||||
self.add_unit(
|
||||
dd_type,
|
||||
"DD2",
|
||||
self.position.x + 2500,
|
||||
self.position.y - 4500,
|
||||
self.heading,
|
||||
)
|
||||
|
||||
self.add_unit(dd_type, "DD3", self.position.x + 4500, self.position.y + 8500, self.heading)
|
||||
self.add_unit(dd_type, "DD4", self.position.x + 4500, self.position.y - 8500, self.heading)
|
||||
self.add_unit(
|
||||
dd_type,
|
||||
"DD3",
|
||||
self.position.x + 4500,
|
||||
self.position.y + 8500,
|
||||
self.heading,
|
||||
)
|
||||
self.add_unit(
|
||||
dd_type,
|
||||
"DD4",
|
||||
self.position.x + 4500,
|
||||
self.position.y - 8500,
|
||||
self.heading,
|
||||
)
|
||||
|
||||
self.get_generated_group().points[0].speed = 20
|
||||
self.get_generated_group().points[0].speed = 20
|
||||
|
||||
@@ -20,7 +20,6 @@ if TYPE_CHECKING:
|
||||
|
||||
|
||||
class ChineseNavyGroupGenerator(ShipGroupGenerator):
|
||||
|
||||
def generate(self):
|
||||
|
||||
include_frigate = random.choice([True, True, False])
|
||||
@@ -30,17 +29,45 @@ class ChineseNavyGroupGenerator(ShipGroupGenerator):
|
||||
include_frigate = True
|
||||
|
||||
if include_frigate:
|
||||
self.add_unit(Type_054A_Frigate, "FF1", self.position.x + 1200, self.position.y + 900, self.heading)
|
||||
self.add_unit(Type_054A_Frigate, "FF2", self.position.x + 1200, self.position.y - 900, self.heading)
|
||||
self.add_unit(
|
||||
Type_054A_Frigate,
|
||||
"FF1",
|
||||
self.position.x + 1200,
|
||||
self.position.y + 900,
|
||||
self.heading,
|
||||
)
|
||||
self.add_unit(
|
||||
Type_054A_Frigate,
|
||||
"FF2",
|
||||
self.position.x + 1200,
|
||||
self.position.y - 900,
|
||||
self.heading,
|
||||
)
|
||||
|
||||
if include_dd:
|
||||
dd_type = random.choice([Type_052C_Destroyer, Type_052B_Destroyer])
|
||||
self.add_unit(dd_type, "DD1", self.position.x + 2400, self.position.y + 900, self.heading)
|
||||
self.add_unit(dd_type, "DD2", self.position.x + 2400, self.position.y - 900, self.heading)
|
||||
self.add_unit(
|
||||
dd_type,
|
||||
"DD1",
|
||||
self.position.x + 2400,
|
||||
self.position.y + 900,
|
||||
self.heading,
|
||||
)
|
||||
self.add_unit(
|
||||
dd_type,
|
||||
"DD2",
|
||||
self.position.x + 2400,
|
||||
self.position.y - 900,
|
||||
self.heading,
|
||||
)
|
||||
|
||||
self.get_generated_group().points[0].speed = 20
|
||||
|
||||
|
||||
class Type54GroupGenerator(DDGroupGenerator):
|
||||
def __init__(self, game: Game, ground_object: TheaterGroundObject, faction: Faction):
|
||||
super(Type54GroupGenerator, self).__init__(game, ground_object, faction, Type_054A_Frigate)
|
||||
def __init__(
|
||||
self, game: Game, ground_object: TheaterGroundObject, faction: Faction
|
||||
):
|
||||
super(Type54GroupGenerator, self).__init__(
|
||||
game, ground_object, faction, Type_054A_Frigate
|
||||
)
|
||||
|
||||
@@ -13,22 +13,47 @@ if TYPE_CHECKING:
|
||||
|
||||
|
||||
class DDGroupGenerator(ShipGroupGenerator):
|
||||
|
||||
def __init__(self, game: Game, ground_object: TheaterGroundObject, faction: Faction, ddtype: ShipType):
|
||||
def __init__(
|
||||
self,
|
||||
game: Game,
|
||||
ground_object: TheaterGroundObject,
|
||||
faction: Faction,
|
||||
ddtype: ShipType,
|
||||
):
|
||||
super(DDGroupGenerator, self).__init__(game, ground_object, faction)
|
||||
self.ddtype = ddtype
|
||||
|
||||
def generate(self):
|
||||
self.add_unit(self.ddtype, "DD1", self.position.x + 500, self.position.y + 900, self.heading)
|
||||
self.add_unit(self.ddtype, "DD2", self.position.x + 500, self.position.y - 900, self.heading)
|
||||
self.add_unit(
|
||||
self.ddtype,
|
||||
"DD1",
|
||||
self.position.x + 500,
|
||||
self.position.y + 900,
|
||||
self.heading,
|
||||
)
|
||||
self.add_unit(
|
||||
self.ddtype,
|
||||
"DD2",
|
||||
self.position.x + 500,
|
||||
self.position.y - 900,
|
||||
self.heading,
|
||||
)
|
||||
self.get_generated_group().points[0].speed = 20
|
||||
|
||||
|
||||
class OliverHazardPerryGroupGenerator(DDGroupGenerator):
|
||||
def __init__(self, game: Game, ground_object: TheaterGroundObject, faction: Faction):
|
||||
super(OliverHazardPerryGroupGenerator, self).__init__(game, ground_object, faction, Oliver_Hazzard_Perry_class)
|
||||
def __init__(
|
||||
self, game: Game, ground_object: TheaterGroundObject, faction: Faction
|
||||
):
|
||||
super(OliverHazardPerryGroupGenerator, self).__init__(
|
||||
game, ground_object, faction, Oliver_Hazzard_Perry_class
|
||||
)
|
||||
|
||||
|
||||
class ArleighBurkeGroupGenerator(DDGroupGenerator):
|
||||
def __init__(self, game: Game, ground_object: TheaterGroundObject, faction: Faction):
|
||||
super(ArleighBurkeGroupGenerator, self).__init__(game, ground_object, faction, USS_Arleigh_Burke_IIa)
|
||||
def __init__(
|
||||
self, game: Game, ground_object: TheaterGroundObject, faction: Faction
|
||||
):
|
||||
super(ArleighBurkeGroupGenerator, self).__init__(
|
||||
game, ground_object, faction, USS_Arleigh_Burke_IIa
|
||||
)
|
||||
|
||||
@@ -4,18 +4,31 @@ from gen.sam.group_generator import ShipGroupGenerator
|
||||
|
||||
|
||||
class LHAGroupGenerator(ShipGroupGenerator):
|
||||
|
||||
def generate(self):
|
||||
|
||||
# Add carrier
|
||||
if len(self.faction.helicopter_carrier) > 0:
|
||||
carrier_type = random.choice(self.faction.helicopter_carrier)
|
||||
self.add_unit(carrier_type, "LHA", self.position.x, self.position.y, self.heading)
|
||||
self.add_unit(
|
||||
carrier_type, "LHA", self.position.x, self.position.y, self.heading
|
||||
)
|
||||
|
||||
# Add destroyers escort
|
||||
if len(self.faction.destroyers) > 0:
|
||||
dd_type = random.choice(self.faction.destroyers)
|
||||
self.add_unit(dd_type, "DD1", self.position.x + 1250, self.position.y + 1450, self.heading)
|
||||
self.add_unit(dd_type, "DD2", self.position.x + 1250, self.position.y - 1450, self.heading)
|
||||
self.add_unit(
|
||||
dd_type,
|
||||
"DD1",
|
||||
self.position.x + 1250,
|
||||
self.position.y + 1450,
|
||||
self.heading,
|
||||
)
|
||||
self.add_unit(
|
||||
dd_type,
|
||||
"DD2",
|
||||
self.position.x + 1250,
|
||||
self.position.y - 1450,
|
||||
self.heading,
|
||||
)
|
||||
|
||||
self.get_generated_group().points[0].speed = 20
|
||||
|
||||
@@ -9,7 +9,7 @@ from dcs.ships import (
|
||||
FF_1135M_Rezky,
|
||||
CG_1164_Moskva,
|
||||
SSK_877,
|
||||
SSK_641B
|
||||
SSK_641B,
|
||||
)
|
||||
|
||||
from gen.fleet.dd_group import DDGroupGenerator
|
||||
@@ -23,7 +23,6 @@ if TYPE_CHECKING:
|
||||
|
||||
|
||||
class RussianNavyGroupGenerator(ShipGroupGenerator):
|
||||
|
||||
def generate(self):
|
||||
|
||||
include_frigate = random.choice([True, True, False])
|
||||
@@ -39,37 +38,79 @@ class RussianNavyGroupGenerator(ShipGroupGenerator):
|
||||
|
||||
if include_frigate:
|
||||
frigate_type = random.choice([FFL_1124_4_Grisha, FSG_1241_1MP_Molniya])
|
||||
self.add_unit(frigate_type, "FF1", self.position.x + 1200, self.position.y + 900, self.heading)
|
||||
self.add_unit(frigate_type, "FF2", self.position.x + 1200, self.position.y - 900, self.heading)
|
||||
self.add_unit(
|
||||
frigate_type,
|
||||
"FF1",
|
||||
self.position.x + 1200,
|
||||
self.position.y + 900,
|
||||
self.heading,
|
||||
)
|
||||
self.add_unit(
|
||||
frigate_type,
|
||||
"FF2",
|
||||
self.position.x + 1200,
|
||||
self.position.y - 900,
|
||||
self.heading,
|
||||
)
|
||||
|
||||
if include_dd:
|
||||
dd_type = random.choice([FFG_11540_Neustrashimy, FF_1135M_Rezky])
|
||||
self.add_unit(dd_type, "DD1", self.position.x + 2400, self.position.y + 900, self.heading)
|
||||
self.add_unit(dd_type, "DD2", self.position.x + 2400, self.position.y - 900, self.heading)
|
||||
self.add_unit(
|
||||
dd_type,
|
||||
"DD1",
|
||||
self.position.x + 2400,
|
||||
self.position.y + 900,
|
||||
self.heading,
|
||||
)
|
||||
self.add_unit(
|
||||
dd_type,
|
||||
"DD2",
|
||||
self.position.x + 2400,
|
||||
self.position.y - 900,
|
||||
self.heading,
|
||||
)
|
||||
|
||||
if include_cc:
|
||||
# Only include the Moskva for now, the Pyotry Velikiy is an unkillable monster.
|
||||
# See https://github.com/Khopa/dcs_liberation/issues/567
|
||||
self.add_unit(CG_1164_Moskva, "CC1", self.position.x, self.position.y, self.heading)
|
||||
self.add_unit(
|
||||
CG_1164_Moskva, "CC1", self.position.x, self.position.y, self.heading
|
||||
)
|
||||
|
||||
self.get_generated_group().points[0].speed = 20
|
||||
|
||||
|
||||
class GrishaGroupGenerator(DDGroupGenerator):
|
||||
def __init__(self, game: Game, ground_object: TheaterGroundObject, faction: Faction):
|
||||
super(GrishaGroupGenerator, self).__init__(game, ground_object, faction, FFL_1124_4_Grisha)
|
||||
def __init__(
|
||||
self, game: Game, ground_object: TheaterGroundObject, faction: Faction
|
||||
):
|
||||
super(GrishaGroupGenerator, self).__init__(
|
||||
game, ground_object, faction, FFL_1124_4_Grisha
|
||||
)
|
||||
|
||||
|
||||
class MolniyaGroupGenerator(DDGroupGenerator):
|
||||
def __init__(self, game: Game, ground_object: TheaterGroundObject, faction: Faction):
|
||||
super(MolniyaGroupGenerator, self).__init__(game, ground_object, faction, FSG_1241_1MP_Molniya)
|
||||
def __init__(
|
||||
self, game: Game, ground_object: TheaterGroundObject, faction: Faction
|
||||
):
|
||||
super(MolniyaGroupGenerator, self).__init__(
|
||||
game, ground_object, faction, FSG_1241_1MP_Molniya
|
||||
)
|
||||
|
||||
|
||||
class KiloSubGroupGenerator(DDGroupGenerator):
|
||||
def __init__(self, game: Game, ground_object: TheaterGroundObject, faction: Faction):
|
||||
super(KiloSubGroupGenerator, self).__init__(game, ground_object, faction, SSK_877)
|
||||
def __init__(
|
||||
self, game: Game, ground_object: TheaterGroundObject, faction: Faction
|
||||
):
|
||||
super(KiloSubGroupGenerator, self).__init__(
|
||||
game, ground_object, faction, SSK_877
|
||||
)
|
||||
|
||||
|
||||
class TangoSubGroupGenerator(DDGroupGenerator):
|
||||
def __init__(self, game: Game, ground_object: TheaterGroundObject, faction: Faction):
|
||||
super(TangoSubGroupGenerator, self).__init__(game, ground_object, faction, SSK_641B)
|
||||
def __init__(
|
||||
self, game: Game, ground_object: TheaterGroundObject, faction: Faction
|
||||
):
|
||||
super(TangoSubGroupGenerator, self).__init__(
|
||||
game, ground_object, faction, SSK_641B
|
||||
)
|
||||
|
||||
@@ -6,10 +6,15 @@ from gen.sam.group_generator import ShipGroupGenerator
|
||||
|
||||
|
||||
class SchnellbootGroupGenerator(ShipGroupGenerator):
|
||||
|
||||
def generate(self):
|
||||
|
||||
for i in range(random.randint(2, 4)):
|
||||
self.add_unit(Schnellboot_type_S130, "Schnellboot" + str(i), self.position.x + i * random.randint(100, 250), self.position.y + (random.randint(100, 200)-100), self.heading)
|
||||
self.add_unit(
|
||||
Schnellboot_type_S130,
|
||||
"Schnellboot" + str(i),
|
||||
self.position.x + i * random.randint(100, 250),
|
||||
self.position.y + (random.randint(100, 200) - 100),
|
||||
self.heading,
|
||||
)
|
||||
|
||||
self.get_generated_group().points[0].speed = 20
|
||||
|
||||
@@ -4,10 +4,18 @@ import random
|
||||
from game import db
|
||||
from gen.fleet.carrier_group import CarrierGroupGenerator
|
||||
from gen.fleet.cn_dd_group import ChineseNavyGroupGenerator, Type54GroupGenerator
|
||||
from gen.fleet.dd_group import ArleighBurkeGroupGenerator, OliverHazardPerryGroupGenerator
|
||||
from gen.fleet.dd_group import (
|
||||
ArleighBurkeGroupGenerator,
|
||||
OliverHazardPerryGroupGenerator,
|
||||
)
|
||||
from gen.fleet.lha_group import LHAGroupGenerator
|
||||
from gen.fleet.ru_dd_group import RussianNavyGroupGenerator, GrishaGroupGenerator, MolniyaGroupGenerator, \
|
||||
KiloSubGroupGenerator, TangoSubGroupGenerator
|
||||
from gen.fleet.ru_dd_group import (
|
||||
RussianNavyGroupGenerator,
|
||||
GrishaGroupGenerator,
|
||||
MolniyaGroupGenerator,
|
||||
KiloSubGroupGenerator,
|
||||
TangoSubGroupGenerator,
|
||||
)
|
||||
from gen.fleet.schnellboot import SchnellbootGroupGenerator
|
||||
from gen.fleet.uboat import UBoatGroupGenerator
|
||||
from gen.fleet.ww2lst import WW2LSTGroupGenerator
|
||||
@@ -25,7 +33,7 @@ SHIP_MAP = {
|
||||
"MolniyaGroupGenerator": MolniyaGroupGenerator,
|
||||
"KiloSubGroupGenerator": KiloSubGroupGenerator,
|
||||
"TangoSubGroupGenerator": TangoSubGroupGenerator,
|
||||
"Type54GroupGenerator": Type54GroupGenerator
|
||||
"Type54GroupGenerator": Type54GroupGenerator,
|
||||
}
|
||||
|
||||
|
||||
@@ -43,7 +51,11 @@ def generate_ship_group(game, ground_object, faction_name: str):
|
||||
generator.generate()
|
||||
return generator.get_generated_group()
|
||||
else:
|
||||
logging.info("Unable to generate ship group, generator : " + str(gen) + "does not exists")
|
||||
logging.info(
|
||||
"Unable to generate ship group, generator : "
|
||||
+ str(gen)
|
||||
+ "does not exists"
|
||||
)
|
||||
return None
|
||||
|
||||
|
||||
|
||||
@@ -6,10 +6,15 @@ from gen.sam.group_generator import ShipGroupGenerator
|
||||
|
||||
|
||||
class UBoatGroupGenerator(ShipGroupGenerator):
|
||||
|
||||
def generate(self):
|
||||
|
||||
for i in range(random.randint(1, 4)):
|
||||
self.add_unit(Uboat_VIIC_U_flak, "Uboat" + str(i), self.position.x + i * random.randint(100, 250), self.position.y + (random.randint(100, 200)-100), self.heading)
|
||||
self.add_unit(
|
||||
Uboat_VIIC_U_flak,
|
||||
"Uboat" + str(i),
|
||||
self.position.x + i * random.randint(100, 250),
|
||||
self.position.y + (random.randint(100, 200) - 100),
|
||||
self.heading,
|
||||
)
|
||||
|
||||
self.get_generated_group().points[0].speed = 20
|
||||
self.get_generated_group().points[0].speed = 20
|
||||
|
||||
@@ -6,13 +6,24 @@ from gen.sam.group_generator import ShipGroupGenerator
|
||||
|
||||
|
||||
class WW2LSTGroupGenerator(ShipGroupGenerator):
|
||||
|
||||
def generate(self):
|
||||
|
||||
# Add LS Samuel Chase
|
||||
self.add_unit(LS_Samuel_Chase, "SamuelChase", self.position.x, self.position.y, self.heading)
|
||||
self.add_unit(
|
||||
LS_Samuel_Chase,
|
||||
"SamuelChase",
|
||||
self.position.x,
|
||||
self.position.y,
|
||||
self.heading,
|
||||
)
|
||||
|
||||
for i in range(1, random.randint(3, 4)):
|
||||
self.add_unit(LST_Mk_II, "LST" + str(i), self.position.x + i * random.randint(800, 1200), self.position.y, self.heading)
|
||||
self.add_unit(
|
||||
LST_Mk_II,
|
||||
"LST" + str(i),
|
||||
self.position.x + i * random.randint(800, 1200),
|
||||
self.position.y,
|
||||
self.heading,
|
||||
)
|
||||
|
||||
self.get_generated_group().points[0].speed = 20
|
||||
self.get_generated_group().points[0].speed = 20
|
||||
|
||||
@@ -109,22 +109,25 @@ class ProposedMission:
|
||||
flights: List[ProposedFlight]
|
||||
|
||||
def __str__(self) -> str:
|
||||
flights = ', '.join([str(f) for f in self.flights])
|
||||
flights = ", ".join([str(f) for f in self.flights])
|
||||
return f"{self.location.name}: {flights}"
|
||||
|
||||
|
||||
class AircraftAllocator:
|
||||
"""Finds suitable aircraft for proposed missions."""
|
||||
|
||||
def __init__(self, closest_airfields: ClosestAirfields,
|
||||
global_inventory: GlobalAircraftInventory,
|
||||
is_player: bool) -> None:
|
||||
def __init__(
|
||||
self,
|
||||
closest_airfields: ClosestAirfields,
|
||||
global_inventory: GlobalAircraftInventory,
|
||||
is_player: bool,
|
||||
) -> None:
|
||||
self.closest_airfields = closest_airfields
|
||||
self.global_inventory = global_inventory
|
||||
self.is_player = is_player
|
||||
|
||||
def find_aircraft_for_flight(
|
||||
self, flight: ProposedFlight
|
||||
self, flight: ProposedFlight
|
||||
) -> Optional[Tuple[ControlPoint, Type[FlyingType]]]:
|
||||
"""Finds aircraft suitable for the given mission.
|
||||
|
||||
@@ -144,12 +147,12 @@ class AircraftAllocator:
|
||||
on subsequent calls. If the found aircraft are not used, the caller is
|
||||
responsible for returning them to the inventory.
|
||||
"""
|
||||
return self.find_aircraft_of_type(
|
||||
flight, aircraft_for_task(flight.task)
|
||||
)
|
||||
return self.find_aircraft_of_type(flight, aircraft_for_task(flight.task))
|
||||
|
||||
def find_aircraft_of_type(
|
||||
self, flight: ProposedFlight, types: List[Type[FlyingType]],
|
||||
self,
|
||||
flight: ProposedFlight,
|
||||
types: List[Type[FlyingType]],
|
||||
) -> Optional[Tuple[ControlPoint, Type[FlyingType]]]:
|
||||
airfields_in_range = self.closest_airfields.airfields_within(
|
||||
flight.max_distance
|
||||
@@ -171,18 +174,22 @@ class AircraftAllocator:
|
||||
class PackageBuilder:
|
||||
"""Builds a Package for the flights it receives."""
|
||||
|
||||
def __init__(self, location: MissionTarget,
|
||||
closest_airfields: ClosestAirfields,
|
||||
global_inventory: GlobalAircraftInventory,
|
||||
is_player: bool,
|
||||
package_country: str,
|
||||
start_type: str) -> None:
|
||||
def __init__(
|
||||
self,
|
||||
location: MissionTarget,
|
||||
closest_airfields: ClosestAirfields,
|
||||
global_inventory: GlobalAircraftInventory,
|
||||
is_player: bool,
|
||||
package_country: str,
|
||||
start_type: str,
|
||||
) -> None:
|
||||
self.closest_airfields = closest_airfields
|
||||
self.is_player = is_player
|
||||
self.package_country = package_country
|
||||
self.package = Package(location)
|
||||
self.allocator = AircraftAllocator(closest_airfields, global_inventory,
|
||||
is_player)
|
||||
self.allocator = AircraftAllocator(
|
||||
closest_airfields, global_inventory, is_player
|
||||
)
|
||||
self.global_inventory = global_inventory
|
||||
self.start_type = start_type
|
||||
|
||||
@@ -203,14 +210,23 @@ class PackageBuilder:
|
||||
else:
|
||||
start_type = self.start_type
|
||||
|
||||
flight = Flight(self.package, self.package_country, aircraft, plan.num_aircraft, plan.task,
|
||||
start_type, departure=airfield, arrival=airfield,
|
||||
divert=self.find_divert_field(aircraft, airfield))
|
||||
flight = Flight(
|
||||
self.package,
|
||||
self.package_country,
|
||||
aircraft,
|
||||
plan.num_aircraft,
|
||||
plan.task,
|
||||
start_type,
|
||||
departure=airfield,
|
||||
arrival=airfield,
|
||||
divert=self.find_divert_field(aircraft, airfield),
|
||||
)
|
||||
self.package.add_flight(flight)
|
||||
return True
|
||||
|
||||
def find_divert_field(self, aircraft: Type[FlyingType],
|
||||
arrival: ControlPoint) -> Optional[ControlPoint]:
|
||||
def find_divert_field(
|
||||
self, aircraft: Type[FlyingType], arrival: ControlPoint
|
||||
) -> Optional[ControlPoint]:
|
||||
divert_limit = nautical_miles(150)
|
||||
for airfield in self.closest_airfields.airfields_within(divert_limit):
|
||||
if airfield.captured != self.is_player:
|
||||
@@ -323,8 +339,8 @@ class ObjectiveFinder:
|
||||
return self._targets_by_range(self.enemy_ships())
|
||||
|
||||
def _targets_by_range(
|
||||
self,
|
||||
targets: Iterable[MissionTarget]) -> Iterator[MissionTarget]:
|
||||
self, targets: Iterable[MissionTarget]
|
||||
) -> Iterator[MissionTarget]:
|
||||
target_ranges: List[Tuple[MissionTarget, int]] = []
|
||||
for target in targets:
|
||||
ranges: List[int] = []
|
||||
@@ -430,8 +446,9 @@ class ObjectiveFinder:
|
||||
|
||||
def friendly_control_points(self) -> Iterator[ControlPoint]:
|
||||
"""Iterates over all friendly control points."""
|
||||
return (c for c in self.game.theater.controlpoints if
|
||||
c.is_friendly(self.is_player))
|
||||
return (
|
||||
c for c in self.game.theater.controlpoints if c.is_friendly(self.is_player)
|
||||
)
|
||||
|
||||
def farthest_friendly_control_point(self) -> ControlPoint:
|
||||
"""
|
||||
@@ -451,8 +468,11 @@ class ObjectiveFinder:
|
||||
|
||||
def enemy_control_points(self) -> Iterator[ControlPoint]:
|
||||
"""Iterates over all enemy control points."""
|
||||
return (c for c in self.game.theater.controlpoints if
|
||||
not c.is_friendly(self.is_player))
|
||||
return (
|
||||
c
|
||||
for c in self.game.theater.controlpoints
|
||||
if not c.is_friendly(self.is_player)
|
||||
)
|
||||
|
||||
def all_possible_targets(self) -> Iterator[MissionTarget]:
|
||||
"""Iterates over all possible mission targets in the theater.
|
||||
@@ -524,33 +544,46 @@ class CoalitionMissionPlanner:
|
||||
eliminated this turn.
|
||||
"""
|
||||
|
||||
#Find farthest, friendly CP for AEWC
|
||||
# Find farthest, friendly CP for AEWC
|
||||
cp = self.objective_finder.farthest_friendly_control_point()
|
||||
yield ProposedMission(cp, [
|
||||
ProposedFlight(FlightType.AEWC, 1, self.MAX_AWEC_RANGE)
|
||||
])
|
||||
yield ProposedMission(
|
||||
cp, [ProposedFlight(FlightType.AEWC, 1, self.MAX_AWEC_RANGE)]
|
||||
)
|
||||
|
||||
# Find friendly CPs within 100 nmi from an enemy airfield, plan CAP.
|
||||
for cp in self.objective_finder.vulnerable_control_points():
|
||||
# Plan three rounds of CAP to give ~90 minutes coverage. Spacing
|
||||
# these out appropriately is done in stagger_missions.
|
||||
yield ProposedMission(cp, [
|
||||
ProposedFlight(FlightType.BARCAP, 2, self.MAX_CAP_RANGE),
|
||||
])
|
||||
yield ProposedMission(cp, [
|
||||
ProposedFlight(FlightType.BARCAP, 2, self.MAX_CAP_RANGE),
|
||||
])
|
||||
yield ProposedMission(cp, [
|
||||
ProposedFlight(FlightType.BARCAP, 2, self.MAX_CAP_RANGE),
|
||||
])
|
||||
yield ProposedMission(
|
||||
cp,
|
||||
[
|
||||
ProposedFlight(FlightType.BARCAP, 2, self.MAX_CAP_RANGE),
|
||||
],
|
||||
)
|
||||
yield ProposedMission(
|
||||
cp,
|
||||
[
|
||||
ProposedFlight(FlightType.BARCAP, 2, self.MAX_CAP_RANGE),
|
||||
],
|
||||
)
|
||||
yield ProposedMission(
|
||||
cp,
|
||||
[
|
||||
ProposedFlight(FlightType.BARCAP, 2, self.MAX_CAP_RANGE),
|
||||
],
|
||||
)
|
||||
|
||||
# Find front lines, plan CAS.
|
||||
for front_line in self.objective_finder.front_lines():
|
||||
yield ProposedMission(front_line, [
|
||||
ProposedFlight(FlightType.CAS, 2, self.MAX_CAS_RANGE),
|
||||
ProposedFlight(FlightType.TARCAP, 2, self.MAX_CAP_RANGE,
|
||||
EscortType.AirToAir),
|
||||
])
|
||||
yield ProposedMission(
|
||||
front_line,
|
||||
[
|
||||
ProposedFlight(FlightType.CAS, 2, self.MAX_CAS_RANGE),
|
||||
ProposedFlight(
|
||||
FlightType.TARCAP, 2, self.MAX_CAP_RANGE, EscortType.AirToAir
|
||||
),
|
||||
],
|
||||
)
|
||||
|
||||
def propose_missions(self) -> Iterator[ProposedMission]:
|
||||
"""Identifies and iterates over potential mission in priority order."""
|
||||
@@ -561,30 +594,46 @@ class CoalitionMissionPlanner:
|
||||
# Find enemy SAM sites with ranges that extend to within 50 nmi of
|
||||
# friendly CPs, front, lines, or objects, plan DEAD.
|
||||
for sam in self.objective_finder.threatening_sams():
|
||||
yield ProposedMission(sam, [
|
||||
ProposedFlight(FlightType.DEAD, 2, self.MAX_SEAD_RANGE),
|
||||
# TODO: Max escort range.
|
||||
ProposedFlight(FlightType.ESCORT, 2, self.MAX_SEAD_RANGE,
|
||||
EscortType.AirToAir),
|
||||
])
|
||||
yield ProposedMission(
|
||||
sam,
|
||||
[
|
||||
ProposedFlight(FlightType.DEAD, 2, self.MAX_SEAD_RANGE),
|
||||
# TODO: Max escort range.
|
||||
ProposedFlight(
|
||||
FlightType.ESCORT, 2, self.MAX_SEAD_RANGE, EscortType.AirToAir
|
||||
),
|
||||
],
|
||||
)
|
||||
|
||||
for group in self.objective_finder.threatening_ships():
|
||||
yield ProposedMission(group, [
|
||||
ProposedFlight(FlightType.ANTISHIP, 2, self.MAX_ANTISHIP_RANGE),
|
||||
# TODO: Max escort range.
|
||||
ProposedFlight(FlightType.ESCORT, 2, self.MAX_ANTISHIP_RANGE,
|
||||
EscortType.AirToAir),
|
||||
])
|
||||
yield ProposedMission(
|
||||
group,
|
||||
[
|
||||
ProposedFlight(FlightType.ANTISHIP, 2, self.MAX_ANTISHIP_RANGE),
|
||||
# TODO: Max escort range.
|
||||
ProposedFlight(
|
||||
FlightType.ESCORT,
|
||||
2,
|
||||
self.MAX_ANTISHIP_RANGE,
|
||||
EscortType.AirToAir,
|
||||
),
|
||||
],
|
||||
)
|
||||
|
||||
for group in self.objective_finder.threatening_vehicle_groups():
|
||||
yield ProposedMission(group, [
|
||||
ProposedFlight(FlightType.BAI, 2, self.MAX_BAI_RANGE),
|
||||
# TODO: Max escort range.
|
||||
ProposedFlight(FlightType.ESCORT, 2, self.MAX_BAI_RANGE,
|
||||
EscortType.AirToAir),
|
||||
ProposedFlight(FlightType.SEAD, 2, self.MAX_OCA_RANGE,
|
||||
EscortType.Sead),
|
||||
])
|
||||
yield ProposedMission(
|
||||
group,
|
||||
[
|
||||
ProposedFlight(FlightType.BAI, 2, self.MAX_BAI_RANGE),
|
||||
# TODO: Max escort range.
|
||||
ProposedFlight(
|
||||
FlightType.ESCORT, 2, self.MAX_BAI_RANGE, EscortType.AirToAir
|
||||
),
|
||||
ProposedFlight(
|
||||
FlightType.SEAD, 2, self.MAX_OCA_RANGE, EscortType.Sead
|
||||
),
|
||||
],
|
||||
)
|
||||
|
||||
for target in self.objective_finder.oca_targets(min_aircraft=20):
|
||||
flights = [
|
||||
@@ -593,27 +642,37 @@ class CoalitionMissionPlanner:
|
||||
if self.game.settings.default_start_type == "Cold":
|
||||
# Only schedule if the default start type is Cold. If the player
|
||||
# has set anything else there are no targets to hit.
|
||||
flights.append(ProposedFlight(FlightType.OCA_AIRCRAFT, 2,
|
||||
self.MAX_OCA_RANGE))
|
||||
flights.extend([
|
||||
# TODO: Max escort range.
|
||||
ProposedFlight(FlightType.ESCORT, 2, self.MAX_OCA_RANGE,
|
||||
EscortType.AirToAir),
|
||||
ProposedFlight(FlightType.SEAD, 2, self.MAX_OCA_RANGE,
|
||||
EscortType.Sead),
|
||||
])
|
||||
flights.append(
|
||||
ProposedFlight(FlightType.OCA_AIRCRAFT, 2, self.MAX_OCA_RANGE)
|
||||
)
|
||||
flights.extend(
|
||||
[
|
||||
# TODO: Max escort range.
|
||||
ProposedFlight(
|
||||
FlightType.ESCORT, 2, self.MAX_OCA_RANGE, EscortType.AirToAir
|
||||
),
|
||||
ProposedFlight(
|
||||
FlightType.SEAD, 2, self.MAX_OCA_RANGE, EscortType.Sead
|
||||
),
|
||||
]
|
||||
)
|
||||
yield ProposedMission(target, flights)
|
||||
|
||||
# Plan strike missions.
|
||||
for target in self.objective_finder.strike_targets():
|
||||
yield ProposedMission(target, [
|
||||
ProposedFlight(FlightType.STRIKE, 2, self.MAX_STRIKE_RANGE),
|
||||
# TODO: Max escort range.
|
||||
ProposedFlight(FlightType.ESCORT, 2, self.MAX_STRIKE_RANGE,
|
||||
EscortType.AirToAir),
|
||||
ProposedFlight(FlightType.SEAD, 2, self.MAX_STRIKE_RANGE,
|
||||
EscortType.Sead),
|
||||
])
|
||||
yield ProposedMission(
|
||||
target,
|
||||
[
|
||||
ProposedFlight(FlightType.STRIKE, 2, self.MAX_STRIKE_RANGE),
|
||||
# TODO: Max escort range.
|
||||
ProposedFlight(
|
||||
FlightType.ESCORT, 2, self.MAX_STRIKE_RANGE, EscortType.AirToAir
|
||||
),
|
||||
ProposedFlight(
|
||||
FlightType.SEAD, 2, self.MAX_STRIKE_RANGE, EscortType.Sead
|
||||
),
|
||||
],
|
||||
)
|
||||
|
||||
def plan_missions(self) -> None:
|
||||
"""Identifies and plans mission for the turn."""
|
||||
@@ -628,19 +687,23 @@ class CoalitionMissionPlanner:
|
||||
for cp in self.objective_finder.friendly_control_points():
|
||||
inventory = self.game.aircraft_inventory.for_control_point(cp)
|
||||
for aircraft, available in inventory.all_aircraft:
|
||||
self.message("Unused aircraft",
|
||||
f"{available} {aircraft.id} from {cp}")
|
||||
self.message("Unused aircraft", f"{available} {aircraft.id} from {cp}")
|
||||
|
||||
def plan_flight(self, mission: ProposedMission, flight: ProposedFlight,
|
||||
builder: PackageBuilder, missing_types: Set[FlightType],
|
||||
for_reserves: bool) -> None:
|
||||
def plan_flight(
|
||||
self,
|
||||
mission: ProposedMission,
|
||||
flight: ProposedFlight,
|
||||
builder: PackageBuilder,
|
||||
missing_types: Set[FlightType],
|
||||
for_reserves: bool,
|
||||
) -> None:
|
||||
if not builder.plan_flight(flight):
|
||||
missing_types.add(flight.task)
|
||||
purchase_order = AircraftProcurementRequest(
|
||||
near=mission.location,
|
||||
range=flight.max_distance,
|
||||
task_capability=flight.task,
|
||||
number=flight.num_aircraft
|
||||
number=flight.num_aircraft,
|
||||
)
|
||||
if for_reserves:
|
||||
# Reserves are planned for critical missions, so prioritize
|
||||
@@ -650,26 +713,28 @@ class CoalitionMissionPlanner:
|
||||
self.procurement_requests.append(purchase_order)
|
||||
|
||||
def scrub_mission_missing_aircraft(
|
||||
self, mission: ProposedMission, builder: PackageBuilder,
|
||||
missing_types: Set[FlightType],
|
||||
not_attempted: Iterable[ProposedFlight],
|
||||
reserves: bool) -> None:
|
||||
self,
|
||||
mission: ProposedMission,
|
||||
builder: PackageBuilder,
|
||||
missing_types: Set[FlightType],
|
||||
not_attempted: Iterable[ProposedFlight],
|
||||
reserves: bool,
|
||||
) -> None:
|
||||
# Try to plan the rest of the mission just so we can count the missing
|
||||
# types to buy.
|
||||
for flight in not_attempted:
|
||||
self.plan_flight(mission, flight, builder, missing_types, reserves)
|
||||
|
||||
missing_types_str = ", ".join(
|
||||
sorted([t.name for t in missing_types]))
|
||||
missing_types_str = ", ".join(sorted([t.name for t in missing_types]))
|
||||
builder.release_planned_aircraft()
|
||||
desc = "reserve aircraft" if reserves else "aircraft"
|
||||
self.message(
|
||||
"Insufficient aircraft",
|
||||
f"Not enough {desc} in range for {mission.location.name} "
|
||||
f"capable of: {missing_types_str}")
|
||||
f"capable of: {missing_types_str}",
|
||||
)
|
||||
|
||||
def check_needed_escorts(
|
||||
self, builder: PackageBuilder) -> Dict[EscortType, bool]:
|
||||
def check_needed_escorts(self, builder: PackageBuilder) -> Dict[EscortType, bool]:
|
||||
threats = defaultdict(bool)
|
||||
for flight in builder.package.flights:
|
||||
if self.threat_zones.threatened_by_aircraft(flight):
|
||||
@@ -678,8 +743,7 @@ class CoalitionMissionPlanner:
|
||||
threats[EscortType.Sead] = True
|
||||
return threats
|
||||
|
||||
def plan_mission(self, mission: ProposedMission,
|
||||
reserves: bool = False) -> None:
|
||||
def plan_mission(self, mission: ProposedMission, reserves: bool = False) -> None:
|
||||
"""Allocates aircraft for a proposed mission and adds it to the ATO."""
|
||||
|
||||
if self.is_player:
|
||||
@@ -693,7 +757,7 @@ class CoalitionMissionPlanner:
|
||||
self.game.aircraft_inventory,
|
||||
self.is_player,
|
||||
package_country,
|
||||
self.game.settings.default_start_type
|
||||
self.game.settings.default_start_type,
|
||||
)
|
||||
|
||||
# Attempt to plan all the main elements of the mission first. Escorts
|
||||
@@ -707,12 +771,12 @@ class CoalitionMissionPlanner:
|
||||
# If the package does not need escorts they may be pruned.
|
||||
escorts.append(proposed_flight)
|
||||
continue
|
||||
self.plan_flight(mission, proposed_flight, builder, missing_types,
|
||||
reserves)
|
||||
self.plan_flight(mission, proposed_flight, builder, missing_types, reserves)
|
||||
|
||||
if missing_types:
|
||||
self.scrub_mission_missing_aircraft(mission, builder, missing_types,
|
||||
escorts, reserves)
|
||||
self.scrub_mission_missing_aircraft(
|
||||
mission, builder, missing_types, escorts, reserves
|
||||
)
|
||||
return
|
||||
|
||||
# Create flight plans for the main flights of the package so we can
|
||||
@@ -721,8 +785,9 @@ class CoalitionMissionPlanner:
|
||||
# flights that will rendezvous with their package will be affected by
|
||||
# the other flights in the package. Escorts will not be able to
|
||||
# contribute to this.
|
||||
flight_plan_builder = FlightPlanBuilder(self.game, builder.package,
|
||||
self.is_player)
|
||||
flight_plan_builder = FlightPlanBuilder(
|
||||
self.game, builder.package, self.is_player
|
||||
)
|
||||
for flight in builder.package.flights:
|
||||
flight_plan_builder.populate_flight_plan(flight)
|
||||
|
||||
@@ -732,14 +797,14 @@ class CoalitionMissionPlanner:
|
||||
# impossible.
|
||||
assert escort.escort_type is not None
|
||||
if needed_escorts[escort.escort_type]:
|
||||
self.plan_flight(mission, escort, builder, missing_types,
|
||||
reserves)
|
||||
self.plan_flight(mission, escort, builder, missing_types, reserves)
|
||||
|
||||
# Check again for unavailable aircraft. If the escort was required and
|
||||
# none were found, scrub the mission.
|
||||
if missing_types:
|
||||
self.scrub_mission_missing_aircraft(mission, builder, missing_types,
|
||||
escorts, reserves)
|
||||
self.scrub_mission_missing_aircraft(
|
||||
mission, builder, missing_types, escorts, reserves
|
||||
)
|
||||
return
|
||||
|
||||
if reserves:
|
||||
@@ -756,8 +821,9 @@ class CoalitionMissionPlanner:
|
||||
self.ato.add_package(package)
|
||||
|
||||
def stagger_missions(self) -> None:
|
||||
def start_time_generator(count: int, earliest: int, latest: int,
|
||||
margin: int) -> Iterator[timedelta]:
|
||||
def start_time_generator(
|
||||
count: int, earliest: int, latest: int, margin: int
|
||||
) -> Iterator[timedelta]:
|
||||
interval = (latest - earliest) // count
|
||||
for time in range(earliest, latest, interval):
|
||||
error = random.randint(-margin, margin)
|
||||
@@ -768,17 +834,13 @@ class CoalitionMissionPlanner:
|
||||
FlightType.TARCAP,
|
||||
}
|
||||
|
||||
previous_cap_end_time: Dict[MissionTarget, timedelta] = defaultdict(
|
||||
timedelta
|
||||
)
|
||||
non_dca_packages = [p for p in self.ato.packages if
|
||||
p.primary_task not in dca_types]
|
||||
previous_cap_end_time: Dict[MissionTarget, timedelta] = defaultdict(timedelta)
|
||||
non_dca_packages = [
|
||||
p for p in self.ato.packages if p.primary_task not in dca_types
|
||||
]
|
||||
|
||||
start_time = start_time_generator(
|
||||
count=len(non_dca_packages),
|
||||
earliest=5,
|
||||
latest=90,
|
||||
margin=5
|
||||
count=len(non_dca_packages), earliest=5, latest=90, margin=5
|
||||
)
|
||||
for package in self.ato.packages:
|
||||
tot = TotEstimator(package).earliest_tot()
|
||||
@@ -795,8 +857,7 @@ class CoalitionMissionPlanner:
|
||||
departure_time = package.mission_departure_time
|
||||
# Should be impossible for CAPs
|
||||
if departure_time is None:
|
||||
logging.error(
|
||||
f"Could not determine mission end time for {package}")
|
||||
logging.error(f"Could not determine mission end time for {package}")
|
||||
continue
|
||||
previous_cap_end_time[package.target] = departure_time
|
||||
else:
|
||||
@@ -815,8 +876,6 @@ class CoalitionMissionPlanner:
|
||||
message to the info panel.
|
||||
"""
|
||||
if self.is_player:
|
||||
self.game.informations.append(
|
||||
Information(title, text, self.game.turn)
|
||||
)
|
||||
self.game.informations.append(Information(title, text, self.game.turn))
|
||||
else:
|
||||
logging.info(f"{title}: {text}")
|
||||
|
||||
@@ -370,11 +370,7 @@ TRANSPORT_CAPABLE = [
|
||||
UH_1H,
|
||||
]
|
||||
|
||||
DRONES = [
|
||||
MQ_9_Reaper,
|
||||
RQ_1A_Predator,
|
||||
WingLoong_I
|
||||
]
|
||||
DRONES = [MQ_9_Reaper, RQ_1A_Predator, WingLoong_I]
|
||||
|
||||
AEWC_CAPABLE = [
|
||||
E_3A,
|
||||
|
||||
@@ -12,8 +12,9 @@ if TYPE_CHECKING:
|
||||
class ClosestAirfields:
|
||||
"""Precalculates which control points are closes to the given target."""
|
||||
|
||||
def __init__(self, target: MissionTarget,
|
||||
all_control_points: List[ControlPoint]) -> None:
|
||||
def __init__(
|
||||
self, target: MissionTarget, all_control_points: List[ControlPoint]
|
||||
) -> None:
|
||||
self.target = target
|
||||
# This cache is configured once on load, so it's important that it is
|
||||
# complete and deterministic to avoid different behaviors across loads.
|
||||
@@ -52,9 +53,7 @@ class ObjectiveDistanceCache:
|
||||
@classmethod
|
||||
def get_closest_airfields(cls, location: MissionTarget) -> ClosestAirfields:
|
||||
if cls.theater is None:
|
||||
raise RuntimeError(
|
||||
"Call ObjectiveDistanceCache.set_theater before using"
|
||||
)
|
||||
raise RuntimeError("Call ObjectiveDistanceCache.set_theater before using")
|
||||
|
||||
if location.name not in cls.closest_airfields:
|
||||
cls.closest_airfields[location.name] = ClosestAirfields(
|
||||
|
||||
@@ -28,6 +28,7 @@ class FlightType(Enum):
|
||||
each flight and thus a part of the ATO, so changing these values will break
|
||||
save compat.
|
||||
"""
|
||||
|
||||
TARCAP = "TARCAP"
|
||||
BARCAP = "BARCAP"
|
||||
CAS = "CAS"
|
||||
@@ -48,22 +49,22 @@ class FlightType(Enum):
|
||||
|
||||
|
||||
class FlightWaypointType(Enum):
|
||||
TAKEOFF = 0 # Take off point
|
||||
ASCEND_POINT = 1 # Ascension point after take off
|
||||
PATROL = 2 # Patrol point
|
||||
PATROL_TRACK = 3 # Patrol race track
|
||||
NAV = 4 # Nav point
|
||||
INGRESS_STRIKE = 5 # Ingress strike (For generator, means that this should have bombing on next TARGET_POINT points)
|
||||
INGRESS_SEAD = 6 # Ingress sead (For generator, means that this should attack groups on TARGET_GROUP_LOC points)
|
||||
INGRESS_CAS = 7 # Ingress cas (should start CAS task)
|
||||
CAS = 8 # Should do CAS there
|
||||
EGRESS = 9 # Should stop attack
|
||||
DESCENT_POINT = 10 # Should start descending to pattern alt
|
||||
LANDING_POINT = 11 # Should land there
|
||||
TARGET_POINT = 12 # A target building or static object, position
|
||||
TARGET_GROUP_LOC = 13 # A target group approximate location
|
||||
TARGET_SHIP = 14 # A target ship known location
|
||||
CUSTOM = 15 # User waypoint (no specific behaviour)
|
||||
TAKEOFF = 0 # Take off point
|
||||
ASCEND_POINT = 1 # Ascension point after take off
|
||||
PATROL = 2 # Patrol point
|
||||
PATROL_TRACK = 3 # Patrol race track
|
||||
NAV = 4 # Nav point
|
||||
INGRESS_STRIKE = 5 # Ingress strike (For generator, means that this should have bombing on next TARGET_POINT points)
|
||||
INGRESS_SEAD = 6 # Ingress sead (For generator, means that this should attack groups on TARGET_GROUP_LOC points)
|
||||
INGRESS_CAS = 7 # Ingress cas (should start CAS task)
|
||||
CAS = 8 # Should do CAS there
|
||||
EGRESS = 9 # Should stop attack
|
||||
DESCENT_POINT = 10 # Should start descending to pattern alt
|
||||
LANDING_POINT = 11 # Should land there
|
||||
TARGET_POINT = 12 # A target building or static object, position
|
||||
TARGET_GROUP_LOC = 13 # A target group approximate location
|
||||
TARGET_SHIP = 14 # A target ship known location
|
||||
CUSTOM = 15 # User waypoint (no specific behaviour)
|
||||
JOIN = 16
|
||||
SPLIT = 17
|
||||
LOITER = 18
|
||||
@@ -77,9 +78,13 @@ class FlightWaypointType(Enum):
|
||||
|
||||
|
||||
class FlightWaypoint:
|
||||
|
||||
def __init__(self, waypoint_type: FlightWaypointType, x: float, y: float,
|
||||
alt: Distance = meters(0)) -> None:
|
||||
def __init__(
|
||||
self,
|
||||
waypoint_type: FlightWaypointType,
|
||||
x: float,
|
||||
y: float,
|
||||
alt: Distance = meters(0),
|
||||
) -> None:
|
||||
"""Creates a flight waypoint.
|
||||
|
||||
Args:
|
||||
@@ -117,10 +122,13 @@ class FlightWaypoint:
|
||||
return Point(self.x, self.y)
|
||||
|
||||
@classmethod
|
||||
def from_pydcs(cls, point: MovingPoint,
|
||||
from_cp: ControlPoint) -> "FlightWaypoint":
|
||||
waypoint = FlightWaypoint(FlightWaypointType.NAV, point.position.x,
|
||||
point.position.y, meters(point.alt))
|
||||
def from_pydcs(cls, point: MovingPoint, from_cp: ControlPoint) -> "FlightWaypoint":
|
||||
waypoint = FlightWaypoint(
|
||||
FlightWaypointType.NAV,
|
||||
point.position.x,
|
||||
point.position.y,
|
||||
meters(point.alt),
|
||||
)
|
||||
waypoint.alt_type = point.alt_type
|
||||
# Other actions exist... but none of them *should* be the first
|
||||
# waypoint for a flight.
|
||||
@@ -144,12 +152,19 @@ class FlightWaypoint:
|
||||
|
||||
|
||||
class Flight:
|
||||
|
||||
def __init__(self, package: Package, country: str, unit_type: Type[FlyingType],
|
||||
count: int, flight_type: FlightType, start_type: str,
|
||||
departure: ControlPoint, arrival: ControlPoint,
|
||||
divert: Optional[ControlPoint],
|
||||
custom_name: Optional[str] = None) -> None:
|
||||
def __init__(
|
||||
self,
|
||||
package: Package,
|
||||
country: str,
|
||||
unit_type: Type[FlyingType],
|
||||
count: int,
|
||||
flight_type: FlightType,
|
||||
start_type: str,
|
||||
departure: ControlPoint,
|
||||
arrival: ControlPoint,
|
||||
divert: Optional[ControlPoint],
|
||||
custom_name: Optional[str] = None,
|
||||
) -> None:
|
||||
self.package = package
|
||||
self.country = country
|
||||
self.unit_type = unit_type
|
||||
@@ -170,10 +185,9 @@ class Flight:
|
||||
# FlightPlanBuilder, but an empty flight plan the flight begins with an
|
||||
# empty flight plan.
|
||||
from gen.flights.flightplan import CustomFlightPlan
|
||||
|
||||
self.flight_plan: FlightPlan = CustomFlightPlan(
|
||||
package=package,
|
||||
flight=self,
|
||||
custom_waypoints=[]
|
||||
package=package, flight=self, custom_waypoints=[]
|
||||
)
|
||||
|
||||
@property
|
||||
@@ -191,7 +205,7 @@ class Flight:
|
||||
return f"[{self.flight_type}] {self.count} x {name}"
|
||||
|
||||
def __str__(self):
|
||||
name = db.unit_get_expanded_info(self.country, self.unit_type, 'name')
|
||||
name = db.unit_get_expanded_info(self.country, self.unit_type, "name")
|
||||
if self.custom_name:
|
||||
return f"{self.custom_name} {self.count} x {name}"
|
||||
return f"[{self.flight_type}] {self.count} x {name}"
|
||||
|
||||
@@ -15,12 +15,7 @@ from datetime import timedelta
|
||||
from functools import cached_property
|
||||
from typing import Iterator, List, Optional, Set, TYPE_CHECKING, Tuple
|
||||
|
||||
from dcs.planes import (
|
||||
E_3A,
|
||||
E_2C,
|
||||
A_50,
|
||||
KJ_2000
|
||||
)
|
||||
from dcs.planes import E_3A, E_2C, A_50, KJ_2000
|
||||
|
||||
from dcs.mapping import Point
|
||||
from dcs.unit import Unit
|
||||
@@ -82,7 +77,7 @@ class FlightPlan:
|
||||
raise NotImplementedError
|
||||
|
||||
def edges(
|
||||
self, until: Optional[FlightWaypoint] = None
|
||||
self, until: Optional[FlightWaypoint] = None
|
||||
) -> Iterator[Tuple[FlightWaypoint, FlightWaypoint]]:
|
||||
"""A list of all paths between waypoints, in order."""
|
||||
waypoints = self.waypoints
|
||||
@@ -93,8 +88,9 @@ class FlightPlan:
|
||||
|
||||
return zip(self.waypoints[:last_index], self.waypoints[1:last_index])
|
||||
|
||||
def best_speed_between_waypoints(self, a: FlightWaypoint,
|
||||
b: FlightWaypoint) -> Speed:
|
||||
def best_speed_between_waypoints(
|
||||
self, a: FlightWaypoint, b: FlightWaypoint
|
||||
) -> Speed:
|
||||
"""Desired ground speed between points a and b."""
|
||||
factor = 1.0
|
||||
if b.waypoint_type == FlightWaypointType.ASCEND_POINT:
|
||||
@@ -115,8 +111,7 @@ class FlightPlan:
|
||||
# near 2000 ft MSL.
|
||||
return GroundSpeed.for_flight(self.flight, min(a.alt, b.alt)) * factor
|
||||
|
||||
def speed_between_waypoints(self, a: FlightWaypoint,
|
||||
b: FlightWaypoint) -> Speed:
|
||||
def speed_between_waypoints(self, a: FlightWaypoint, b: FlightWaypoint) -> Speed:
|
||||
return self.best_speed_between_waypoints(a, b)
|
||||
|
||||
@property
|
||||
@@ -131,8 +126,7 @@ class FlightPlan:
|
||||
|
||||
@cached_property
|
||||
def bingo_fuel(self) -> int:
|
||||
"""Bingo fuel value for the FlightPlan
|
||||
"""
|
||||
"""Bingo fuel value for the FlightPlan"""
|
||||
distance_to_arrival = self.max_distance_from(self.flight.arrival)
|
||||
|
||||
bingo = 1000.0 # Minimum Emergency Fuel
|
||||
@@ -149,8 +143,7 @@ class FlightPlan:
|
||||
|
||||
@cached_property
|
||||
def joker_fuel(self) -> int:
|
||||
"""Joker fuel value for the FlightPlan
|
||||
"""
|
||||
"""Joker fuel value for the FlightPlan"""
|
||||
return self.bingo_fuel + 1000
|
||||
|
||||
def max_distance_from(self, cp: ControlPoint) -> Distance:
|
||||
@@ -159,8 +152,9 @@ class FlightPlan:
|
||||
"""
|
||||
if not self.waypoints:
|
||||
return meters(0)
|
||||
return max([meters(cp.position.distance_to_point(w.position)) for w in
|
||||
self.waypoints])
|
||||
return max(
|
||||
[meters(cp.position.distance_to_point(w.position)) for w in self.waypoints]
|
||||
)
|
||||
|
||||
@property
|
||||
def tot_offset(self) -> timedelta:
|
||||
@@ -171,30 +165,30 @@ class FlightPlan:
|
||||
"""
|
||||
return timedelta()
|
||||
|
||||
def _travel_time_to_waypoint(
|
||||
self, destination: FlightWaypoint) -> timedelta:
|
||||
def _travel_time_to_waypoint(self, destination: FlightWaypoint) -> timedelta:
|
||||
total = timedelta()
|
||||
|
||||
if destination not in self.waypoints:
|
||||
raise PlanningError(
|
||||
f"Did not find destination waypoint {destination} in "
|
||||
f"waypoints for {self.flight}")
|
||||
f"waypoints for {self.flight}"
|
||||
)
|
||||
|
||||
for previous_waypoint, waypoint in self.edges(until=destination):
|
||||
total += self.travel_time_between_waypoints(previous_waypoint,
|
||||
waypoint)
|
||||
total += self.travel_time_between_waypoints(previous_waypoint, waypoint)
|
||||
return total
|
||||
|
||||
def travel_time_between_waypoints(self, a: FlightWaypoint,
|
||||
b: FlightWaypoint) -> timedelta:
|
||||
return TravelTime.between_points(a.position, b.position,
|
||||
self.speed_between_waypoints(a, b))
|
||||
def travel_time_between_waypoints(
|
||||
self, a: FlightWaypoint, b: FlightWaypoint
|
||||
) -> timedelta:
|
||||
return TravelTime.between_points(
|
||||
a.position, b.position, self.speed_between_waypoints(a, b)
|
||||
)
|
||||
|
||||
def tot_for_waypoint(self, waypoint: FlightWaypoint) -> Optional[timedelta]:
|
||||
raise NotImplementedError
|
||||
|
||||
def depart_time_for_waypoint(
|
||||
self, waypoint: FlightWaypoint) -> Optional[timedelta]:
|
||||
def depart_time_for_waypoint(self, waypoint: FlightWaypoint) -> Optional[timedelta]:
|
||||
raise NotImplementedError
|
||||
|
||||
def request_escort_at(self) -> Optional[FlightWaypoint]:
|
||||
@@ -219,8 +213,7 @@ class FlightPlan:
|
||||
if takeoff_time is None:
|
||||
return None
|
||||
|
||||
start_time = (takeoff_time - self.estimate_startup() -
|
||||
self.estimate_ground_ops())
|
||||
start_time = takeoff_time - self.estimate_startup() - self.estimate_ground_ops()
|
||||
|
||||
# In case FP math has given us some barely below zero time, round to
|
||||
# zero.
|
||||
@@ -276,14 +269,14 @@ class LoiterFlightPlan(FlightPlan):
|
||||
def push_time(self) -> timedelta:
|
||||
raise NotImplementedError
|
||||
|
||||
def depart_time_for_waypoint(
|
||||
self, waypoint: FlightWaypoint) -> Optional[timedelta]:
|
||||
def depart_time_for_waypoint(self, waypoint: FlightWaypoint) -> Optional[timedelta]:
|
||||
if waypoint == self.hold:
|
||||
return self.push_time
|
||||
return None
|
||||
|
||||
def travel_time_between_waypoints(self, a: FlightWaypoint,
|
||||
b: FlightWaypoint) -> timedelta:
|
||||
def travel_time_between_waypoints(
|
||||
self, a: FlightWaypoint, b: FlightWaypoint
|
||||
) -> timedelta:
|
||||
travel_time = super().travel_time_between_waypoints(a, b)
|
||||
if a != self.hold:
|
||||
return travel_time
|
||||
@@ -328,12 +321,12 @@ class FormationFlightPlan(LoiterFlightPlan):
|
||||
speeds = []
|
||||
for previous_waypoint, waypoint in self.edges():
|
||||
if waypoint in self.package_speed_waypoints:
|
||||
speeds.append(self.best_speed_between_waypoints(
|
||||
previous_waypoint, waypoint))
|
||||
speeds.append(
|
||||
self.best_speed_between_waypoints(previous_waypoint, waypoint)
|
||||
)
|
||||
return min(speeds)
|
||||
|
||||
def speed_between_waypoints(self, a: FlightWaypoint,
|
||||
b: FlightWaypoint) -> Speed:
|
||||
def speed_between_waypoints(self, a: FlightWaypoint, b: FlightWaypoint) -> Speed:
|
||||
if b in self.package_speed_waypoints:
|
||||
# Should be impossible, as any package with at least one
|
||||
# FormationFlightPlan flight needs a formation speed.
|
||||
@@ -366,7 +359,7 @@ class FormationFlightPlan(LoiterFlightPlan):
|
||||
return self.join_time - TravelTime.between_points(
|
||||
self.hold.position,
|
||||
self.join.position,
|
||||
GroundSpeed.for_flight(self.flight, self.hold.alt)
|
||||
GroundSpeed.for_flight(self.flight, self.hold.alt),
|
||||
)
|
||||
|
||||
@property
|
||||
@@ -406,8 +399,7 @@ class PatrollingFlightPlan(FlightPlan):
|
||||
return self.patrol_start_time
|
||||
return None
|
||||
|
||||
def depart_time_for_waypoint(
|
||||
self, waypoint: FlightWaypoint) -> Optional[timedelta]:
|
||||
def depart_time_for_waypoint(self, waypoint: FlightWaypoint) -> Optional[timedelta]:
|
||||
if waypoint == self.patrol_end:
|
||||
return self.patrol_end_time
|
||||
return None
|
||||
@@ -497,8 +489,7 @@ class TarCapFlightPlan(PatrollingFlightPlan):
|
||||
def tot_offset(self) -> timedelta:
|
||||
return -self.lead_time
|
||||
|
||||
def depart_time_for_waypoint(
|
||||
self, waypoint: FlightWaypoint) -> Optional[timedelta]:
|
||||
def depart_time_for_waypoint(self, waypoint: FlightWaypoint) -> Optional[timedelta]:
|
||||
if waypoint == self.patrol_end:
|
||||
return self.patrol_end_time
|
||||
return super().depart_time_for_waypoint(waypoint)
|
||||
@@ -549,13 +540,12 @@ class StrikeFlightPlan(FormationFlightPlan):
|
||||
@property
|
||||
def package_speed_waypoints(self) -> Set[FlightWaypoint]:
|
||||
return {
|
||||
self.ingress,
|
||||
self.egress,
|
||||
self.split,
|
||||
} | set(self.targets)
|
||||
self.ingress,
|
||||
self.egress,
|
||||
self.split,
|
||||
} | set(self.targets)
|
||||
|
||||
def speed_between_waypoints(self, a: FlightWaypoint,
|
||||
b: FlightWaypoint) -> Speed:
|
||||
def speed_between_waypoints(self, a: FlightWaypoint, b: FlightWaypoint) -> Speed:
|
||||
# FlightWaypoint is only comparable by identity, so adding
|
||||
# target_area_waypoint to package_speed_waypoints is useless.
|
||||
if b.waypoint_type == FlightWaypointType.TARGET_GROUP_LOC:
|
||||
@@ -571,10 +561,12 @@ class StrikeFlightPlan(FormationFlightPlan):
|
||||
|
||||
@property
|
||||
def target_area_waypoint(self) -> FlightWaypoint:
|
||||
return FlightWaypoint(FlightWaypointType.TARGET_GROUP_LOC,
|
||||
self.package.target.position.x,
|
||||
self.package.target.position.y,
|
||||
meters(0))
|
||||
return FlightWaypoint(
|
||||
FlightWaypointType.TARGET_GROUP_LOC,
|
||||
self.package.target.position.x,
|
||||
self.package.target.position.y,
|
||||
meters(0),
|
||||
)
|
||||
|
||||
@property
|
||||
def travel_time_to_target(self) -> timedelta:
|
||||
@@ -588,14 +580,15 @@ class StrikeFlightPlan(FormationFlightPlan):
|
||||
# package we need to use the travel time to the same position as
|
||||
# the others.
|
||||
total += self.travel_time_between_waypoints(
|
||||
previous_waypoint, self.target_area_waypoint)
|
||||
previous_waypoint, self.target_area_waypoint
|
||||
)
|
||||
break
|
||||
total += self.travel_time_between_waypoints(previous_waypoint,
|
||||
waypoint)
|
||||
total += self.travel_time_between_waypoints(previous_waypoint, waypoint)
|
||||
else:
|
||||
raise PlanningError(
|
||||
f"Did not find destination waypoint {destination} in "
|
||||
f"waypoints for {self.flight}")
|
||||
f"waypoints for {self.flight}"
|
||||
)
|
||||
return total
|
||||
|
||||
@property
|
||||
@@ -604,28 +597,28 @@ class StrikeFlightPlan(FormationFlightPlan):
|
||||
|
||||
@property
|
||||
def join_time(self) -> timedelta:
|
||||
travel_time = self.travel_time_between_waypoints(
|
||||
self.join, self.ingress)
|
||||
travel_time = self.travel_time_between_waypoints(self.join, self.ingress)
|
||||
return self.ingress_time - travel_time
|
||||
|
||||
@property
|
||||
def split_time(self) -> timedelta:
|
||||
travel_time = self.travel_time_between_waypoints(
|
||||
self.egress, self.split)
|
||||
travel_time = self.travel_time_between_waypoints(self.egress, self.split)
|
||||
return self.egress_time + travel_time
|
||||
|
||||
@property
|
||||
def ingress_time(self) -> timedelta:
|
||||
tot = self.package.time_over_target
|
||||
travel_time = self.travel_time_between_waypoints(
|
||||
self.ingress, self.target_area_waypoint)
|
||||
self.ingress, self.target_area_waypoint
|
||||
)
|
||||
return tot - travel_time
|
||||
|
||||
@property
|
||||
def egress_time(self) -> timedelta:
|
||||
tot = self.package.time_over_target
|
||||
travel_time = self.travel_time_between_waypoints(
|
||||
self.target_area_waypoint, self.egress)
|
||||
self.target_area_waypoint, self.egress
|
||||
)
|
||||
return tot + travel_time
|
||||
|
||||
def tot_for_waypoint(self, waypoint: FlightWaypoint) -> Optional[timedelta]:
|
||||
@@ -671,7 +664,8 @@ class SweepFlightPlan(LoiterFlightPlan):
|
||||
@property
|
||||
def sweep_start_time(self) -> timedelta:
|
||||
travel_time = self.travel_time_between_waypoints(
|
||||
self.sweep_start, self.sweep_end)
|
||||
self.sweep_start, self.sweep_end
|
||||
)
|
||||
return self.sweep_end_time - travel_time
|
||||
|
||||
@property
|
||||
@@ -685,8 +679,7 @@ class SweepFlightPlan(LoiterFlightPlan):
|
||||
return self.sweep_end_time
|
||||
return None
|
||||
|
||||
def depart_time_for_waypoint(
|
||||
self, waypoint: FlightWaypoint) -> Optional[timedelta]:
|
||||
def depart_time_for_waypoint(self, waypoint: FlightWaypoint) -> Optional[timedelta]:
|
||||
if waypoint == self.hold:
|
||||
return self.push_time
|
||||
return None
|
||||
@@ -696,7 +689,7 @@ class SweepFlightPlan(LoiterFlightPlan):
|
||||
return self.sweep_end_time - TravelTime.between_points(
|
||||
self.hold.position,
|
||||
self.sweep_end.position,
|
||||
GroundSpeed.for_flight(self.flight, self.hold.alt)
|
||||
GroundSpeed.for_flight(self.flight, self.hold.alt),
|
||||
)
|
||||
|
||||
def mission_departure_time(self) -> timedelta:
|
||||
@@ -763,8 +756,7 @@ class CustomFlightPlan(FlightPlan):
|
||||
return self.package.time_over_target
|
||||
return None
|
||||
|
||||
def depart_time_for_waypoint(
|
||||
self, waypoint: FlightWaypoint) -> Optional[timedelta]:
|
||||
def depart_time_for_waypoint(self, waypoint: FlightWaypoint) -> Optional[timedelta]:
|
||||
return None
|
||||
|
||||
@property
|
||||
@@ -794,9 +786,11 @@ class FlightPlanBuilder:
|
||||
self.threat_zones = self.game.threat_zone_for(not self.is_player)
|
||||
|
||||
def populate_flight_plan(
|
||||
self, flight: Flight,
|
||||
# TODO: Custom targets should be an attribute of the flight.
|
||||
custom_targets: Optional[List[Unit]] = None) -> None:
|
||||
self,
|
||||
flight: Flight,
|
||||
# TODO: Custom targets should be an attribute of the flight.
|
||||
custom_targets: Optional[List[Unit]] = None,
|
||||
) -> None:
|
||||
"""Creates a default flight plan for the given mission."""
|
||||
if flight not in self.package.flights:
|
||||
raise RuntimeError("Flight must be a part of the package")
|
||||
@@ -805,8 +799,8 @@ class FlightPlanBuilder:
|
||||
flight.flight_plan = self.generate_flight_plan(flight, custom_targets)
|
||||
|
||||
def generate_flight_plan(
|
||||
self, flight: Flight,
|
||||
custom_targets: Optional[List[Unit]]) -> FlightPlan:
|
||||
self, flight: Flight, custom_targets: Optional[List[Unit]]
|
||||
) -> FlightPlan:
|
||||
# TODO: Flesh out mission types.
|
||||
task = flight.flight_type
|
||||
if task == FlightType.ANTISHIP:
|
||||
@@ -835,8 +829,7 @@ class FlightPlanBuilder:
|
||||
return self.generate_tarcap(flight)
|
||||
elif task == FlightType.AEWC:
|
||||
return self.generate_aewc(flight)
|
||||
raise PlanningError(
|
||||
f"{task} flight plan generation not implemented")
|
||||
raise PlanningError(f"{task} flight plan generation not implemented")
|
||||
|
||||
def regenerate_package_waypoints(self) -> None:
|
||||
# The simple case is where the target is greater than the ingress
|
||||
@@ -873,6 +866,7 @@ class FlightPlanBuilder:
|
||||
# | | | |
|
||||
# +--------------+ +---------------+
|
||||
from gen.ato import PackageWaypoints
|
||||
|
||||
target = self.package.target.position
|
||||
|
||||
join_point = self.preferred_join_point()
|
||||
@@ -906,10 +900,9 @@ class FlightPlanBuilder:
|
||||
|
||||
def legacy_package_waypoints_impl(self) -> None:
|
||||
from gen.ato import PackageWaypoints
|
||||
ingress_point = self._ingress_point(
|
||||
self._target_heading_to_package_airfield())
|
||||
egress_point = self._egress_point(
|
||||
self._target_heading_to_package_airfield())
|
||||
|
||||
ingress_point = self._ingress_point(self._target_heading_to_package_airfield())
|
||||
egress_point = self._egress_point(self._target_heading_to_package_airfield())
|
||||
join_point = self._rendezvous_point(ingress_point)
|
||||
split_point = self._rendezvous_point(egress_point)
|
||||
self.package.waypoints = PackageWaypoints(
|
||||
@@ -921,7 +914,8 @@ class FlightPlanBuilder:
|
||||
|
||||
def preferred_join_point(self) -> Optional[Point]:
|
||||
path = self.game.navmesh_for(self.is_player).shortest_path(
|
||||
self.package_airfield().position, self.package.target.position)
|
||||
self.package_airfield().position, self.package.target.position
|
||||
)
|
||||
for point in reversed(path):
|
||||
if not self.threat_zones.threatened(point):
|
||||
return point
|
||||
@@ -961,16 +955,16 @@ class FlightPlanBuilder:
|
||||
|
||||
targets.append(StrikeTarget(building.category, building))
|
||||
|
||||
return self.strike_flightplan(flight, location,
|
||||
FlightWaypointType.INGRESS_STRIKE,
|
||||
targets)
|
||||
return self.strike_flightplan(
|
||||
flight, location, FlightWaypointType.INGRESS_STRIKE, targets
|
||||
)
|
||||
|
||||
def generate_aewc(self, flight: Flight) -> AwacsFlightPlan:
|
||||
"""Generate a AWACS flight at a given location.
|
||||
|
||||
Args:
|
||||
flight: The flight to generate the flight plan for.
|
||||
"""
|
||||
Args:
|
||||
flight: The flight to generate the flight plan for.
|
||||
"""
|
||||
location = self.package.target
|
||||
|
||||
start = self.aewc_orbit(location)
|
||||
@@ -994,10 +988,12 @@ class FlightPlanBuilder:
|
||||
package=self.package,
|
||||
flight=flight,
|
||||
takeoff=builder.takeoff(flight.departure),
|
||||
nav_to=builder.nav_path(flight.departure.position, start.position,
|
||||
patrol_alt),
|
||||
nav_from=builder.nav_path(start.position, flight.arrival.position,
|
||||
patrol_alt),
|
||||
nav_to=builder.nav_path(
|
||||
flight.departure.position, start.position, patrol_alt
|
||||
),
|
||||
nav_from=builder.nav_path(
|
||||
start.position, flight.arrival.position, patrol_alt
|
||||
),
|
||||
land=builder.land(flight.arrival),
|
||||
divert=builder.divert(flight.divert),
|
||||
hold=start,
|
||||
@@ -1017,11 +1013,11 @@ class FlightPlanBuilder:
|
||||
|
||||
targets: List[StrikeTarget] = []
|
||||
for group in location.groups:
|
||||
targets.append(
|
||||
StrikeTarget(f"{group.name} at {location.name}", group))
|
||||
targets.append(StrikeTarget(f"{group.name} at {location.name}", group))
|
||||
|
||||
return self.strike_flightplan(flight, location,
|
||||
FlightWaypointType.INGRESS_BAI, targets)
|
||||
return self.strike_flightplan(
|
||||
flight, location, FlightWaypointType.INGRESS_BAI, targets
|
||||
)
|
||||
|
||||
def generate_anti_ship(self, flight: Flight) -> StrikeFlightPlan:
|
||||
"""Generates an anti-ship flight plan.
|
||||
@@ -1043,11 +1039,11 @@ class FlightPlanBuilder:
|
||||
|
||||
targets: List[StrikeTarget] = []
|
||||
for group in location.groups:
|
||||
targets.append(
|
||||
StrikeTarget(f"{group.name} at {location.name}", group))
|
||||
targets.append(StrikeTarget(f"{group.name} at {location.name}", group))
|
||||
|
||||
return self.strike_flightplan(flight, location,
|
||||
FlightWaypointType.INGRESS_BAI, targets)
|
||||
return self.strike_flightplan(
|
||||
flight, location, FlightWaypointType.INGRESS_BAI, targets
|
||||
)
|
||||
|
||||
def generate_barcap(self, flight: Flight) -> BarCapFlightPlan:
|
||||
"""Generate a BARCAP flight at a given location.
|
||||
@@ -1061,10 +1057,12 @@ class FlightPlanBuilder:
|
||||
raise InvalidObjectiveLocation(flight.flight_type, location)
|
||||
|
||||
start, end = self.racetrack_for_objective(location, barcap=True)
|
||||
patrol_alt = meters(random.randint(
|
||||
int(self.doctrine.min_patrol_altitude.meters),
|
||||
int(self.doctrine.max_patrol_altitude.meters)
|
||||
))
|
||||
patrol_alt = meters(
|
||||
random.randint(
|
||||
int(self.doctrine.min_patrol_altitude.meters),
|
||||
int(self.doctrine.max_patrol_altitude.meters),
|
||||
)
|
||||
)
|
||||
|
||||
builder = WaypointBuilder(flight, self.game, self.is_player)
|
||||
start, end = builder.race_track(start, end, patrol_alt)
|
||||
@@ -1075,14 +1073,16 @@ class FlightPlanBuilder:
|
||||
patrol_duration=self.doctrine.cap_duration,
|
||||
engagement_distance=self.doctrine.cap_engagement_range,
|
||||
takeoff=builder.takeoff(flight.departure),
|
||||
nav_to=builder.nav_path(flight.departure.position, start.position,
|
||||
patrol_alt),
|
||||
nav_from=builder.nav_path(end.position, flight.arrival.position,
|
||||
patrol_alt),
|
||||
nav_to=builder.nav_path(
|
||||
flight.departure.position, start.position, patrol_alt
|
||||
),
|
||||
nav_from=builder.nav_path(
|
||||
end.position, flight.arrival.position, patrol_alt
|
||||
),
|
||||
patrol_start=start,
|
||||
patrol_end=end,
|
||||
land=builder.land(flight.arrival),
|
||||
divert=builder.divert(flight.divert)
|
||||
divert=builder.divert(flight.divert),
|
||||
)
|
||||
|
||||
def generate_sweep(self, flight: Flight) -> SweepFlightPlan:
|
||||
@@ -1095,12 +1095,10 @@ class FlightPlanBuilder:
|
||||
target = self.package.target.position
|
||||
|
||||
heading = self.package.waypoints.join.heading_between_point(target)
|
||||
start = target.point_from_heading(heading,
|
||||
-self.doctrine.sweep_distance.meters)
|
||||
start = target.point_from_heading(heading, -self.doctrine.sweep_distance.meters)
|
||||
|
||||
builder = WaypointBuilder(flight, self.game, self.is_player)
|
||||
start, end = builder.sweep(start, target,
|
||||
self.doctrine.ingress_altitude)
|
||||
start, end = builder.sweep(start, target, self.doctrine.ingress_altitude)
|
||||
|
||||
hold = builder.hold(self._hold_point(flight))
|
||||
|
||||
@@ -1111,18 +1109,21 @@ class FlightPlanBuilder:
|
||||
takeoff=builder.takeoff(flight.departure),
|
||||
hold=hold,
|
||||
hold_duration=timedelta(minutes=5),
|
||||
nav_to=builder.nav_path(hold.position, start.position,
|
||||
self.doctrine.ingress_altitude),
|
||||
nav_from=builder.nav_path(end.position, flight.arrival.position,
|
||||
self.doctrine.ingress_altitude),
|
||||
nav_to=builder.nav_path(
|
||||
hold.position, start.position, self.doctrine.ingress_altitude
|
||||
),
|
||||
nav_from=builder.nav_path(
|
||||
end.position, flight.arrival.position, self.doctrine.ingress_altitude
|
||||
),
|
||||
sweep_start=start,
|
||||
sweep_end=end,
|
||||
land=builder.land(flight.arrival),
|
||||
divert=builder.divert(flight.divert)
|
||||
divert=builder.divert(flight.divert),
|
||||
)
|
||||
|
||||
def racetrack_for_objective(self, location: MissionTarget,
|
||||
barcap: bool) -> Tuple[Point, Point]:
|
||||
def racetrack_for_objective(
|
||||
self, location: MissionTarget, barcap: bool
|
||||
) -> Tuple[Point, Point]:
|
||||
closest_cache = ObjectiveDistanceCache.get_closest_airfields(location)
|
||||
for airfield in closest_cache.operational_airfields:
|
||||
# If the mission is a BARCAP of an enemy airfield, find the *next*
|
||||
@@ -1135,20 +1136,21 @@ class FlightPlanBuilder:
|
||||
else:
|
||||
raise PlanningError("Could not find any enemy airfields")
|
||||
|
||||
heading = location.position.heading_between_point(
|
||||
closest_airfield.position
|
||||
)
|
||||
heading = location.position.heading_between_point(closest_airfield.position)
|
||||
|
||||
position = ShapelyPoint(self.package.target.position.x,
|
||||
self.package.target.position.y)
|
||||
position = ShapelyPoint(
|
||||
self.package.target.position.x, self.package.target.position.y
|
||||
)
|
||||
|
||||
if barcap:
|
||||
# BARCAPs should remain far enough back from the enemy that their
|
||||
# commit range does not enter the enemy's threat zone. Include a 5nm
|
||||
# buffer.
|
||||
distance_to_no_fly = meters(
|
||||
position.distance(self.threat_zones.all)
|
||||
) - self.doctrine.cap_engagement_range - nautical_miles(5)
|
||||
distance_to_no_fly = (
|
||||
meters(position.distance(self.threat_zones.all))
|
||||
- self.doctrine.cap_engagement_range
|
||||
- nautical_miles(5)
|
||||
)
|
||||
else:
|
||||
# Other race tracks (TARCAPs, currently) just try to keep some
|
||||
# distance from the nearest enemy airbase, but since they are by
|
||||
@@ -1158,22 +1160,24 @@ class FlightPlanBuilder:
|
||||
distance_to_airfield = meters(
|
||||
closest_airfield.position.distance_to_point(
|
||||
self.package.target.position
|
||||
))
|
||||
)
|
||||
)
|
||||
distance_to_no_fly = distance_to_airfield - min_distance_from_enemy
|
||||
|
||||
min_cap_distance = min(self.doctrine.cap_min_distance_from_cp,
|
||||
distance_to_no_fly)
|
||||
max_cap_distance = min(self.doctrine.cap_max_distance_from_cp,
|
||||
distance_to_no_fly)
|
||||
min_cap_distance = min(
|
||||
self.doctrine.cap_min_distance_from_cp, distance_to_no_fly
|
||||
)
|
||||
max_cap_distance = min(
|
||||
self.doctrine.cap_max_distance_from_cp, distance_to_no_fly
|
||||
)
|
||||
|
||||
end = location.position.point_from_heading(
|
||||
heading,
|
||||
random.randint(int(min_cap_distance.meters),
|
||||
int(max_cap_distance.meters))
|
||||
random.randint(int(min_cap_distance.meters), int(max_cap_distance.meters)),
|
||||
)
|
||||
diameter = random.randint(
|
||||
int(self.doctrine.cap_min_track_length.meters),
|
||||
int(self.doctrine.cap_max_track_length.meters)
|
||||
int(self.doctrine.cap_max_track_length.meters),
|
||||
)
|
||||
start = end.point_from_heading(heading - 180, diameter)
|
||||
return start, end
|
||||
@@ -1185,13 +1189,11 @@ class FlightPlanBuilder:
|
||||
# Place this either over the target or as close as possible outside the
|
||||
# threat zone: https://github.com/Khopa/dcs_liberation/issues/842.
|
||||
heading = location.position.heading_between_point(closest_airfield.position)
|
||||
return location.position.point_from_heading(
|
||||
heading,
|
||||
5000
|
||||
)
|
||||
return location.position.point_from_heading(heading, 5000)
|
||||
|
||||
def racetrack_for_frontline(self, origin: Point,
|
||||
front_line: FrontLine) -> Tuple[Point, Point]:
|
||||
def racetrack_for_frontline(
|
||||
self, origin: Point, front_line: FrontLine
|
||||
) -> Tuple[Point, Point]:
|
||||
ally_cp, enemy_cp = front_line.control_points
|
||||
|
||||
# Find targets waypoints
|
||||
@@ -1200,8 +1202,10 @@ class FlightPlanBuilder:
|
||||
)
|
||||
center = ingress.point_from_heading(heading, distance / 2)
|
||||
orbit_center = center.point_from_heading(
|
||||
heading - 90, random.randint(int(nautical_miles(6).meters),
|
||||
int(nautical_miles(15).meters))
|
||||
heading - 90,
|
||||
random.randint(
|
||||
int(nautical_miles(6).meters), int(nautical_miles(15).meters)
|
||||
),
|
||||
)
|
||||
|
||||
combat_width = distance / 2
|
||||
@@ -1227,18 +1231,21 @@ class FlightPlanBuilder:
|
||||
location = self.package.target
|
||||
|
||||
patrol_alt = meters(
|
||||
random.randint(int(self.doctrine.min_patrol_altitude.meters),
|
||||
int(self.doctrine.max_patrol_altitude.meters)))
|
||||
random.randint(
|
||||
int(self.doctrine.min_patrol_altitude.meters),
|
||||
int(self.doctrine.max_patrol_altitude.meters),
|
||||
)
|
||||
)
|
||||
|
||||
# Create points
|
||||
builder = WaypointBuilder(flight, self.game, self.is_player)
|
||||
|
||||
if isinstance(location, FrontLine):
|
||||
orbit0p, orbit1p = self.racetrack_for_frontline(
|
||||
flight.departure.position, location)
|
||||
flight.departure.position, location
|
||||
)
|
||||
else:
|
||||
orbit0p, orbit1p = self.racetrack_for_objective(location,
|
||||
barcap=False)
|
||||
orbit0p, orbit1p = self.racetrack_for_objective(location, barcap=False)
|
||||
|
||||
start, end = builder.race_track(orbit0p, orbit1p, patrol_alt)
|
||||
return TarCapFlightPlan(
|
||||
@@ -1252,18 +1259,17 @@ class FlightPlanBuilder:
|
||||
patrol_duration=self.doctrine.cap_duration,
|
||||
engagement_distance=self.doctrine.cap_engagement_range,
|
||||
takeoff=builder.takeoff(flight.departure),
|
||||
nav_to=builder.nav_path(flight.departure.position, orbit0p,
|
||||
patrol_alt),
|
||||
nav_from=builder.nav_path(orbit1p, flight.arrival.position,
|
||||
patrol_alt),
|
||||
nav_to=builder.nav_path(flight.departure.position, orbit0p, patrol_alt),
|
||||
nav_from=builder.nav_path(orbit1p, flight.arrival.position, patrol_alt),
|
||||
patrol_start=start,
|
||||
patrol_end=end,
|
||||
land=builder.land(flight.arrival),
|
||||
divert=builder.divert(flight.divert)
|
||||
divert=builder.divert(flight.divert),
|
||||
)
|
||||
|
||||
def generate_dead(self, flight: Flight,
|
||||
custom_targets: Optional[List[Unit]]) -> StrikeFlightPlan:
|
||||
def generate_dead(
|
||||
self, flight: Flight, custom_targets: Optional[List[Unit]]
|
||||
) -> StrikeFlightPlan:
|
||||
"""Generate a DEAD flight at a given location.
|
||||
|
||||
Args:
|
||||
@@ -1276,7 +1282,8 @@ class FlightPlanBuilder:
|
||||
is_sam = isinstance(location, SamGroundObject)
|
||||
if not is_ewr and not is_sam:
|
||||
logging.exception(
|
||||
f"Invalid Objective Location for DEAD flight {flight=} at {location=}")
|
||||
f"Invalid Objective Location for DEAD flight {flight=} at {location=}"
|
||||
)
|
||||
raise InvalidObjectiveLocation(flight.flight_type, location)
|
||||
|
||||
# TODO: Unify these.
|
||||
@@ -1288,8 +1295,9 @@ class FlightPlanBuilder:
|
||||
for target in custom_targets:
|
||||
targets.append(StrikeTarget(location.name, target))
|
||||
|
||||
return self.strike_flightplan(flight, location,
|
||||
FlightWaypointType.INGRESS_DEAD, targets)
|
||||
return self.strike_flightplan(
|
||||
flight, location, FlightWaypointType.INGRESS_DEAD, targets
|
||||
)
|
||||
|
||||
def generate_oca_strike(self, flight: Flight) -> StrikeFlightPlan:
|
||||
"""Generate an OCA Strike flight plan at a given location.
|
||||
@@ -1302,11 +1310,13 @@ class FlightPlanBuilder:
|
||||
if not isinstance(location, Airfield):
|
||||
logging.exception(
|
||||
f"Invalid Objective Location for OCA Strike flight "
|
||||
f"{flight=} at {location=}.")
|
||||
f"{flight=} at {location=}."
|
||||
)
|
||||
raise InvalidObjectiveLocation(flight.flight_type, location)
|
||||
|
||||
return self.strike_flightplan(flight, location,
|
||||
FlightWaypointType.INGRESS_OCA_AIRCRAFT)
|
||||
return self.strike_flightplan(
|
||||
flight, location, FlightWaypointType.INGRESS_OCA_AIRCRAFT
|
||||
)
|
||||
|
||||
def generate_runway_attack(self, flight: Flight) -> StrikeFlightPlan:
|
||||
"""Generate a runway attack flight plan at a given location.
|
||||
@@ -1319,14 +1329,17 @@ class FlightPlanBuilder:
|
||||
if not isinstance(location, Airfield):
|
||||
logging.exception(
|
||||
f"Invalid Objective Location for runway bombing flight "
|
||||
f"{flight=} at {location=}.")
|
||||
f"{flight=} at {location=}."
|
||||
)
|
||||
raise InvalidObjectiveLocation(flight.flight_type, location)
|
||||
|
||||
return self.strike_flightplan(flight, location,
|
||||
FlightWaypointType.INGRESS_OCA_RUNWAY)
|
||||
return self.strike_flightplan(
|
||||
flight, location, FlightWaypointType.INGRESS_OCA_RUNWAY
|
||||
)
|
||||
|
||||
def generate_sead(self, flight: Flight,
|
||||
custom_targets: Optional[List[Unit]]) -> StrikeFlightPlan:
|
||||
def generate_sead(
|
||||
self, flight: Flight, custom_targets: Optional[List[Unit]]
|
||||
) -> StrikeFlightPlan:
|
||||
"""Generate a SEAD flight at a given location.
|
||||
|
||||
Args:
|
||||
@@ -1344,16 +1357,19 @@ class FlightPlanBuilder:
|
||||
for target in custom_targets:
|
||||
targets.append(StrikeTarget(location.name, target))
|
||||
|
||||
return self.strike_flightplan(flight, location,
|
||||
FlightWaypointType.INGRESS_SEAD, targets)
|
||||
return self.strike_flightplan(
|
||||
flight, location, FlightWaypointType.INGRESS_SEAD, targets
|
||||
)
|
||||
|
||||
def generate_escort(self, flight: Flight) -> StrikeFlightPlan:
|
||||
assert self.package.waypoints is not None
|
||||
|
||||
builder = WaypointBuilder(flight, self.game, self.is_player)
|
||||
ingress, target, egress = builder.escort(
|
||||
self.package.waypoints.ingress, self.package.target,
|
||||
self.package.waypoints.egress)
|
||||
self.package.waypoints.ingress,
|
||||
self.package.target,
|
||||
self.package.waypoints.egress,
|
||||
)
|
||||
hold = builder.hold(self._hold_point(flight))
|
||||
join = builder.join(self.package.waypoints.join)
|
||||
split = builder.split(self.package.waypoints.split)
|
||||
@@ -1364,17 +1380,19 @@ class FlightPlanBuilder:
|
||||
takeoff=builder.takeoff(flight.departure),
|
||||
hold=hold,
|
||||
hold_duration=timedelta(minutes=5),
|
||||
nav_to=builder.nav_path(hold.position, join.position,
|
||||
self.doctrine.ingress_altitude),
|
||||
nav_to=builder.nav_path(
|
||||
hold.position, join.position, self.doctrine.ingress_altitude
|
||||
),
|
||||
join=join,
|
||||
ingress=ingress,
|
||||
targets=[target],
|
||||
egress=egress,
|
||||
split=split,
|
||||
nav_from=builder.nav_path(split.position, flight.arrival.position,
|
||||
self.doctrine.ingress_altitude),
|
||||
nav_from=builder.nav_path(
|
||||
split.position, flight.arrival.position, self.doctrine.ingress_altitude
|
||||
),
|
||||
land=builder.land(flight.arrival),
|
||||
divert=builder.divert(flight.divert)
|
||||
divert=builder.divert(flight.divert),
|
||||
)
|
||||
|
||||
def generate_cas(self, flight: Flight) -> CasFlightPlan:
|
||||
@@ -1389,8 +1407,7 @@ class FlightPlanBuilder:
|
||||
raise InvalidObjectiveLocation(flight.flight_type, location)
|
||||
|
||||
ingress, heading, distance = Conflict.frontline_vector(
|
||||
location.control_points[0], location.control_points[1],
|
||||
self.game.theater
|
||||
location.control_points[0], location.control_points[1], self.game.theater
|
||||
)
|
||||
center = ingress.point_from_heading(heading, distance / 2)
|
||||
egress = ingress.point_from_heading(heading, distance)
|
||||
@@ -1407,22 +1424,26 @@ class FlightPlanBuilder:
|
||||
flight=flight,
|
||||
patrol_duration=self.doctrine.cas_duration,
|
||||
takeoff=builder.takeoff(flight.departure),
|
||||
nav_to=builder.nav_path(flight.departure.position, ingress,
|
||||
self.doctrine.ingress_altitude),
|
||||
nav_from=builder.nav_path(egress, flight.arrival.position,
|
||||
self.doctrine.ingress_altitude),
|
||||
patrol_start=builder.ingress(FlightWaypointType.INGRESS_CAS,
|
||||
ingress, location),
|
||||
nav_to=builder.nav_path(
|
||||
flight.departure.position, ingress, self.doctrine.ingress_altitude
|
||||
),
|
||||
nav_from=builder.nav_path(
|
||||
egress, flight.arrival.position, self.doctrine.ingress_altitude
|
||||
),
|
||||
patrol_start=builder.ingress(
|
||||
FlightWaypointType.INGRESS_CAS, ingress, location
|
||||
),
|
||||
engagement_distance=meters(FRONTLINE_LENGTH) / 2,
|
||||
target=builder.cas(center),
|
||||
patrol_end=builder.egress(egress, location),
|
||||
land=builder.land(flight.arrival),
|
||||
divert=builder.divert(flight.divert)
|
||||
divert=builder.divert(flight.divert),
|
||||
)
|
||||
|
||||
@staticmethod
|
||||
def target_waypoint(flight: Flight, builder: WaypointBuilder,
|
||||
target: StrikeTarget) -> FlightWaypoint:
|
||||
def target_waypoint(
|
||||
flight: Flight, builder: WaypointBuilder, target: StrikeTarget
|
||||
) -> FlightWaypoint:
|
||||
if flight.flight_type in {FlightType.ANTISHIP, FlightType.BAI}:
|
||||
return builder.bai_group(target)
|
||||
elif flight.flight_type == FlightType.DEAD:
|
||||
@@ -1433,8 +1454,9 @@ class FlightPlanBuilder:
|
||||
return builder.strike_point(target)
|
||||
|
||||
@staticmethod
|
||||
def target_area_waypoint(flight: Flight, location: MissionTarget,
|
||||
builder: WaypointBuilder) -> FlightWaypoint:
|
||||
def target_area_waypoint(
|
||||
flight: Flight, location: MissionTarget, builder: WaypointBuilder
|
||||
) -> FlightWaypoint:
|
||||
if flight.flight_type == FlightType.DEAD:
|
||||
return builder.dead_area(location)
|
||||
elif flight.flight_type == FlightType.SEAD:
|
||||
@@ -1455,12 +1477,14 @@ class FlightPlanBuilder:
|
||||
# If the origin airfield is closer to the target than the join
|
||||
# point, plan the hold point such that it retreats from the origin
|
||||
# airfield.
|
||||
return join.point_from_heading(target.heading_between_point(origin),
|
||||
self.doctrine.push_distance.meters)
|
||||
return join.point_from_heading(
|
||||
target.heading_between_point(origin), self.doctrine.push_distance.meters
|
||||
)
|
||||
|
||||
heading_to_join = origin.heading_between_point(join)
|
||||
hold_point = origin.point_from_heading(
|
||||
heading_to_join, self.doctrine.push_distance.meters)
|
||||
heading_to_join, self.doctrine.push_distance.meters
|
||||
)
|
||||
hold_distance = meters(hold_point.distance_to_point(join))
|
||||
if hold_distance >= self.doctrine.push_distance:
|
||||
# Hold point is between the origin airfield and the join point and
|
||||
@@ -1474,26 +1498,27 @@ class FlightPlanBuilder:
|
||||
# properly.
|
||||
origin_to_join = origin.distance_to_point(join)
|
||||
cos_theta = (
|
||||
(self.doctrine.hold_distance.meters ** 2 +
|
||||
origin_to_join ** 2 -
|
||||
self.doctrine.join_distance.meters ** 2) /
|
||||
(2 * self.doctrine.hold_distance.meters * origin_to_join)
|
||||
)
|
||||
self.doctrine.hold_distance.meters ** 2
|
||||
+ origin_to_join ** 2
|
||||
- self.doctrine.join_distance.meters ** 2
|
||||
) / (2 * self.doctrine.hold_distance.meters * origin_to_join)
|
||||
try:
|
||||
theta = math.acos(cos_theta)
|
||||
except ValueError:
|
||||
# No solution that maintains hold and join distances. Extend the
|
||||
# hold point away from the target.
|
||||
return origin.point_from_heading(
|
||||
target.heading_between_point(origin),
|
||||
self.doctrine.hold_distance.meters)
|
||||
target.heading_between_point(origin), self.doctrine.hold_distance.meters
|
||||
)
|
||||
|
||||
return origin.point_from_heading(heading_to_join - theta,
|
||||
self.doctrine.hold_distance.meters)
|
||||
return origin.point_from_heading(
|
||||
heading_to_join - theta, self.doctrine.hold_distance.meters
|
||||
)
|
||||
|
||||
# TODO: Make a model for the waypoint builder and use that in the UI.
|
||||
def generate_rtb_waypoint(self, flight: Flight,
|
||||
arrival: ControlPoint) -> FlightWaypoint:
|
||||
def generate_rtb_waypoint(
|
||||
self, flight: Flight, arrival: ControlPoint
|
||||
) -> FlightWaypoint:
|
||||
"""Generate RTB landing point.
|
||||
|
||||
Args:
|
||||
@@ -1504,20 +1529,23 @@ class FlightPlanBuilder:
|
||||
return builder.land(arrival)
|
||||
|
||||
def strike_flightplan(
|
||||
self, flight: Flight, location: MissionTarget,
|
||||
ingress_type: FlightWaypointType,
|
||||
targets: Optional[List[StrikeTarget]] = None) -> StrikeFlightPlan:
|
||||
self,
|
||||
flight: Flight,
|
||||
location: MissionTarget,
|
||||
ingress_type: FlightWaypointType,
|
||||
targets: Optional[List[StrikeTarget]] = None,
|
||||
) -> StrikeFlightPlan:
|
||||
assert self.package.waypoints is not None
|
||||
builder = WaypointBuilder(flight, self.game, self.is_player, targets)
|
||||
|
||||
target_waypoints: List[FlightWaypoint] = []
|
||||
if targets is not None:
|
||||
for target in targets:
|
||||
target_waypoints.append(
|
||||
self.target_waypoint(flight, builder, target))
|
||||
target_waypoints.append(self.target_waypoint(flight, builder, target))
|
||||
else:
|
||||
target_waypoints.append(
|
||||
self.target_area_waypoint(flight, location, builder))
|
||||
self.target_area_waypoint(flight, location, builder)
|
||||
)
|
||||
|
||||
hold = builder.hold(self._hold_point(flight))
|
||||
join = builder.join(self.package.waypoints.join)
|
||||
@@ -1529,32 +1557,38 @@ class FlightPlanBuilder:
|
||||
takeoff=builder.takeoff(flight.departure),
|
||||
hold=hold,
|
||||
hold_duration=timedelta(minutes=5),
|
||||
nav_to=builder.nav_path(hold.position, join.position,
|
||||
self.doctrine.ingress_altitude),
|
||||
nav_to=builder.nav_path(
|
||||
hold.position, join.position, self.doctrine.ingress_altitude
|
||||
),
|
||||
join=join,
|
||||
ingress=builder.ingress(ingress_type,
|
||||
self.package.waypoints.ingress, location),
|
||||
ingress=builder.ingress(
|
||||
ingress_type, self.package.waypoints.ingress, location
|
||||
),
|
||||
targets=target_waypoints,
|
||||
egress=builder.egress(self.package.waypoints.egress, location),
|
||||
split=split,
|
||||
nav_from=builder.nav_path(split.position, flight.arrival.position,
|
||||
self.doctrine.ingress_altitude),
|
||||
nav_from=builder.nav_path(
|
||||
split.position, flight.arrival.position, self.doctrine.ingress_altitude
|
||||
),
|
||||
land=builder.land(flight.arrival),
|
||||
divert=builder.divert(flight.divert)
|
||||
divert=builder.divert(flight.divert),
|
||||
)
|
||||
|
||||
def _retreating_rendezvous_point(self, attack_transition: Point) -> Point:
|
||||
"""Creates a rendezvous point that retreats from the origin airfield."""
|
||||
return attack_transition.point_from_heading(
|
||||
self.package.target.position.heading_between_point(
|
||||
self.package_airfield().position),
|
||||
self.doctrine.join_distance.meters)
|
||||
self.package_airfield().position
|
||||
),
|
||||
self.doctrine.join_distance.meters,
|
||||
)
|
||||
|
||||
def _advancing_rendezvous_point(self, attack_transition: Point) -> Point:
|
||||
"""Creates a rendezvous point that advances toward the target."""
|
||||
heading = self._heading_to_package_airfield(attack_transition)
|
||||
return attack_transition.point_from_heading(
|
||||
heading, -self.doctrine.join_distance.meters)
|
||||
heading, -self.doctrine.join_distance.meters
|
||||
)
|
||||
|
||||
def _rendezvous_should_retreat(self, attack_transition: Point) -> bool:
|
||||
transition_target_distance = attack_transition.distance_to_point(
|
||||
@@ -1609,13 +1643,9 @@ class FlightPlanBuilder:
|
||||
# The package airfield is either the flight's airfield (when there is no
|
||||
# package) or the closest airfield to the objective that is the
|
||||
# departure airfield for some flight in the package.
|
||||
cache = ObjectiveDistanceCache.get_closest_airfields(
|
||||
self.package.target
|
||||
)
|
||||
cache = ObjectiveDistanceCache.get_closest_airfields(self.package.target)
|
||||
for airfield in cache.operational_airfields:
|
||||
for flight in self.package.flights:
|
||||
if flight.departure == airfield:
|
||||
return airfield
|
||||
raise RuntimeError(
|
||||
"Could not find any airfield assigned to this package"
|
||||
)
|
||||
raise RuntimeError("Could not find any airfield assigned to this package")
|
||||
|
||||
@@ -23,7 +23,6 @@ if TYPE_CHECKING:
|
||||
|
||||
|
||||
class GroundSpeed:
|
||||
|
||||
@classmethod
|
||||
def for_flight(cls, flight: Flight, altitude: Distance) -> Speed:
|
||||
if not issubclass(flight.unit_type, FlyingType):
|
||||
@@ -55,13 +54,11 @@ class TravelTime:
|
||||
def between_points(a: Point, b: Point, speed: Speed) -> timedelta:
|
||||
error_factor = 1.1
|
||||
distance = meters(a.distance_to_point(b))
|
||||
return timedelta(
|
||||
hours=distance.nautical_miles / speed.knots * error_factor)
|
||||
return timedelta(hours=distance.nautical_miles / speed.knots * error_factor)
|
||||
|
||||
|
||||
# TODO: Most if not all of this should move into FlightPlan.
|
||||
class TotEstimator:
|
||||
|
||||
def __init__(self, package: Package) -> None:
|
||||
self.package = package
|
||||
|
||||
@@ -75,9 +72,9 @@ class TotEstimator:
|
||||
return startup_time
|
||||
|
||||
def earliest_tot(self) -> timedelta:
|
||||
earliest_tot = max((
|
||||
self.earliest_tot_for_flight(f) for f in self.package.flights
|
||||
))
|
||||
earliest_tot = max(
|
||||
(self.earliest_tot_for_flight(f) for f in self.package.flights)
|
||||
)
|
||||
|
||||
# Trim microseconds. DCS doesn't handle sub-second resolution for tasks,
|
||||
# and they're not interesting from a mission planning perspective so we
|
||||
|
||||
@@ -36,8 +36,13 @@ class StrikeTarget:
|
||||
|
||||
|
||||
class WaypointBuilder:
|
||||
def __init__(self, flight: Flight, game: Game, player: bool,
|
||||
targets: Optional[List[StrikeTarget]] = None) -> None:
|
||||
def __init__(
|
||||
self,
|
||||
flight: Flight,
|
||||
game: Game,
|
||||
player: bool,
|
||||
targets: Optional[List[StrikeTarget]] = None,
|
||||
) -> None:
|
||||
self.flight = flight
|
||||
self.conditions = game.conditions
|
||||
self.doctrine = game.faction_for(player).doctrine
|
||||
@@ -65,9 +70,7 @@ class WaypointBuilder:
|
||||
FlightWaypointType.NAV,
|
||||
position.x,
|
||||
position.y,
|
||||
meters(
|
||||
500
|
||||
) if self.is_helo else self.doctrine.rendezvous_altitude
|
||||
meters(500) if self.is_helo else self.doctrine.rendezvous_altitude,
|
||||
)
|
||||
waypoint.name = "NAV"
|
||||
waypoint.alt_type = "BARO"
|
||||
@@ -75,10 +78,7 @@ class WaypointBuilder:
|
||||
waypoint.pretty_name = "Enter theater"
|
||||
else:
|
||||
waypoint = FlightWaypoint(
|
||||
FlightWaypointType.TAKEOFF,
|
||||
position.x,
|
||||
position.y,
|
||||
meters(0)
|
||||
FlightWaypointType.TAKEOFF, position.x, position.y, meters(0)
|
||||
)
|
||||
waypoint.name = "TAKEOFF"
|
||||
waypoint.alt_type = "RADIO"
|
||||
@@ -98,9 +98,7 @@ class WaypointBuilder:
|
||||
FlightWaypointType.NAV,
|
||||
position.x,
|
||||
position.y,
|
||||
meters(
|
||||
500
|
||||
) if self.is_helo else self.doctrine.rendezvous_altitude
|
||||
meters(500) if self.is_helo else self.doctrine.rendezvous_altitude,
|
||||
)
|
||||
waypoint.name = "NAV"
|
||||
waypoint.alt_type = "BARO"
|
||||
@@ -108,10 +106,7 @@ class WaypointBuilder:
|
||||
waypoint.pretty_name = "Exit theater"
|
||||
else:
|
||||
waypoint = FlightWaypoint(
|
||||
FlightWaypointType.LANDING_POINT,
|
||||
position.x,
|
||||
position.y,
|
||||
meters(0)
|
||||
FlightWaypointType.LANDING_POINT, position.x, position.y, meters(0)
|
||||
)
|
||||
waypoint.name = "LANDING"
|
||||
waypoint.alt_type = "RADIO"
|
||||
@@ -119,8 +114,7 @@ class WaypointBuilder:
|
||||
waypoint.pretty_name = "Land"
|
||||
return waypoint
|
||||
|
||||
def divert(self,
|
||||
divert: Optional[ControlPoint]) -> Optional[FlightWaypoint]:
|
||||
def divert(self, divert: Optional[ControlPoint]) -> Optional[FlightWaypoint]:
|
||||
"""Create divert waypoint for the given arrival airfield or carrier.
|
||||
|
||||
Args:
|
||||
@@ -141,10 +135,7 @@ class WaypointBuilder:
|
||||
altitude_type = "RADIO"
|
||||
|
||||
waypoint = FlightWaypoint(
|
||||
FlightWaypointType.DIVERT,
|
||||
position.x,
|
||||
position.y,
|
||||
altitude
|
||||
FlightWaypointType.DIVERT, position.x, position.y, altitude
|
||||
)
|
||||
waypoint.alt_type = altitude_type
|
||||
waypoint.name = "DIVERT"
|
||||
@@ -158,9 +149,7 @@ class WaypointBuilder:
|
||||
FlightWaypointType.LOITER,
|
||||
position.x,
|
||||
position.y,
|
||||
meters(
|
||||
500
|
||||
) if self.is_helo else self.doctrine.rendezvous_altitude
|
||||
meters(500) if self.is_helo else self.doctrine.rendezvous_altitude,
|
||||
)
|
||||
waypoint.pretty_name = "Hold"
|
||||
waypoint.description = "Wait until push time"
|
||||
@@ -172,9 +161,7 @@ class WaypointBuilder:
|
||||
FlightWaypointType.JOIN,
|
||||
position.x,
|
||||
position.y,
|
||||
meters(
|
||||
80
|
||||
) if self.is_helo else self.doctrine.ingress_altitude
|
||||
meters(80) if self.is_helo else self.doctrine.ingress_altitude,
|
||||
)
|
||||
if self.is_helo:
|
||||
waypoint.alt_type = "RADIO"
|
||||
@@ -188,9 +175,7 @@ class WaypointBuilder:
|
||||
FlightWaypointType.SPLIT,
|
||||
position.x,
|
||||
position.y,
|
||||
meters(
|
||||
80
|
||||
) if self.is_helo else self.doctrine.ingress_altitude
|
||||
meters(80) if self.is_helo else self.doctrine.ingress_altitude,
|
||||
)
|
||||
if self.is_helo:
|
||||
waypoint.alt_type = "RADIO"
|
||||
@@ -199,15 +184,17 @@ class WaypointBuilder:
|
||||
waypoint.name = "SPLIT"
|
||||
return waypoint
|
||||
|
||||
def ingress(self, ingress_type: FlightWaypointType, position: Point,
|
||||
objective: MissionTarget) -> FlightWaypoint:
|
||||
def ingress(
|
||||
self,
|
||||
ingress_type: FlightWaypointType,
|
||||
position: Point,
|
||||
objective: MissionTarget,
|
||||
) -> FlightWaypoint:
|
||||
waypoint = FlightWaypoint(
|
||||
ingress_type,
|
||||
position.x,
|
||||
position.y,
|
||||
meters(
|
||||
50
|
||||
) if self.is_helo else self.doctrine.ingress_altitude
|
||||
meters(50) if self.is_helo else self.doctrine.ingress_altitude,
|
||||
)
|
||||
if self.is_helo:
|
||||
waypoint.alt_type = "RADIO"
|
||||
@@ -223,9 +210,7 @@ class WaypointBuilder:
|
||||
FlightWaypointType.EGRESS,
|
||||
position.x,
|
||||
position.y,
|
||||
meters(
|
||||
50
|
||||
) if self.is_helo else self.doctrine.ingress_altitude
|
||||
meters(50) if self.is_helo else self.doctrine.ingress_altitude,
|
||||
)
|
||||
if self.is_helo:
|
||||
waypoint.alt_type = "RADIO"
|
||||
@@ -252,7 +237,7 @@ class WaypointBuilder:
|
||||
FlightWaypointType.TARGET_POINT,
|
||||
target.target.position.x,
|
||||
target.target.position.y,
|
||||
meters(0)
|
||||
meters(0),
|
||||
)
|
||||
waypoint.description = description
|
||||
waypoint.pretty_name = description
|
||||
@@ -277,13 +262,14 @@ class WaypointBuilder:
|
||||
return self._target_area(f"ATTACK {target.name}", target, flyover=True)
|
||||
|
||||
@staticmethod
|
||||
def _target_area(name: str, location: MissionTarget,
|
||||
flyover: bool = False) -> FlightWaypoint:
|
||||
def _target_area(
|
||||
name: str, location: MissionTarget, flyover: bool = False
|
||||
) -> FlightWaypoint:
|
||||
waypoint = FlightWaypoint(
|
||||
FlightWaypointType.TARGET_GROUP_LOC,
|
||||
location.position.x,
|
||||
location.position.y,
|
||||
meters(0)
|
||||
meters(0),
|
||||
)
|
||||
waypoint.description = name
|
||||
waypoint.pretty_name = name
|
||||
@@ -308,7 +294,7 @@ class WaypointBuilder:
|
||||
FlightWaypointType.CAS,
|
||||
position.x,
|
||||
position.y,
|
||||
meters(50) if self.is_helo else meters(1000)
|
||||
meters(50) if self.is_helo else meters(1000),
|
||||
)
|
||||
waypoint.alt_type = "RADIO"
|
||||
waypoint.description = "Provide CAS"
|
||||
@@ -325,10 +311,7 @@ class WaypointBuilder:
|
||||
altitude: Altitude of the racetrack.
|
||||
"""
|
||||
waypoint = FlightWaypoint(
|
||||
FlightWaypointType.PATROL_TRACK,
|
||||
position.x,
|
||||
position.y,
|
||||
altitude
|
||||
FlightWaypointType.PATROL_TRACK, position.x, position.y, altitude
|
||||
)
|
||||
waypoint.name = "RACETRACK START"
|
||||
waypoint.description = "Orbit between this point and the next point"
|
||||
@@ -344,18 +327,16 @@ class WaypointBuilder:
|
||||
altitude: Altitude of the racetrack.
|
||||
"""
|
||||
waypoint = FlightWaypoint(
|
||||
FlightWaypointType.PATROL,
|
||||
position.x,
|
||||
position.y,
|
||||
altitude
|
||||
FlightWaypointType.PATROL, position.x, position.y, altitude
|
||||
)
|
||||
waypoint.name = "RACETRACK END"
|
||||
waypoint.description = "Orbit between this point and the previous point"
|
||||
waypoint.pretty_name = "Race-track end"
|
||||
return waypoint
|
||||
|
||||
def race_track(self, start: Point, end: Point,
|
||||
altitude: Distance) -> Tuple[FlightWaypoint, FlightWaypoint]:
|
||||
def race_track(
|
||||
self, start: Point, end: Point, altitude: Distance
|
||||
) -> Tuple[FlightWaypoint, FlightWaypoint]:
|
||||
"""Creates two waypoint for a racetrack orbit.
|
||||
|
||||
Args:
|
||||
@@ -363,8 +344,10 @@ class WaypointBuilder:
|
||||
end: The ending racetrack waypoint.
|
||||
altitude: The racetrack altitude.
|
||||
"""
|
||||
return (self.race_track_start(start, altitude),
|
||||
self.race_track_end(end, altitude))
|
||||
return (
|
||||
self.race_track_start(start, altitude),
|
||||
self.race_track_end(end, altitude),
|
||||
)
|
||||
|
||||
@staticmethod
|
||||
def orbit(start: Point, altitude: Distance) -> FlightWaypoint:
|
||||
@@ -375,12 +358,7 @@ class WaypointBuilder:
|
||||
altitude: Altitude of the racetrack.
|
||||
"""
|
||||
|
||||
waypoint = FlightWaypoint(
|
||||
FlightWaypointType.LOITER,
|
||||
start.x,
|
||||
start.y,
|
||||
altitude
|
||||
)
|
||||
waypoint = FlightWaypoint(FlightWaypointType.LOITER, start.x, start.y, altitude)
|
||||
waypoint.name = "ORBIT"
|
||||
waypoint.description = "Anchor and hold at this point"
|
||||
waypoint.pretty_name = "Orbit"
|
||||
@@ -395,10 +373,7 @@ class WaypointBuilder:
|
||||
altitude: Altitude of the sweep in meters.
|
||||
"""
|
||||
waypoint = FlightWaypoint(
|
||||
FlightWaypointType.INGRESS_SWEEP,
|
||||
position.x,
|
||||
position.y,
|
||||
altitude
|
||||
FlightWaypointType.INGRESS_SWEEP, position.x, position.y, altitude
|
||||
)
|
||||
waypoint.name = "SWEEP START"
|
||||
waypoint.description = "Proceed to the target and engage enemy aircraft"
|
||||
@@ -414,18 +389,16 @@ class WaypointBuilder:
|
||||
altitude: Altitude of the sweep in meters.
|
||||
"""
|
||||
waypoint = FlightWaypoint(
|
||||
FlightWaypointType.EGRESS,
|
||||
position.x,
|
||||
position.y,
|
||||
altitude
|
||||
FlightWaypointType.EGRESS, position.x, position.y, altitude
|
||||
)
|
||||
waypoint.name = "SWEEP END"
|
||||
waypoint.description = "End of sweep"
|
||||
waypoint.pretty_name = "Sweep end"
|
||||
return waypoint
|
||||
|
||||
def sweep(self, start: Point, end: Point,
|
||||
altitude: Distance) -> Tuple[FlightWaypoint, FlightWaypoint]:
|
||||
def sweep(
|
||||
self, start: Point, end: Point, altitude: Distance
|
||||
) -> Tuple[FlightWaypoint, FlightWaypoint]:
|
||||
"""Creates two waypoint for a racetrack orbit.
|
||||
|
||||
Args:
|
||||
@@ -433,11 +406,11 @@ class WaypointBuilder:
|
||||
end: The end of the sweep.
|
||||
altitude: The sweep altitude.
|
||||
"""
|
||||
return (self.sweep_start(start, altitude),
|
||||
self.sweep_end(end, altitude))
|
||||
return (self.sweep_start(start, altitude), self.sweep_end(end, altitude))
|
||||
|
||||
def escort(self, ingress: Point, target: MissionTarget, egress: Point) -> \
|
||||
Tuple[FlightWaypoint, FlightWaypoint, FlightWaypoint]:
|
||||
def escort(
|
||||
self, ingress: Point, target: MissionTarget, egress: Point
|
||||
) -> Tuple[FlightWaypoint, FlightWaypoint, FlightWaypoint]:
|
||||
"""Creates the waypoints needed to escort the package.
|
||||
|
||||
Args:
|
||||
@@ -451,16 +424,13 @@ class WaypointBuilder:
|
||||
# description in gen.aircraft.JoinPointBuilder), so instead we give
|
||||
# the escort flights a flight plan including the ingress point, target
|
||||
# area, and egress point.
|
||||
ingress = self.ingress(FlightWaypointType.INGRESS_ESCORT, ingress,
|
||||
target)
|
||||
ingress = self.ingress(FlightWaypointType.INGRESS_ESCORT, ingress, target)
|
||||
|
||||
waypoint = FlightWaypoint(
|
||||
FlightWaypointType.TARGET_GROUP_LOC,
|
||||
target.position.x,
|
||||
target.position.y,
|
||||
meters(
|
||||
50
|
||||
) if self.is_helo else self.doctrine.ingress_altitude
|
||||
meters(50) if self.is_helo else self.doctrine.ingress_altitude,
|
||||
)
|
||||
if self.is_helo:
|
||||
waypoint.alt_type = "RADIO"
|
||||
@@ -480,18 +450,14 @@ class WaypointBuilder:
|
||||
altitude: Altitude of the waypoint.
|
||||
"""
|
||||
waypoint = FlightWaypoint(
|
||||
FlightWaypointType.NAV,
|
||||
position.x,
|
||||
position.y,
|
||||
altitude
|
||||
FlightWaypointType.NAV, position.x, position.y, altitude
|
||||
)
|
||||
waypoint.name = "NAV"
|
||||
waypoint.description = "NAV"
|
||||
waypoint.pretty_name = "Nav"
|
||||
return waypoint
|
||||
|
||||
def nav_path(self, a: Point, b: Point,
|
||||
altitude: Distance) -> List[FlightWaypoint]:
|
||||
def nav_path(self, a: Point, b: Point, altitude: Distance) -> List[FlightWaypoint]:
|
||||
path = self.clean_nav_points(self.navmesh.shortest_path(a, b))
|
||||
return [self.nav(self.perturb(p), altitude) for p in path]
|
||||
|
||||
@@ -518,10 +484,8 @@ class WaypointBuilder:
|
||||
previous = current
|
||||
current = nxt
|
||||
|
||||
def nav_point_prunable(self, previous: Point, current: Point,
|
||||
nxt: Point) -> bool:
|
||||
previous_threatened = self.threat_zones.path_threatened(previous,
|
||||
current)
|
||||
def nav_point_prunable(self, previous: Point, current: Point, nxt: Point) -> bool:
|
||||
previous_threatened = self.threat_zones.path_threatened(previous, current)
|
||||
next_threatened = self.threat_zones.path_threatened(current, nxt)
|
||||
pruned_threatened = self.threat_zones.path_threatened(previous, nxt)
|
||||
previous_distance = meters(previous.distance_to_point(current))
|
||||
|
||||
@@ -15,11 +15,15 @@ class ForcedOptionsGenerator:
|
||||
self.game = game
|
||||
|
||||
def _set_options_view(self) -> None:
|
||||
self.mission.forced_options.options_view = self.game.settings.map_coalition_visibility
|
||||
self.mission.forced_options.options_view = (
|
||||
self.game.settings.map_coalition_visibility
|
||||
)
|
||||
|
||||
def _set_external_views(self) -> None:
|
||||
if not self.game.settings.external_views_allowed:
|
||||
self.mission.forced_options.external_views = self.game.settings.external_views_allowed
|
||||
self.mission.forced_options.external_views = (
|
||||
self.game.settings.external_views_allowed
|
||||
)
|
||||
|
||||
def _set_labels(self) -> None:
|
||||
# TODO: Fix settings to use the real type.
|
||||
|
||||
@@ -39,12 +39,11 @@ GROUP_SIZES_BY_COMBAT_STANCE = {
|
||||
CombatStance.RETREAT: [2, 4, 6, 8],
|
||||
CombatStance.BREAKTHROUGH: [4, 6, 6, 8],
|
||||
CombatStance.ELIMINATION: [2, 4, 4, 4, 6],
|
||||
CombatStance.AMBUSH: [1, 1, 2, 2, 2, 2, 4]
|
||||
CombatStance.AMBUSH: [1, 1, 2, 2, 2, 2, 4],
|
||||
}
|
||||
|
||||
|
||||
class CombatGroup:
|
||||
|
||||
def __init__(self, role: CombatGroupRole):
|
||||
self.units: List[VehicleType] = []
|
||||
self.role = role
|
||||
@@ -60,11 +59,12 @@ class CombatGroup:
|
||||
|
||||
|
||||
class GroundPlanner:
|
||||
|
||||
def __init__(self, cp:ControlPoint, game):
|
||||
def __init__(self, cp: ControlPoint, game):
|
||||
self.cp = cp
|
||||
self.game = game
|
||||
self.connected_enemy_cp = [cp for cp in self.cp.connected_points if cp.captured != self.cp.captured]
|
||||
self.connected_enemy_cp = [
|
||||
cp for cp in self.cp.connected_points if cp.captured != self.cp.captured
|
||||
]
|
||||
self.tank_groups: List[CombatGroup] = []
|
||||
self.apc_group: List[CombatGroup] = []
|
||||
self.ifv_group: List[CombatGroup] = []
|
||||
@@ -80,7 +80,7 @@ class GroundPlanner:
|
||||
|
||||
def plan_groundwar(self):
|
||||
|
||||
if hasattr(self.cp, 'stance'):
|
||||
if hasattr(self.cp, "stance"):
|
||||
group_size_choice = GROUP_SIZES_BY_COMBAT_STANCE[self.cp.stance]
|
||||
else:
|
||||
self.cp.stance = CombatStance.DEFENSIVE
|
||||
@@ -152,12 +152,3 @@ class GroundPlanner:
|
||||
print("For : #" + str(key))
|
||||
for group in self.units_per_cp[key]:
|
||||
print(str(group))
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -16,7 +16,6 @@ TYPE_TANKS = [
|
||||
Armor.MBT_M60A3_Patton,
|
||||
Armor.MBT_Merkava_Mk__4,
|
||||
Armor.ZTZ_96B,
|
||||
|
||||
# WW2
|
||||
Armor.MT_Pz_Kpfw_V_Panther_Ausf_G,
|
||||
Armor.MT_Pz_Kpfw_IV_Ausf_H,
|
||||
@@ -29,36 +28,30 @@ TYPE_TANKS = [
|
||||
Armor.CT_Cromwell_IV,
|
||||
Armor.HIT_Churchill_VII,
|
||||
Armor.LT_Mk_VII_Tetrarch,
|
||||
|
||||
# Mods
|
||||
frenchpack.DIM__TOYOTA_BLUE,
|
||||
frenchpack.DIM__TOYOTA_GREEN,
|
||||
frenchpack.DIM__TOYOTA_DESERT,
|
||||
frenchpack.DIM__KAMIKAZE,
|
||||
|
||||
frenchpack.AMX_10RCR,
|
||||
frenchpack.AMX_10RCR_SEPAR,
|
||||
frenchpack.AMX_30B2,
|
||||
frenchpack.Leclerc_Serie_XXI,
|
||||
|
||||
]
|
||||
|
||||
TYPE_ATGM = [
|
||||
Armor.ATGM_M1045_HMMWV_TOW,
|
||||
Armor.ATGM_M1134_Stryker,
|
||||
Armor.IFV_BMP_2,
|
||||
|
||||
# WW2 (Tank Destroyers)
|
||||
Armor.M30_Cargo_Carrier,
|
||||
Armor.TD_Jagdpanzer_IV,
|
||||
Armor.TD_Jagdpanther_G1,
|
||||
Armor.TD_M10_GMC,
|
||||
|
||||
# Mods
|
||||
frenchpack.VBAE_CRAB_MMP,
|
||||
frenchpack.VAB_MEPHISTO,
|
||||
frenchpack.TRM_2000_PAMELA,
|
||||
|
||||
]
|
||||
|
||||
TYPE_IFV = [
|
||||
@@ -73,17 +66,14 @@ TYPE_IFV = [
|
||||
Armor.IFV_M2A2_Bradley,
|
||||
Armor.IFV_BMD_1,
|
||||
Armor.ZBD_04A,
|
||||
|
||||
# WW2
|
||||
Armor.AC_Sd_Kfz_234_2_Puma,
|
||||
Armor.LAC_M8_Greyhound,
|
||||
Armor.Daimler_Armoured_Car,
|
||||
|
||||
# Mods
|
||||
frenchpack.ERC_90,
|
||||
frenchpack.VBAE_CRAB,
|
||||
frenchpack.VAB_T20_13
|
||||
|
||||
frenchpack.VAB_T20_13,
|
||||
]
|
||||
|
||||
TYPE_APC = [
|
||||
@@ -101,16 +91,13 @@ TYPE_APC = [
|
||||
Armor.ARV_BRDM_2,
|
||||
Armor.ARV_BTR_RD,
|
||||
Armor.FDDM_Grad,
|
||||
|
||||
# WW2
|
||||
Armor.APC_M2A1,
|
||||
Armor.APC_Sd_Kfz_251,
|
||||
|
||||
# Mods
|
||||
frenchpack.VAB__50,
|
||||
frenchpack.VBL__50,
|
||||
frenchpack.VBL_AANF1,
|
||||
|
||||
]
|
||||
|
||||
TYPE_ARTILLERY = [
|
||||
@@ -125,10 +112,9 @@ TYPE_ARTILLERY = [
|
||||
Artillery.SpGH_Dana,
|
||||
Artillery.SPH_2S19_Msta,
|
||||
Artillery.MLRS_FDDM,
|
||||
|
||||
# WW2
|
||||
Artillery.Sturmpanzer_IV_Brummbär,
|
||||
Artillery.M12_GMC
|
||||
Artillery.M12_GMC,
|
||||
]
|
||||
|
||||
TYPE_LOGI = [
|
||||
@@ -147,11 +133,9 @@ TYPE_LOGI = [
|
||||
Unarmed.Willys_MB,
|
||||
Unarmed.Land_Rover_109_S3,
|
||||
Unarmed.Land_Rover_101_FC,
|
||||
|
||||
# Mods
|
||||
frenchpack.VBL,
|
||||
frenchpack.VAB,
|
||||
|
||||
]
|
||||
|
||||
TYPE_INFANTRY = [
|
||||
@@ -179,7 +163,6 @@ TYPE_SHORAD = [
|
||||
AirDefence.SAM_SA_13_Strela_10M3_9A35M3,
|
||||
AirDefence.SAM_SA_15_Tor_9A331,
|
||||
AirDefence.SAM_SA_19_Tunguska_2S6,
|
||||
|
||||
AirDefence.SPAAA_Gepard,
|
||||
AirDefence.AAA_Vulcan_M163,
|
||||
AirDefence.SAM_Linebacker_M6,
|
||||
@@ -187,7 +170,6 @@ TYPE_SHORAD = [
|
||||
AirDefence.SAM_Avenger_M1097,
|
||||
AirDefence.SAM_Roland_ADS,
|
||||
AirDefence.HQ_7_Self_Propelled_LN,
|
||||
|
||||
AirDefence.AAA_8_8cm_Flak_18,
|
||||
AirDefence.AAA_8_8cm_Flak_36,
|
||||
AirDefence.AAA_8_8cm_Flak_37,
|
||||
@@ -195,5 +177,4 @@ TYPE_SHORAD = [
|
||||
AirDefence.AAA_Bofors_40mm,
|
||||
AirDefence.AAA_M1_37mm,
|
||||
AirDefence.AA_gun_QF_3_7,
|
||||
|
||||
]
|
||||
|
||||
@@ -2,10 +2,11 @@ from enum import Enum
|
||||
|
||||
|
||||
class CombatStance(Enum):
|
||||
DEFENSIVE = 0 # Unit will adopt defensive stance with medium group of units
|
||||
AGGRESSIVE = 1 # Unit will attempt to make progress with medium sized group of units
|
||||
RETREAT = 2 # Unit will retreat
|
||||
BREAKTHROUGH = 3 # Unit will attempt a breakthrough, rushing forward very aggresively with big group of armored units, and even less armored units will move aggresively
|
||||
DEFENSIVE = 0 # Unit will adopt defensive stance with medium group of units
|
||||
AGGRESSIVE = (
|
||||
1 # Unit will attempt to make progress with medium sized group of units
|
||||
)
|
||||
RETREAT = 2 # Unit will retreat
|
||||
BREAKTHROUGH = 3 # Unit will attempt a breakthrough, rushing forward very aggresively with big group of armored units, and even less armored units will move aggresively
|
||||
ELIMINATION = 4 # Unit will progress aggresively toward anemy units, attempting to eliminate the ennemy force
|
||||
AMBUSH = 5 # Units will adopt a defensive stance a bit different from 'DEFENSIVE', ATGM & INFANTRY with RPG will be located on frontline with the armored units. (The groups of units will be smaller)
|
||||
|
||||
AMBUSH = 5 # Units will adopt a defensive stance a bit different from 'DEFENSIVE', ATGM & INFANTRY with RPG will be located on frontline with the armored units. (The groups of units will be smaller)
|
||||
|
||||
@@ -18,7 +18,8 @@ from dcs.task import (
|
||||
ActivateBeaconCommand,
|
||||
ActivateICLSCommand,
|
||||
EPLRS,
|
||||
OptAlarmState, FireAtPoint,
|
||||
OptAlarmState,
|
||||
FireAtPoint,
|
||||
)
|
||||
from dcs.unit import Ship, Unit, Vehicle
|
||||
from dcs.unitgroup import Group, ShipGroup, StaticGroup, VehicleGroup
|
||||
@@ -30,9 +31,12 @@ from game.data.building_data import FORTIFICATION_UNITS, FORTIFICATION_UNITS_ID
|
||||
from game.db import unit_type_from_name
|
||||
from game.theater import ControlPoint, TheaterGroundObject
|
||||
from game.theater.theatergroundobject import (
|
||||
BuildingGroundObject, CarrierGroundObject,
|
||||
BuildingGroundObject,
|
||||
CarrierGroundObject,
|
||||
GenericCarrierGroundObject,
|
||||
LhaGroundObject, ShipGroundObject, MissileSiteGroundObject,
|
||||
LhaGroundObject,
|
||||
ShipGroundObject,
|
||||
MissileSiteGroundObject,
|
||||
)
|
||||
from game.unitmap import UnitMap
|
||||
from game.utils import knots, mps
|
||||
@@ -53,8 +57,15 @@ class GenericGroundObjectGenerator:
|
||||
|
||||
Currently used only for SAM
|
||||
"""
|
||||
def __init__(self, ground_object: TheaterGroundObject, country: Country,
|
||||
game: Game, mission: Mission, unit_map: UnitMap) -> None:
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
ground_object: TheaterGroundObject,
|
||||
country: Country,
|
||||
game: Game,
|
||||
mission: Mission,
|
||||
unit_map: UnitMap,
|
||||
) -> None:
|
||||
self.ground_object = ground_object
|
||||
self.country = country
|
||||
self.game = game
|
||||
@@ -72,18 +83,22 @@ class GenericGroundObjectGenerator:
|
||||
|
||||
unit_type = unit_type_from_name(group.units[0].type)
|
||||
if unit_type is None:
|
||||
raise RuntimeError(
|
||||
f"Unrecognized unit type: {group.units[0].type}")
|
||||
raise RuntimeError(f"Unrecognized unit type: {group.units[0].type}")
|
||||
|
||||
vg = self.m.vehicle_group(self.country, group.name, unit_type,
|
||||
position=group.position,
|
||||
heading=group.units[0].heading)
|
||||
vg = self.m.vehicle_group(
|
||||
self.country,
|
||||
group.name,
|
||||
unit_type,
|
||||
position=group.position,
|
||||
heading=group.units[0].heading,
|
||||
)
|
||||
vg.units[0].name = self.m.string(group.units[0].name)
|
||||
vg.units[0].player_can_drive = True
|
||||
for i, u in enumerate(group.units):
|
||||
if i > 0:
|
||||
vehicle = Vehicle(self.m.next_unit_id(),
|
||||
self.m.string(u.name), u.type)
|
||||
vehicle = Vehicle(
|
||||
self.m.next_unit_id(), self.m.string(u.name), u.type
|
||||
)
|
||||
vehicle.position.x = u.position.x
|
||||
vehicle.position.y = u.position.y
|
||||
vehicle.heading = u.heading
|
||||
@@ -96,7 +111,7 @@ class GenericGroundObjectGenerator:
|
||||
|
||||
@staticmethod
|
||||
def enable_eplrs(group: Group, unit_type: Type[UnitType]) -> None:
|
||||
if hasattr(unit_type, 'eplrs'):
|
||||
if hasattr(unit_type, "eplrs"):
|
||||
if unit_type.eplrs:
|
||||
group.points[0].tasks.append(EPLRS(group.id))
|
||||
|
||||
@@ -106,14 +121,13 @@ class GenericGroundObjectGenerator:
|
||||
else:
|
||||
group.points[0].tasks.append(OptAlarmState(1))
|
||||
|
||||
def _register_unit_group(self, persistence_group: Group,
|
||||
miz_group: Group) -> None:
|
||||
self.unit_map.add_ground_object_units(self.ground_object,
|
||||
persistence_group, miz_group)
|
||||
def _register_unit_group(self, persistence_group: Group, miz_group: Group) -> None:
|
||||
self.unit_map.add_ground_object_units(
|
||||
self.ground_object, persistence_group, miz_group
|
||||
)
|
||||
|
||||
|
||||
class MissileSiteGenerator(GenericGroundObjectGenerator):
|
||||
|
||||
def generate(self) -> None:
|
||||
super(MissileSiteGenerator, self).generate()
|
||||
# Note : Only the SCUD missiles group can fire (V1 site cannot fire in game right now)
|
||||
@@ -125,13 +139,19 @@ class MissileSiteGenerator(GenericGroundObjectGenerator):
|
||||
targets = self.possible_missile_targets(vg)
|
||||
if targets:
|
||||
target = random.choice(targets)
|
||||
real_target = target.point_from_heading(random.randint(0, 360), random.randint(0, 2500))
|
||||
real_target = target.point_from_heading(
|
||||
random.randint(0, 360), random.randint(0, 2500)
|
||||
)
|
||||
vg.points[0].add_task(FireAtPoint(real_target))
|
||||
logging.info("Set up fire task for missile group.")
|
||||
else:
|
||||
logging.info("Couldn't setup missile site to fire, no valid target in range.")
|
||||
logging.info(
|
||||
"Couldn't setup missile site to fire, no valid target in range."
|
||||
)
|
||||
else:
|
||||
logging.info("Couldn't setup missile site to fire, group was not generated.")
|
||||
logging.info(
|
||||
"Couldn't setup missile site to fire, group was not generated."
|
||||
)
|
||||
|
||||
def possible_missile_targets(self, vg: Group) -> List[Point]:
|
||||
"""
|
||||
@@ -190,7 +210,8 @@ class BuildingSiteGenerator(GenericGroundObjectGenerator):
|
||||
break
|
||||
else:
|
||||
logging.error(
|
||||
f"{self.ground_object.dcs_identifier} not found in static maps")
|
||||
f"{self.ground_object.dcs_identifier} not found in static maps"
|
||||
)
|
||||
|
||||
def generate_vehicle_group(self, unit_type: UnitType) -> None:
|
||||
if not self.ground_object.is_dead:
|
||||
@@ -228,11 +249,20 @@ class GenericCarrierGenerator(GenericGroundObjectGenerator):
|
||||
|
||||
Used by both CV(N) groups and LHA groups.
|
||||
"""
|
||||
def __init__(self, ground_object: GenericCarrierGroundObject,
|
||||
control_point: ControlPoint, country: Country, game: Game,
|
||||
mission: Mission, radio_registry: RadioRegistry,
|
||||
tacan_registry: TacanRegistry, icls_alloc: Iterator[int],
|
||||
runways: Dict[str, RunwayData], unit_map: UnitMap) -> None:
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
ground_object: GenericCarrierGroundObject,
|
||||
control_point: ControlPoint,
|
||||
country: Country,
|
||||
game: Game,
|
||||
mission: Mission,
|
||||
radio_registry: RadioRegistry,
|
||||
tacan_registry: TacanRegistry,
|
||||
icls_alloc: Iterator[int],
|
||||
runways: Dict[str, RunwayData],
|
||||
unit_map: UnitMap,
|
||||
) -> None:
|
||||
super().__init__(ground_object, country, game, mission, unit_map)
|
||||
self.ground_object = ground_object
|
||||
self.control_point = control_point
|
||||
@@ -245,8 +275,7 @@ class GenericCarrierGenerator(GenericGroundObjectGenerator):
|
||||
# TODO: Require single group?
|
||||
for group in self.ground_object.groups:
|
||||
if not group.units:
|
||||
logging.warning(
|
||||
f"Found empty carrier group in {self.control_point}")
|
||||
logging.warning(f"Found empty carrier group in {self.control_point}")
|
||||
continue
|
||||
|
||||
atc = self.radio_registry.alloc_uhf()
|
||||
@@ -270,25 +299,29 @@ class GenericCarrierGenerator(GenericGroundObjectGenerator):
|
||||
def get_carrier_type(self, group: Group) -> Type[UnitType]:
|
||||
unit_type = unit_type_from_name(group.units[0].type)
|
||||
if unit_type is None:
|
||||
raise RuntimeError(
|
||||
f"Unrecognized carrier name: {group.units[0].type}")
|
||||
raise RuntimeError(f"Unrecognized carrier name: {group.units[0].type}")
|
||||
return unit_type
|
||||
|
||||
def configure_carrier(self, group: Group,
|
||||
atc_channel: RadioFrequency) -> ShipGroup:
|
||||
def configure_carrier(self, group: Group, atc_channel: RadioFrequency) -> ShipGroup:
|
||||
unit_type = self.get_carrier_type(group)
|
||||
|
||||
ship_group = self.m.ship_group(self.country, group.name, unit_type,
|
||||
position=group.position,
|
||||
heading=group.units[0].heading)
|
||||
ship_group = self.m.ship_group(
|
||||
self.country,
|
||||
group.name,
|
||||
unit_type,
|
||||
position=group.position,
|
||||
heading=group.units[0].heading,
|
||||
)
|
||||
ship_group.set_frequency(atc_channel.hertz)
|
||||
ship_group.units[0].name = self.m.string(group.units[0].name)
|
||||
return ship_group
|
||||
|
||||
def create_ship(self, unit: Unit, atc_channel: RadioFrequency) -> Ship:
|
||||
ship = Ship(self.m.next_unit_id(),
|
||||
self.m.string(unit.name),
|
||||
unit_type_from_name(unit.type))
|
||||
ship = Ship(
|
||||
self.m.next_unit_id(),
|
||||
self.m.string(unit.name),
|
||||
unit_type_from_name(unit.type),
|
||||
)
|
||||
ship.position.x = unit.position.x
|
||||
ship.position.y = unit.position.y
|
||||
ship.heading = unit.heading
|
||||
@@ -303,7 +336,8 @@ class GenericCarrierGenerator(GenericGroundObjectGenerator):
|
||||
carrier_speed = knots(25) - mps(wind.speed)
|
||||
for attempt in range(5):
|
||||
point = group.points[0].position.point_from_heading(
|
||||
brc, 100000 - attempt * 20000)
|
||||
brc, 100000 - attempt * 20000
|
||||
)
|
||||
if self.game.theater.is_in_sea(point):
|
||||
group.points[0].speed = carrier_speed.meters_per_second
|
||||
group.add_waypoint(point, carrier_speed.kph)
|
||||
@@ -314,21 +348,30 @@ class GenericCarrierGenerator(GenericGroundObjectGenerator):
|
||||
raise NotImplementedError
|
||||
|
||||
@staticmethod
|
||||
def activate_beacons(group: ShipGroup, tacan: TacanChannel,
|
||||
callsign: str, icls: int) -> None:
|
||||
group.points[0].tasks.append(ActivateBeaconCommand(
|
||||
channel=tacan.number,
|
||||
modechannel=tacan.band.value,
|
||||
callsign=callsign,
|
||||
unit_id=group.units[0].id,
|
||||
aa=False
|
||||
))
|
||||
group.points[0].tasks.append(ActivateICLSCommand(
|
||||
icls, unit_id=group.units[0].id
|
||||
))
|
||||
def activate_beacons(
|
||||
group: ShipGroup, tacan: TacanChannel, callsign: str, icls: int
|
||||
) -> None:
|
||||
group.points[0].tasks.append(
|
||||
ActivateBeaconCommand(
|
||||
channel=tacan.number,
|
||||
modechannel=tacan.band.value,
|
||||
callsign=callsign,
|
||||
unit_id=group.units[0].id,
|
||||
aa=False,
|
||||
)
|
||||
)
|
||||
group.points[0].tasks.append(
|
||||
ActivateICLSCommand(icls, unit_id=group.units[0].id)
|
||||
)
|
||||
|
||||
def add_runway_data(self, brc: int, atc: RadioFrequency,
|
||||
tacan: TacanChannel, callsign: str, icls: int) -> None:
|
||||
def add_runway_data(
|
||||
self,
|
||||
brc: int,
|
||||
atc: RadioFrequency,
|
||||
tacan: TacanChannel,
|
||||
callsign: str,
|
||||
icls: int,
|
||||
) -> None:
|
||||
# TODO: Make unit name usable.
|
||||
# This relies on one control point mapping exactly
|
||||
# to one LHA, carrier, or other usable "runway".
|
||||
@@ -354,8 +397,7 @@ class CarrierGenerator(GenericCarrierGenerator):
|
||||
def get_carrier_type(self, group: Group) -> UnitType:
|
||||
unit_type = super().get_carrier_type(group)
|
||||
if self.game.settings.supercarrier:
|
||||
unit_type = db.upgrade_to_supercarrier(unit_type,
|
||||
self.control_point.name)
|
||||
unit_type = db.upgrade_to_supercarrier(unit_type, self.control_point.name)
|
||||
return unit_type
|
||||
|
||||
def tacan_callsign(self) -> str:
|
||||
@@ -363,18 +405,20 @@ class CarrierGenerator(GenericCarrierGenerator):
|
||||
if self.control_point.name == "Carrier Strike Group 8":
|
||||
return "TRU"
|
||||
else:
|
||||
return random.choice([
|
||||
"STE",
|
||||
"CVN",
|
||||
"CVH",
|
||||
"CCV",
|
||||
"ACC",
|
||||
"ARC",
|
||||
"GER",
|
||||
"ABR",
|
||||
"LIN",
|
||||
"TRU",
|
||||
])
|
||||
return random.choice(
|
||||
[
|
||||
"STE",
|
||||
"CVN",
|
||||
"CVH",
|
||||
"CCV",
|
||||
"ACC",
|
||||
"ARC",
|
||||
"GER",
|
||||
"ABR",
|
||||
"LIN",
|
||||
"TRU",
|
||||
]
|
||||
)
|
||||
|
||||
|
||||
class LhaGenerator(GenericCarrierGenerator):
|
||||
@@ -382,14 +426,16 @@ class LhaGenerator(GenericCarrierGenerator):
|
||||
|
||||
def tacan_callsign(self) -> str:
|
||||
# TODO: Assign these properly.
|
||||
return random.choice([
|
||||
"LHD",
|
||||
"LHA",
|
||||
"LHB",
|
||||
"LHC",
|
||||
"LHD",
|
||||
"LDS",
|
||||
])
|
||||
return random.choice(
|
||||
[
|
||||
"LHD",
|
||||
"LHA",
|
||||
"LHB",
|
||||
"LHC",
|
||||
"LHD",
|
||||
"LDS",
|
||||
]
|
||||
)
|
||||
|
||||
|
||||
class ShipObjectGenerator(GenericGroundObjectGenerator):
|
||||
@@ -406,22 +452,23 @@ class ShipObjectGenerator(GenericGroundObjectGenerator):
|
||||
|
||||
unit_type = unit_type_from_name(group.units[0].type)
|
||||
if unit_type is None:
|
||||
raise RuntimeError(
|
||||
f"Unrecognized unit type: {group.units[0].type}")
|
||||
raise RuntimeError(f"Unrecognized unit type: {group.units[0].type}")
|
||||
|
||||
self.generate_group(group, unit_type)
|
||||
|
||||
def generate_group(self, group_def: Group,
|
||||
first_unit_type: Type[UnitType]) -> None:
|
||||
group = self.m.ship_group(self.country, group_def.name, first_unit_type,
|
||||
position=group_def.position,
|
||||
heading=group_def.units[0].heading)
|
||||
def generate_group(self, group_def: Group, first_unit_type: Type[UnitType]) -> None:
|
||||
group = self.m.ship_group(
|
||||
self.country,
|
||||
group_def.name,
|
||||
first_unit_type,
|
||||
position=group_def.position,
|
||||
heading=group_def.units[0].heading,
|
||||
)
|
||||
group.units[0].name = self.m.string(group_def.units[0].name)
|
||||
# TODO: Skipping the first unit looks like copy pasta from the carrier.
|
||||
for unit in group_def.units[1:]:
|
||||
unit_type = unit_type_from_name(unit.type)
|
||||
ship = Ship(self.m.next_unit_id(),
|
||||
self.m.string(unit.name), unit_type)
|
||||
ship = Ship(self.m.next_unit_id(), self.m.string(unit.name), unit_type)
|
||||
ship.position.x = unit.position.x
|
||||
ship.position.y = unit.position.y
|
||||
ship.heading = unit.heading
|
||||
@@ -439,9 +486,14 @@ class GroundObjectsGenerator:
|
||||
the appropriate generators.
|
||||
"""
|
||||
|
||||
def __init__(self, mission: Mission, game: Game,
|
||||
radio_registry: RadioRegistry, tacan_registry: TacanRegistry,
|
||||
unit_map: UnitMap) -> None:
|
||||
def __init__(
|
||||
self,
|
||||
mission: Mission,
|
||||
game: Game,
|
||||
radio_registry: RadioRegistry,
|
||||
tacan_registry: TacanRegistry,
|
||||
unit_map: UnitMap,
|
||||
) -> None:
|
||||
self.m = mission
|
||||
self.game = game
|
||||
self.radio_registry = radio_registry
|
||||
@@ -461,28 +513,44 @@ class GroundObjectsGenerator:
|
||||
for ground_object in cp.ground_objects:
|
||||
if isinstance(ground_object, BuildingGroundObject):
|
||||
generator = BuildingSiteGenerator(
|
||||
ground_object, country, self.game, self.m,
|
||||
self.unit_map)
|
||||
ground_object, country, self.game, self.m, self.unit_map
|
||||
)
|
||||
elif isinstance(ground_object, CarrierGroundObject):
|
||||
generator = CarrierGenerator(
|
||||
ground_object, cp, country, self.game, self.m,
|
||||
self.radio_registry, self.tacan_registry,
|
||||
self.icls_alloc, self.runways, self.unit_map)
|
||||
ground_object,
|
||||
cp,
|
||||
country,
|
||||
self.game,
|
||||
self.m,
|
||||
self.radio_registry,
|
||||
self.tacan_registry,
|
||||
self.icls_alloc,
|
||||
self.runways,
|
||||
self.unit_map,
|
||||
)
|
||||
elif isinstance(ground_object, LhaGroundObject):
|
||||
generator = CarrierGenerator(
|
||||
ground_object, cp, country, self.game, self.m,
|
||||
self.radio_registry, self.tacan_registry,
|
||||
self.icls_alloc, self.runways, self.unit_map)
|
||||
ground_object,
|
||||
cp,
|
||||
country,
|
||||
self.game,
|
||||
self.m,
|
||||
self.radio_registry,
|
||||
self.tacan_registry,
|
||||
self.icls_alloc,
|
||||
self.runways,
|
||||
self.unit_map,
|
||||
)
|
||||
elif isinstance(ground_object, ShipGroundObject):
|
||||
generator = ShipObjectGenerator(
|
||||
ground_object, country, self.game, self.m,
|
||||
self.unit_map)
|
||||
ground_object, country, self.game, self.m, self.unit_map
|
||||
)
|
||||
elif isinstance(ground_object, MissileSiteGroundObject):
|
||||
generator = MissileSiteGenerator(
|
||||
ground_object, country, self.game, self.m,
|
||||
self.unit_map)
|
||||
ground_object, country, self.game, self.m, self.unit_map
|
||||
)
|
||||
else:
|
||||
generator = GenericGroundObjectGenerator(
|
||||
ground_object, country, self.game, self.m,
|
||||
self.unit_map)
|
||||
ground_object, country, self.game, self.m, self.unit_map
|
||||
)
|
||||
generator.generate()
|
||||
|
||||
161
gen/kneeboard.py
161
gen/kneeboard.py
@@ -49,7 +49,7 @@ class KneeboardPageWriter:
|
||||
"""Creates kneeboard images."""
|
||||
|
||||
def __init__(self, page_margin: int = 24, line_spacing: int = 12) -> None:
|
||||
self.image = Image.new('RGB', (768, 1024), (0xff, 0xff, 0xff))
|
||||
self.image = Image.new("RGB", (768, 1024), (0xFF, 0xFF, 0xFF))
|
||||
# These font sizes create a relatively full page for current sorties. If
|
||||
# we start generating more complicated flight plans, or start including
|
||||
# more information in the comm ladder (the latter of which we should
|
||||
@@ -58,8 +58,7 @@ class KneeboardPageWriter:
|
||||
self.title_font = ImageFont.truetype("arial.ttf", 32)
|
||||
self.heading_font = ImageFont.truetype("arial.ttf", 24)
|
||||
self.content_font = ImageFont.truetype("arial.ttf", 20)
|
||||
self.table_font = ImageFont.truetype(
|
||||
"resources/fonts/Inconsolata.otf", 20)
|
||||
self.table_font = ImageFont.truetype("resources/fonts/Inconsolata.otf", 20)
|
||||
self.draw = ImageDraw.Draw(self.image)
|
||||
self.x = page_margin
|
||||
self.y = page_margin
|
||||
@@ -69,8 +68,9 @@ class KneeboardPageWriter:
|
||||
def position(self) -> Tuple[int, int]:
|
||||
return self.x, self.y
|
||||
|
||||
def text(self, text: str, font=None,
|
||||
fill: Tuple[int, int, int] = (0, 0, 0)) -> None:
|
||||
def text(
|
||||
self, text: str, font=None, fill: Tuple[int, int, int] = (0, 0, 0)
|
||||
) -> None:
|
||||
if font is None:
|
||||
font = self.content_font
|
||||
|
||||
@@ -84,8 +84,9 @@ class KneeboardPageWriter:
|
||||
def heading(self, text: str) -> None:
|
||||
self.text(text, font=self.heading_font)
|
||||
|
||||
def table(self, cells: List[List[str]],
|
||||
headers: Optional[List[str]] = None) -> None:
|
||||
def table(
|
||||
self, cells: List[List[str]], headers: Optional[List[str]] = None
|
||||
) -> None:
|
||||
if headers is None:
|
||||
headers = []
|
||||
table = tabulate(cells, headers=headers, numalign="right")
|
||||
@@ -157,29 +158,34 @@ class FlightPlanBuilder:
|
||||
first_waypoint_num = self.target_points[0].number
|
||||
last_waypoint_num = self.target_points[-1].number
|
||||
|
||||
self.rows.append([
|
||||
f"{first_waypoint_num}-{last_waypoint_num}",
|
||||
"Target points",
|
||||
"0",
|
||||
self._waypoint_distance(self.target_points[0].waypoint),
|
||||
self._ground_speed(self.target_points[0].waypoint),
|
||||
self._format_time(self.target_points[0].waypoint.tot),
|
||||
self._format_time(self.target_points[0].waypoint.departure_time),
|
||||
])
|
||||
self.rows.append(
|
||||
[
|
||||
f"{first_waypoint_num}-{last_waypoint_num}",
|
||||
"Target points",
|
||||
"0",
|
||||
self._waypoint_distance(self.target_points[0].waypoint),
|
||||
self._ground_speed(self.target_points[0].waypoint),
|
||||
self._format_time(self.target_points[0].waypoint.tot),
|
||||
self._format_time(self.target_points[0].waypoint.departure_time),
|
||||
]
|
||||
)
|
||||
self.last_waypoint = self.target_points[-1].waypoint
|
||||
|
||||
def add_waypoint_row(self, waypoint: NumberedWaypoint) -> None:
|
||||
self.rows.append([
|
||||
str(waypoint.number),
|
||||
KneeboardPageWriter.wrap_line(
|
||||
waypoint.waypoint.pretty_name,
|
||||
FlightPlanBuilder.WAYPOINT_DESC_MAX_LEN),
|
||||
str(int(waypoint.waypoint.alt.feet)),
|
||||
self._waypoint_distance(waypoint.waypoint),
|
||||
self._ground_speed(waypoint.waypoint),
|
||||
self._format_time(waypoint.waypoint.tot),
|
||||
self._format_time(waypoint.waypoint.departure_time),
|
||||
])
|
||||
self.rows.append(
|
||||
[
|
||||
str(waypoint.number),
|
||||
KneeboardPageWriter.wrap_line(
|
||||
waypoint.waypoint.pretty_name,
|
||||
FlightPlanBuilder.WAYPOINT_DESC_MAX_LEN,
|
||||
),
|
||||
str(int(waypoint.waypoint.alt.feet)),
|
||||
self._waypoint_distance(waypoint.waypoint),
|
||||
self._ground_speed(waypoint.waypoint),
|
||||
self._format_time(waypoint.waypoint.tot),
|
||||
self._format_time(waypoint.waypoint.departure_time),
|
||||
]
|
||||
)
|
||||
|
||||
def _format_time(self, time: Optional[datetime.timedelta]) -> str:
|
||||
if time is None:
|
||||
@@ -191,9 +197,9 @@ class FlightPlanBuilder:
|
||||
if self.last_waypoint is None:
|
||||
return "-"
|
||||
|
||||
distance = meters(self.last_waypoint.position.distance_to_point(
|
||||
waypoint.position
|
||||
))
|
||||
distance = meters(
|
||||
self.last_waypoint.position.distance_to_point(waypoint.position)
|
||||
)
|
||||
return f"{distance.nautical_miles:.1f} NM"
|
||||
|
||||
def _ground_speed(self, waypoint: FlightWaypoint) -> str:
|
||||
@@ -210,9 +216,9 @@ class FlightPlanBuilder:
|
||||
else:
|
||||
return "-"
|
||||
|
||||
distance = meters(self.last_waypoint.position.distance_to_point(
|
||||
waypoint.position
|
||||
))
|
||||
distance = meters(
|
||||
self.last_waypoint.position.distance_to_point(waypoint.position)
|
||||
)
|
||||
duration = (waypoint.tot - last_time).total_seconds() / 3600
|
||||
return f"{int(distance.nautical_miles / duration)} kt"
|
||||
|
||||
@@ -222,9 +228,16 @@ class FlightPlanBuilder:
|
||||
|
||||
class BriefingPage(KneeboardPage):
|
||||
"""A kneeboard page containing briefing information."""
|
||||
def __init__(self, flight: FlightData, comms: List[CommInfo],
|
||||
awacs: List[AwacsInfo], tankers: List[TankerInfo],
|
||||
jtacs: List[JtacInfo], start_time: datetime.datetime) -> None:
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
flight: FlightData,
|
||||
comms: List[CommInfo],
|
||||
awacs: List[AwacsInfo],
|
||||
tankers: List[TankerInfo],
|
||||
jtacs: List[JtacInfo],
|
||||
start_time: datetime.datetime,
|
||||
) -> None:
|
||||
self.flight = flight
|
||||
self.comms = list(comms)
|
||||
self.awacs = awacs
|
||||
@@ -239,49 +252,59 @@ class BriefingPage(KneeboardPage):
|
||||
|
||||
# TODO: Handle carriers.
|
||||
writer.heading("Airfield Info")
|
||||
writer.table([
|
||||
self.airfield_info_row("Departure", self.flight.departure),
|
||||
self.airfield_info_row("Arrival", self.flight.arrival),
|
||||
self.airfield_info_row("Divert", self.flight.divert),
|
||||
], headers=["", "Airbase", "ATC", "TCN", "I(C)LS", "RWY"])
|
||||
writer.table(
|
||||
[
|
||||
self.airfield_info_row("Departure", self.flight.departure),
|
||||
self.airfield_info_row("Arrival", self.flight.arrival),
|
||||
self.airfield_info_row("Divert", self.flight.divert),
|
||||
],
|
||||
headers=["", "Airbase", "ATC", "TCN", "I(C)LS", "RWY"],
|
||||
)
|
||||
|
||||
writer.heading("Flight Plan")
|
||||
flight_plan_builder = FlightPlanBuilder(self.start_time)
|
||||
for num, waypoint in enumerate(self.flight.waypoints):
|
||||
flight_plan_builder.add_waypoint(num, waypoint)
|
||||
writer.table(flight_plan_builder.build(), headers=[
|
||||
"#", "Action", "Alt", "Dist", "GSPD", "Time", "Departure"
|
||||
])
|
||||
writer.table(
|
||||
flight_plan_builder.build(),
|
||||
headers=["#", "Action", "Alt", "Dist", "GSPD", "Time", "Departure"],
|
||||
)
|
||||
|
||||
flight_plan_builder
|
||||
writer.table([
|
||||
["{}lbs".format(self.flight.bingo_fuel), "{}lbs".format(self.flight.joker_fuel)]
|
||||
], ['Bingo', 'Joker'])
|
||||
writer.table(
|
||||
[
|
||||
[
|
||||
"{}lbs".format(self.flight.bingo_fuel),
|
||||
"{}lbs".format(self.flight.joker_fuel),
|
||||
]
|
||||
],
|
||||
["Bingo", "Joker"],
|
||||
)
|
||||
|
||||
# Package Section
|
||||
writer.heading("Comm ladder")
|
||||
comm_ladder = []
|
||||
for comm in self.comms:
|
||||
comm_ladder.append([comm.name, '', '', '', self.format_frequency(comm.freq)])
|
||||
comm_ladder.append(
|
||||
[comm.name, "", "", "", self.format_frequency(comm.freq)]
|
||||
)
|
||||
|
||||
for a in self.awacs:
|
||||
comm_ladder.append([
|
||||
a.callsign,
|
||||
'AWACS',
|
||||
'',
|
||||
'',
|
||||
self.format_frequency(a.freq)
|
||||
])
|
||||
comm_ladder.append(
|
||||
[a.callsign, "AWACS", "", "", self.format_frequency(a.freq)]
|
||||
)
|
||||
for tanker in self.tankers:
|
||||
comm_ladder.append([
|
||||
tanker.callsign,
|
||||
"Tanker",
|
||||
tanker.variant,
|
||||
str(tanker.tacan),
|
||||
self.format_frequency(tanker.freq),
|
||||
])
|
||||
|
||||
writer.table(comm_ladder, headers=["Callsign","Task", "Type", "TACAN", "FREQ"])
|
||||
comm_ladder.append(
|
||||
[
|
||||
tanker.callsign,
|
||||
"Tanker",
|
||||
tanker.variant,
|
||||
str(tanker.tacan),
|
||||
self.format_frequency(tanker.freq),
|
||||
]
|
||||
)
|
||||
|
||||
writer.table(comm_ladder, headers=["Callsign", "Task", "Type", "TACAN", "FREQ"])
|
||||
|
||||
writer.heading("JTAC")
|
||||
jtacs = []
|
||||
@@ -291,8 +314,9 @@ class BriefingPage(KneeboardPage):
|
||||
|
||||
writer.write(path)
|
||||
|
||||
def airfield_info_row(self, row_title: str,
|
||||
runway: Optional[RunwayData]) -> List[str]:
|
||||
def airfield_info_row(
|
||||
self, row_title: str, runway: Optional[RunwayData]
|
||||
) -> List[str]:
|
||||
"""Creates a table row for a given airfield.
|
||||
|
||||
Args:
|
||||
@@ -372,7 +396,8 @@ class KneeboardGenerator(MissionInfoGenerator):
|
||||
if not flight.client_units:
|
||||
continue
|
||||
all_flights[flight.aircraft_type].extend(
|
||||
self.generate_flight_kneeboard(flight))
|
||||
self.generate_flight_kneeboard(flight)
|
||||
)
|
||||
return all_flights
|
||||
|
||||
def generate_flight_kneeboard(self, flight: FlightData) -> List[KneeboardPage]:
|
||||
@@ -384,6 +409,6 @@ class KneeboardGenerator(MissionInfoGenerator):
|
||||
self.awacs,
|
||||
self.tankers,
|
||||
self.jtacs,
|
||||
self.mission.start_time
|
||||
self.mission.start_time,
|
||||
),
|
||||
]
|
||||
|
||||
@@ -9,9 +9,10 @@ from gen.locations.preset_locations import PresetLocation
|
||||
|
||||
|
||||
class MizDataLocationFinder:
|
||||
|
||||
@staticmethod
|
||||
def compute_possible_locations(terrain_name: str, cp_name: str) -> PresetControlPointLocations:
|
||||
def compute_possible_locations(
|
||||
terrain_name: str, cp_name: str
|
||||
) -> PresetControlPointLocations:
|
||||
"""
|
||||
Extract the list of preset locations from miz data
|
||||
:param terrain_name: Terrain/Map name
|
||||
@@ -32,28 +33,54 @@ class MizDataLocationFinder:
|
||||
|
||||
for vehicle_group in m.country("USA").vehicle_group:
|
||||
if len(vehicle_group.units) > 0:
|
||||
ashore_locations.append(PresetLocation(vehicle_group.position,
|
||||
vehicle_group.units[0].heading,
|
||||
vehicle_group.name))
|
||||
ashore_locations.append(
|
||||
PresetLocation(
|
||||
vehicle_group.position,
|
||||
vehicle_group.units[0].heading,
|
||||
vehicle_group.name,
|
||||
)
|
||||
)
|
||||
|
||||
for ship_group in m.country("USA").ship_group:
|
||||
if len(ship_group.units) > 0 and ship_group.units[0].type == ships.Oliver_Hazzard_Perry_class.id:
|
||||
offshore_locations.append(PresetLocation(ship_group.position,
|
||||
ship_group.units[0].heading,
|
||||
ship_group.name))
|
||||
if (
|
||||
len(ship_group.units) > 0
|
||||
and ship_group.units[0].type == ships.Oliver_Hazzard_Perry_class.id
|
||||
):
|
||||
offshore_locations.append(
|
||||
PresetLocation(
|
||||
ship_group.position,
|
||||
ship_group.units[0].heading,
|
||||
ship_group.name,
|
||||
)
|
||||
)
|
||||
|
||||
for static_group in m.country("USA").static_group:
|
||||
if len(static_group.units) > 0:
|
||||
powerplants_locations.append(PresetLocation(static_group.position,
|
||||
static_group.units[0].heading,
|
||||
static_group.name))
|
||||
powerplants_locations.append(
|
||||
PresetLocation(
|
||||
static_group.position,
|
||||
static_group.units[0].heading,
|
||||
static_group.name,
|
||||
)
|
||||
)
|
||||
|
||||
if m.country("Iran") is not None:
|
||||
for vehicle_group in m.country("Iran").vehicle_group:
|
||||
if len(vehicle_group.units) > 0 and vehicle_group.units[0].type == MissilesSS.SS_N_2_Silkworm.id:
|
||||
antiship_locations.append(PresetLocation(vehicle_group.position,
|
||||
vehicle_group.units[0].heading,
|
||||
vehicle_group.name))
|
||||
if (
|
||||
len(vehicle_group.units) > 0
|
||||
and vehicle_group.units[0].type == MissilesSS.SS_N_2_Silkworm.id
|
||||
):
|
||||
antiship_locations.append(
|
||||
PresetLocation(
|
||||
vehicle_group.position,
|
||||
vehicle_group.units[0].heading,
|
||||
vehicle_group.name,
|
||||
)
|
||||
)
|
||||
|
||||
return PresetControlPointLocations(ashore_locations, offshore_locations,
|
||||
antiship_locations, powerplants_locations)
|
||||
return PresetControlPointLocations(
|
||||
ashore_locations,
|
||||
offshore_locations,
|
||||
antiship_locations,
|
||||
powerplants_locations,
|
||||
)
|
||||
|
||||
@@ -6,10 +6,16 @@ from dcs import Point
|
||||
@dataclass
|
||||
class PresetLocation:
|
||||
"""A preset location"""
|
||||
|
||||
position: Point
|
||||
heading: int
|
||||
id: str
|
||||
|
||||
def __str__(self):
|
||||
return "-" * 10 + "X: {}\n Y: {}\nHdg: {}°\nId: {}".format(self.position.x, self.position.y, self.heading,
|
||||
self.id) + "-" * 10
|
||||
return (
|
||||
"-" * 10
|
||||
+ "X: {}\n Y: {}\nHdg: {}°\nId: {}".format(
|
||||
self.position.x, self.position.y, self.heading, self.id
|
||||
)
|
||||
+ "-" * 10
|
||||
)
|
||||
|
||||
@@ -4,10 +4,7 @@ from game import db
|
||||
from gen.missiles.scud_site import ScudGenerator
|
||||
from gen.missiles.v1_group import V1GroupGenerator
|
||||
|
||||
MISSILES_MAP = {
|
||||
"V1GroupGenerator": V1GroupGenerator,
|
||||
"ScudGenerator": ScudGenerator
|
||||
}
|
||||
MISSILES_MAP = {"V1GroupGenerator": V1GroupGenerator, "ScudGenerator": ScudGenerator}
|
||||
|
||||
|
||||
def generate_missile_group(game, ground_object, faction_name: str):
|
||||
@@ -25,5 +22,9 @@ def generate_missile_group(game, ground_object, faction_name: str):
|
||||
generator.generate()
|
||||
return generator.get_generated_group()
|
||||
else:
|
||||
logging.info("Unable to generate missile group, generator : " + str(gen) + "does not exists")
|
||||
return None
|
||||
logging.info(
|
||||
"Unable to generate missile group, generator : "
|
||||
+ str(gen)
|
||||
+ "does not exists"
|
||||
)
|
||||
return None
|
||||
|
||||
@@ -6,7 +6,6 @@ from gen.sam.group_generator import GroupGenerator
|
||||
|
||||
|
||||
class ScudGenerator(GroupGenerator):
|
||||
|
||||
def __init__(self, game, ground_object, faction):
|
||||
super(ScudGenerator, self).__init__(game, ground_object)
|
||||
self.faction = faction
|
||||
@@ -14,17 +13,50 @@ class ScudGenerator(GroupGenerator):
|
||||
def generate(self):
|
||||
|
||||
# Scuds
|
||||
self.add_unit(MissilesSS.SRBM_SS_1C_Scud_B_9K72_LN_9P117M, "V1#0", self.position.x, self.position.y + random.randint(1, 8), self.heading)
|
||||
self.add_unit(MissilesSS.SRBM_SS_1C_Scud_B_9K72_LN_9P117M, "V1#1", self.position.x + 50, self.position.y + random.randint(1, 8), self.heading)
|
||||
self.add_unit(MissilesSS.SRBM_SS_1C_Scud_B_9K72_LN_9P117M, "V1#2", self.position.x + 100, self.position.y + random.randint(1, 8), self.heading)
|
||||
self.add_unit(
|
||||
MissilesSS.SRBM_SS_1C_Scud_B_9K72_LN_9P117M,
|
||||
"V1#0",
|
||||
self.position.x,
|
||||
self.position.y + random.randint(1, 8),
|
||||
self.heading,
|
||||
)
|
||||
self.add_unit(
|
||||
MissilesSS.SRBM_SS_1C_Scud_B_9K72_LN_9P117M,
|
||||
"V1#1",
|
||||
self.position.x + 50,
|
||||
self.position.y + random.randint(1, 8),
|
||||
self.heading,
|
||||
)
|
||||
self.add_unit(
|
||||
MissilesSS.SRBM_SS_1C_Scud_B_9K72_LN_9P117M,
|
||||
"V1#2",
|
||||
self.position.x + 100,
|
||||
self.position.y + random.randint(1, 8),
|
||||
self.heading,
|
||||
)
|
||||
|
||||
# Commander
|
||||
self.add_unit(Unarmed.Transport_UAZ_469, "Kubel#0", self.position.x - 35, self.position.y - 20,
|
||||
self.heading)
|
||||
self.add_unit(
|
||||
Unarmed.Transport_UAZ_469,
|
||||
"Kubel#0",
|
||||
self.position.x - 35,
|
||||
self.position.y - 20,
|
||||
self.heading,
|
||||
)
|
||||
|
||||
# Shorad
|
||||
self.add_unit(AirDefence.SPAAA_ZSU_23_4_Shilka, "SHILKA#0", self.position.x - 55, self.position.y - 38,
|
||||
self.heading)
|
||||
self.add_unit(
|
||||
AirDefence.SPAAA_ZSU_23_4_Shilka,
|
||||
"SHILKA#0",
|
||||
self.position.x - 55,
|
||||
self.position.y - 38,
|
||||
self.heading,
|
||||
)
|
||||
|
||||
self.add_unit(AirDefence.SAM_SA_9_Strela_1_9P31, "STRELA#0",
|
||||
self.position.x + 200, self.position.y + 15, 90)
|
||||
self.add_unit(
|
||||
AirDefence.SAM_SA_9_Strela_1_9P31,
|
||||
"STRELA#0",
|
||||
self.position.x + 200,
|
||||
self.position.y + 15,
|
||||
90,
|
||||
)
|
||||
|
||||
@@ -6,7 +6,6 @@ from gen.sam.group_generator import GroupGenerator
|
||||
|
||||
|
||||
class V1GroupGenerator(GroupGenerator):
|
||||
|
||||
def __init__(self, game, ground_object, faction):
|
||||
super(V1GroupGenerator, self).__init__(game, ground_object)
|
||||
self.faction = faction
|
||||
@@ -14,19 +13,54 @@ class V1GroupGenerator(GroupGenerator):
|
||||
def generate(self):
|
||||
|
||||
# Ramps
|
||||
self.add_unit(MissilesSS.V_1_ramp, "V1#0", self.position.x, self.position.y + random.randint(1, 8), self.heading)
|
||||
self.add_unit(MissilesSS.V_1_ramp, "V1#1", self.position.x + 50, self.position.y + random.randint(1, 8), self.heading)
|
||||
self.add_unit(MissilesSS.V_1_ramp, "V1#2", self.position.x + 100, self.position.y + random.randint(1, 8), self.heading)
|
||||
self.add_unit(
|
||||
MissilesSS.V_1_ramp,
|
||||
"V1#0",
|
||||
self.position.x,
|
||||
self.position.y + random.randint(1, 8),
|
||||
self.heading,
|
||||
)
|
||||
self.add_unit(
|
||||
MissilesSS.V_1_ramp,
|
||||
"V1#1",
|
||||
self.position.x + 50,
|
||||
self.position.y + random.randint(1, 8),
|
||||
self.heading,
|
||||
)
|
||||
self.add_unit(
|
||||
MissilesSS.V_1_ramp,
|
||||
"V1#2",
|
||||
self.position.x + 100,
|
||||
self.position.y + random.randint(1, 8),
|
||||
self.heading,
|
||||
)
|
||||
|
||||
# Commander
|
||||
self.add_unit(Unarmed.Kübelwagen_82, "Kubel#0", self.position.x - 35, self.position.y - 20,
|
||||
self.heading)
|
||||
self.add_unit(
|
||||
Unarmed.Kübelwagen_82,
|
||||
"Kubel#0",
|
||||
self.position.x - 35,
|
||||
self.position.y - 20,
|
||||
self.heading,
|
||||
)
|
||||
|
||||
# Self defense flak
|
||||
flak_unit = random.choice([AirDefence.AAA_Flak_Vierling_38, AirDefence.AAA_Flak_38])
|
||||
flak_unit = random.choice(
|
||||
[AirDefence.AAA_Flak_Vierling_38, AirDefence.AAA_Flak_38]
|
||||
)
|
||||
|
||||
self.add_unit(flak_unit, "FLAK#0", self.position.x - 55, self.position.y - 38,
|
||||
self.heading)
|
||||
self.add_unit(
|
||||
flak_unit,
|
||||
"FLAK#0",
|
||||
self.position.x - 55,
|
||||
self.position.y - 38,
|
||||
self.heading,
|
||||
)
|
||||
|
||||
self.add_unit(Unarmed.Blitz_3_6_6700A, "Blitz#0",
|
||||
self.position.x + 200, self.position.y + 15, 90)
|
||||
self.add_unit(
|
||||
Unarmed.Blitz_3_6_6700A,
|
||||
"Blitz#0",
|
||||
self.position.x + 200,
|
||||
self.position.y + 15,
|
||||
90,
|
||||
)
|
||||
|
||||
304
gen/naming.py
304
gen/naming.py
@@ -9,39 +9,242 @@ from game import db
|
||||
|
||||
from gen.flights.flight import Flight
|
||||
|
||||
ALPHA_MILITARY = ["Alpha", "Bravo", "Charlie", "Delta", "Echo", "Foxtrot",
|
||||
"Golf", "Hotel", "India", "Juliet", "Kilo", "Lima", "Mike",
|
||||
"November", "Oscar", "Papa", "Quebec", "Romeo", "Sierra",
|
||||
"Tango", "Uniform", "Victor", "Whisky", "XRay", "Yankee",
|
||||
"Zulu", "Zero"]
|
||||
ALPHA_MILITARY = [
|
||||
"Alpha",
|
||||
"Bravo",
|
||||
"Charlie",
|
||||
"Delta",
|
||||
"Echo",
|
||||
"Foxtrot",
|
||||
"Golf",
|
||||
"Hotel",
|
||||
"India",
|
||||
"Juliet",
|
||||
"Kilo",
|
||||
"Lima",
|
||||
"Mike",
|
||||
"November",
|
||||
"Oscar",
|
||||
"Papa",
|
||||
"Quebec",
|
||||
"Romeo",
|
||||
"Sierra",
|
||||
"Tango",
|
||||
"Uniform",
|
||||
"Victor",
|
||||
"Whisky",
|
||||
"XRay",
|
||||
"Yankee",
|
||||
"Zulu",
|
||||
"Zero",
|
||||
]
|
||||
|
||||
ANIMALS = [
|
||||
"SHARK", "TORTOISE", "BAT", "PANGOLIN", "AARDWOLF",
|
||||
"MONKEY", "BUFFALO", "DOG", "BOBCAT", "LYNX", "PANTHER", "TIGER",
|
||||
"LION", "OWL", "BUTTERFLY", "BISON", "DUCK", "COBRA", "MAMBA",
|
||||
"DOLPHIN", "PHEASANT", "ARMADILLLO", "RACOON", "ZEBRA", "COW", "COYOTE", "FOX",
|
||||
"LIGHTFOOT", "COTTONMOUTH", "TAURUS", "VIPER", "CASTOR", "GIRAFFE", "SNAKE",
|
||||
"MONSTER", "ALBATROSS", "HAWK", "DOVE", "MOCKINGBIRD", "GECKO", "ORYX", "GORILLA",
|
||||
"HARAMBE", "GOOSE", "MAVERICK", "HARE", "JACKAL", "LEOPARD", "CAT", "MUSK", "ORCA",
|
||||
"OCELOT", "BEAR", "PANDA", "GULL", "PENGUIN", "PYTHON", "RAVEN", "DEER", "MOOSE",
|
||||
"REINDEER", "SHEEP", "GAZELLE", "INSECT", "VULTURE", "WALLABY", "KANGAROO", "KOALA",
|
||||
"KIWI", "WHALE", "FISH", "RHINO", "HIPPO", "RAT", "WOODPECKER", "WORM", "BABOON",
|
||||
"YAK", "SCORPIO", "HORSE", "POODLE", "CENTIPEDE", "CHICKEN", "CHEETAH", "CHAMELEON",
|
||||
"CATFISH", "CATERPILLAR", "CARACAL", "CAMEL", "CAIMAN", "BARRACUDA", "BANDICOOT",
|
||||
"ALLIGATOR", "BONGO", "CORAL", "ELEPHANT", "ANTELOPE", "CRAB", "DACHSHUND", "DODO",
|
||||
"FLAMINGO", "FERRET", "FALCON", "BULLDOG", "DONKEY", "IGUANA", "TAMARIN", "HARRIER",
|
||||
"GRIZZLY", "GREYHOUND", "GRASSHOPPER", "JAGUAR", "LADYBUG", "KOMODO", "DRAGON", "LIZARD",
|
||||
"LLAMA", "LOBSTER", "OCTOPUS", "MANATEE", "MAGPIE", "MACAW", "OSTRICH", "OYSTER",
|
||||
"MOLE", "MULE", "MOTH", "MONGOOSE", "MOLLY", "MEERKAT", "MOUSE", "PEACOCK", "PIKE", "ROBIN",
|
||||
"RAGDOLL", "PLATYPUS", "PELICAN", "PARROT", "PORCUPINE", "PIRANHA", "PUMA", "PUG", "TAPIR",
|
||||
"TERMITE", "URCHIN", "SHRIMP", "TURKEY", "TOUCAN", "TETRA", "HUSKY", "STARFISH", "SWAN",
|
||||
"FROG", "SQUIRREL", "WALRUS", "WARTHOG", "CORGI", "WEASEL", "WOMBAT", "WOLVERINE", "MAMMOTH",
|
||||
"TOAD", "WOLF", "ZEBU", "SEAL", "SKATE", "JELLYFISH", "MOSQUITO", "LOCUST", "SLUG", "SNAIL",
|
||||
"HEDGEHOG", "PIGLET", "FENNEC", "BADGER", "ALPACA", "DINGO", "COLT", "SKUNK", "BUNNY", "IMPALA",
|
||||
"GUANACO", "CAPYBARA", "ELK", "MINK", "PRONGHORN", "CROW", "BUMBLEBEE", "FAWN", "OTTER", "WATERBUCK",
|
||||
"JERBOA", "KITTEN", "ARGALI", "OX", "MARE", "FINCH", "BASILISK", "GOPHER", "HAMSTER", "CANARY", "WOODCHUCK",
|
||||
"ANACONDA"
|
||||
]
|
||||
"SHARK",
|
||||
"TORTOISE",
|
||||
"BAT",
|
||||
"PANGOLIN",
|
||||
"AARDWOLF",
|
||||
"MONKEY",
|
||||
"BUFFALO",
|
||||
"DOG",
|
||||
"BOBCAT",
|
||||
"LYNX",
|
||||
"PANTHER",
|
||||
"TIGER",
|
||||
"LION",
|
||||
"OWL",
|
||||
"BUTTERFLY",
|
||||
"BISON",
|
||||
"DUCK",
|
||||
"COBRA",
|
||||
"MAMBA",
|
||||
"DOLPHIN",
|
||||
"PHEASANT",
|
||||
"ARMADILLLO",
|
||||
"RACOON",
|
||||
"ZEBRA",
|
||||
"COW",
|
||||
"COYOTE",
|
||||
"FOX",
|
||||
"LIGHTFOOT",
|
||||
"COTTONMOUTH",
|
||||
"TAURUS",
|
||||
"VIPER",
|
||||
"CASTOR",
|
||||
"GIRAFFE",
|
||||
"SNAKE",
|
||||
"MONSTER",
|
||||
"ALBATROSS",
|
||||
"HAWK",
|
||||
"DOVE",
|
||||
"MOCKINGBIRD",
|
||||
"GECKO",
|
||||
"ORYX",
|
||||
"GORILLA",
|
||||
"HARAMBE",
|
||||
"GOOSE",
|
||||
"MAVERICK",
|
||||
"HARE",
|
||||
"JACKAL",
|
||||
"LEOPARD",
|
||||
"CAT",
|
||||
"MUSK",
|
||||
"ORCA",
|
||||
"OCELOT",
|
||||
"BEAR",
|
||||
"PANDA",
|
||||
"GULL",
|
||||
"PENGUIN",
|
||||
"PYTHON",
|
||||
"RAVEN",
|
||||
"DEER",
|
||||
"MOOSE",
|
||||
"REINDEER",
|
||||
"SHEEP",
|
||||
"GAZELLE",
|
||||
"INSECT",
|
||||
"VULTURE",
|
||||
"WALLABY",
|
||||
"KANGAROO",
|
||||
"KOALA",
|
||||
"KIWI",
|
||||
"WHALE",
|
||||
"FISH",
|
||||
"RHINO",
|
||||
"HIPPO",
|
||||
"RAT",
|
||||
"WOODPECKER",
|
||||
"WORM",
|
||||
"BABOON",
|
||||
"YAK",
|
||||
"SCORPIO",
|
||||
"HORSE",
|
||||
"POODLE",
|
||||
"CENTIPEDE",
|
||||
"CHICKEN",
|
||||
"CHEETAH",
|
||||
"CHAMELEON",
|
||||
"CATFISH",
|
||||
"CATERPILLAR",
|
||||
"CARACAL",
|
||||
"CAMEL",
|
||||
"CAIMAN",
|
||||
"BARRACUDA",
|
||||
"BANDICOOT",
|
||||
"ALLIGATOR",
|
||||
"BONGO",
|
||||
"CORAL",
|
||||
"ELEPHANT",
|
||||
"ANTELOPE",
|
||||
"CRAB",
|
||||
"DACHSHUND",
|
||||
"DODO",
|
||||
"FLAMINGO",
|
||||
"FERRET",
|
||||
"FALCON",
|
||||
"BULLDOG",
|
||||
"DONKEY",
|
||||
"IGUANA",
|
||||
"TAMARIN",
|
||||
"HARRIER",
|
||||
"GRIZZLY",
|
||||
"GREYHOUND",
|
||||
"GRASSHOPPER",
|
||||
"JAGUAR",
|
||||
"LADYBUG",
|
||||
"KOMODO",
|
||||
"DRAGON",
|
||||
"LIZARD",
|
||||
"LLAMA",
|
||||
"LOBSTER",
|
||||
"OCTOPUS",
|
||||
"MANATEE",
|
||||
"MAGPIE",
|
||||
"MACAW",
|
||||
"OSTRICH",
|
||||
"OYSTER",
|
||||
"MOLE",
|
||||
"MULE",
|
||||
"MOTH",
|
||||
"MONGOOSE",
|
||||
"MOLLY",
|
||||
"MEERKAT",
|
||||
"MOUSE",
|
||||
"PEACOCK",
|
||||
"PIKE",
|
||||
"ROBIN",
|
||||
"RAGDOLL",
|
||||
"PLATYPUS",
|
||||
"PELICAN",
|
||||
"PARROT",
|
||||
"PORCUPINE",
|
||||
"PIRANHA",
|
||||
"PUMA",
|
||||
"PUG",
|
||||
"TAPIR",
|
||||
"TERMITE",
|
||||
"URCHIN",
|
||||
"SHRIMP",
|
||||
"TURKEY",
|
||||
"TOUCAN",
|
||||
"TETRA",
|
||||
"HUSKY",
|
||||
"STARFISH",
|
||||
"SWAN",
|
||||
"FROG",
|
||||
"SQUIRREL",
|
||||
"WALRUS",
|
||||
"WARTHOG",
|
||||
"CORGI",
|
||||
"WEASEL",
|
||||
"WOMBAT",
|
||||
"WOLVERINE",
|
||||
"MAMMOTH",
|
||||
"TOAD",
|
||||
"WOLF",
|
||||
"ZEBU",
|
||||
"SEAL",
|
||||
"SKATE",
|
||||
"JELLYFISH",
|
||||
"MOSQUITO",
|
||||
"LOCUST",
|
||||
"SLUG",
|
||||
"SNAIL",
|
||||
"HEDGEHOG",
|
||||
"PIGLET",
|
||||
"FENNEC",
|
||||
"BADGER",
|
||||
"ALPACA",
|
||||
"DINGO",
|
||||
"COLT",
|
||||
"SKUNK",
|
||||
"BUNNY",
|
||||
"IMPALA",
|
||||
"GUANACO",
|
||||
"CAPYBARA",
|
||||
"ELK",
|
||||
"MINK",
|
||||
"PRONGHORN",
|
||||
"CROW",
|
||||
"BUMBLEBEE",
|
||||
"FAWN",
|
||||
"OTTER",
|
||||
"WATERBUCK",
|
||||
"JERBOA",
|
||||
"KITTEN",
|
||||
"ARGALI",
|
||||
"OX",
|
||||
"MARE",
|
||||
"FINCH",
|
||||
"BASILISK",
|
||||
"GOPHER",
|
||||
"HAMSTER",
|
||||
"CANARY",
|
||||
"WOODCHUCK",
|
||||
"ANACONDA",
|
||||
]
|
||||
|
||||
|
||||
class NameGenerator:
|
||||
number = 0
|
||||
@@ -72,21 +275,36 @@ class NameGenerator:
|
||||
name_str = flight.custom_name
|
||||
else:
|
||||
name_str = "{} {}".format(
|
||||
flight.package.target.name, flight.flight_type)
|
||||
flight.package.target.name, flight.flight_type
|
||||
)
|
||||
except AttributeError: # Here to maintain save compatibility with 2.3
|
||||
name_str = "{} {}".format(
|
||||
flight.package.target.name, flight.flight_type)
|
||||
return "{}|{}|{}|{}|{}|".format(name_str, country.id, cls.aircraft_number, parent_base_id, db.unit_type_name(flight.unit_type))
|
||||
name_str = "{} {}".format(flight.package.target.name, flight.flight_type)
|
||||
return "{}|{}|{}|{}|{}|".format(
|
||||
name_str,
|
||||
country.id,
|
||||
cls.aircraft_number,
|
||||
parent_base_id,
|
||||
db.unit_type_name(flight.unit_type),
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def next_unit_name(cls, country: Country, parent_base_id: int, unit_type: UnitType):
|
||||
cls.number += 1
|
||||
return "unit|{}|{}|{}|{}|".format(country.id, cls.number, parent_base_id, db.unit_type_name(unit_type))
|
||||
return "unit|{}|{}|{}|{}|".format(
|
||||
country.id, cls.number, parent_base_id, db.unit_type_name(unit_type)
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def next_infantry_name(cls, country: Country, parent_base_id: int, unit_type: UnitType):
|
||||
def next_infantry_name(
|
||||
cls, country: Country, parent_base_id: int, unit_type: UnitType
|
||||
):
|
||||
cls.infantry_number += 1
|
||||
return "infantry|{}|{}|{}|{}|".format(country.id, cls.infantry_number, parent_base_id, db.unit_type_name(unit_type))
|
||||
return "infantry|{}|{}|{}|{}|".format(
|
||||
country.id,
|
||||
cls.infantry_number,
|
||||
parent_base_id,
|
||||
db.unit_type_name(unit_type),
|
||||
)
|
||||
|
||||
@staticmethod
|
||||
def next_basedefense_name():
|
||||
@@ -100,7 +318,9 @@ class NameGenerator:
|
||||
@classmethod
|
||||
def next_tanker_name(cls, country: Country, unit_type: UnitType):
|
||||
cls.number += 1
|
||||
return "tanker|{}|{}|0|{}".format(country.id, cls.number, db.unit_type_name(unit_type))
|
||||
return "tanker|{}|{}|0|{}".format(
|
||||
country.id, cls.number, db.unit_type_name(unit_type)
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def next_carrier_name(cls, country: Country):
|
||||
@@ -112,7 +332,11 @@ class NameGenerator:
|
||||
if len(cls.ANIMALS) == 0:
|
||||
for i in range(10):
|
||||
new_name_generated = True
|
||||
alpha_mil_name = random.choice(ALPHA_MILITARY).upper() + "#" + str(random.randint(0, 100))
|
||||
alpha_mil_name = (
|
||||
random.choice(ALPHA_MILITARY).upper()
|
||||
+ "#"
|
||||
+ str(random.randint(0, 100))
|
||||
)
|
||||
for existing_name in cls.existing_alphas:
|
||||
if existing_name == alpha_mil_name:
|
||||
new_name_generated = False
|
||||
|
||||
@@ -68,9 +68,10 @@ class Radio:
|
||||
|
||||
def range(self) -> Iterator[RadioFrequency]:
|
||||
"""Returns an iterator over the usable frequencies of this radio."""
|
||||
return (RadioFrequency(x) for x in range(
|
||||
self.minimum.hertz, self.maximum.hertz, self.step.hertz
|
||||
))
|
||||
return (
|
||||
RadioFrequency(x)
|
||||
for x in range(self.minimum.hertz, self.maximum.hertz, self.step.hertz)
|
||||
)
|
||||
|
||||
@property
|
||||
def last_channel(self) -> RadioFrequency:
|
||||
@@ -99,14 +100,12 @@ RADIOS: List[Radio] = [
|
||||
Radio("SCR-522", MHz(100), MHz(156), step=MHz(1)),
|
||||
Radio("A.R.I. 1063", MHz(100), MHz(156), step=MHz(1)),
|
||||
Radio("BC-1206", kHz(200), kHz(400), step=kHz(10)),
|
||||
|
||||
# Note: The M2000C V/UHF can operate in both ranges, but has a gap between
|
||||
# 150 MHz and 225 MHz. We can't allocate in that gap, and the current
|
||||
# system doesn't model gaps, so just pretend it ends at 150 MHz for now. We
|
||||
# can model gaps later if needed.
|
||||
Radio("TRT ERA 7000 V/UHF", MHz(118), MHz(150), step=MHz(1)),
|
||||
Radio("TRT ERA 7200 UHF", MHz(225), MHz(400), step=MHz(1)),
|
||||
|
||||
# Tomcat radios
|
||||
# # https://www.heatblur.se/F-14Manual/general.html#an-arc-159-uhf-1-radio
|
||||
Radio("AN/ARC-159", MHz(225), MHz(400), step=MHz(1)),
|
||||
@@ -114,31 +113,23 @@ RADIOS: List[Radio] = [
|
||||
# to 400 MHz range, but we can't model gaps with the current implementation.
|
||||
# https://www.heatblur.se/F-14Manual/general.html#an-arc-182-v-uhf-2-radio
|
||||
Radio("AN/ARC-182", MHz(108), MHz(174), step=MHz(1)),
|
||||
|
||||
# Also capable of [103, 156) at 25 kHz intervals, but we can't do gaps.
|
||||
Radio("FR 22", MHz(225), MHz(400), step=kHz(50)),
|
||||
|
||||
# P-51 / P-47 Radio
|
||||
# 4 preset channels (A/B/C/D)
|
||||
Radio("SCR522", MHz(100), MHz(156), step=kHz(25)),
|
||||
|
||||
Radio("R&S M3AR VHF", MHz(120), MHz(174), step=MHz(1)),
|
||||
Radio("R&S M3AR UHF", MHz(225), MHz(400), step=MHz(1)),
|
||||
|
||||
# MiG-15bis
|
||||
Radio("RSI-6K HF", MHz(3, 750), MHz(5), step=kHz(25)),
|
||||
|
||||
# MiG-19P
|
||||
Radio("RSIU-4V", MHz(100), MHz(150), step=MHz(1)),
|
||||
|
||||
# MiG-21bis
|
||||
Radio("RSIU-5V", MHz(118), MHz(140), step=MHz(1)),
|
||||
|
||||
# Ka-50
|
||||
# Note: Also capable of 100MHz-150MHz, but we can't model gaps.
|
||||
Radio("R-800L1", MHz(220), MHz(400), step=kHz(25)),
|
||||
Radio("R-828", MHz(20), MHz(60), step=kHz(25)),
|
||||
|
||||
# UH-1H
|
||||
Radio("AN/ARC-51BX", MHz(225), MHz(400), step=kHz(50)),
|
||||
Radio("AN/ARC-131", MHz(30), MHz(76), step=kHz(50)),
|
||||
@@ -218,7 +209,8 @@ class RadioRegistry:
|
||||
# https://github.com/Khopa/dcs_liberation/issues/598
|
||||
channel = radio.last_channel
|
||||
logging.warning(
|
||||
f"No more free channels for {radio.name}. Reusing {channel}.")
|
||||
f"No more free channels for {radio.name}. Reusing {channel}."
|
||||
)
|
||||
return channel
|
||||
|
||||
def alloc_uhf(self) -> RadioFrequency:
|
||||
|
||||
@@ -25,8 +25,9 @@ class RunwayData:
|
||||
icls: Optional[int] = None
|
||||
|
||||
@classmethod
|
||||
def for_airfield(cls, airport: Airport, runway_heading: int,
|
||||
runway_name: str) -> RunwayData:
|
||||
def for_airfield(
|
||||
cls, airport: Airport, runway_heading: int, runway_name: str
|
||||
) -> RunwayData:
|
||||
"""Creates RunwayData for the given runway of an airfield.
|
||||
|
||||
Args:
|
||||
@@ -56,7 +57,7 @@ class RunwayData:
|
||||
atc=atc,
|
||||
tacan=tacan,
|
||||
tacan_callsign=tacan_callsign,
|
||||
ils=ils
|
||||
ils=ils,
|
||||
)
|
||||
|
||||
@classmethod
|
||||
|
||||
@@ -20,15 +20,19 @@ class BoforsGenerator(AirDefenseGroupGenerator):
|
||||
grid_x = random.randint(2, 3)
|
||||
grid_y = random.randint(2, 3)
|
||||
|
||||
spacing = random.randint(10,40)
|
||||
spacing = random.randint(10, 40)
|
||||
|
||||
index = 0
|
||||
for i in range(grid_x):
|
||||
for j in range(grid_y):
|
||||
index = index+1
|
||||
self.add_unit(AirDefence.AAA_Bofors_40mm, "AAA#" + str(index),
|
||||
self.position.x + spacing*i,
|
||||
self.position.y + spacing*j, self.heading)
|
||||
index = index + 1
|
||||
self.add_unit(
|
||||
AirDefence.AAA_Bofors_40mm,
|
||||
"AAA#" + str(index),
|
||||
self.position.x + spacing * i,
|
||||
self.position.y + spacing * j,
|
||||
self.heading,
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def range(cls) -> AirDefenseRange:
|
||||
|
||||
@@ -37,34 +37,64 @@ class FlakGenerator(AirDefenseGroupGenerator):
|
||||
|
||||
for i in range(grid_x):
|
||||
for j in range(grid_y):
|
||||
index = index+1
|
||||
self.add_unit(unit_type, "AAA#" + str(index),
|
||||
self.position.x + spacing*i + random.randint(1,5),
|
||||
self.position.y + spacing*j + random.randint(1,5), self.heading)
|
||||
index = index + 1
|
||||
self.add_unit(
|
||||
unit_type,
|
||||
"AAA#" + str(index),
|
||||
self.position.x + spacing * i + random.randint(1, 5),
|
||||
self.position.y + spacing * j + random.randint(1, 5),
|
||||
self.heading,
|
||||
)
|
||||
|
||||
if(mixed):
|
||||
if mixed:
|
||||
unit_type = random.choice(GFLAK)
|
||||
|
||||
# Search lights
|
||||
search_pos = self.get_circular_position(random.randint(2,3), 80)
|
||||
search_pos = self.get_circular_position(random.randint(2, 3), 80)
|
||||
for index, pos in enumerate(search_pos):
|
||||
self.add_unit(AirDefence.Flak_Searchlight_37, "SearchLight#" + str(index), pos[0], pos[1], self.heading)
|
||||
self.add_unit(
|
||||
AirDefence.Flak_Searchlight_37,
|
||||
"SearchLight#" + str(index),
|
||||
pos[0],
|
||||
pos[1],
|
||||
self.heading,
|
||||
)
|
||||
|
||||
# Support
|
||||
self.add_unit(AirDefence.Maschinensatz_33, "MC33#", self.position.x-20, self.position.y-20, self.heading)
|
||||
self.add_unit(AirDefence.AAA_Kdo_G_40, "KDO#", self.position.x - 25, self.position.y - 20,
|
||||
self.heading)
|
||||
self.add_unit(
|
||||
AirDefence.Maschinensatz_33,
|
||||
"MC33#",
|
||||
self.position.x - 20,
|
||||
self.position.y - 20,
|
||||
self.heading,
|
||||
)
|
||||
self.add_unit(
|
||||
AirDefence.AAA_Kdo_G_40,
|
||||
"KDO#",
|
||||
self.position.x - 25,
|
||||
self.position.y - 20,
|
||||
self.heading,
|
||||
)
|
||||
|
||||
# Commander
|
||||
self.add_unit(Unarmed.Kübelwagen_82, "Kubel#", self.position.x - 35, self.position.y - 20,
|
||||
self.heading)
|
||||
self.add_unit(
|
||||
Unarmed.Kübelwagen_82,
|
||||
"Kubel#",
|
||||
self.position.x - 35,
|
||||
self.position.y - 20,
|
||||
self.heading,
|
||||
)
|
||||
|
||||
# Some Opel Blitz trucks
|
||||
for i in range(int(max(1,grid_x/2))):
|
||||
for j in range(int(max(1,grid_x/2))):
|
||||
self.add_unit(Unarmed.Blitz_3_6_6700A, "BLITZ#" + str(index),
|
||||
self.position.x + 125 + 15*i + random.randint(1,5),
|
||||
self.position.y + 15*j + random.randint(1,5), 75)
|
||||
for i in range(int(max(1, grid_x / 2))):
|
||||
for j in range(int(max(1, grid_x / 2))):
|
||||
self.add_unit(
|
||||
Unarmed.Blitz_3_6_6700A,
|
||||
"BLITZ#" + str(index),
|
||||
self.position.x + 125 + 15 * i + random.randint(1, 5),
|
||||
self.position.y + 15 * j + random.randint(1, 5),
|
||||
75,
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def range(cls) -> AirDefenseRange:
|
||||
|
||||
@@ -24,12 +24,22 @@ class Flak18Generator(AirDefenseGroupGenerator):
|
||||
for i in range(3):
|
||||
for j in range(2):
|
||||
index = index + 1
|
||||
self.add_unit(AirDefence.AAA_8_8cm_Flak_18, "AAA#" + str(index),
|
||||
self.position.x + spacing * i + random.randint(1, 5),
|
||||
self.position.y + spacing * j + random.randint(1, 5), self.heading)
|
||||
self.add_unit(
|
||||
AirDefence.AAA_8_8cm_Flak_18,
|
||||
"AAA#" + str(index),
|
||||
self.position.x + spacing * i + random.randint(1, 5),
|
||||
self.position.y + spacing * j + random.randint(1, 5),
|
||||
self.heading,
|
||||
)
|
||||
|
||||
# Add a commander truck
|
||||
self.add_unit(Unarmed.Blitz_3_6_6700A, "Blitz#", self.position.x - 35, self.position.y - 20, self.heading)
|
||||
self.add_unit(
|
||||
Unarmed.Blitz_3_6_6700A,
|
||||
"Blitz#",
|
||||
self.position.x - 35,
|
||||
self.position.y - 20,
|
||||
self.heading,
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def range(cls) -> AirDefenseRange:
|
||||
|
||||
@@ -19,15 +19,25 @@ class KS19Generator(AirDefenseGroupGenerator):
|
||||
|
||||
spacing = random.randint(10, 40)
|
||||
|
||||
self.add_unit(highdigitsams.AAA_SON_9_Fire_Can, "TR", self.position.x - 20, self.position.y - 20, self.heading)
|
||||
self.add_unit(
|
||||
highdigitsams.AAA_SON_9_Fire_Can,
|
||||
"TR",
|
||||
self.position.x - 20,
|
||||
self.position.y - 20,
|
||||
self.heading,
|
||||
)
|
||||
|
||||
index = 0
|
||||
for i in range(3):
|
||||
for j in range(3):
|
||||
index = index + 1
|
||||
self.add_unit(highdigitsams.AAA_100mm_KS_19, "AAA#" + str(index),
|
||||
self.position.x + spacing * i,
|
||||
self.position.y + spacing * j, self.heading)
|
||||
self.add_unit(
|
||||
highdigitsams.AAA_100mm_KS_19,
|
||||
"AAA#" + str(index),
|
||||
self.position.x + spacing * i,
|
||||
self.position.y + spacing * j,
|
||||
self.heading,
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def range(cls) -> AirDefenseRange:
|
||||
|
||||
@@ -20,21 +20,63 @@ class AllyWW2FlakGenerator(AirDefenseGroupGenerator):
|
||||
|
||||
positions = self.get_circular_position(4, launcher_distance=30, coverage=360)
|
||||
for i, position in enumerate(positions):
|
||||
self.add_unit(AirDefence.AA_gun_QF_3_7, "AA#" + str(i), position[0], position[1], position[2])
|
||||
self.add_unit(
|
||||
AirDefence.AA_gun_QF_3_7,
|
||||
"AA#" + str(i),
|
||||
position[0],
|
||||
position[1],
|
||||
position[2],
|
||||
)
|
||||
|
||||
positions = self.get_circular_position(8, launcher_distance=60, coverage=360)
|
||||
for i, position in enumerate(positions):
|
||||
self.add_unit(AirDefence.AAA_M1_37mm, "AA#" + str(4 + i), position[0], position[1], position[2])
|
||||
self.add_unit(
|
||||
AirDefence.AAA_M1_37mm,
|
||||
"AA#" + str(4 + i),
|
||||
position[0],
|
||||
position[1],
|
||||
position[2],
|
||||
)
|
||||
|
||||
positions = self.get_circular_position(8, launcher_distance=90, coverage=360)
|
||||
for i, position in enumerate(positions):
|
||||
self.add_unit(AirDefence.AAA_M45_Quadmount, "AA#" + str(12 + i), position[0], position[1], position[2])
|
||||
self.add_unit(
|
||||
AirDefence.AAA_M45_Quadmount,
|
||||
"AA#" + str(12 + i),
|
||||
position[0],
|
||||
position[1],
|
||||
position[2],
|
||||
)
|
||||
|
||||
# Add a commander truck
|
||||
self.add_unit(Unarmed.Willys_MB, "CMD#1", self.position.x, self.position.y - 20, random.randint(0, 360))
|
||||
self.add_unit(Armor.M30_Cargo_Carrier, "LOG#1", self.position.x, self.position.y + 20, random.randint(0, 360))
|
||||
self.add_unit(Armor.M4_Tractor, "LOG#2", self.position.x + 20, self.position.y, random.randint(0, 360))
|
||||
self.add_unit(Unarmed.Bedford_MWD, "LOG#3", self.position.x - 20, self.position.y, random.randint(0, 360))
|
||||
self.add_unit(
|
||||
Unarmed.Willys_MB,
|
||||
"CMD#1",
|
||||
self.position.x,
|
||||
self.position.y - 20,
|
||||
random.randint(0, 360),
|
||||
)
|
||||
self.add_unit(
|
||||
Armor.M30_Cargo_Carrier,
|
||||
"LOG#1",
|
||||
self.position.x,
|
||||
self.position.y + 20,
|
||||
random.randint(0, 360),
|
||||
)
|
||||
self.add_unit(
|
||||
Armor.M4_Tractor,
|
||||
"LOG#2",
|
||||
self.position.x + 20,
|
||||
self.position.y,
|
||||
random.randint(0, 360),
|
||||
)
|
||||
self.add_unit(
|
||||
Unarmed.Bedford_MWD,
|
||||
"LOG#3",
|
||||
self.position.x - 20,
|
||||
self.position.y,
|
||||
random.randint(0, 360),
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def range(cls) -> AirDefenseRange:
|
||||
|
||||
@@ -16,9 +16,17 @@ class ZSU57Generator(AirDefenseGroupGenerator):
|
||||
|
||||
def generate(self):
|
||||
num_launchers = 5
|
||||
positions = self.get_circular_position(num_launchers, launcher_distance=110, coverage=360)
|
||||
positions = self.get_circular_position(
|
||||
num_launchers, launcher_distance=110, coverage=360
|
||||
)
|
||||
for i, position in enumerate(positions):
|
||||
self.add_unit(AirDefence.AAA_ZSU_57_2, "SPAA#" + str(i), position[0], position[1], position[2])
|
||||
self.add_unit(
|
||||
AirDefence.AAA_ZSU_57_2,
|
||||
"SPAA#" + str(i),
|
||||
position[0],
|
||||
position[1],
|
||||
position[2],
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def range(cls) -> AirDefenseRange:
|
||||
|
||||
@@ -20,15 +20,19 @@ class ZU23InsurgentGenerator(AirDefenseGroupGenerator):
|
||||
grid_x = random.randint(2, 3)
|
||||
grid_y = random.randint(2, 3)
|
||||
|
||||
spacing = random.randint(10,40)
|
||||
spacing = random.randint(10, 40)
|
||||
|
||||
index = 0
|
||||
for i in range(grid_x):
|
||||
for j in range(grid_y):
|
||||
index = index+1
|
||||
self.add_unit(AirDefence.AAA_ZU_23_Insurgent_Closed, "AAA#" + str(index),
|
||||
self.position.x + spacing*i,
|
||||
self.position.y + spacing*j, self.heading)
|
||||
index = index + 1
|
||||
self.add_unit(
|
||||
AirDefence.AAA_ZU_23_Insurgent_Closed,
|
||||
"AAA#" + str(index),
|
||||
self.position.x + spacing * i,
|
||||
self.position.y + spacing * j,
|
||||
self.heading,
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def range(cls) -> AirDefenseRange:
|
||||
|
||||
@@ -28,8 +28,9 @@ class AirDefenseGroupGenerator(GroupGenerator, ABC):
|
||||
self.auxiliary_groups: List[VehicleGroup] = []
|
||||
|
||||
def add_auxiliary_group(self, name_suffix: str) -> VehicleGroup:
|
||||
group = VehicleGroup(self.game.next_group_id(),
|
||||
"|".join([self.go.group_name, name_suffix]))
|
||||
group = VehicleGroup(
|
||||
self.game.next_group_id(), "|".join([self.go.group_name, name_suffix])
|
||||
)
|
||||
self.auxiliary_groups.append(group)
|
||||
return group
|
||||
|
||||
@@ -37,7 +38,8 @@ class AirDefenseGroupGenerator(GroupGenerator, ABC):
|
||||
raise RuntimeError(
|
||||
"Deprecated call to AirDefenseGroupGenerator.get_generated_group "
|
||||
"misses auxiliary groups. Use AirDefenseGroupGenerator.groups "
|
||||
"instead.")
|
||||
"instead."
|
||||
)
|
||||
|
||||
@property
|
||||
def groups(self) -> Iterator[VehicleGroup]:
|
||||
|
||||
@@ -29,18 +29,38 @@ class EarlyColdWarFlakGenerator(AirDefenseGroupGenerator):
|
||||
for i in range(3):
|
||||
for j in range(2):
|
||||
index = index + 1
|
||||
self.add_unit(AirDefence.AAA_8_8cm_Flak_18, "AAA#" + str(index),
|
||||
self.position.x + spacing * i + random.randint(1, 5),
|
||||
self.position.y + spacing * j + random.randint(1, 5), self.heading)
|
||||
self.add_unit(
|
||||
AirDefence.AAA_8_8cm_Flak_18,
|
||||
"AAA#" + str(index),
|
||||
self.position.x + spacing * i + random.randint(1, 5),
|
||||
self.position.y + spacing * j + random.randint(1, 5),
|
||||
self.heading,
|
||||
)
|
||||
|
||||
# Short range guns
|
||||
self.add_unit(AirDefence.AAA_Bofors_40mm, "SHO#1",
|
||||
self.position.x - 40, self.position.y - 40, self.heading + 180),
|
||||
self.add_unit(AirDefence.AAA_Bofors_40mm, "SHO#2",
|
||||
self.position.x + spacing * 2 + 40, self.position.y + spacing + 40, self.heading),
|
||||
self.add_unit(
|
||||
AirDefence.AAA_Bofors_40mm,
|
||||
"SHO#1",
|
||||
self.position.x - 40,
|
||||
self.position.y - 40,
|
||||
self.heading + 180,
|
||||
),
|
||||
self.add_unit(
|
||||
AirDefence.AAA_Bofors_40mm,
|
||||
"SHO#2",
|
||||
self.position.x + spacing * 2 + 40,
|
||||
self.position.y + spacing + 40,
|
||||
self.heading,
|
||||
),
|
||||
|
||||
# Add a truck
|
||||
self.add_unit(Unarmed.Transport_KAMAZ_43101, "Truck#", self.position.x - 60, self.position.y - 20, self.heading)
|
||||
self.add_unit(
|
||||
Unarmed.Transport_KAMAZ_43101,
|
||||
"Truck#",
|
||||
self.position.x - 60,
|
||||
self.position.y - 20,
|
||||
self.heading,
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def range(cls) -> AirDefenseRange:
|
||||
@@ -66,18 +86,38 @@ class ColdWarFlakGenerator(AirDefenseGroupGenerator):
|
||||
for i in range(3):
|
||||
for j in range(2):
|
||||
index = index + 1
|
||||
self.add_unit(AirDefence.AAA_8_8cm_Flak_18, "AAA#" + str(index),
|
||||
self.position.x + spacing * i + random.randint(1, 5),
|
||||
self.position.y + spacing * j + random.randint(1, 5), self.heading)
|
||||
self.add_unit(
|
||||
AirDefence.AAA_8_8cm_Flak_18,
|
||||
"AAA#" + str(index),
|
||||
self.position.x + spacing * i + random.randint(1, 5),
|
||||
self.position.y + spacing * j + random.randint(1, 5),
|
||||
self.heading,
|
||||
)
|
||||
|
||||
# Short range guns
|
||||
self.add_unit(AirDefence.AAA_ZU_23_Closed, "SHO#1",
|
||||
self.position.x - 40, self.position.y - 40, self.heading + 180),
|
||||
self.add_unit(AirDefence.AAA_ZU_23_Closed, "SHO#2",
|
||||
self.position.x + spacing * 2 + 40, self.position.y + spacing + 40, self.heading),
|
||||
self.add_unit(
|
||||
AirDefence.AAA_ZU_23_Closed,
|
||||
"SHO#1",
|
||||
self.position.x - 40,
|
||||
self.position.y - 40,
|
||||
self.heading + 180,
|
||||
),
|
||||
self.add_unit(
|
||||
AirDefence.AAA_ZU_23_Closed,
|
||||
"SHO#2",
|
||||
self.position.x + spacing * 2 + 40,
|
||||
self.position.y + spacing + 40,
|
||||
self.heading,
|
||||
),
|
||||
|
||||
# Add a P19 Radar for EWR
|
||||
self.add_unit(AirDefence.SAM_SR_P_19, "SR#0", self.position.x - 60, self.position.y - 20, self.heading)
|
||||
self.add_unit(
|
||||
AirDefence.SAM_SR_P_19,
|
||||
"SR#0",
|
||||
self.position.x - 60,
|
||||
self.position.y - 20,
|
||||
self.heading,
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def range(cls) -> AirDefenseRange:
|
||||
|
||||
@@ -10,8 +10,9 @@ class EwrGenerator(GroupGenerator):
|
||||
raise NotImplementedError
|
||||
|
||||
def generate(self) -> None:
|
||||
self.add_unit(self.unit_type, "EWR", self.position.x, self.position.y,
|
||||
self.heading)
|
||||
self.add_unit(
|
||||
self.unit_type, "EWR", self.position.x, self.position.y, self.heading
|
||||
)
|
||||
|
||||
|
||||
class BoxSpringGenerator(EwrGenerator):
|
||||
|
||||
@@ -17,27 +17,93 @@ class FreyaGenerator(AirDefenseGroupGenerator):
|
||||
def generate(self):
|
||||
|
||||
# TODO : would be better with the Concrete structure that is supposed to protect it
|
||||
self.add_unit(AirDefence.EWR_FuMG_401_Freya_LZ, "EWR#1", self.position.x, self.position.y, self.heading)
|
||||
self.add_unit(
|
||||
AirDefence.EWR_FuMG_401_Freya_LZ,
|
||||
"EWR#1",
|
||||
self.position.x,
|
||||
self.position.y,
|
||||
self.heading,
|
||||
)
|
||||
|
||||
positions = self.get_circular_position(4, launcher_distance=50, coverage=360)
|
||||
for i, position in enumerate(positions):
|
||||
self.add_unit(AirDefence.AAA_Flak_Vierling_38, "AA#" + str(i), position[0], position[1], position[2])
|
||||
self.add_unit(
|
||||
AirDefence.AAA_Flak_Vierling_38,
|
||||
"AA#" + str(i),
|
||||
position[0],
|
||||
position[1],
|
||||
position[2],
|
||||
)
|
||||
|
||||
positions = self.get_circular_position(4, launcher_distance=100, coverage=360)
|
||||
for i, position in enumerate(positions):
|
||||
self.add_unit(AirDefence.AAA_8_8cm_Flak_18, "AA#" + str(4+i), position[0], position[1], position[2])
|
||||
self.add_unit(
|
||||
AirDefence.AAA_8_8cm_Flak_18,
|
||||
"AA#" + str(4 + i),
|
||||
position[0],
|
||||
position[1],
|
||||
position[2],
|
||||
)
|
||||
|
||||
# Command/Logi
|
||||
self.add_unit(Unarmed.Kübelwagen_82, "Kubel#1", self.position.x - 20, self.position.y - 20, self.heading)
|
||||
self.add_unit(Unarmed.Sd_Kfz_7, "Sdkfz#1", self.position.x + 20, self.position.y + 22, self.heading)
|
||||
self.add_unit(Unarmed.Sd_Kfz_2, "Sdkfz#2", self.position.x - 22, self.position.y + 20, self.heading)
|
||||
self.add_unit(
|
||||
Unarmed.Kübelwagen_82,
|
||||
"Kubel#1",
|
||||
self.position.x - 20,
|
||||
self.position.y - 20,
|
||||
self.heading,
|
||||
)
|
||||
self.add_unit(
|
||||
Unarmed.Sd_Kfz_7,
|
||||
"Sdkfz#1",
|
||||
self.position.x + 20,
|
||||
self.position.y + 22,
|
||||
self.heading,
|
||||
)
|
||||
self.add_unit(
|
||||
Unarmed.Sd_Kfz_2,
|
||||
"Sdkfz#2",
|
||||
self.position.x - 22,
|
||||
self.position.y + 20,
|
||||
self.heading,
|
||||
)
|
||||
|
||||
# Maschinensatz_33 and Kdo.g 40 Telemeter
|
||||
self.add_unit(AirDefence.Maschinensatz_33, "Energy#1", self.position.x + 20, self.position.y - 20, self.heading)
|
||||
self.add_unit(AirDefence.AAA_Kdo_G_40, "Telemeter#1", self.position.x + 20, self.position.y - 10, self.heading)
|
||||
self.add_unit(Infantry.Infantry_Mauser_98, "Inf#1", self.position.x + 20, self.position.y - 14, self.heading)
|
||||
self.add_unit(Infantry.Infantry_Mauser_98, "Inf#2", self.position.x + 20, self.position.y - 22, self.heading)
|
||||
self.add_unit(Infantry.Infantry_Mauser_98, "Inf#3", self.position.x + 20, self.position.y - 24, self.heading + 45)
|
||||
self.add_unit(
|
||||
AirDefence.Maschinensatz_33,
|
||||
"Energy#1",
|
||||
self.position.x + 20,
|
||||
self.position.y - 20,
|
||||
self.heading,
|
||||
)
|
||||
self.add_unit(
|
||||
AirDefence.AAA_Kdo_G_40,
|
||||
"Telemeter#1",
|
||||
self.position.x + 20,
|
||||
self.position.y - 10,
|
||||
self.heading,
|
||||
)
|
||||
self.add_unit(
|
||||
Infantry.Infantry_Mauser_98,
|
||||
"Inf#1",
|
||||
self.position.x + 20,
|
||||
self.position.y - 14,
|
||||
self.heading,
|
||||
)
|
||||
self.add_unit(
|
||||
Infantry.Infantry_Mauser_98,
|
||||
"Inf#2",
|
||||
self.position.x + 20,
|
||||
self.position.y - 22,
|
||||
self.heading,
|
||||
)
|
||||
self.add_unit(
|
||||
Infantry.Infantry_Mauser_98,
|
||||
"Inf#3",
|
||||
self.position.x + 20,
|
||||
self.position.y - 24,
|
||||
self.heading + 45,
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def range(cls) -> AirDefenseRange:
|
||||
|
||||
@@ -23,14 +23,12 @@ if TYPE_CHECKING:
|
||||
# care about in the format we want if we just generate our own group description
|
||||
# types rather than pydcs groups.
|
||||
class GroupGenerator:
|
||||
|
||||
def __init__(self, game: Game, ground_object: TheaterGroundObject) -> None:
|
||||
self.game = game
|
||||
self.go = ground_object
|
||||
self.position = ground_object.position
|
||||
self.heading = random.randint(0, 359)
|
||||
self.vg = unitgroup.VehicleGroup(self.game.next_group_id(),
|
||||
self.go.group_name)
|
||||
self.vg = unitgroup.VehicleGroup(self.game.next_group_id(), self.go.group_name)
|
||||
wp = self.vg.add_waypoint(self.position, PointAction.OffRoad, 0)
|
||||
wp.ETA_locked = True
|
||||
|
||||
@@ -40,16 +38,27 @@ class GroupGenerator:
|
||||
def get_generated_group(self) -> unitgroup.VehicleGroup:
|
||||
return self.vg
|
||||
|
||||
def add_unit(self, unit_type: Type[VehicleType], name: str, pos_x: float,
|
||||
pos_y: float, heading: int) -> Vehicle:
|
||||
return self.add_unit_to_group(self.vg, unit_type, name,
|
||||
Point(pos_x, pos_y), heading)
|
||||
def add_unit(
|
||||
self,
|
||||
unit_type: Type[VehicleType],
|
||||
name: str,
|
||||
pos_x: float,
|
||||
pos_y: float,
|
||||
heading: int,
|
||||
) -> Vehicle:
|
||||
return self.add_unit_to_group(
|
||||
self.vg, unit_type, name, Point(pos_x, pos_y), heading
|
||||
)
|
||||
|
||||
def add_unit_to_group(self, group: unitgroup.VehicleGroup,
|
||||
unit_type: Type[VehicleType], name: str,
|
||||
position: Point, heading: int) -> Vehicle:
|
||||
unit = Vehicle(self.game.next_unit_id(),
|
||||
f"{group.name}|{name}", unit_type.id)
|
||||
def add_unit_to_group(
|
||||
self,
|
||||
group: unitgroup.VehicleGroup,
|
||||
unit_type: Type[VehicleType],
|
||||
name: str,
|
||||
position: Point,
|
||||
heading: int,
|
||||
) -> Vehicle:
|
||||
unit = Vehicle(self.game.next_unit_id(), f"{group.name}|{name}", unit_type.id)
|
||||
unit.position = position
|
||||
unit.heading = heading
|
||||
group.add_unit(unit)
|
||||
@@ -82,31 +91,36 @@ class GroupGenerator:
|
||||
current_offset = self.heading
|
||||
current_offset -= outer_offset * (math.ceil(num_units / 2) - 1)
|
||||
for x in range(1, num_units + 1):
|
||||
positions.append((
|
||||
self.position.x + launcher_distance * math.cos(math.radians(current_offset)),
|
||||
self.position.y + launcher_distance * math.sin(math.radians(current_offset)),
|
||||
current_offset,
|
||||
))
|
||||
positions.append(
|
||||
(
|
||||
self.position.x
|
||||
+ launcher_distance * math.cos(math.radians(current_offset)),
|
||||
self.position.y
|
||||
+ launcher_distance * math.sin(math.radians(current_offset)),
|
||||
current_offset,
|
||||
)
|
||||
)
|
||||
current_offset += outer_offset
|
||||
return positions
|
||||
|
||||
|
||||
class ShipGroupGenerator(GroupGenerator):
|
||||
"""Abstract class for other ship generator classes"""
|
||||
def __init__(self, game: Game, ground_object: TheaterGroundObject, faction: Faction):
|
||||
|
||||
def __init__(
|
||||
self, game: Game, ground_object: TheaterGroundObject, faction: Faction
|
||||
):
|
||||
self.game = game
|
||||
self.go = ground_object
|
||||
self.position = ground_object.position
|
||||
self.heading = random.randint(0, 359)
|
||||
self.faction = faction
|
||||
self.vg = unitgroup.ShipGroup(self.game.next_group_id(),
|
||||
self.go.group_name)
|
||||
self.vg = unitgroup.ShipGroup(self.game.next_group_id(), self.go.group_name)
|
||||
wp = self.vg.add_waypoint(self.position, 0)
|
||||
wp.ETA_locked = True
|
||||
|
||||
|
||||
def add_unit(self, unit_type, name, pos_x, pos_y, heading) -> Ship:
|
||||
unit = Ship(self.game.next_unit_id(),
|
||||
f"{self.go.group_name}|{name}", unit_type)
|
||||
unit = Ship(self.game.next_unit_id(), f"{self.go.group_name}|{name}", unit_type)
|
||||
unit.position.x = pos_x
|
||||
unit.position.y = pos_y
|
||||
unit.heading = heading
|
||||
|
||||
@@ -19,10 +19,24 @@ class AvengerGenerator(AirDefenseGroupGenerator):
|
||||
def generate(self):
|
||||
num_launchers = random.randint(2, 3)
|
||||
|
||||
self.add_unit(Unarmed.Transport_M818, "TRUCK", self.position.x, self.position.y, self.heading)
|
||||
positions = self.get_circular_position(num_launchers, launcher_distance=110, coverage=180)
|
||||
self.add_unit(
|
||||
Unarmed.Transport_M818,
|
||||
"TRUCK",
|
||||
self.position.x,
|
||||
self.position.y,
|
||||
self.heading,
|
||||
)
|
||||
positions = self.get_circular_position(
|
||||
num_launchers, launcher_distance=110, coverage=180
|
||||
)
|
||||
for i, position in enumerate(positions):
|
||||
self.add_unit(AirDefence.SAM_Avenger_M1097, "SPAA#" + str(i), position[0], position[1], position[2])
|
||||
self.add_unit(
|
||||
AirDefence.SAM_Avenger_M1097,
|
||||
"SPAA#" + str(i),
|
||||
position[0],
|
||||
position[1],
|
||||
position[2],
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def range(cls) -> AirDefenseRange:
|
||||
|
||||
@@ -19,10 +19,24 @@ class ChaparralGenerator(AirDefenseGroupGenerator):
|
||||
def generate(self):
|
||||
num_launchers = random.randint(2, 4)
|
||||
|
||||
self.add_unit(Unarmed.Transport_M818, "TRUCK", self.position.x, self.position.y, self.heading)
|
||||
positions = self.get_circular_position(num_launchers, launcher_distance=110, coverage=180)
|
||||
self.add_unit(
|
||||
Unarmed.Transport_M818,
|
||||
"TRUCK",
|
||||
self.position.x,
|
||||
self.position.y,
|
||||
self.heading,
|
||||
)
|
||||
positions = self.get_circular_position(
|
||||
num_launchers, launcher_distance=110, coverage=180
|
||||
)
|
||||
for i, position in enumerate(positions):
|
||||
self.add_unit(AirDefence.SAM_Chaparral_M48, "SPAA#" + str(i), position[0], position[1], position[2])
|
||||
self.add_unit(
|
||||
AirDefence.SAM_Chaparral_M48,
|
||||
"SPAA#" + str(i),
|
||||
position[0],
|
||||
position[1],
|
||||
position[2],
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def range(cls) -> AirDefenseRange:
|
||||
|
||||
@@ -17,10 +17,28 @@ class GepardGenerator(AirDefenseGroupGenerator):
|
||||
price = 50
|
||||
|
||||
def generate(self):
|
||||
self.add_unit(AirDefence.SPAAA_Gepard, "SPAAA", self.position.x, self.position.y, self.heading)
|
||||
self.add_unit(
|
||||
AirDefence.SPAAA_Gepard,
|
||||
"SPAAA",
|
||||
self.position.x,
|
||||
self.position.y,
|
||||
self.heading,
|
||||
)
|
||||
if random.randint(0, 1) == 1:
|
||||
self.add_unit(AirDefence.SPAAA_Gepard, "SPAAA2", self.position.x, self.position.y, self.heading)
|
||||
self.add_unit(Unarmed.Transport_M818, "TRUCK", self.position.x + 80, self.position.y, self.heading)
|
||||
self.add_unit(
|
||||
AirDefence.SPAAA_Gepard,
|
||||
"SPAAA2",
|
||||
self.position.x,
|
||||
self.position.y,
|
||||
self.heading,
|
||||
)
|
||||
self.add_unit(
|
||||
Unarmed.Transport_M818,
|
||||
"TRUCK",
|
||||
self.position.x + 80,
|
||||
self.position.y,
|
||||
self.heading,
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def range(cls) -> AirDefenseRange:
|
||||
|
||||
@@ -49,7 +49,12 @@ from gen.sam.sam_roland import RolandGenerator
|
||||
from gen.sam.sam_sa10 import (
|
||||
SA10Generator,
|
||||
Tier2SA10Generator,
|
||||
Tier3SA10Generator, SA10BGenerator, SA12Generator, SA20Generator, SA20BGenerator, SA23Generator,
|
||||
Tier3SA10Generator,
|
||||
SA10BGenerator,
|
||||
SA12Generator,
|
||||
SA20Generator,
|
||||
SA20BGenerator,
|
||||
SA23Generator,
|
||||
)
|
||||
from gen.sam.sam_sa11 import SA11Generator
|
||||
from gen.sam.sam_sa13 import SA13Generator
|
||||
@@ -103,7 +108,6 @@ SAM_MAP: Dict[str, Type[AirDefenseGroupGenerator]] = {
|
||||
"FreyaGenerator": FreyaGenerator,
|
||||
"AllyWW2FlakGenerator": AllyWW2FlakGenerator,
|
||||
"ZSU57Generator": ZSU57Generator,
|
||||
|
||||
"KS19Generator": KS19Generator,
|
||||
"SA10BGenerator": SA10BGenerator,
|
||||
"SA12Generator": SA12Generator,
|
||||
@@ -145,7 +149,7 @@ SAM_PRICES = {
|
||||
AirDefence.SAM_SA_13_Strela_10M3_9A35M3: 30,
|
||||
AirDefence.SAM_SA_15_Tor_9A331: 40,
|
||||
AirDefence.SAM_SA_19_Tunguska_2S6: 35,
|
||||
AirDefence.HQ_7_Self_Propelled_LN: 35
|
||||
AirDefence.HQ_7_Self_Propelled_LN: 35,
|
||||
}
|
||||
|
||||
EWR_MAP = {
|
||||
@@ -163,7 +167,8 @@ EWR_MAP = {
|
||||
|
||||
|
||||
def get_faction_possible_sams_generator(
|
||||
faction: Faction) -> List[Type[AirDefenseGroupGenerator]]:
|
||||
faction: Faction,
|
||||
) -> List[Type[AirDefenseGroupGenerator]]:
|
||||
"""
|
||||
Return the list of possible SAM generator for the given faction
|
||||
:param faction: Faction name to search units for
|
||||
@@ -180,8 +185,10 @@ def get_faction_possible_ewrs_generator(faction: Faction) -> List[Type[GroupGene
|
||||
|
||||
|
||||
def _generate_anti_air_from(
|
||||
generators: Sequence[Type[AirDefenseGroupGenerator]], game: Game,
|
||||
ground_object: SamGroundObject) -> List[VehicleGroup]:
|
||||
generators: Sequence[Type[AirDefenseGroupGenerator]],
|
||||
game: Game,
|
||||
ground_object: SamGroundObject,
|
||||
) -> List[VehicleGroup]:
|
||||
if not generators:
|
||||
return []
|
||||
sam_generator_class = random.choice(generators)
|
||||
@@ -191,8 +198,10 @@ def _generate_anti_air_from(
|
||||
|
||||
|
||||
def generate_anti_air_group(
|
||||
game: Game, ground_object: SamGroundObject, faction: Faction,
|
||||
ranges: Optional[Iterable[Set[AirDefenseRange]]] = None
|
||||
game: Game,
|
||||
ground_object: SamGroundObject,
|
||||
faction: Faction,
|
||||
ranges: Optional[Iterable[Set[AirDefenseRange]]] = None,
|
||||
) -> List[VehicleGroup]:
|
||||
"""
|
||||
This generate a SAM group
|
||||
@@ -213,24 +222,25 @@ def generate_anti_air_group(
|
||||
"""
|
||||
generators = get_faction_possible_sams_generator(faction)
|
||||
if ranges is None:
|
||||
ranges = [{
|
||||
AirDefenseRange.Long,
|
||||
AirDefenseRange.Medium,
|
||||
AirDefenseRange.Short,
|
||||
}]
|
||||
ranges = [
|
||||
{
|
||||
AirDefenseRange.Long,
|
||||
AirDefenseRange.Medium,
|
||||
AirDefenseRange.Short,
|
||||
}
|
||||
]
|
||||
|
||||
for range_options in ranges:
|
||||
generators_for_range = [g for g in generators if
|
||||
g.range() in range_options]
|
||||
groups = _generate_anti_air_from(generators_for_range, game,
|
||||
ground_object)
|
||||
generators_for_range = [g for g in generators if g.range() in range_options]
|
||||
groups = _generate_anti_air_from(generators_for_range, game, ground_object)
|
||||
if groups:
|
||||
return groups
|
||||
return []
|
||||
|
||||
|
||||
def generate_ewr_group(game: Game, ground_object: TheaterGroundObject,
|
||||
faction: Faction) -> Optional[VehicleGroup]:
|
||||
def generate_ewr_group(
|
||||
game: Game, ground_object: TheaterGroundObject, faction: Faction
|
||||
) -> Optional[VehicleGroup]:
|
||||
"""Generates an early warning radar group.
|
||||
|
||||
:param game: The Game.
|
||||
|
||||
@@ -18,20 +18,51 @@ class HawkGenerator(AirDefenseGroupGenerator):
|
||||
price = 115
|
||||
|
||||
def generate(self):
|
||||
self.add_unit(AirDefence.SAM_Hawk_SR_AN_MPQ_50, "SR", self.position.x + 20, self.position.y, self.heading)
|
||||
self.add_unit(AirDefence.SAM_Hawk_PCP, "PCP", self.position.x, self.position.y, self.heading)
|
||||
self.add_unit(AirDefence.SAM_Hawk_TR_AN_MPQ_46, "TR", self.position.x + 40, self.position.y, self.heading)
|
||||
self.add_unit(
|
||||
AirDefence.SAM_Hawk_SR_AN_MPQ_50,
|
||||
"SR",
|
||||
self.position.x + 20,
|
||||
self.position.y,
|
||||
self.heading,
|
||||
)
|
||||
self.add_unit(
|
||||
AirDefence.SAM_Hawk_PCP,
|
||||
"PCP",
|
||||
self.position.x,
|
||||
self.position.y,
|
||||
self.heading,
|
||||
)
|
||||
self.add_unit(
|
||||
AirDefence.SAM_Hawk_TR_AN_MPQ_46,
|
||||
"TR",
|
||||
self.position.x + 40,
|
||||
self.position.y,
|
||||
self.heading,
|
||||
)
|
||||
|
||||
# Triple A for close range defense
|
||||
aa_group = self.add_auxiliary_group("AA")
|
||||
self.add_unit_to_group(aa_group, AirDefence.AAA_Vulcan_M163, "AAA",
|
||||
self.position + Point(20, 30), self.heading)
|
||||
self.add_unit_to_group(
|
||||
aa_group,
|
||||
AirDefence.AAA_Vulcan_M163,
|
||||
"AAA",
|
||||
self.position + Point(20, 30),
|
||||
self.heading,
|
||||
)
|
||||
|
||||
num_launchers = random.randint(3, 6)
|
||||
positions = self.get_circular_position(num_launchers, launcher_distance=120, coverage=180)
|
||||
positions = self.get_circular_position(
|
||||
num_launchers, launcher_distance=120, coverage=180
|
||||
)
|
||||
|
||||
for i, position in enumerate(positions):
|
||||
self.add_unit(AirDefence.SAM_Hawk_LN_M192, "LN#" + str(i), position[0], position[1], position[2])
|
||||
self.add_unit(
|
||||
AirDefence.SAM_Hawk_LN_M192,
|
||||
"LN#" + str(i),
|
||||
position[0],
|
||||
position[1],
|
||||
position[2],
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def range(cls) -> AirDefenseRange:
|
||||
|
||||
@@ -18,23 +18,51 @@ class HQ7Generator(AirDefenseGroupGenerator):
|
||||
price = 120
|
||||
|
||||
def generate(self):
|
||||
self.add_unit(AirDefence.HQ_7_Self_Propelled_STR, "STR", self.position.x, self.position.y, self.heading)
|
||||
self.add_unit(AirDefence.HQ_7_Self_Propelled_LN, "LN", self.position.x + 20, self.position.y, self.heading)
|
||||
self.add_unit(
|
||||
AirDefence.HQ_7_Self_Propelled_STR,
|
||||
"STR",
|
||||
self.position.x,
|
||||
self.position.y,
|
||||
self.heading,
|
||||
)
|
||||
self.add_unit(
|
||||
AirDefence.HQ_7_Self_Propelled_LN,
|
||||
"LN",
|
||||
self.position.x + 20,
|
||||
self.position.y,
|
||||
self.heading,
|
||||
)
|
||||
|
||||
# Triple A for close range defense
|
||||
aa_group = self.add_auxiliary_group("AA")
|
||||
self.add_unit_to_group(aa_group, AirDefence.AAA_ZU_23_on_Ural_375,
|
||||
"AAA1", self.position + Point(20, 30),
|
||||
self.heading)
|
||||
self.add_unit_to_group(aa_group, AirDefence.AAA_ZU_23_on_Ural_375,
|
||||
"AAA2", self.position - Point(20, 30),
|
||||
self.heading)
|
||||
self.add_unit_to_group(
|
||||
aa_group,
|
||||
AirDefence.AAA_ZU_23_on_Ural_375,
|
||||
"AAA1",
|
||||
self.position + Point(20, 30),
|
||||
self.heading,
|
||||
)
|
||||
self.add_unit_to_group(
|
||||
aa_group,
|
||||
AirDefence.AAA_ZU_23_on_Ural_375,
|
||||
"AAA2",
|
||||
self.position - Point(20, 30),
|
||||
self.heading,
|
||||
)
|
||||
|
||||
num_launchers = random.randint(0, 3)
|
||||
if num_launchers > 0:
|
||||
positions = self.get_circular_position(num_launchers, launcher_distance=120, coverage=360)
|
||||
positions = self.get_circular_position(
|
||||
num_launchers, launcher_distance=120, coverage=360
|
||||
)
|
||||
for i, position in enumerate(positions):
|
||||
self.add_unit(AirDefence.HQ_7_Self_Propelled_LN, "LN#" + str(i), position[0], position[1], position[2])
|
||||
self.add_unit(
|
||||
AirDefence.HQ_7_Self_Propelled_LN,
|
||||
"LN#" + str(i),
|
||||
position[0],
|
||||
position[1],
|
||||
position[2],
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def range(cls) -> AirDefenseRange:
|
||||
|
||||
@@ -19,10 +19,24 @@ class LinebackerGenerator(AirDefenseGroupGenerator):
|
||||
def generate(self):
|
||||
num_launchers = random.randint(2, 4)
|
||||
|
||||
self.add_unit(Unarmed.Transport_M818, "TRUCK", self.position.x, self.position.y, self.heading)
|
||||
positions = self.get_circular_position(num_launchers, launcher_distance=110, coverage=180)
|
||||
self.add_unit(
|
||||
Unarmed.Transport_M818,
|
||||
"TRUCK",
|
||||
self.position.x,
|
||||
self.position.y,
|
||||
self.heading,
|
||||
)
|
||||
positions = self.get_circular_position(
|
||||
num_launchers, launcher_distance=110, coverage=180
|
||||
)
|
||||
for i, position in enumerate(positions):
|
||||
self.add_unit(AirDefence.SAM_Linebacker_M6, "M6#" + str(i), position[0], position[1], position[2])
|
||||
self.add_unit(
|
||||
AirDefence.SAM_Linebacker_M6,
|
||||
"M6#" + str(i),
|
||||
position[0],
|
||||
position[1],
|
||||
position[2],
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def range(cls) -> AirDefenseRange:
|
||||
|
||||
@@ -19,24 +19,65 @@ class PatriotGenerator(AirDefenseGroupGenerator):
|
||||
|
||||
def generate(self):
|
||||
# Command Post
|
||||
self.add_unit(AirDefence.SAM_Patriot_STR_AN_MPQ_53, "STR", self.position.x + 30, self.position.y + 30, self.heading)
|
||||
self.add_unit(AirDefence.SAM_Patriot_AMG_AN_MRC_137, "MRC", self.position.x, self.position.y, self.heading)
|
||||
self.add_unit(AirDefence.SAM_Patriot_ECS_AN_MSQ_104, "MSQ", self.position.x + 30, self.position.y, self.heading)
|
||||
self.add_unit(AirDefence.SAM_Patriot_ICC, "ICC", self.position.x + 60, self.position.y, self.heading)
|
||||
self.add_unit(AirDefence.SAM_Patriot_EPP_III, "EPP", self.position.x, self.position.y + 30, self.heading)
|
||||
self.add_unit(
|
||||
AirDefence.SAM_Patriot_STR_AN_MPQ_53,
|
||||
"STR",
|
||||
self.position.x + 30,
|
||||
self.position.y + 30,
|
||||
self.heading,
|
||||
)
|
||||
self.add_unit(
|
||||
AirDefence.SAM_Patriot_AMG_AN_MRC_137,
|
||||
"MRC",
|
||||
self.position.x,
|
||||
self.position.y,
|
||||
self.heading,
|
||||
)
|
||||
self.add_unit(
|
||||
AirDefence.SAM_Patriot_ECS_AN_MSQ_104,
|
||||
"MSQ",
|
||||
self.position.x + 30,
|
||||
self.position.y,
|
||||
self.heading,
|
||||
)
|
||||
self.add_unit(
|
||||
AirDefence.SAM_Patriot_ICC,
|
||||
"ICC",
|
||||
self.position.x + 60,
|
||||
self.position.y,
|
||||
self.heading,
|
||||
)
|
||||
self.add_unit(
|
||||
AirDefence.SAM_Patriot_EPP_III,
|
||||
"EPP",
|
||||
self.position.x,
|
||||
self.position.y + 30,
|
||||
self.heading,
|
||||
)
|
||||
|
||||
num_launchers = random.randint(3, 4)
|
||||
positions = self.get_circular_position(num_launchers, launcher_distance=120, coverage=360)
|
||||
positions = self.get_circular_position(
|
||||
num_launchers, launcher_distance=120, coverage=360
|
||||
)
|
||||
for i, position in enumerate(positions):
|
||||
self.add_unit(AirDefence.SAM_Patriot_LN_M901, "LN#" + str(i), position[0], position[1], position[2])
|
||||
self.add_unit(
|
||||
AirDefence.SAM_Patriot_LN_M901,
|
||||
"LN#" + str(i),
|
||||
position[0],
|
||||
position[1],
|
||||
position[2],
|
||||
)
|
||||
|
||||
# Short range protection for high value site
|
||||
aa_group = self.add_auxiliary_group("AA")
|
||||
num_launchers = random.randint(3, 4)
|
||||
positions = self.get_circular_position(num_launchers, launcher_distance=200, coverage=360)
|
||||
positions = self.get_circular_position(
|
||||
num_launchers, launcher_distance=200, coverage=360
|
||||
)
|
||||
for i, (x, y, heading) in enumerate(positions):
|
||||
self.add_unit_to_group(aa_group, AirDefence.AAA_Vulcan_M163,
|
||||
f"SPAAA#{i}", Point(x, y), heading)
|
||||
self.add_unit_to_group(
|
||||
aa_group, AirDefence.AAA_Vulcan_M163, f"SPAAA#{i}", Point(x, y), heading
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def range(cls) -> AirDefenseRange:
|
||||
|
||||
@@ -17,14 +17,34 @@ class RapierGenerator(AirDefenseGroupGenerator):
|
||||
price = 50
|
||||
|
||||
def generate(self):
|
||||
self.add_unit(AirDefence.Rapier_FSA_Blindfire_Tracker, "BT", self.position.x, self.position.y, self.heading)
|
||||
self.add_unit(AirDefence.Rapier_FSA_Optical_Tracker, "OT", self.position.x + 20, self.position.y, self.heading)
|
||||
self.add_unit(
|
||||
AirDefence.Rapier_FSA_Blindfire_Tracker,
|
||||
"BT",
|
||||
self.position.x,
|
||||
self.position.y,
|
||||
self.heading,
|
||||
)
|
||||
self.add_unit(
|
||||
AirDefence.Rapier_FSA_Optical_Tracker,
|
||||
"OT",
|
||||
self.position.x + 20,
|
||||
self.position.y,
|
||||
self.heading,
|
||||
)
|
||||
|
||||
num_launchers = random.randint(3, 6)
|
||||
positions = self.get_circular_position(num_launchers, launcher_distance=80, coverage=240)
|
||||
positions = self.get_circular_position(
|
||||
num_launchers, launcher_distance=80, coverage=240
|
||||
)
|
||||
|
||||
for i, position in enumerate(positions):
|
||||
self.add_unit(AirDefence.Rapier_FSA_Launcher, "LN#" + str(i), position[0], position[1], position[2])
|
||||
self.add_unit(
|
||||
AirDefence.Rapier_FSA_Launcher,
|
||||
"LN#" + str(i),
|
||||
position[0],
|
||||
position[1],
|
||||
position[2],
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def range(cls) -> AirDefenseRange:
|
||||
|
||||
@@ -15,9 +15,27 @@ class RolandGenerator(AirDefenseGroupGenerator):
|
||||
price = 40
|
||||
|
||||
def generate(self):
|
||||
self.add_unit(AirDefence.SAM_Roland_EWR, "EWR", self.position.x + 40, self.position.y, self.heading)
|
||||
self.add_unit(AirDefence.SAM_Roland_ADS, "ADS", self.position.x, self.position.y, self.heading)
|
||||
self.add_unit(Unarmed.Transport_M818, "TRUCK", self.position.x + 80, self.position.y, self.heading)
|
||||
self.add_unit(
|
||||
AirDefence.SAM_Roland_EWR,
|
||||
"EWR",
|
||||
self.position.x + 40,
|
||||
self.position.y,
|
||||
self.heading,
|
||||
)
|
||||
self.add_unit(
|
||||
AirDefence.SAM_Roland_ADS,
|
||||
"ADS",
|
||||
self.position.x,
|
||||
self.position.y,
|
||||
self.heading,
|
||||
)
|
||||
self.add_unit(
|
||||
Unarmed.Transport_M818,
|
||||
"TRUCK",
|
||||
self.position.x + 80,
|
||||
self.position.y,
|
||||
self.heading,
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def range(cls) -> AirDefenseRange:
|
||||
|
||||
@@ -33,28 +33,41 @@ class SA10Generator(AirDefenseGroupGenerator):
|
||||
|
||||
def generate(self):
|
||||
# Search Radar
|
||||
self.add_unit(self.sr1, "SR1", self.position.x, self.position.y + 40, self.heading)
|
||||
self.add_unit(
|
||||
self.sr1, "SR1", self.position.x, self.position.y + 40, self.heading
|
||||
)
|
||||
|
||||
# Search radar for missiles (optionnal)
|
||||
self.add_unit(self.sr2, "SR2", self.position.x - 40, self.position.y, self.heading)
|
||||
self.add_unit(
|
||||
self.sr2, "SR2", self.position.x - 40, self.position.y, self.heading
|
||||
)
|
||||
|
||||
# Command Post
|
||||
self.add_unit(self.cp, "CP", self.position.x, self.position.y, self.heading)
|
||||
|
||||
# 2 Tracking radars
|
||||
self.add_unit(self.tr1, "TR1", self.position.x - 40, self.position.y - 40, self.heading)
|
||||
self.add_unit(
|
||||
self.tr1, "TR1", self.position.x - 40, self.position.y - 40, self.heading
|
||||
)
|
||||
|
||||
self.add_unit(self.tr2, "TR2", self.position.x + 40, self.position.y - 40,
|
||||
self.heading)
|
||||
self.add_unit(
|
||||
self.tr2, "TR2", self.position.x + 40, self.position.y - 40, self.heading
|
||||
)
|
||||
|
||||
# 2 different launcher type (C & D)
|
||||
num_launchers = random.randint(6, 8)
|
||||
positions = self.get_circular_position(num_launchers, launcher_distance=100, coverage=360)
|
||||
positions = self.get_circular_position(
|
||||
num_launchers, launcher_distance=100, coverage=360
|
||||
)
|
||||
for i, position in enumerate(positions):
|
||||
if i % 2 == 0:
|
||||
self.add_unit(self.ln1, "LN#" + str(i), position[0], position[1], position[2])
|
||||
self.add_unit(
|
||||
self.ln1, "LN#" + str(i), position[0], position[1], position[2]
|
||||
)
|
||||
else:
|
||||
self.add_unit(self.ln2, "LN#" + str(i), position[0], position[1], position[2])
|
||||
self.add_unit(
|
||||
self.ln2, "LN#" + str(i), position[0], position[1], position[2]
|
||||
)
|
||||
|
||||
self.generate_defensive_groups()
|
||||
|
||||
@@ -67,10 +80,16 @@ class SA10Generator(AirDefenseGroupGenerator):
|
||||
aa_group = self.add_auxiliary_group("AA")
|
||||
num_launchers = random.randint(6, 8)
|
||||
positions = self.get_circular_position(
|
||||
num_launchers, launcher_distance=210, coverage=360)
|
||||
num_launchers, launcher_distance=210, coverage=360
|
||||
)
|
||||
for i, (x, y, heading) in enumerate(positions):
|
||||
self.add_unit_to_group(aa_group, AirDefence.SPAAA_ZSU_23_4_Shilka,
|
||||
f"AA#{i}", Point(x, y), heading)
|
||||
self.add_unit_to_group(
|
||||
aa_group,
|
||||
AirDefence.SPAAA_ZSU_23_4_Shilka,
|
||||
f"AA#{i}",
|
||||
Point(x, y),
|
||||
heading,
|
||||
)
|
||||
|
||||
|
||||
class Tier2SA10Generator(SA10Generator):
|
||||
@@ -86,10 +105,16 @@ class Tier2SA10Generator(SA10Generator):
|
||||
pd_group = self.add_auxiliary_group("PD")
|
||||
num_launchers = random.randint(2, 4)
|
||||
positions = self.get_circular_position(
|
||||
num_launchers, launcher_distance=140, coverage=360)
|
||||
num_launchers, launcher_distance=140, coverage=360
|
||||
)
|
||||
for i, (x, y, heading) in enumerate(positions):
|
||||
self.add_unit_to_group(pd_group, AirDefence.SAM_SA_15_Tor_9A331,
|
||||
f"PD#{i}", Point(x, y), heading)
|
||||
self.add_unit_to_group(
|
||||
pd_group,
|
||||
AirDefence.SAM_SA_15_Tor_9A331,
|
||||
f"PD#{i}",
|
||||
Point(x, y),
|
||||
heading,
|
||||
)
|
||||
|
||||
|
||||
class Tier3SA10Generator(SA10Generator):
|
||||
@@ -102,19 +127,31 @@ class Tier3SA10Generator(SA10Generator):
|
||||
aa_group = self.add_auxiliary_group("AA")
|
||||
num_launchers = random.randint(6, 8)
|
||||
positions = self.get_circular_position(
|
||||
num_launchers, launcher_distance=210, coverage=360)
|
||||
num_launchers, launcher_distance=210, coverage=360
|
||||
)
|
||||
for i, (x, y, heading) in enumerate(positions):
|
||||
self.add_unit_to_group(aa_group, AirDefence.SAM_SA_19_Tunguska_2S6,
|
||||
f"AA#{i}", Point(x, y), heading)
|
||||
self.add_unit_to_group(
|
||||
aa_group,
|
||||
AirDefence.SAM_SA_19_Tunguska_2S6,
|
||||
f"AA#{i}",
|
||||
Point(x, y),
|
||||
heading,
|
||||
)
|
||||
|
||||
# SA-15 for both shorter range targets and point defense.
|
||||
pd_group = self.add_auxiliary_group("PD")
|
||||
num_launchers = random.randint(2, 4)
|
||||
positions = self.get_circular_position(
|
||||
num_launchers, launcher_distance=140, coverage=360)
|
||||
num_launchers, launcher_distance=140, coverage=360
|
||||
)
|
||||
for i, (x, y, heading) in enumerate(positions):
|
||||
self.add_unit_to_group(pd_group, AirDefence.SAM_SA_15_Tor_9A331,
|
||||
f"PD#{i}", Point(x, y), heading)
|
||||
self.add_unit_to_group(
|
||||
pd_group,
|
||||
AirDefence.SAM_SA_15_Tor_9A331,
|
||||
f"PD#{i}",
|
||||
Point(x, y),
|
||||
heading,
|
||||
)
|
||||
|
||||
|
||||
class SA10BGenerator(Tier3SA10Generator):
|
||||
@@ -194,4 +231,4 @@ class SA23Generator(Tier3SA10Generator):
|
||||
self.tr1 = highdigitsams.SAM_SA_23_S_300VM_9S32ME_TR
|
||||
self.tr2 = highdigitsams.SAM_SA_23_S_300VM_9S32ME_TR
|
||||
self.ln1 = highdigitsams.SAM_SA_23_S_300VM_9A82ME_LN
|
||||
self.ln2 = highdigitsams.SAM_SA_23_S_300VM_9A83ME_LN
|
||||
self.ln2 = highdigitsams.SAM_SA_23_S_300VM_9A83ME_LN
|
||||
|
||||
@@ -17,14 +17,34 @@ class SA11Generator(AirDefenseGroupGenerator):
|
||||
price = 180
|
||||
|
||||
def generate(self):
|
||||
self.add_unit(AirDefence.SAM_SA_11_Buk_SR_9S18M1, "SR", self.position.x+20, self.position.y, self.heading)
|
||||
self.add_unit(AirDefence.SAM_SA_11_Buk_CC_9S470M1, "CC", self.position.x, self.position.y, self.heading)
|
||||
self.add_unit(
|
||||
AirDefence.SAM_SA_11_Buk_SR_9S18M1,
|
||||
"SR",
|
||||
self.position.x + 20,
|
||||
self.position.y,
|
||||
self.heading,
|
||||
)
|
||||
self.add_unit(
|
||||
AirDefence.SAM_SA_11_Buk_CC_9S470M1,
|
||||
"CC",
|
||||
self.position.x,
|
||||
self.position.y,
|
||||
self.heading,
|
||||
)
|
||||
|
||||
num_launchers = random.randint(2, 4)
|
||||
positions = self.get_circular_position(num_launchers, launcher_distance=140, coverage=180)
|
||||
positions = self.get_circular_position(
|
||||
num_launchers, launcher_distance=140, coverage=180
|
||||
)
|
||||
|
||||
for i, position in enumerate(positions):
|
||||
self.add_unit(AirDefence.SAM_SA_11_Buk_LN_9A310M1, "LN#" + str(i), position[0], position[1], position[2])
|
||||
self.add_unit(
|
||||
AirDefence.SAM_SA_11_Buk_LN_9A310M1,
|
||||
"LN#" + str(i),
|
||||
position[0],
|
||||
position[1],
|
||||
position[2],
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def range(cls) -> AirDefenseRange:
|
||||
|
||||
@@ -17,13 +17,33 @@ class SA13Generator(AirDefenseGroupGenerator):
|
||||
price = 50
|
||||
|
||||
def generate(self):
|
||||
self.add_unit(Unarmed.Transport_UAZ_469, "UAZ", self.position.x, self.position.y, self.heading)
|
||||
self.add_unit(Unarmed.Transport_KAMAZ_43101, "TRUCK", self.position.x+40, self.position.y, self.heading)
|
||||
self.add_unit(
|
||||
Unarmed.Transport_UAZ_469,
|
||||
"UAZ",
|
||||
self.position.x,
|
||||
self.position.y,
|
||||
self.heading,
|
||||
)
|
||||
self.add_unit(
|
||||
Unarmed.Transport_KAMAZ_43101,
|
||||
"TRUCK",
|
||||
self.position.x + 40,
|
||||
self.position.y,
|
||||
self.heading,
|
||||
)
|
||||
|
||||
num_launchers = random.randint(2, 3)
|
||||
positions = self.get_circular_position(num_launchers, launcher_distance=120, coverage=360)
|
||||
positions = self.get_circular_position(
|
||||
num_launchers, launcher_distance=120, coverage=360
|
||||
)
|
||||
for i, position in enumerate(positions):
|
||||
self.add_unit(AirDefence.SAM_SA_13_Strela_10M3_9A35M3, "LN#" + str(i), position[0], position[1], position[2])
|
||||
self.add_unit(
|
||||
AirDefence.SAM_SA_13_Strela_10M3_9A35M3,
|
||||
"LN#" + str(i),
|
||||
position[0],
|
||||
position[1],
|
||||
position[2],
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def range(cls) -> AirDefenseRange:
|
||||
|
||||
@@ -15,10 +15,28 @@ class SA15Generator(AirDefenseGroupGenerator):
|
||||
price = 55
|
||||
|
||||
def generate(self):
|
||||
self.add_unit(AirDefence.SAM_SA_15_Tor_9A331, "ADS", self.position.x, self.position.y, self.heading)
|
||||
self.add_unit(Unarmed.Transport_UAZ_469, "EWR", self.position.x + 40, self.position.y, self.heading)
|
||||
self.add_unit(Unarmed.Transport_KAMAZ_43101, "TRUCK", self.position.x + 80, self.position.y, self.heading)
|
||||
self.add_unit(
|
||||
AirDefence.SAM_SA_15_Tor_9A331,
|
||||
"ADS",
|
||||
self.position.x,
|
||||
self.position.y,
|
||||
self.heading,
|
||||
)
|
||||
self.add_unit(
|
||||
Unarmed.Transport_UAZ_469,
|
||||
"EWR",
|
||||
self.position.x + 40,
|
||||
self.position.y,
|
||||
self.heading,
|
||||
)
|
||||
self.add_unit(
|
||||
Unarmed.Transport_KAMAZ_43101,
|
||||
"TRUCK",
|
||||
self.position.x + 80,
|
||||
self.position.y,
|
||||
self.heading,
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def range(cls) -> AirDefenseRange:
|
||||
return AirDefenseRange.Medium
|
||||
return AirDefenseRange.Medium
|
||||
|
||||
@@ -16,14 +16,31 @@ class SA17Generator(AirDefenseGroupGenerator):
|
||||
price = 180
|
||||
|
||||
def generate(self):
|
||||
self.add_unit(AirDefence.SAM_SA_11_Buk_SR_9S18M1, "SR", self.position.x + 20, self.position.y, self.heading)
|
||||
self.add_unit(AirDefence.SAM_SA_11_Buk_CC_9S470M1, "CC", self.position.x, self.position.y, self.heading)
|
||||
self.add_unit(
|
||||
AirDefence.SAM_SA_11_Buk_SR_9S18M1,
|
||||
"SR",
|
||||
self.position.x + 20,
|
||||
self.position.y,
|
||||
self.heading,
|
||||
)
|
||||
self.add_unit(
|
||||
AirDefence.SAM_SA_11_Buk_CC_9S470M1,
|
||||
"CC",
|
||||
self.position.x,
|
||||
self.position.y,
|
||||
self.heading,
|
||||
)
|
||||
|
||||
positions = self.get_circular_position(3, launcher_distance=140, coverage=180)
|
||||
|
||||
for i, position in enumerate(positions):
|
||||
self.add_unit(highdigitsams.SAM_SA_17_Buk_M1_2_LN_9A310M1_2, "LN#" + str(i), position[0], position[1],
|
||||
position[2])
|
||||
self.add_unit(
|
||||
highdigitsams.SAM_SA_17_Buk_M1_2_LN_9A310M1_2,
|
||||
"LN#" + str(i),
|
||||
position[0],
|
||||
position[1],
|
||||
position[2],
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def range(cls) -> AirDefenseRange:
|
||||
|
||||
@@ -20,11 +20,25 @@ class SA19Generator(AirDefenseGroupGenerator):
|
||||
num_launchers = random.randint(1, 3)
|
||||
|
||||
if num_launchers == 1:
|
||||
self.add_unit(AirDefence.SAM_SA_19_Tunguska_2S6, "LN#0", self.position.x, self.position.y, self.heading)
|
||||
self.add_unit(
|
||||
AirDefence.SAM_SA_19_Tunguska_2S6,
|
||||
"LN#0",
|
||||
self.position.x,
|
||||
self.position.y,
|
||||
self.heading,
|
||||
)
|
||||
else:
|
||||
positions = self.get_circular_position(num_launchers, launcher_distance=120, coverage=180)
|
||||
positions = self.get_circular_position(
|
||||
num_launchers, launcher_distance=120, coverage=180
|
||||
)
|
||||
for i, position in enumerate(positions):
|
||||
self.add_unit(AirDefence.SAM_SA_19_Tunguska_2S6, "LN#" + str(i), position[0], position[1], position[2])
|
||||
self.add_unit(
|
||||
AirDefence.SAM_SA_19_Tunguska_2S6,
|
||||
"LN#" + str(i),
|
||||
position[0],
|
||||
position[1],
|
||||
position[2],
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def range(cls) -> AirDefenseRange:
|
||||
|
||||
@@ -17,14 +17,30 @@ class SA2Generator(AirDefenseGroupGenerator):
|
||||
price = 74
|
||||
|
||||
def generate(self):
|
||||
self.add_unit(AirDefence.SAM_SR_P_19, "SR", self.position.x, self.position.y, self.heading)
|
||||
self.add_unit(AirDefence.SAM_SA_2_TR_SNR_75_Fan_Song, "TR", self.position.x + 20, self.position.y, self.heading)
|
||||
self.add_unit(
|
||||
AirDefence.SAM_SR_P_19, "SR", self.position.x, self.position.y, self.heading
|
||||
)
|
||||
self.add_unit(
|
||||
AirDefence.SAM_SA_2_TR_SNR_75_Fan_Song,
|
||||
"TR",
|
||||
self.position.x + 20,
|
||||
self.position.y,
|
||||
self.heading,
|
||||
)
|
||||
|
||||
num_launchers = random.randint(3, 6)
|
||||
positions = self.get_circular_position(num_launchers, launcher_distance=120, coverage=180)
|
||||
positions = self.get_circular_position(
|
||||
num_launchers, launcher_distance=120, coverage=180
|
||||
)
|
||||
|
||||
for i, position in enumerate(positions):
|
||||
self.add_unit(AirDefence.SAM_SA_2_LN_SM_90, "LN#" + str(i), position[0], position[1], position[2])
|
||||
self.add_unit(
|
||||
AirDefence.SAM_SA_2_LN_SM_90,
|
||||
"LN#" + str(i),
|
||||
position[0],
|
||||
position[1],
|
||||
position[2],
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def range(cls) -> AirDefenseRange:
|
||||
|
||||
@@ -17,14 +17,30 @@ class SA3Generator(AirDefenseGroupGenerator):
|
||||
price = 80
|
||||
|
||||
def generate(self):
|
||||
self.add_unit(AirDefence.SAM_SR_P_19, "SR", self.position.x, self.position.y, self.heading)
|
||||
self.add_unit(AirDefence.SAM_SA_3_S_125_TR_SNR, "TR", self.position.x + 20, self.position.y, self.heading)
|
||||
self.add_unit(
|
||||
AirDefence.SAM_SR_P_19, "SR", self.position.x, self.position.y, self.heading
|
||||
)
|
||||
self.add_unit(
|
||||
AirDefence.SAM_SA_3_S_125_TR_SNR,
|
||||
"TR",
|
||||
self.position.x + 20,
|
||||
self.position.y,
|
||||
self.heading,
|
||||
)
|
||||
|
||||
num_launchers = random.randint(3, 6)
|
||||
positions = self.get_circular_position(num_launchers, launcher_distance=120, coverage=180)
|
||||
positions = self.get_circular_position(
|
||||
num_launchers, launcher_distance=120, coverage=180
|
||||
)
|
||||
|
||||
for i, position in enumerate(positions):
|
||||
self.add_unit(AirDefence.SAM_SA_3_S_125_LN_5P73, "LN#" + str(i), position[0], position[1], position[2])
|
||||
self.add_unit(
|
||||
AirDefence.SAM_SA_3_S_125_LN_5P73,
|
||||
"LN#" + str(i),
|
||||
position[0],
|
||||
position[1],
|
||||
position[2],
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def range(cls) -> AirDefenseRange:
|
||||
|
||||
@@ -17,13 +17,27 @@ class SA6Generator(AirDefenseGroupGenerator):
|
||||
price = 102
|
||||
|
||||
def generate(self):
|
||||
self.add_unit(AirDefence.SAM_SA_6_Kub_STR_9S91, "STR", self.position.x, self.position.y, self.heading)
|
||||
self.add_unit(
|
||||
AirDefence.SAM_SA_6_Kub_STR_9S91,
|
||||
"STR",
|
||||
self.position.x,
|
||||
self.position.y,
|
||||
self.heading,
|
||||
)
|
||||
|
||||
num_launchers = random.randint(2, 4)
|
||||
positions = self.get_circular_position(num_launchers, launcher_distance=120, coverage=360)
|
||||
positions = self.get_circular_position(
|
||||
num_launchers, launcher_distance=120, coverage=360
|
||||
)
|
||||
|
||||
for i, position in enumerate(positions):
|
||||
self.add_unit(AirDefence.SAM_SA_6_Kub_LN_2P25, "LN#" + str(i), position[0], position[1], position[2])
|
||||
self.add_unit(
|
||||
AirDefence.SAM_SA_6_Kub_LN_2P25,
|
||||
"LN#" + str(i),
|
||||
position[0],
|
||||
position[1],
|
||||
position[2],
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def range(cls) -> AirDefenseRange:
|
||||
|
||||
@@ -15,8 +15,20 @@ class SA8Generator(AirDefenseGroupGenerator):
|
||||
price = 55
|
||||
|
||||
def generate(self):
|
||||
self.add_unit(AirDefence.SAM_SA_8_Osa_9A33, "OSA", self.position.x, self.position.y, self.heading)
|
||||
self.add_unit(AirDefence.SAM_SA_8_Osa_LD_9T217, "LD", self.position.x + 20, self.position.y, self.heading)
|
||||
self.add_unit(
|
||||
AirDefence.SAM_SA_8_Osa_9A33,
|
||||
"OSA",
|
||||
self.position.x,
|
||||
self.position.y,
|
||||
self.heading,
|
||||
)
|
||||
self.add_unit(
|
||||
AirDefence.SAM_SA_8_Osa_LD_9T217,
|
||||
"LD",
|
||||
self.position.x + 20,
|
||||
self.position.y,
|
||||
self.heading,
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def range(cls) -> AirDefenseRange:
|
||||
|
||||
@@ -17,13 +17,33 @@ class SA9Generator(AirDefenseGroupGenerator):
|
||||
price = 40
|
||||
|
||||
def generate(self):
|
||||
self.add_unit(Unarmed.Transport_UAZ_469, "UAZ", self.position.x, self.position.y, self.heading)
|
||||
self.add_unit(Unarmed.Transport_KAMAZ_43101, "TRUCK", self.position.x+40, self.position.y, self.heading)
|
||||
self.add_unit(
|
||||
Unarmed.Transport_UAZ_469,
|
||||
"UAZ",
|
||||
self.position.x,
|
||||
self.position.y,
|
||||
self.heading,
|
||||
)
|
||||
self.add_unit(
|
||||
Unarmed.Transport_KAMAZ_43101,
|
||||
"TRUCK",
|
||||
self.position.x + 40,
|
||||
self.position.y,
|
||||
self.heading,
|
||||
)
|
||||
|
||||
num_launchers = random.randint(2, 3)
|
||||
positions = self.get_circular_position(num_launchers, launcher_distance=120, coverage=360)
|
||||
positions = self.get_circular_position(
|
||||
num_launchers, launcher_distance=120, coverage=360
|
||||
)
|
||||
for i, position in enumerate(positions):
|
||||
self.add_unit(AirDefence.SAM_SA_9_Strela_1_9P31, "LN#" + str(i), position[0], position[1], position[2])
|
||||
self.add_unit(
|
||||
AirDefence.SAM_SA_9_Strela_1_9P31,
|
||||
"LN#" + str(i),
|
||||
position[0],
|
||||
position[1],
|
||||
position[2],
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def range(cls) -> AirDefenseRange:
|
||||
|
||||
@@ -17,12 +17,29 @@ class VulcanGenerator(AirDefenseGroupGenerator):
|
||||
price = 25
|
||||
|
||||
def generate(self):
|
||||
self.add_unit(AirDefence.AAA_Vulcan_M163, "SPAAA", self.position.x, self.position.y, self.heading)
|
||||
self.add_unit(
|
||||
AirDefence.AAA_Vulcan_M163,
|
||||
"SPAAA",
|
||||
self.position.x,
|
||||
self.position.y,
|
||||
self.heading,
|
||||
)
|
||||
if random.randint(0, 1) == 1:
|
||||
self.add_unit(AirDefence.AAA_Vulcan_M163, "SPAAA2", self.position.x, self.position.y, self.heading)
|
||||
self.add_unit(Unarmed.Transport_M818, "TRUCK", self.position.x + 80, self.position.y, self.heading)
|
||||
self.add_unit(
|
||||
AirDefence.AAA_Vulcan_M163,
|
||||
"SPAAA2",
|
||||
self.position.x,
|
||||
self.position.y,
|
||||
self.heading,
|
||||
)
|
||||
self.add_unit(
|
||||
Unarmed.Transport_M818,
|
||||
"TRUCK",
|
||||
self.position.x + 80,
|
||||
self.position.y,
|
||||
self.heading,
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def range(cls) -> AirDefenseRange:
|
||||
return AirDefenseRange.Short
|
||||
|
||||
|
||||
@@ -19,9 +19,17 @@ class ZSU23Generator(AirDefenseGroupGenerator):
|
||||
def generate(self):
|
||||
num_launchers = random.randint(4, 5)
|
||||
|
||||
positions = self.get_circular_position(num_launchers, launcher_distance=120, coverage=180)
|
||||
positions = self.get_circular_position(
|
||||
num_launchers, launcher_distance=120, coverage=180
|
||||
)
|
||||
for i, position in enumerate(positions):
|
||||
self.add_unit(AirDefence.SPAAA_ZSU_23_4_Shilka, "SPAA#" + str(i), position[0], position[1], position[2])
|
||||
self.add_unit(
|
||||
AirDefence.SPAAA_ZSU_23_4_Shilka,
|
||||
"SPAA#" + str(i),
|
||||
position[0],
|
||||
position[1],
|
||||
position[2],
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def range(cls) -> AirDefenseRange:
|
||||
|
||||
@@ -20,15 +20,19 @@ class ZU23Generator(AirDefenseGroupGenerator):
|
||||
grid_x = random.randint(2, 3)
|
||||
grid_y = random.randint(2, 3)
|
||||
|
||||
spacing = random.randint(10,40)
|
||||
spacing = random.randint(10, 40)
|
||||
|
||||
index = 0
|
||||
for i in range(grid_x):
|
||||
for j in range(grid_y):
|
||||
index = index+1
|
||||
self.add_unit(AirDefence.AAA_ZU_23_Closed, "AAA#" + str(index),
|
||||
self.position.x + spacing*i,
|
||||
self.position.y + spacing*j, self.heading)
|
||||
index = index + 1
|
||||
self.add_unit(
|
||||
AirDefence.AAA_ZU_23_Closed,
|
||||
"AAA#" + str(index),
|
||||
self.position.x + spacing * i,
|
||||
self.position.y + spacing * j,
|
||||
self.heading,
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def range(cls) -> AirDefenseRange:
|
||||
|
||||
@@ -19,9 +19,17 @@ class ZU23UralGenerator(AirDefenseGroupGenerator):
|
||||
def generate(self):
|
||||
num_launchers = random.randint(2, 8)
|
||||
|
||||
positions = self.get_circular_position(num_launchers, launcher_distance=80, coverage=360)
|
||||
positions = self.get_circular_position(
|
||||
num_launchers, launcher_distance=80, coverage=360
|
||||
)
|
||||
for i, position in enumerate(positions):
|
||||
self.add_unit(AirDefence.AAA_ZU_23_on_Ural_375, "SPAA#" + str(i), position[0], position[1], position[2])
|
||||
self.add_unit(
|
||||
AirDefence.AAA_ZU_23_on_Ural_375,
|
||||
"SPAA#" + str(i),
|
||||
position[0],
|
||||
position[1],
|
||||
position[2],
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def range(cls) -> AirDefenseRange:
|
||||
|
||||
@@ -19,11 +19,18 @@ class ZU23UralInsurgentGenerator(AirDefenseGroupGenerator):
|
||||
def generate(self):
|
||||
num_launchers = random.randint(2, 8)
|
||||
|
||||
positions = self.get_circular_position(num_launchers, launcher_distance=80, coverage=360)
|
||||
positions = self.get_circular_position(
|
||||
num_launchers, launcher_distance=80, coverage=360
|
||||
)
|
||||
for i, position in enumerate(positions):
|
||||
self.add_unit(AirDefence.AAA_ZU_23_Insurgent_on_Ural_375, "SPAA#" + str(i), position[0], position[1], position[2])
|
||||
self.add_unit(
|
||||
AirDefence.AAA_ZU_23_Insurgent_on_Ural_375,
|
||||
"SPAA#" + str(i),
|
||||
position[0],
|
||||
position[1],
|
||||
position[2],
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def range(cls) -> AirDefenseRange:
|
||||
return AirDefenseRange.Short
|
||||
|
||||
|
||||
@@ -2,18 +2,13 @@ from __future__ import annotations
|
||||
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
from dcs.action import (
|
||||
MarkToAll,
|
||||
SetFlag,
|
||||
DoScript,
|
||||
ClearFlag
|
||||
)
|
||||
from dcs.action import MarkToAll, SetFlag, DoScript, ClearFlag
|
||||
from dcs.condition import (
|
||||
TimeAfter,
|
||||
AllOfCoalitionOutsideZone,
|
||||
PartOfCoalitionInZone,
|
||||
FlagIsFalse,
|
||||
FlagIsTrue
|
||||
FlagIsTrue,
|
||||
)
|
||||
from dcs.unitgroup import FlyingGroup
|
||||
from dcs.mission import Mission
|
||||
@@ -56,7 +51,7 @@ class Silence(Option):
|
||||
|
||||
|
||||
class TriggersGenerator:
|
||||
capture_zone_types = (Fob, )
|
||||
capture_zone_types = (Fob,)
|
||||
capture_zone_flag = 600
|
||||
|
||||
def __init__(self, mission: Mission, game: Game):
|
||||
@@ -82,16 +77,18 @@ class TriggersGenerator:
|
||||
airport.operating_level_air = 0
|
||||
airport.operating_level_equipment = 0
|
||||
airport.operating_level_fuel = 0
|
||||
|
||||
|
||||
for airport in self.mission.terrain.airport_list():
|
||||
if airport.id not in cp_ids:
|
||||
airport.unlimited_fuel = True
|
||||
airport.unlimited_munitions = True
|
||||
airport.unlimited_aircrafts = True
|
||||
|
||||
|
||||
for cp in self.game.theater.controlpoints:
|
||||
if isinstance(cp, Airfield):
|
||||
self.mission.terrain.airport_by_id(cp.at.id).set_coalition(cp.captured and player_coalition or enemy_coalition)
|
||||
self.mission.terrain.airport_by_id(cp.at.id).set_coalition(
|
||||
cp.captured and player_coalition or enemy_coalition
|
||||
)
|
||||
|
||||
def _set_skill(self, player_coalition: str, enemy_coalition: str):
|
||||
"""
|
||||
@@ -99,17 +96,28 @@ class TriggersGenerator:
|
||||
"""
|
||||
for coalition_name, coalition in self.mission.coalition.items():
|
||||
if coalition_name == player_coalition:
|
||||
skill_level = self.game.settings.player_skill, self.game.settings.player_skill
|
||||
skill_level = (
|
||||
self.game.settings.player_skill,
|
||||
self.game.settings.player_skill,
|
||||
)
|
||||
elif coalition_name == enemy_coalition:
|
||||
skill_level = self.game.settings.enemy_skill, self.game.settings.enemy_vehicle_skill
|
||||
skill_level = (
|
||||
self.game.settings.enemy_skill,
|
||||
self.game.settings.enemy_vehicle_skill,
|
||||
)
|
||||
else:
|
||||
continue
|
||||
|
||||
for country in coalition.countries.values():
|
||||
flying_groups = country.plane_group + country.helicopter_group # type: FlyingGroup
|
||||
flying_groups = (
|
||||
country.plane_group + country.helicopter_group
|
||||
) # type: FlyingGroup
|
||||
for flying_group in flying_groups:
|
||||
for plane_unit in flying_group.units:
|
||||
if plane_unit.skill != Skill.Client and plane_unit.skill != Skill.Player:
|
||||
if (
|
||||
plane_unit.skill != Skill.Client
|
||||
and plane_unit.skill != Skill.Player
|
||||
):
|
||||
plane_unit.skill = Skill(skill_level[0])
|
||||
|
||||
for vehicle_group in country.vehicle_group:
|
||||
@@ -127,7 +135,9 @@ class TriggersGenerator:
|
||||
added = []
|
||||
for ground_object in cp.ground_objects:
|
||||
if ground_object.obj_name not in added:
|
||||
zone = self.mission.triggers.add_triggerzone(ground_object.position, radius=10, hidden=True, name="MARK")
|
||||
zone = self.mission.triggers.add_triggerzone(
|
||||
ground_object.position, radius=10, hidden=True, name="MARK"
|
||||
)
|
||||
if cp.captured:
|
||||
name = ground_object.obj_name + " [ALLY]"
|
||||
else:
|
||||
@@ -137,7 +147,9 @@ class TriggersGenerator:
|
||||
added.append(ground_object.obj_name)
|
||||
self.mission.triggerrules.triggers.append(mark_trigger)
|
||||
|
||||
def _generate_capture_triggers(self, player_coalition: str, enemy_coalition: str) -> None:
|
||||
def _generate_capture_triggers(
|
||||
self, player_coalition: str, enemy_coalition: str
|
||||
) -> None:
|
||||
"""Creates a pair of triggers for each control point of `cls.capture_zone_types`.
|
||||
One for the initial capture of a control point, and one if it is recaptured.
|
||||
Directly appends to the global `base_capture_events` var declared by `dcs_libaration.lua`
|
||||
@@ -155,33 +167,41 @@ class TriggersGenerator:
|
||||
defending_coalition = enemy_coalition
|
||||
defend_coalition_int = 1
|
||||
|
||||
trigger_zone = self.mission.triggers.add_triggerzone(cp.position, radius=3000, hidden=False, name="CAPTURE")
|
||||
trigger_zone = self.mission.triggers.add_triggerzone(
|
||||
cp.position, radius=3000, hidden=False, name="CAPTURE"
|
||||
)
|
||||
flag = self.get_capture_zone_flag()
|
||||
capture_trigger = TriggerCondition(Event.NoEvent, "Capture Trigger")
|
||||
capture_trigger.add_condition(AllOfCoalitionOutsideZone(defending_coalition, trigger_zone.id))
|
||||
capture_trigger.add_condition(PartOfCoalitionInZone(attacking_coalition, trigger_zone.id, unit_type="GROUND"))
|
||||
capture_trigger.add_condition(
|
||||
AllOfCoalitionOutsideZone(defending_coalition, trigger_zone.id)
|
||||
)
|
||||
capture_trigger.add_condition(
|
||||
PartOfCoalitionInZone(
|
||||
attacking_coalition, trigger_zone.id, unit_type="GROUND"
|
||||
)
|
||||
)
|
||||
capture_trigger.add_condition(FlagIsFalse(flag=flag))
|
||||
script_string = String(
|
||||
f'base_capture_events[#base_capture_events + 1] = "{cp.id}||{attack_coalition_int}||{cp.full_name}"'
|
||||
)
|
||||
capture_trigger.add_action(DoScript(
|
||||
script_string
|
||||
)
|
||||
)
|
||||
capture_trigger.add_action(DoScript(script_string))
|
||||
capture_trigger.add_action(SetFlag(flag=flag))
|
||||
self.mission.triggerrules.triggers.append(capture_trigger)
|
||||
|
||||
recapture_trigger = TriggerCondition(Event.NoEvent, "Capture Trigger")
|
||||
recapture_trigger.add_condition(AllOfCoalitionOutsideZone(attacking_coalition, trigger_zone.id))
|
||||
recapture_trigger.add_condition(PartOfCoalitionInZone(defending_coalition, trigger_zone.id, unit_type="GROUND"))
|
||||
recapture_trigger.add_condition(
|
||||
AllOfCoalitionOutsideZone(attacking_coalition, trigger_zone.id)
|
||||
)
|
||||
recapture_trigger.add_condition(
|
||||
PartOfCoalitionInZone(
|
||||
defending_coalition, trigger_zone.id, unit_type="GROUND"
|
||||
)
|
||||
)
|
||||
recapture_trigger.add_condition(FlagIsTrue(flag=flag))
|
||||
script_string = String(
|
||||
f'base_capture_events[#base_capture_events + 1] = "{cp.id}||{defend_coalition_int}||{cp.full_name}"'
|
||||
)
|
||||
recapture_trigger.add_action(DoScript(
|
||||
script_string
|
||||
)
|
||||
)
|
||||
recapture_trigger.add_action(DoScript(script_string))
|
||||
recapture_trigger.add_action(ClearFlag(flag=flag))
|
||||
self.mission.triggerrules.triggers.append(recapture_trigger)
|
||||
|
||||
@@ -190,10 +210,14 @@ class TriggersGenerator:
|
||||
enemy_coalition = "red"
|
||||
|
||||
player_cp, enemy_cp = self.game.theater.closest_opposing_control_points()
|
||||
self.mission.coalition["blue"].bullseye = {"x": enemy_cp.position.x,
|
||||
"y": enemy_cp.position.y}
|
||||
self.mission.coalition["red"].bullseye = {"x": player_cp.position.x,
|
||||
"y": player_cp.position.y}
|
||||
self.mission.coalition["blue"].bullseye = {
|
||||
"x": enemy_cp.position.x,
|
||||
"y": enemy_cp.position.y,
|
||||
}
|
||||
self.mission.coalition["red"].bullseye = {
|
||||
"x": player_cp.position.x,
|
||||
"y": player_cp.position.y,
|
||||
}
|
||||
|
||||
self._set_skill(player_coalition, enemy_coalition)
|
||||
self._set_allegiances(player_coalition, enemy_coalition)
|
||||
|
||||
@@ -3,4 +3,4 @@
|
||||
|
||||
def meters_to_feet(meters: float) -> float:
|
||||
"""Convers meters to feet."""
|
||||
return meters * 3.28084
|
||||
return meters * 3.28084
|
||||
|
||||
@@ -103,7 +103,9 @@ class VisualGenerator:
|
||||
if from_cp.is_global or to_cp.is_global:
|
||||
continue
|
||||
|
||||
plane_start, heading, distance = Conflict.frontline_vector(from_cp, to_cp, self.game.theater)
|
||||
plane_start, heading, distance = Conflict.frontline_vector(
|
||||
from_cp, to_cp, self.game.theater
|
||||
)
|
||||
if not plane_start:
|
||||
continue
|
||||
|
||||
@@ -112,7 +114,9 @@ class VisualGenerator:
|
||||
|
||||
for k, v in FRONT_SMOKE_TYPE_CHANCES.items():
|
||||
if random.randint(0, 100) <= k:
|
||||
pos = position.random_point_within(FRONT_SMOKE_RANDOM_SPREAD, FRONT_SMOKE_RANDOM_SPREAD)
|
||||
pos = position.random_point_within(
|
||||
FRONT_SMOKE_RANDOM_SPREAD, FRONT_SMOKE_RANDOM_SPREAD
|
||||
)
|
||||
if not self.game.theater.is_on_land(pos):
|
||||
break
|
||||
|
||||
@@ -120,7 +124,8 @@ class VisualGenerator:
|
||||
self.mission.country(self.game.enemy_country),
|
||||
"",
|
||||
_type=v,
|
||||
position=pos)
|
||||
position=pos,
|
||||
)
|
||||
break
|
||||
|
||||
def _generate_stub_planes(self):
|
||||
@@ -138,7 +143,14 @@ class VisualGenerator:
|
||||
|
||||
def generate_target_smokes(self, target):
|
||||
spread = target.size * DESTINATION_SMOKE_DISTANCE_FACTOR
|
||||
for _ in range(0, int(target.size * DESTINATION_SMOKE_AMOUNT_FACTOR * (1.1 - target.base.strength))):
|
||||
for _ in range(
|
||||
0,
|
||||
int(
|
||||
target.size
|
||||
* DESTINATION_SMOKE_AMOUNT_FACTOR
|
||||
* (1.1 - target.base.strength)
|
||||
),
|
||||
):
|
||||
for k, v in DESTINATION_SMOKE_TYPE_CHANCES.items():
|
||||
if random.randint(0, 100) <= k:
|
||||
position = target.position.random_point_within(0, spread)
|
||||
@@ -149,7 +161,8 @@ class VisualGenerator:
|
||||
self.mission.country(self.game.enemy_country),
|
||||
"",
|
||||
_type=v,
|
||||
position=position)
|
||||
position=position,
|
||||
)
|
||||
break
|
||||
|
||||
def generate_transportation_marker(self, at: Point):
|
||||
@@ -157,7 +170,7 @@ class VisualGenerator:
|
||||
self.mission.country(self.game.player_country),
|
||||
"",
|
||||
_type=MarkerSmoke,
|
||||
position=at
|
||||
position=at,
|
||||
)
|
||||
|
||||
def generate_transportation_destination(self, at: Point):
|
||||
@@ -166,7 +179,7 @@ class VisualGenerator:
|
||||
self.mission.country(self.game.player_country),
|
||||
"",
|
||||
_type=Outpost,
|
||||
position=at
|
||||
position=at,
|
||||
)
|
||||
|
||||
def generate(self):
|
||||
|
||||
Reference in New Issue
Block a user