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Aircraft Carrier will try to sail in the wind when possible.
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@@ -117,13 +117,20 @@ class GroundObjectsGenerator:
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ship.heading = u.heading
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sg.add_unit(ship)
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# TODO : make sure the point is not on Land
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sg.add_waypoint(sg.points[0].position.point_from_heading(g.units[0].heading, 100000))
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# Find carrier direction (In the wind)
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found_carrier_destination = False
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attempt = 0
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while not found_carrier_destination and attempt < 5:
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point = sg.points[0].position.point_from_heading(self.m.weather.wind_at_ground.direction, 100000-attempt*20000)
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if self.game.theater.is_in_sea(point):
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found_carrier_destination = True
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sg.add_waypoint(point)
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else:
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attempt = attempt + 1
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# SET UP TACAN
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# Set UP TACAN and ICLS
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modeChannel = "X" if not cp.tacanY else "Y"
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sg.points[0].tasks.append(ActivateBeaconCommand(channel=cp.tacanN, modechannel=modeChannel, callsign=cp.tacanI, unit_id=sg.units[0].id))
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if ground_object.dcs_identifier == "CARRIER" and hasattr(cp, "icls"):
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sg.points[0].tasks.append(ActivateICLSCommand(cp.icls, unit_id=sg.units[0].id))
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