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Added new campaign generation settings. Added Helicopter Carrier to China faction.
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@@ -1,33 +1,41 @@
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class Settings:
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# Difficulty settings
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player_skill = "Good"
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enemy_skill = "Average"
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enemy_vehicle_skill = "Average"
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map_coalition_visibility = "All Units"
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labels = "Full"
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only_player_takeoff = True # Legacy parameter do not use
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night_disabled = False
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external_views_allowed = True
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supercarrier = False
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multiplier = 1
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generate_marks = True
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sams = True # Legacy parameter do not use
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cold_start = False # Legacy parameter do not use
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version = None
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def __init__(self):
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# Generator settings
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self.inverted = False
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self.do_not_generate_carrier = False # TODO : implement
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self.do_not_generate_lha = False # TODO : implement
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self.do_not_generate_player_navy = True # TODO : implement
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self.do_not_generate_enemy_navy = True # TODO : implement
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# Performance oriented
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perf_red_alert_state = True
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perf_smoke_gen = True
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perf_artillery = True
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perf_moving_units = True
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perf_infantry = True
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perf_ai_parking_start = True
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perf_destroyed_units = True
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# Difficulty settings
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self.player_skill = "Good"
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self.enemy_skill = "Average"
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self.enemy_vehicle_skill = "Average"
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self.map_coalition_visibility = "All Units"
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self.labels = "Full"
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self.only_player_takeoff = True # Legacy parameter do not use
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self.night_disabled = False
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self.external_views_allowed = True
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self.supercarrier = False
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self.multiplier = 1
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self.generate_marks = True
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self.sams = True # Legacy parameter do not use
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self.cold_start = False # Legacy parameter do not use
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self.version = None
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# Performance culling
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perf_culling = False
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perf_culling_distance = 100
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# Performance oriented
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self.perf_red_alert_state = True
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self.perf_smoke_gen = True
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self.perf_artillery = True
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self.perf_moving_units = True
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self.perf_infantry = True
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self.perf_ai_parking_start = True
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self.perf_destroyed_units = True
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# Performance culling
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self.perf_culling = False
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self.perf_culling_distance = 100
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