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Merge branch 'master' into DCS-UI-Theme
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commit
ac6a106c6a
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# 2.0 RC 9
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## Features/Improvements :
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* **[UI/UX]** New icons from contributor Deus
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## Fixed issues :
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* **[Mission Generator]** Carrier TACAN was wrongfully set up as an A/A TACAN
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* **[Campaign Generator]** Fixed issue with Russian navy group generator causing a random crash on campaign creation.
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# 2.0 RC 8
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# 2.0 RC 8
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## Fixed issues :
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## Fixed issues :
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@ -45,7 +45,7 @@ class GrishaGroupGenerator(DDGroupGenerator):
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class MolniyaGroupGenerator(DDGroupGenerator):
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class MolniyaGroupGenerator(DDGroupGenerator):
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def __init__(self, game, ground_object, faction):
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def __init__(self, game, ground_object, faction):
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super(MolniyaGroupGenerator, self).__init__(game, ground_object, faction, MolniyaGroupGenerator)
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super(MolniyaGroupGenerator, self).__init__(game, ground_object, faction, FSG_1241_1MP_Molniya)
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class KiloSubGroupGenerator(DDGroupGenerator):
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class KiloSubGroupGenerator(DDGroupGenerator):
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@ -130,7 +130,7 @@ class GroundObjectsGenerator:
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# Set UP TACAN and ICLS
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# Set UP TACAN and ICLS
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modeChannel = "X" if not cp.tacanY else "Y"
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modeChannel = "X" if not cp.tacanY else "Y"
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sg.points[0].tasks.append(ActivateBeaconCommand(channel=cp.tacanN, modechannel=modeChannel, callsign=cp.tacanI, unit_id=sg.units[0].id))
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sg.points[0].tasks.append(ActivateBeaconCommand(channel=cp.tacanN, modechannel=modeChannel, callsign=cp.tacanI, unit_id=sg.units[0].id, aa=False))
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if ground_object.dcs_identifier == "CARRIER" and hasattr(cp, "icls"):
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if ground_object.dcs_identifier == "CARRIER" and hasattr(cp, "icls"):
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sg.points[0].tasks.append(ActivateICLSCommand(cp.icls, unit_id=sg.units[0].id))
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sg.points[0].tasks.append(ActivateICLSCommand(cp.icls, unit_id=sg.units[0].id))
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@ -1,7 +1,7 @@
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from userdata import logging_config
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from userdata import logging_config
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# Logging setup
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# Logging setup
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VERSION_STRING = "2.0RC7"
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VERSION_STRING = "2.0RC9"
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logging_config.init_logging(VERSION_STRING)
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logging_config.init_logging(VERSION_STRING)
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import logging
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import logging
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@ -108,7 +108,7 @@ class NewGameWizard(QtWidgets.QWizard):
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game.budget = int(game.budget * multiplier)
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game.budget = int(game.budget * multiplier)
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game.settings.multiplier = multiplier
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game.settings.multiplier = multiplier
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game.settings.sams = True
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game.settings.sams = True
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game.settings.version = "2.0RC7"
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game.settings.version = "2.0RC9"
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if midgame:
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if midgame:
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game.budget = game.budget * 4 * len(list(conflicttheater.conflicts()))
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game.budget = game.budget * 4 * len(list(conflicttheater.conflicts()))
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