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Fix AAA Flak generator using wrong index
- Fixes #1519 as the Opel Blitz unit generator was using the index without incrementing it
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@ -61,6 +61,7 @@ Saves from 4.0.0 are compatible with 4.1.0.
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* **[Mission Generation]** Prevent the creation of a transfer order with 0 units for a rare situtation when a point was captured.
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* **[Mission Generation]** Planned transfers which will be impossible after a base capture will no longer prevent the mission result submit.
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* **[Mission Generation]** Fix occasional KeyError preventing mission generation when all units of the same type in a convoy were killed.
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* **[Mission Generation]** Fix for AAA Flak generator using Opel Blitz preventing the mission from being generated because duplicate unit names were used.
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* **[Mission Generation]** Fixed a potential bug with laser code generation where it would generate invalid codes.
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* **[UI]** Statistics window tick marks are now always integers.
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* **[UI]** Statistics window now shows the correct info for the turn
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@ -82,8 +82,10 @@ class FlakGenerator(AirDefenseGroupGenerator):
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)
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# Some Opel Blitz trucks
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index = 0
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for i in range(int(max(1, 2))):
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for j in range(int(max(1, 2))):
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index += 1
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self.add_unit(
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Unarmed.Blitz_36_6700A,
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"BLITZ#" + str(index),
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