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Revert "Revert "Migrate buildings and TGOs to unit map.""
With fixed tracking for TGO groups and fortification "buildings".
Fixes https://github.com/Khopa/dcs_liberation/issues/485
This reverts commit 72ac8ca872.
This commit is contained in:
@@ -2,25 +2,41 @@
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from dataclasses import dataclass
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from typing import Dict, Optional, Type
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from dcs.unitgroup import FlyingGroup, Group
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from dcs.unittype import UnitType
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from dcs.unit import Unit
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from dcs.unitgroup import FlyingGroup, Group, VehicleGroup
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from dcs.unittype import VehicleType
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from game import db
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from game.theater import Airfield, ControlPoint
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from game.theater import Airfield, ControlPoint, TheaterGroundObject
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from game.theater.theatergroundobject import BuildingGroundObject
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from gen.flights.flight import Flight
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@dataclass
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@dataclass(frozen=True)
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class FrontLineUnit:
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unit_type: Type[UnitType]
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unit_type: Type[VehicleType]
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origin: ControlPoint
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@dataclass(frozen=True)
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class GroundObjectUnit:
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ground_object: TheaterGroundObject
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group: Group
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unit: Unit
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@dataclass(frozen=True)
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class Building:
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ground_object: BuildingGroundObject
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class UnitMap:
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def __init__(self) -> None:
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self.aircraft: Dict[str, Flight] = {}
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self.airfields: Dict[str, Airfield] = {}
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self.front_line_units: Dict[str, FrontLineUnit] = {}
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self.ground_object_units: Dict[str, GroundObjectUnit] = {}
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self.buildings: Dict[str, Building] = {}
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def add_aircraft(self, group: FlyingGroup, flight: Flight) -> None:
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for unit in group.units:
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@@ -52,7 +68,66 @@ class UnitMap:
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unit_type = db.unit_type_from_name(unit.type)
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if unit_type is None:
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raise RuntimeError(f"Unknown unit type: {unit.type}")
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if not issubclass(unit_type, VehicleType):
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raise RuntimeError(
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f"{name} is a {unit_type.__name__}, expected a VehicleType")
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self.front_line_units[name] = FrontLineUnit(unit_type, origin)
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def front_line_unit(self, name: str) -> Optional[FrontLineUnit]:
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return self.front_line_units.get(name, None)
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def add_ground_object_units(self, ground_object: TheaterGroundObject,
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persistence_group: Group,
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miz_group: Group) -> None:
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"""Adds a group associated with a TGO to the unit map.
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Args:
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ground_object: The TGO the group is associated with.
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persistence_group: The Group tracked by the TGO itself.
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miz_group: The Group spawned for the miz to match persistence_group.
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"""
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# Deaths for units at TGOs are recorded in the Group that is contained
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# by the TGO, but when groundobjectsgen populates the miz it creates new
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# groups based on that template, so the units and groups in the miz are
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# not a direct match for the units and groups that persist in the TGO.
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#
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# This means that we need to map the spawned unit names back to the
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# original TGO units, not the ones in the miz.
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if len(persistence_group.units) != len(miz_group.units):
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raise ValueError("Persistent group does not match generated group")
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unit_pairs = zip(persistence_group.units, miz_group.units)
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for persistent_unit, miz_unit in unit_pairs:
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# The actual name is a String (the pydcs translatable string), which
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# doesn't define __eq__.
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name = str(miz_unit.name)
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if name in self.ground_object_units:
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raise RuntimeError(f"Duplicate TGO unit: {name}")
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self.ground_object_units[name] = GroundObjectUnit(
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ground_object, persistence_group, persistent_unit)
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def ground_object_unit(self, name: str) -> Optional[GroundObjectUnit]:
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return self.ground_object_units.get(name, None)
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def add_building(self, ground_object: BuildingGroundObject,
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group: Group) -> None:
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# The actual name is a String (the pydcs translatable string), which
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# doesn't define __eq__.
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name = str(group.name)
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if name in self.buildings:
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raise RuntimeError(f"Duplicate TGO unit: {name}")
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self.buildings[name] = Building(ground_object)
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def add_fortification(self, ground_object: BuildingGroundObject,
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group: VehicleGroup) -> None:
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if len(group.units) != 1:
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raise ValueError("Fortification groups must have exactly one unit.")
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unit = group.units[0]
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# The actual name is a String (the pydcs translatable string), which
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# doesn't define __eq__.
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name = str(unit.name)
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if name in self.buildings:
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raise RuntimeError(f"Duplicate TGO unit: {name}")
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self.buildings[name] = Building(ground_object)
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def building_or_fortification(self, name: str) -> Optional[Building]:
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return self.buildings.get(name, None)
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