diff --git a/resources/campaigns/battle_for_no_mans_land.miz b/resources/campaigns/battle_for_no_mans_land.miz new file mode 100644 index 00000000..ac0f25c2 Binary files /dev/null and b/resources/campaigns/battle_for_no_mans_land.miz differ diff --git a/resources/campaigns/battle_for_no_mans_land.yaml b/resources/campaigns/battle_for_no_mans_land.yaml new file mode 100644 index 00000000..4af78b12 --- /dev/null +++ b/resources/campaigns/battle_for_no_mans_land.yaml @@ -0,0 +1,69 @@ +--- +name: Falklands - Battle for No Man's Land +theater: Falklands +authors: Starfire +recommended_player_faction: USA 2005 +recommended_enemy_faction: Private Military Company - Russian (Hard) +description: +
Note: This campaign was designed for helicopters.
+ Set against the rugged and windswept backdrop of the Falkland Islands, + this fictional campaign scenario unfolds with a dramatic dawn sneak attack + on RAF Mount Pleasant Airbase. Orchestrated by a Russia-backed private + military company, the deadly offensive with helicopter gunships and ground troops + has left the airbase's runways in ruins and its defences obliterated. This brutal + incursion resulted in significant casualties among the RAF personnel, with many + killed or wounded in the unexpected onslaught. The carrier HMS Queen Elizabeth and + its task force are on their way to evacuate the survivors and retake Mount Pleasant. + However, they are eight days away at full steam.
+ Amidst this chaos, a beacon of hope emerges in the heart of the Falklands. At Port + Stanley, a small detachment of US military personnel, including helicopter pilots + and armor units, find themselves inadvertently thrust into the fray. Originally at + Port Stanley for some R&R following a training exercise, these soldiers now face + an unexpected and urgent call to action. Their mission is daunting but clear - to + prevent the capture of Port Stanley and liberate East Falkland from the clutches + of the PMC forces.
+ This small group must strategically push the PMC forces back through the treacherous + valley lying between Wickham Heights and the Onion Ranges, an area ominously known + as No Man's Land. Their plan involves a daring assault to destroy the enemy's + helicopter gunships stationed at San Carlos FOB. Following this, they aim to force + the PMC ground forces into a strategic retreat southward, along the 1.6 mile wide + isthmus into Lafonia. This calculated offensive is designed to create a defensible + position at Goose Green on the narrow isthmus, which can be held against a numerically + superior force until the arrival of Big Lizzie.
+miz: battle_for_no_mans_land.miz +performance: 1 +recommended_start_date: 2001-11-10 +version: "11.0" +squadrons: + #Port Stanley + 1: + - primary: DEAD + secondary: air-to-ground + aircraft: + - AH-64D Apache Longbow + size: 6 + - primary: BAI + secondary: air-to-ground + aircraft: + - AH-64D Apache Longbow + size: 6 + - primary: Air Assault + secondary: any + aircraft: + - UH-60L + - UH-60A + size: 4 + #San Carlos FOB + 3: + - primary: BAI + secondary: air-to-ground + aircraft: + - Mi-24P Hind-F + size: 6 + #Goose Green + 24: + - primary: DEAD + secondary: air-to-ground + aircraft: + - Ka-50 Hokum (Blackshark 3) + size: 6