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Add settings for scaling income.
This adds both player and enemy income multiplier options. Note that previously the AI was only getting 75% of their income. I've changed that to give them their full income by default since the player can now influence it.
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@@ -22,6 +22,8 @@ class Settings:
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manpads: bool = True
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cold_start: bool = False # Legacy parameter do not use
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version: Optional[str] = None
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player_income_multiplier: float = 1.0
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enemy_income_multiplier: float = 1.0
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# Performance oriented
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perf_red_alert_state: bool = True
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