Fix saving of saves from other machines.

Need to reset the persisted save paths on load, since the file that was
loaded may have been moved since it was saved and the original location
may no longer be accessible.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2756.
This commit is contained in:
Dan Albert
2023-03-13 19:31:41 -07:00
parent 2d9b0177ec
commit bc0dacf974
4 changed files with 50 additions and 3 deletions

View File

@@ -17,9 +17,14 @@ class SaveManager:
def __init__(self, game: Game) -> None:
self.game = game
self.player_save_location: Path | None = None
self.autosave_path = self.default_save_directory() / "autosave.liberation.zip"
self.last_saved_bundle: SaveGameBundle | None = None
@property
def autosave_path(self) -> Path:
# This is a property rather than a member because it's one less thing we need to
# update when loading a save that may have been copied from another machine.
return self.default_save_directory() / "autosave.liberation.zip"
@property
def default_save_location(self) -> Path:
if self.player_save_location is not None:
@@ -46,6 +51,19 @@ class SaveManager:
with self._save_bundle_context() as bundle:
bundle.save_start_of_turn(self.game)
def set_loaded_from(self, bundle: SaveGameBundle) -> None:
"""Reconfigures this save manager based on the loaded game.
The SaveManager is persisted to Game, including details like the last saved path
and bundle details. This data is no longer valid if the save was moved manually
(such as from one machine to another), so it needs to be replaced with the load
location.
This should only be called by SaveGameBundle after a game load.
"""
self.player_save_location = bundle.bundle_path
self.last_saved_bundle = bundle
@contextmanager
def _save_bundle_context(
self, override_destination: Path | None = None