mirror of
https://github.com/dcs-liberation/dcs_liberation.git
synced 2025-11-10 14:22:26 +00:00
Add AI planning for airlifts.
Downside to the current implementation is that whether or not transports that were purchased last turn will be available for airlift this turn is arbitrary. This is because transfers are created at the same time as units are delivered, and units are delivered in an arbitrary order per CP. If the helicopters are delivered before the ground units they'll have access to the transports, otherwise they'll be refunded. This will be fixed later when I rework the transfer requests to not require immediate fulfillment. https://github.com/Khopa/dcs_liberation/issues/825
This commit is contained in:
@@ -4,7 +4,7 @@ Saves from 2.5 are not compatible with 2.6.
|
||||
|
||||
## Features/Improvements
|
||||
|
||||
* **[Campaign]** Ground units can now be transferred by road. See https://github.com/Khopa/dcs_liberation/wiki/Unit-Transfers for more information.
|
||||
* **[Campaign]** Ground units can now be transferred by road and airlift. See https://github.com/Khopa/dcs_liberation/wiki/Unit-Transfers for more information.
|
||||
* **[Campaign]** Ground units can no longer be sold. To move units to a new location, transfer them.
|
||||
* **[Campaign]** Ground units must now be recruited at a base with a factory and transferred to their destination. When buying units in the UI, the purchase will automatically be fulfilled at the closest factory and a transfer will be created on the next turn. This feature is off by default.
|
||||
* **[UI]** Campaigns generated for an older or newer version of the game will now be marked as incompatible. They can still be played, but bugs may be present.
|
||||
|
||||
Reference in New Issue
Block a user