Don't generate runway data for heliports.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2710.
This commit is contained in:
Dan Albert 2023-02-05 13:11:31 -08:00
parent 70b9d4c174
commit c33a0d5deb
2 changed files with 16 additions and 8 deletions

View File

@ -18,6 +18,7 @@ Saves from 6.x are not compatible with 7.0.
* **[Data]** Fixed unit ID for the KS-19 AAA. KS-19 would not previously generate correctly in missions. A new game is required for this fix to take effect.
* **[Flight Planning]** Automatic flight planning will no longer accidentally plan a recovery tanker instead of a theater refueling package. This fixes a potential crash during mission generation when opfor plans a refueling task at a sunk carrier. You'll need to skip the current turn to force opfor to replan their flights to get the fix.
* **[Mission Generation]** Using heliports (airports without any runways) will no longer cause mission generation to fail.
# 6.1.0

View File

@ -878,6 +878,11 @@ class ControlPoint(MissionTarget, SidcDescribable, ABC):
) -> RunwayData:
...
def stub_runway_data(self) -> RunwayData:
return RunwayData(
self.full_name, runway_heading=Heading.from_degrees(0), runway_name=""
)
@property
def airdrome_id_for_landing(self) -> Optional[int]:
return None
@ -1138,6 +1143,14 @@ class Airfield(ControlPoint):
conditions: Conditions,
dynamic_runways: Dict[str, RunwayData],
) -> RunwayData:
if not self.airport.runways:
# Some airfields are heliports and don't have any runways. This isn't really
# the best fix, since we should still try to generate partial data for TACAN
# beacons, but it'll do for a bug fix, and the proper fix probably involves
# making heliports their own CP type.
# https://github.com/dcs-liberation/dcs_liberation/issues/2710
return self.stub_runway_data()
assigner = RunwayAssigner(conditions)
return assigner.get_preferred_runway(theater, self.airport)
@ -1273,8 +1286,6 @@ class Carrier(NavalControlPoint):
return SymbolSet.SEA_SURFACE, SeaSurfaceEntity.CARRIER
def mission_types(self, for_player: bool) -> Iterator[FlightType]:
from game.ato import FlightType
yield from super().mission_types(for_player)
if self.is_friendly(for_player):
yield from [
@ -1379,9 +1390,7 @@ class OffMapSpawn(ControlPoint):
dynamic_runways: Dict[str, RunwayData],
) -> RunwayData:
logging.warning("TODO: Off map spawns have no runways.")
return RunwayData(
self.full_name, runway_heading=Heading.from_degrees(0), runway_name=""
)
return self.stub_runway_data()
@property
def runway_status(self) -> RunwayStatus:
@ -1423,9 +1432,7 @@ class Fob(ControlPoint):
dynamic_runways: Dict[str, RunwayData],
) -> RunwayData:
logging.warning("TODO: FOBs have no runways.")
return RunwayData(
self.full_name, runway_heading=Heading.from_degrees(0), runway_name=""
)
return self.stub_runway_data()
@property
def runway_status(self) -> RunwayStatus: