mirror of
https://github.com/dcs-liberation/dcs_liberation.git
synced 2025-11-10 14:22:26 +00:00
Move TGOs out of MapModel.
This commit is contained in:
parent
d0ad554e14
commit
c5c596dc2f
@ -4,10 +4,11 @@ from .database import Database
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if TYPE_CHECKING:
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from game.ato import Flight
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from game.theater import FrontLine
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from game.theater import FrontLine, TheaterGroundObject
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class GameDb:
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def __init__(self) -> None:
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self.flights: Database[Flight] = Database()
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self.front_lines: Database[FrontLine] = Database()
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self.tgos: Database[TheaterGroundObject] = Database()
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@ -278,6 +278,8 @@ class Game:
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for control_point in self.theater.controlpoints:
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control_point.initialize_turn_0()
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for tgo in control_point.connected_objectives:
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self.db.tgos.add(tgo.id, tgo)
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self.blue.preinit_turn_0()
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self.red.preinit_turn_0()
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@ -9,7 +9,7 @@ from . import (
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frontlines,
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mapzones,
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navmesh,
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packagedialog,
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qt,
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supplyroutes,
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tgos,
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waypoints,
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@ -29,7 +29,7 @@ app.include_router(flights.router)
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app.include_router(frontlines.router)
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app.include_router(mapzones.router)
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app.include_router(navmesh.router)
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app.include_router(packagedialog.router)
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app.include_router(qt.router)
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app.include_router(supplyroutes.router)
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app.include_router(tgos.router)
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app.include_router(waypoints.router)
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@ -2,7 +2,7 @@ from __future__ import annotations
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from typing import Callable, TYPE_CHECKING
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from game.theater import MissionTarget
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from game.theater import MissionTarget, TheaterGroundObject
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if TYPE_CHECKING:
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from game import Game
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@ -28,8 +28,13 @@ class GameContext:
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class QtCallbacks:
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def __init__(self, create_new_package: Callable[[MissionTarget], None]) -> None:
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def __init__(
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self,
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create_new_package: Callable[[MissionTarget], None],
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show_tgo_info: Callable[[TheaterGroundObject], None],
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) -> None:
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self.create_new_package = create_new_package
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self.show_tgo_info = show_tgo_info
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class QtContext:
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@ -31,6 +31,7 @@ class GameUpdateEventsJs(BaseModel):
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new_front_lines: list[FrontLineJs]
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updated_front_lines: set[UUID]
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deleted_front_lines: set[UUID]
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updated_tgos: set[UUID]
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@classmethod
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def from_events(cls, events: GameUpdateEvents, game: Game) -> GameUpdateEventsJs:
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@ -62,4 +63,5 @@ class GameUpdateEventsJs(BaseModel):
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],
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updated_front_lines=events.updated_front_lines,
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deleted_front_lines=events.deleted_front_lines,
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updated_tgos=events.updated_tgos,
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)
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@ -1,18 +0,0 @@
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from uuid import UUID
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from fastapi import APIRouter, Depends
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from game import Game
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from ..dependencies import GameContext, QtCallbacks, QtContext
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router: APIRouter = APIRouter(prefix="/package-dialog")
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@router.post("/front-line/{front_line_id}")
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def new_front_line_package(
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front_line_id: UUID,
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game: Game = Depends(GameContext.get),
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qt: QtCallbacks = Depends(QtContext.get),
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) -> None:
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front_line = game.db.front_lines.get(front_line_id)
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qt.create_new_package(front_line)
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35
game/server/qt/routes.py
Normal file
35
game/server/qt/routes.py
Normal file
@ -0,0 +1,35 @@
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from uuid import UUID
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from fastapi import APIRouter, Depends
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from game import Game
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from ..dependencies import GameContext, QtCallbacks, QtContext
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router: APIRouter = APIRouter(prefix="/qt")
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@router.post("/create-package/front-line/{front_line_id}")
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def new_front_line_package(
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front_line_id: UUID,
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game: Game = Depends(GameContext.get),
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qt: QtCallbacks = Depends(QtContext.get),
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) -> None:
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qt.create_new_package(game.db.front_lines.get(front_line_id))
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@router.post("/create-package/tgo/{tgo_id}")
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def new_tgo_package(
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tgo_id: UUID,
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game: Game = Depends(GameContext.get),
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qt: QtCallbacks = Depends(QtContext.get),
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) -> None:
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qt.create_new_package(game.db.tgos.get(tgo_id))
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@router.post("/info/tgo/{tgo_id}")
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def show_tgo_info(
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tgo_id: UUID,
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game: Game = Depends(GameContext.get),
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qt: QtCallbacks = Depends(QtContext.get),
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) -> None:
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qt.show_tgo_info(game.db.tgos.get(tgo_id))
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@ -1,5 +1,7 @@
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from __future__ import annotations
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from uuid import UUID
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from pydantic import BaseModel
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from game.server.leaflet import LeafletPoint
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@ -7,16 +9,17 @@ from game.theater import TheaterGroundObject
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class TgoJs(BaseModel):
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id: UUID
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name: str
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control_point_name: str
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category: str
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blue: bool
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position: LeafletPoint
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units: list[str]
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threat_ranges: list[float]
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detection_ranges: list[float]
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dead: bool
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sidc: str
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units: list[str] # TODO: Event stream
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threat_ranges: list[float] # TODO: Event stream
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detection_ranges: list[float] # TODO: Event stream
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dead: bool # TODO: Event stream
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sidc: str # TODO: Event stream
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@staticmethod
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def for_tgo(tgo: TheaterGroundObject) -> TgoJs:
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@ -29,6 +32,7 @@ class TgoJs(BaseModel):
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tgo.detection_range(group).meters for group in tgo.groups
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]
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return TgoJs(
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id=tgo.id,
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name=tgo.name,
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control_point_name=tgo.control_point.name,
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category=tgo.category,
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@ -1,3 +1,5 @@
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from uuid import UUID
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from fastapi import APIRouter, Depends
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from game import Game
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@ -15,3 +17,8 @@ def list_tgos(game: Game = Depends(GameContext.get)) -> list[TgoJs]:
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if not tgo.is_control_point:
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tgos.append(TgoJs.for_tgo(tgo))
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return tgos
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@router.get("/{tgo_id}")
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def get_tgo(tgo_id: UUID, game: Game = Depends(GameContext.get)) -> TgoJs:
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return TgoJs.for_tgo(game.db.tgos.get(tgo_id))
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@ -9,7 +9,7 @@ from dcs import Point
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if TYPE_CHECKING:
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from game.ato import Flight, Package
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from game.sim.combat import FrozenCombat
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from game.theater import FrontLine
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from game.theater import FrontLine, TheaterGroundObject
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@dataclass
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@ -30,6 +30,7 @@ class GameUpdateEvents:
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new_front_lines: set[FrontLine] = field(default_factory=set)
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updated_front_lines: set[UUID] = field(default_factory=set)
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deleted_front_lines: set[UUID] = field(default_factory=set)
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updated_tgos: set[UUID] = field(default_factory=set)
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shutting_down: bool = False
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@property
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@ -111,6 +112,10 @@ class GameUpdateEvents:
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self.deleted_front_lines.add(front_line.id)
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return self
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def update_tgo(self, tgo: TheaterGroundObject) -> GameUpdateEvents:
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self.updated_tgos.add(tgo.id)
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return self
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def shut_down(self) -> GameUpdateEvents:
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self.shutting_down = True
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return self
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@ -30,7 +30,7 @@ class MissionResultsProcessor:
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self.commit_convoy_losses(debriefing)
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self.commit_cargo_ship_losses(debriefing)
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self.commit_airlift_losses(debriefing)
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self.commit_ground_losses(debriefing)
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self.commit_ground_losses(debriefing, events)
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self.commit_damaged_runways(debriefing)
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self.commit_captures(debriefing, events)
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self.commit_front_line_battle_impact(debriefing, events)
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@ -131,11 +131,11 @@ class MissionResultsProcessor:
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)
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@staticmethod
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def commit_ground_losses(debriefing: Debriefing) -> None:
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def commit_ground_losses(debriefing: Debriefing, events: GameUpdateEvents) -> None:
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for ground_object_loss in debriefing.ground_object_losses:
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ground_object_loss.theater_unit.kill()
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ground_object_loss.theater_unit.kill(events)
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for scenery_object_loss in debriefing.scenery_object_losses:
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scenery_object_loss.ground_unit.kill()
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scenery_object_loss.ground_unit.kill(events)
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@staticmethod
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def commit_damaged_runways(debriefing: Debriefing) -> None:
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@ -730,11 +730,11 @@ class ControlPoint(MissionTarget, SidcDescribable, ABC):
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for squadron in self.squadrons:
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self._retreat_squadron(game, squadron)
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def depopulate_uncapturable_tgos(self) -> None:
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def depopulate_uncapturable_tgos(self, events: GameUpdateEvents) -> None:
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# TODO Rework this.
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for tgo in self.connected_objectives:
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if not tgo.capturable:
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tgo.clear()
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tgo.clear(events)
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# TODO: Should be Airbase specific.
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def capture(self, game: Game, events: GameUpdateEvents, for_player: bool) -> None:
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@ -742,7 +742,7 @@ class ControlPoint(MissionTarget, SidcDescribable, ABC):
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self.ground_unit_orders.refund_all(self.coalition)
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self.retreat_ground_units(game)
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self.retreat_air_units(game)
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self.depopulate_uncapturable_tgos()
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self.depopulate_uncapturable_tgos(events)
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self._coalition = new_coalition
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self.base.set_strength_to_minimum()
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@ -1,6 +1,7 @@
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from __future__ import annotations
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import itertools
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import uuid
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from abc import ABC
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from typing import Iterator, List, Optional, TYPE_CHECKING
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@ -22,6 +23,7 @@ from ..data.radar_db import LAUNCHER_TRACKER_PAIRS, TELARS, TRACK_RADARS
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from ..utils import Distance, Heading, meters
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if TYPE_CHECKING:
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from game.sim import GameUpdateEvents
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from .theatergroup import TheaterUnit, TheaterGroup
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from .controlpoint import ControlPoint
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from ..ato.flighttype import FlightType
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@ -62,6 +64,7 @@ class TheaterGroundObject(MissionTarget, SidcDescribable, ABC):
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sea_object: bool,
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) -> None:
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super().__init__(name, position)
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self.id = uuid.uuid4()
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self.category = category
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self.heading = heading
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self.control_point = control_point
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@ -212,8 +215,9 @@ class TheaterGroundObject(MissionTarget, SidcDescribable, ABC):
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def mark_locations(self) -> Iterator[Point]:
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yield self.position
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def clear(self) -> None:
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def clear(self, events: GameUpdateEvents) -> None:
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self.groups = []
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events.update_tgo(self)
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@property
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def capturable(self) -> bool:
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@ -1,22 +1,20 @@
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from __future__ import annotations
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import logging
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from dataclasses import dataclass
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from typing import Optional, Any, TYPE_CHECKING, Type
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from typing import Any, Optional, TYPE_CHECKING, Type
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from dcs.triggers import TriggerZone
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from dcs.unittype import VehicleType, ShipType, StaticType
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from dcs.unittype import ShipType, StaticType, UnitType as DcsUnitType, VehicleType
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from game.dcs.groundunittype import GroundUnitType
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from game.dcs.shipunittype import ShipUnitType
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from game.dcs.unittype import UnitType
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from dcs.unittype import UnitType as DcsUnitType
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from game.point_with_heading import PointWithHeading
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from game.utils import Heading
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if TYPE_CHECKING:
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from game.layout.layout import LayoutUnit, TgoLayoutGroup
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from game.layout.layout import LayoutUnit
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from game.sim import GameUpdateEvents
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from game.theater import TheaterGroundObject
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@ -58,8 +56,9 @@ class TheaterUnit:
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# None for not available StaticTypes
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return None
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def kill(self) -> None:
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def kill(self, events: GameUpdateEvents) -> None:
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self.alive = False
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events.update_tgo(self.ground_object)
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@property
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def unit_name(self) -> str:
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@ -1,90 +0,0 @@
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from __future__ import annotations
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from typing import List, Optional
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from PySide2.QtCore import Property, QObject, Signal, Slot
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from game import Game
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from game.server.leaflet import LeafletLatLon
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from game.theater import TheaterGroundObject
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from qt_ui.dialogs import Dialog
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from qt_ui.windows.groundobject.QGroundObjectMenu import QGroundObjectMenu
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class GroundObjectJs(QObject):
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nameChanged = Signal()
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controlPointNameChanged = Signal()
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sidcChanged = Signal()
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unitsChanged = Signal()
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blueChanged = Signal()
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positionChanged = Signal()
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samThreatRangesChanged = Signal()
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samDetectionRangesChanged = Signal()
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categoryChanged = Signal()
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deadChanged = Signal()
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def __init__(self, tgo: TheaterGroundObject, game: Game) -> None:
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super().__init__()
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self.tgo = tgo
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self.game = game
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self.theater = game.theater
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self.dialog: Optional[QGroundObjectMenu] = None
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@Slot()
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def showInfoDialog(self) -> None:
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if self.dialog is None:
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self.dialog = QGroundObjectMenu(
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None,
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self.tgo,
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self.tgo.control_point,
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self.game,
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)
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self.dialog.show()
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@Slot()
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def showPackageDialog(self) -> None:
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Dialog.open_new_package_dialog(self.tgo)
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@Property(str, notify=nameChanged)
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def name(self) -> str:
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return self.tgo.name
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@Property(str, notify=controlPointNameChanged)
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def controlPointName(self) -> str:
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return self.tgo.control_point.name
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@Property(str, notify=sidcChanged)
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def sidc(self) -> str:
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return str(self.tgo.sidc())
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@Property(str, notify=categoryChanged)
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def category(self) -> str:
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return self.tgo.category
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@Property(list, notify=unitsChanged)
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def units(self) -> List[str]:
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return [unit.display_name for unit in self.tgo.units]
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@Property(bool, notify=blueChanged)
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def blue(self) -> bool:
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return self.tgo.control_point.captured
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@Property(list, notify=positionChanged)
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def position(self) -> LeafletLatLon:
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return self.tgo.position.latlng().as_list()
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@Property(bool, notify=deadChanged)
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def dead(self) -> bool:
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return not any(g.alive_units > 0 for g in self.tgo.groups)
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@Property(list, notify=samThreatRangesChanged)
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def samThreatRanges(self) -> List[float]:
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if not self.tgo.might_have_aa:
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return []
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return [self.tgo.threat_range(group).meters for group in self.tgo.groups]
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@Property(list, notify=samDetectionRangesChanged)
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def samDetectionRanges(self) -> List[float]:
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if not self.tgo.might_have_aa:
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return []
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return [self.tgo.detection_range(group).meters for group in self.tgo.groups]
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@ -15,7 +15,6 @@ from game.theater import (
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from qt_ui.models import GameModel
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from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
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from .controlpointjs import ControlPointJs
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from .groundobjectjs import GroundObjectJs
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from .supplyroutejs import SupplyRouteJs
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@ -41,7 +40,6 @@ class MapModel(QObject):
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apiKeyChanged = Signal(str)
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mapCenterChanged = Signal(list)
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controlPointsChanged = Signal()
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groundObjectsChanged = Signal()
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supplyRoutesChanged = Signal()
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mapReset = Signal()
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@ -50,7 +48,6 @@ class MapModel(QObject):
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self.game_model = game_model
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self._map_center = LatLng(0, 0)
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self._control_points = []
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self._ground_objects = []
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self._supply_routes = []
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GameUpdateSignal.get_instance().game_loaded.connect(self.on_game_load)
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@ -59,7 +56,6 @@ class MapModel(QObject):
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def clear(self) -> None:
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self._control_points = []
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self._supply_routes = []
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self._ground_objects = []
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self.cleared.emit()
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def reset(self) -> None:
|
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@ -68,7 +64,6 @@ class MapModel(QObject):
|
||||
return
|
||||
with logged_duration("Map reset"):
|
||||
self.reset_control_points()
|
||||
self.reset_ground_objects()
|
||||
self.reset_routes()
|
||||
self.mapReset.emit()
|
||||
|
||||
@ -99,27 +94,6 @@ class MapModel(QObject):
|
||||
def controlPoints(self) -> List[ControlPointJs]:
|
||||
return self._control_points
|
||||
|
||||
def reset_ground_objects(self) -> None:
|
||||
seen = set()
|
||||
self._ground_objects = []
|
||||
for cp in self.game.theater.controlpoints:
|
||||
for tgo in cp.ground_objects:
|
||||
if tgo.name in seen:
|
||||
continue
|
||||
seen.add(tgo.name)
|
||||
|
||||
if tgo.is_control_point:
|
||||
# TGOs that are the CP (CV groups) are an implementation quirk that
|
||||
# we don't need to expose to the UI.
|
||||
continue
|
||||
|
||||
self._ground_objects.append(GroundObjectJs(tgo, self.game))
|
||||
self.groundObjectsChanged.emit()
|
||||
|
||||
@Property(list, notify=groundObjectsChanged)
|
||||
def groundObjects(self) -> List[GroundObjectJs]:
|
||||
return self._ground_objects
|
||||
|
||||
def reset_routes(self) -> None:
|
||||
seen = set()
|
||||
self._supply_routes = []
|
||||
|
||||
@ -24,7 +24,7 @@ from game.layout import LAYOUTS
|
||||
from game.server import EventStream, GameContext
|
||||
from game.server.dependencies import QtCallbacks, QtContext
|
||||
from game.server.security import ApiKeyManager
|
||||
from game.theater import MissionTarget
|
||||
from game.theater import MissionTarget, TheaterGroundObject
|
||||
from qt_ui import liberation_install
|
||||
from qt_ui.dialogs import Dialog
|
||||
from qt_ui.models import GameModel
|
||||
@ -36,6 +36,7 @@ from qt_ui.widgets.ato import QAirTaskingOrderPanel
|
||||
from qt_ui.widgets.map.QLiberationMap import QLiberationMap
|
||||
from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
|
||||
from qt_ui.windows.QDebriefingWindow import QDebriefingWindow
|
||||
from qt_ui.windows.groundobject.QGroundObjectMenu import QGroundObjectMenu
|
||||
from qt_ui.windows.infos.QInfoPanel import QInfoPanel
|
||||
from qt_ui.windows.logs.QLogsWindow import QLogsWindow
|
||||
from qt_ui.windows.newgame.QNewGameWizard import NewGameWizard
|
||||
@ -49,6 +50,7 @@ from qt_ui.windows.stats.QStatsWindow import QStatsWindow
|
||||
|
||||
class QLiberationWindow(QMainWindow):
|
||||
new_package_signal = Signal(MissionTarget)
|
||||
tgo_info_signal = Signal(TheaterGroundObject)
|
||||
|
||||
def __init__(self, game: Optional[Game], new_map: bool) -> None:
|
||||
super().__init__()
|
||||
@ -63,8 +65,12 @@ class QLiberationWindow(QMainWindow):
|
||||
self.new_package_signal.connect(
|
||||
lambda target: Dialog.open_new_package_dialog(target, self)
|
||||
)
|
||||
self.tgo_info_signal.connect(self.open_tgo_info_dialog)
|
||||
QtContext.set_callbacks(
|
||||
QtCallbacks(lambda target: self.new_package_signal.emit(target))
|
||||
QtCallbacks(
|
||||
lambda target: self.new_package_signal.emit(target),
|
||||
lambda tgo: self.tgo_info_signal.emit(tgo),
|
||||
)
|
||||
)
|
||||
Dialog.set_game(self.game_model)
|
||||
self.ato_panel = QAirTaskingOrderPanel(self.game_model)
|
||||
@ -437,6 +443,9 @@ class QLiberationWindow(QMainWindow):
|
||||
self.debriefing = QDebriefingWindow(debrief)
|
||||
self.debriefing.show()
|
||||
|
||||
def open_tgo_info_dialog(self, tgo: TheaterGroundObject) -> None:
|
||||
QGroundObjectMenu(self, tgo, tgo.control_point, self.game).show()
|
||||
|
||||
def _qsettings(self) -> QSettings:
|
||||
return QSettings("DCS Liberation", "Qt UI")
|
||||
|
||||
|
||||
@ -253,7 +253,6 @@ new QWebChannel(qt.webChannelTransport, function (channel) {
|
||||
game.cleared.connect(clearAllLayers);
|
||||
game.mapCenterChanged.connect(recenterMap);
|
||||
game.controlPointsChanged.connect(drawControlPoints);
|
||||
game.groundObjectsChanged.connect(drawGroundObjects);
|
||||
game.supplyRoutesChanged.connect(drawSupplyRoutes);
|
||||
game.mapReset.connect(drawAircraft);
|
||||
});
|
||||
@ -320,6 +319,10 @@ function handleStreamedEvents(events) {
|
||||
for (const id of events.deleted_front_lines) {
|
||||
FrontLine.popId(id).clear();
|
||||
}
|
||||
|
||||
for (const id of events.updated_tgos) {
|
||||
TheaterGroundObject.withId(id).update();
|
||||
}
|
||||
}
|
||||
|
||||
function recenterMap(center) {
|
||||
@ -523,6 +526,39 @@ function drawControlPoints() {
|
||||
class TheaterGroundObject {
|
||||
constructor(tgo) {
|
||||
this.tgo = tgo;
|
||||
this.marker = null;
|
||||
this.threatCircles = [];
|
||||
this.detectionCircles = [];
|
||||
TheaterGroundObject.register(this);
|
||||
}
|
||||
|
||||
static registered = [];
|
||||
|
||||
static register(tgo) {
|
||||
TheaterGroundObject.registered[tgo.tgo.id] = tgo;
|
||||
}
|
||||
|
||||
static withId(id) {
|
||||
return TheaterGroundObject.registered[id];
|
||||
}
|
||||
|
||||
showInfoDialog() {
|
||||
postJson(`/qt/info/tgo/${this.tgo.id}`);
|
||||
}
|
||||
|
||||
showPackageDialog() {
|
||||
postJson(`/qt/create-package/tgo/${this.tgo.id}`);
|
||||
}
|
||||
|
||||
update() {
|
||||
getJson(`/tgos/${this.tgo.id}`).then((tgo) => {
|
||||
// Clear explicitly before replacing the TGO in case (though this
|
||||
// shouldn't happen) the replacement data changes the layer this TGO is
|
||||
// drawn on.
|
||||
this.clear();
|
||||
this.tgo = tgo;
|
||||
this.draw();
|
||||
});
|
||||
}
|
||||
|
||||
icon() {
|
||||
@ -550,27 +586,50 @@ class TheaterGroundObject {
|
||||
const threatColor = this.tgo.blue ? Colors.Blue : Colors.Red;
|
||||
const detectionColor = this.tgo.blue ? "#bb89ff" : "#eee17b";
|
||||
|
||||
this.tgo.samDetectionRanges.forEach((range) => {
|
||||
this.tgo.detection_ranges.forEach((range) => {
|
||||
this.detectionCircles.push(
|
||||
L.circle(this.tgo.position, {
|
||||
radius: range,
|
||||
color: detectionColor,
|
||||
fill: false,
|
||||
weight: 1,
|
||||
interactive: false,
|
||||
}).addTo(detectionLayer);
|
||||
}).addTo(detectionLayer)
|
||||
);
|
||||
});
|
||||
|
||||
this.tgo.samThreatRanges.forEach((range) => {
|
||||
this.tgo.threat_ranges.forEach((range) => {
|
||||
this.threatCircles.push(
|
||||
L.circle(this.tgo.position, {
|
||||
radius: range,
|
||||
color: threatColor,
|
||||
fill: false,
|
||||
weight: 2,
|
||||
interactive: false,
|
||||
}).addTo(threatLayer);
|
||||
}).addTo(threatLayer)
|
||||
);
|
||||
});
|
||||
}
|
||||
|
||||
clear() {
|
||||
const detectionLayer = this.tgo.blue
|
||||
? blueSamDetectionLayer
|
||||
: redSamDetectionLayer;
|
||||
const threatLayer = this.tgo.blue ? blueSamThreatLayer : redSamThreatLayer;
|
||||
|
||||
if (this.marker) {
|
||||
this.marker.removeFrom(this.layer());
|
||||
}
|
||||
|
||||
for (const circle of this.threatCircles) {
|
||||
circle.removeFrom(threatLayer);
|
||||
}
|
||||
|
||||
for (const circle of this.detectionCircles) {
|
||||
circle.removeFrom(detectionLayer);
|
||||
}
|
||||
}
|
||||
|
||||
draw() {
|
||||
if (!this.tgo.blue && this.tgo.dead) {
|
||||
// Don't bother drawing dead opfor TGOs. Blue is worth showing because
|
||||
@ -579,14 +638,14 @@ class TheaterGroundObject {
|
||||
return;
|
||||
}
|
||||
|
||||
L.marker(this.tgo.position, { icon: this.icon() })
|
||||
this.marker = L.marker(this.tgo.position, { icon: this.icon() })
|
||||
.bindTooltip(
|
||||
`${this.tgo.name} (${
|
||||
this.tgo.controlPointName
|
||||
this.tgo.control_point_name
|
||||
})<br />${this.tgo.units.join("<br />")}`
|
||||
)
|
||||
.on("click", () => this.tgo.showInfoDialog())
|
||||
.on("contextmenu", () => this.tgo.showPackageDialog())
|
||||
.on("click", () => this.showInfoDialog())
|
||||
.on("contextmenu", () => this.showPackageDialog())
|
||||
.addTo(this.layer());
|
||||
this.drawSamThreats();
|
||||
}
|
||||
@ -601,8 +660,10 @@ function drawGroundObjects() {
|
||||
redSamDetectionLayer.clearLayers();
|
||||
blueSamThreatLayer.clearLayers();
|
||||
redSamThreatLayer.clearLayers();
|
||||
game.groundObjects.forEach((tgo) => {
|
||||
getJson("/tgos").then((tgos) => {
|
||||
for (const tgo of tgos) {
|
||||
new TheaterGroundObject(tgo).draw();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
@ -683,7 +744,7 @@ class FrontLine {
|
||||
}
|
||||
|
||||
openNewPackageDialog() {
|
||||
postJson(`/package-dialog/front-line/${this.id}`);
|
||||
postJson(`/qt/create-package/front-line/${this.id}`);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user