State carrier requirement for Blackball.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1355
This commit is contained in:
Dan Albert 2021-06-25 16:35:15 -07:00
parent 4d0fb67c53
commit cb7c075a61

View File

@ -4,7 +4,7 @@
"authors": "Fuzzle",
"recommended_player_faction": "US Navy 2005",
"recommended_enemy_faction": "Russia 2010",
"description": "<p>A lightweight, fictional showcase of Cyprus for the Syria terrain. A US Navy force must deploy from a FOB and carrier group to push from the north-east down through the island.</p><p><strong>Backstory:</strong> The world is at war. With the help of her eastern allies, Russia has taken the Suez Canal and deployed a large naval force to the Mediterranean, trapping a US carrier group near the Turkish-Syrian border. Now, they must break out by taking Cyprus back.</p>",
"description": "<p><strong>Warning: This campaign will not work if the attacking faction does not have a carrier.</strong></p><p>A lightweight, fictional showcase of Cyprus for the Syria terrain. A US Navy force must deploy from a FOB and carrier group to push from the north-east down through the island.</p><p><strong>Backstory:</strong> The world is at war. With the help of her eastern allies, Russia has taken the Suez Canal and deployed a large naval force to the Mediterranean, trapping a US carrier group near the Turkish-Syrian border. Now, they must break out by taking Cyprus back.</p>",
"version": "7.0",
"miz": "operation_blackball.miz",
"performance": 1