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Generate WW2 Ship groups, added B17 to allies. Implemented modifiable doctrine to setup flight generator.
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@@ -66,21 +66,35 @@ class GroundObjectsGenerator:
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utype = unit_type_from_name(g.units[0].type)
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vg = self.m.vehicle_group(side, g.name, utype, position=g.position, heading=g.units[0].heading)
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vg.units[0].name = self.m.string(g.units[0].name)
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for i, u in enumerate(g.units):
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if i > 0:
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vehicle = Vehicle(self.m.next_unit_id(), self.m.string(u.name), u.type)
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vehicle.position.x = u.position.x
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vehicle.position.y = u.position.y
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vehicle.heading = u.heading
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vg.add_unit(vehicle)
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if not ground_object.sea_object:
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vg = self.m.vehicle_group(side, g.name, utype, position=g.position, heading=g.units[0].heading)
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vg.units[0].name = self.m.string(g.units[0].name)
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for i, u in enumerate(g.units):
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if i > 0:
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vehicle = Vehicle(self.m.next_unit_id(), self.m.string(u.name), u.type)
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vehicle.position.x = u.position.x
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vehicle.position.y = u.position.y
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vehicle.heading = u.heading
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vg.add_unit(vehicle)
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else:
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vg = self.m.ship_group(side, g.name, utype, position=g.position,
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heading=g.units[0].heading)
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vg.units[0].name = self.m.string(g.units[0].name)
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for i, u in enumerate(g.units):
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utype = unit_type_from_name(u.type)
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if i > 0:
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ship = Ship(self.m.next_unit_id(), self.m.string(u.name), utype)
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ship.position.x = u.position.x
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ship.position.y = u.position.y
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ship.heading = u.heading
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vg.add_unit(ship)
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if self.game.settings.perf_red_alert_state:
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vg.points[0].tasks.append(OptAlarmState(2))
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else:
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vg.points[0].tasks.append(OptAlarmState(1))
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elif ground_object.dcs_identifier in ["CARRIER", "LHA"]:
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for g in ground_object.groups:
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if len(g.units) > 0:
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