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https://github.com/dcs-liberation/dcs_liberation.git
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Generate WW2 Ship groups, added B17 to allies. Implemented modifiable doctrine to setup flight generator.
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@@ -7,7 +7,7 @@ import logging
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from game.data.building_data import DEFAULT_AVAILABLE_BUILDINGS
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from gen import namegen
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from gen.defenses.armor_group_generator import generate_armor_group
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from gen.fleet.ship_group_generator import generate_carrier_group, generate_lha_group
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from gen.fleet.ship_group_generator import generate_carrier_group, generate_lha_group, generate_ship_group
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from gen.sam.sam_group_generator import generate_anti_air_group, generate_shorad_group
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from theater import ControlPointType
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from theater.base import *
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@@ -81,6 +81,7 @@ def generate_groundobjects(theater: ConflictTheater, game):
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g.cp_id = cp.id
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g.airbase_group = True
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g.dcs_identifier = "CARRIER"
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g.sea_object = True
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g.obj_name = namegen.random_objective_name()
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g.heading = 0
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g.position = Point(cp.position.x, cp.position.y)
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@@ -101,6 +102,7 @@ def generate_groundobjects(theater: ConflictTheater, game):
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g.cp_id = cp.id
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g.airbase_group = True
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g.dcs_identifier = "LHA"
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g.sea_object = True
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g.obj_name = namegen.random_objective_name()
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g.heading = 0
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g.position = Point(cp.position.x, cp.position.y)
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@@ -114,7 +116,7 @@ def generate_groundobjects(theater: ConflictTheater, game):
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cp.name = random.choice(db.FACTIONS[faction]["lhanames"])
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else:
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for i in range(random.randint(2,6)):
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for i in range(random.randint(3,6)):
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print("GENERATE BASE DEFENSE")
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point = find_location(True, cp.position, theater, 1000, 2800, [], True)
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@@ -132,6 +134,7 @@ def generate_groundobjects(theater: ConflictTheater, game):
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g.cp_id = cp.id
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g.airbase_group = True
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g.dcs_identifier = "AA"
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g.sea_object = False
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g.obj_name = namegen.random_objective_name()
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g.heading = 0
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g.position = Point(point.x, point.y)
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@@ -144,6 +147,35 @@ def generate_groundobjects(theater: ConflictTheater, game):
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for ground_object in cp.ground_objects:
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print(ground_object.groups)
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for i in range(random.randint(2, 3)):
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print("GENERATE SHIPS")
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point = find_location(False, cp.position, theater, 5000, 40000, [], False)
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print(point)
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if point is None:
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print("Couldn't find point for {} ships".format(cp))
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continue
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group_id = group_id + 1
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g = TheaterGroundObject("aa")
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g.group_id = group_id
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g.object_id = 0
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g.cp_id = cp.id
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g.airbase_group = False
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g.dcs_identifier = "AA"
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g.sea_object = True
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g.obj_name = namegen.random_objective_name()
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g.heading = 0
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g.position = Point(point.x, point.y)
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group = generate_ship_group(game, g, faction)
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g.groups = []
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if group is not None:
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g.groups.append(group)
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cp.ground_objects.append(g)
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def generate_airbase_defense_group(airbase_defense_group_id, ground_obj:TheaterGroundObject, faction, game, cp):
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@@ -286,6 +318,7 @@ def generate_cp_ground_points(cp: ControlPoint, theater, game, group_id, templat
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g.dcs_identifier = object["type"]
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g.heading = object["heading"]
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g.sea_object = False
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g.position = Point(point.x + object["offset"].x, point.y + object["offset"].y)
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if g.dcs_identifier == "AA":
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