Add more tracing for turn processing.

Most of the time (1-2 seconds) is going to flight plan layout. There
don't seem to be any easy opportunities for improvement.
This commit is contained in:
Dan Albert
2021-05-28 15:27:53 -07:00
parent 6e41c36a44
commit d4e843983d
3 changed files with 63 additions and 18 deletions

View File

@@ -25,6 +25,7 @@ from dcs.unittype import FlyingType
from game.factions.faction import Faction
from game.infos.information import Information
from game.procurement import AircraftProcurementRequest
from game.profiling import logged_duration, MultiEventTracer
from game.squadrons import AirWing, Squadron
from game.theater import (
Airfield,
@@ -807,13 +808,19 @@ class CoalitionMissionPlanner:
def plan_missions(self) -> None:
"""Identifies and plans mission for the turn."""
for proposed_mission in self.propose_missions():
self.plan_mission(proposed_mission)
player = "Blue" if self.is_player else "Red"
with logged_duration(f"{player} mission identification and fulfillment"):
with MultiEventTracer() as tracer:
for proposed_mission in self.propose_missions():
self.plan_mission(proposed_mission, tracer)
for critical_mission in self.critical_missions():
self.plan_mission(critical_mission, reserves=True)
with logged_duration(f"{player} reserve mission planning"):
with MultiEventTracer() as tracer:
for critical_mission in self.critical_missions():
self.plan_mission(critical_mission, tracer, reserves=True)
self.stagger_missions()
with logged_duration(f"{player} mission scheduling"):
self.stagger_missions()
for cp in self.objective_finder.friendly_control_points():
inventory = self.game.aircraft_inventory.for_control_point(cp)
@@ -878,7 +885,9 @@ class CoalitionMissionPlanner:
threats[EscortType.Sead] = True
return threats
def plan_mission(self, mission: ProposedMission, reserves: bool = False) -> None:
def plan_mission(
self, mission: ProposedMission, tracer: MultiEventTracer, reserves: bool = False
) -> None:
"""Allocates aircraft for a proposed mission and adds it to the ATO."""
builder = PackageBuilder(
mission.location,
@@ -907,7 +916,10 @@ class CoalitionMissionPlanner:
# If the package does not need escorts they may be pruned.
escorts.append(proposed_flight)
continue
self.plan_flight(mission, proposed_flight, builder, missing_types, reserves)
with tracer.trace("Flight planning"):
self.plan_flight(
mission, proposed_flight, builder, missing_types, reserves
)
if missing_types:
self.scrub_mission_missing_aircraft(
@@ -931,7 +943,8 @@ class CoalitionMissionPlanner:
self.game, builder.package, self.is_player
)
for flight in builder.package.flights:
flight_plan_builder.populate_flight_plan(flight)
with tracer.trace("Flight plan population"):
flight_plan_builder.populate_flight_plan(flight)
needed_escorts = self.check_needed_escorts(builder)
for escort in escorts:
@@ -939,7 +952,8 @@ class CoalitionMissionPlanner:
# impossible.
assert escort.escort_type is not None
if needed_escorts[escort.escort_type]:
self.plan_flight(mission, escort, builder, missing_types, reserves)
with tracer.trace("Flight planning"):
self.plan_flight(mission, escort, builder, missing_types, reserves)
# Check again for unavailable aircraft. If the escort was required and
# none were found, scrub the mission.
@@ -959,7 +973,8 @@ class CoalitionMissionPlanner:
# Add flight plans for escorts.
for flight in package.flights:
if not flight.flight_plan.waypoints:
flight_plan_builder.populate_flight_plan(flight)
with tracer.trace("Flight plan population"):
flight_plan_builder.populate_flight_plan(flight)
if package.has_players and self.game.settings.auto_ato_player_missions_asap:
package.auto_asap = True