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Push full flight information in the event stream.
https://github.com/dcs-liberation/dcs_liberation/issues/2263
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@ -6,10 +6,10 @@ import { endCombat, newCombat, updateCombat } from "./combatSlice";
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import { updateControlPoint } from "./controlPointsSlice";
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import {
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deselectFlight,
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registerFlight,
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registerFlights,
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selectFlight,
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unregisterFlight,
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updateFlight,
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unregisterFlights,
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updateFlights,
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updateFlightPositions,
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} from "./flightsSlice";
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import {
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@ -43,7 +43,7 @@ interface GameUpdateEvents {
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updated_unculled_zones: UnculledZone[];
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threat_zones_updated: boolean;
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new_flights: Flight[];
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updated_flights: string[];
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updated_flights: Flight[];
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deleted_flights: string[];
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selected_flight: string | null;
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deselected_flight: boolean;
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@ -103,19 +103,16 @@ export const handleStreamedEvents = (
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);
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}
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for (const flight of events.new_flights) {
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dispatch(registerFlight(flight));
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if (events.new_flights.length > 0) {
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dispatch(registerFlights(events.new_flights));
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}
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for (const id of events.updated_flights) {
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backend.get(`/flights/${id}?with_waypoints=true`).then((response) => {
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const flight = response.data as Flight;
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dispatch(updateFlight(flight));
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});
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if (events.updated_flights.length > 0) {
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dispatch(updateFlights(events.updated_flights));
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}
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for (const id of events.deleted_flights) {
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dispatch(unregisterFlight(id));
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if (events.deleted_flights.length > 0) {
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dispatch(unregisterFlights(events.deleted_flights));
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}
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if (events.deselected_flight) {
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@ -18,20 +18,23 @@ export const flightsSlice = createSlice({
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name: "flights",
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initialState,
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reducers: {
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registerFlight: (state, action: PayloadAction<Flight>) => {
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const flight = action.payload;
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if (flight.id in state.flights) {
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console.log(`Overriding flight with ID: ${flight.id}`);
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registerFlights: (state, action: PayloadAction<Flight[]>) => {
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for (const flight of action.payload) {
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if (flight.id in state.flights) {
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console.log(`Overriding flight with ID: ${flight.id}`);
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}
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state.flights[flight.id] = flight;
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}
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state.flights[flight.id] = flight;
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},
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unregisterFlight: (state, action: PayloadAction<string>) => {
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const id = action.payload;
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delete state.flights[id];
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unregisterFlights: (state, action: PayloadAction<string[]>) => {
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for (const id of action.payload) {
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delete state.flights[id];
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}
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},
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updateFlight: (state, action: PayloadAction<Flight>) => {
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const flight = action.payload;
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state.flights[flight.id] = flight;
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updateFlights: (state, action: PayloadAction<Flight[]>) => {
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for (const flight of action.payload) {
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state.flights[flight.id] = flight;
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}
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},
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deselectFlight: (state) => {
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state.selected = null;
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@ -67,9 +70,9 @@ export const flightsSlice = createSlice({
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});
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export const {
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registerFlight,
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unregisterFlight,
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updateFlight,
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registerFlights,
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unregisterFlights,
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updateFlights,
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deselectFlight,
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selectFlight,
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updateFlightPositions,
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@ -25,7 +25,7 @@ class GameUpdateEventsJs(BaseModel):
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updated_unculled_zones: list[UnculledZoneJs]
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threat_zones_updated: bool
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new_flights: list[FlightJs]
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updated_flights: set[UUID]
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updated_flights: list[FlightJs]
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deleted_flights: set[UUID]
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selected_flight: UUID | None
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deselected_flight: bool
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@ -71,7 +71,10 @@ class GameUpdateEventsJs(BaseModel):
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new_flights=[
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FlightJs.for_flight(f, with_waypoints=True) for f in events.new_flights
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],
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updated_flights=events.updated_flights,
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updated_flights=[
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FlightJs.for_flight(f, with_waypoints=True)
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for f in events.updated_flights
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],
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deleted_flights=events.deleted_flights,
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selected_flight=events.selected_flight,
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deselected_flight=events.deselected_flight,
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@ -25,7 +25,7 @@ class GameUpdateEvents:
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unculled_zones_updated: list[Point] = field(default_factory=list)
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threat_zones_updated: bool = False
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new_flights: set[Flight] = field(default_factory=set)
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updated_flights: set[UUID] = field(default_factory=set)
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updated_flights: set[Flight] = field(default_factory=set)
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deleted_flights: set[UUID] = field(default_factory=set)
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selected_flight: UUID | None = None
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deselected_flight: bool = False
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@ -81,11 +81,11 @@ class GameUpdateEvents:
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return self
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def update_flight(self, flight: Flight) -> GameUpdateEvents:
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self.updated_flights.add(flight.id)
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self.updated_flights.add(flight)
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return self
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def update_flights_in_package(self, package: Package) -> GameUpdateEvents:
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self.updated_flights.update({f.id for f in package.flights})
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self.updated_flights.update({f for f in package.flights})
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return self
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def delete_flight(self, flight: Flight) -> GameUpdateEvents:
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