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Renormalize line endings.
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@@ -1,201 +1,201 @@
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||||
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||||
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|
||||
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|
||||
|
||||
@@ -1,209 +1,209 @@
|
||||
|
||||
|
||||
--[[
|
||||
2 October 2020
|
||||
FrozenDroid:
|
||||
- Added error handling to all event handler and scheduled functions. Lua script errors can no longer bring the server down.
|
||||
- Added some extra checks to which weapons to handle, make sure they actually have a warhead (how come S-8KOM's don't have a warhead field...?)
|
||||
28 October 2020
|
||||
FrozenDroid:
|
||||
- Uncommented error logging, actually made it an error log which shows a message box on error.
|
||||
- Fixed the too restrictive weapon filter (took out the HE warhead requirement)
|
||||
--]]
|
||||
|
||||
explTable = {
|
||||
["FAB_100"] = 45,
|
||||
["FAB_250"] = 100,
|
||||
["FAB_250M54TU"]= 100,
|
||||
["FAB_500"] = 213,
|
||||
["FAB_1500"] = 675,
|
||||
["BetAB_500"] = 98,
|
||||
["BetAB_500ShP"]= 107,
|
||||
["KH-66_Grom"] = 108,
|
||||
["M_117"] = 201,
|
||||
["Mk_81"] = 60,
|
||||
["Mk_82"] = 118,
|
||||
["AN_M64"] = 121,
|
||||
["Mk_83"] = 274,
|
||||
["Mk_84"] = 582,
|
||||
["MK_82AIR"] = 118,
|
||||
["MK_82SNAKEYE"]= 118,
|
||||
["GBU_10"] = 582,
|
||||
["GBU_12"] = 118,
|
||||
["GBU_16"] = 274,
|
||||
["KAB_1500Kr"] = 675,
|
||||
["KAB_500Kr"] = 213,
|
||||
["KAB_500"] = 213,
|
||||
["GBU_31"] = 582,
|
||||
["GBU_31_V_3B"] = 582,
|
||||
["GBU_31_V_2B"] = 582,
|
||||
["GBU_31_V_4B"] = 582,
|
||||
["GBU_32_V_2B"] = 202,
|
||||
["GBU_38"] = 118,
|
||||
["AGM_62"] = 400,
|
||||
["GBU_24"] = 582,
|
||||
["X_23"] = 111,
|
||||
["X_23L"] = 111,
|
||||
["X_28"] = 160,
|
||||
["X_25ML"] = 89,
|
||||
["X_25MP"] = 89,
|
||||
["X_25MR"] = 140,
|
||||
["X_58"] = 140,
|
||||
["X_29L"] = 320,
|
||||
["X_29T"] = 320,
|
||||
["X_29TE"] = 320,
|
||||
["AGM_84E"] = 488,
|
||||
["AGM_88C"] = 89,
|
||||
["AGM_122"] = 15,
|
||||
["AGM_123"] = 274,
|
||||
["AGM_130"] = 582,
|
||||
["AGM_119"] = 176,
|
||||
["AGM_154C"] = 305,
|
||||
["S-24A"] = 24,
|
||||
--["S-24B"] = 123,
|
||||
["S-25OF"] = 194,
|
||||
["S-25OFM"] = 150,
|
||||
["S-25O"] = 150,
|
||||
["S_25L"] = 190,
|
||||
["S-5M"] = 1,
|
||||
["C_8"] = 4,
|
||||
["C_8OFP2"] = 3,
|
||||
["C_13"] = 21,
|
||||
["C_24"] = 123,
|
||||
["C_25"] = 151,
|
||||
["HYDRA_70M15"] = 2,
|
||||
["Zuni_127"] = 5,
|
||||
["ARAKM70BHE"] = 4,
|
||||
["BR_500"] = 118,
|
||||
["Rb 05A"] = 217,
|
||||
["HEBOMB"] = 40,
|
||||
["HEBOMBD"] = 40,
|
||||
["MK-81SE"] = 60,
|
||||
["AN-M57"] = 56,
|
||||
["AN-M64"] = 180,
|
||||
["AN-M65"] = 295,
|
||||
["AN-M66A2"] = 536,
|
||||
}
|
||||
|
||||
local weaponDamageEnable = 1
|
||||
WpnHandler = {}
|
||||
tracked_weapons = {}
|
||||
refreshRate = 0.1
|
||||
|
||||
local function getDistance(point1, point2)
|
||||
local x1 = point1.x
|
||||
local y1 = point1.y
|
||||
local z1 = point1.z
|
||||
local x2 = point2.x
|
||||
local y2 = point2.y
|
||||
local z2 = point2.z
|
||||
local dX = math.abs(x1-x2)
|
||||
local dZ = math.abs(z1-z2)
|
||||
local distance = math.sqrt(dX*dX + dZ*dZ)
|
||||
return distance
|
||||
end
|
||||
|
||||
local function getDistance3D(point1, point2)
|
||||
local x1 = point1.x
|
||||
local y1 = point1.y
|
||||
local z1 = point1.z
|
||||
local x2 = point2.x
|
||||
local y2 = point2.y
|
||||
local z2 = point2.z
|
||||
local dX = math.abs(x1-x2)
|
||||
local dY = math.abs(y1-y2)
|
||||
local dZ = math.abs(z1-z2)
|
||||
local distance = math.sqrt(dX*dX + dZ*dZ + dY*dY)
|
||||
return distance
|
||||
end
|
||||
|
||||
local function vec3Mag(speedVec)
|
||||
|
||||
mag = speedVec.x*speedVec.x + speedVec.y*speedVec.y+speedVec.z*speedVec.z
|
||||
mag = math.sqrt(mag)
|
||||
--trigger.action.outText("X = " .. speedVec.x ..", y = " .. speedVec.y .. ", z = "..speedVec.z, 10)
|
||||
--trigger.action.outText("Speed = " .. mag, 1)
|
||||
return mag
|
||||
|
||||
end
|
||||
|
||||
local function lookahead(speedVec)
|
||||
|
||||
speed = vec3Mag(speedVec)
|
||||
dist = speed * refreshRate * 1.5
|
||||
return dist
|
||||
|
||||
end
|
||||
|
||||
local function track_wpns()
|
||||
-- env.info("Weapon Track Start")
|
||||
for wpn_id_, wpnData in pairs(tracked_weapons) do
|
||||
if wpnData.wpn:isExist() then -- just update speed, position and direction.
|
||||
wpnData.pos = wpnData.wpn:getPosition().p
|
||||
wpnData.dir = wpnData.wpn:getPosition().x
|
||||
wpnData.speed = wpnData.wpn:getVelocity()
|
||||
--wpnData.lastIP = land.getIP(wpnData.pos, wpnData.dir, 50)
|
||||
else -- wpn no longer exists, must be dead.
|
||||
-- trigger.action.outText("Weapon impacted, mass of weapon warhead is " .. wpnData.exMass, 2)
|
||||
local ip = land.getIP(wpnData.pos, wpnData.dir, lookahead(wpnData.speed)) -- terrain intersection point with weapon's nose. Only search out 20 meters though.
|
||||
local impactPoint
|
||||
if not ip then -- use last calculated IP
|
||||
impactPoint = wpnData.pos
|
||||
-- trigger.action.outText("Impact Point:\nPos X: " .. impactPoint.x .. "\nPos Z: " .. impactPoint.z, 2)
|
||||
else -- use intersection point
|
||||
impactPoint = ip
|
||||
-- trigger.action.outText("Impact Point:\nPos X: " .. impactPoint.x .. "\nPos Z: " .. impactPoint.z, 2)
|
||||
end
|
||||
--env.info("Weapon is gone") -- Got to here --
|
||||
--trigger.action.outText("Weapon Type was: ".. wpnData.name, 20)
|
||||
if explTable[wpnData.name] then
|
||||
--env.info("triggered explosion size: "..explTable[wpnData.name])
|
||||
trigger.action.explosion(impactPoint, explTable[wpnData.name])
|
||||
--trigger.action.smoke(impactPoint, 0)
|
||||
end
|
||||
tracked_weapons[wpn_id_] = nil -- remove from tracked weapons first.
|
||||
end
|
||||
end
|
||||
-- env.info("Weapon Track End")
|
||||
end
|
||||
|
||||
function onWpnEvent(event)
|
||||
if event.id == world.event.S_EVENT_SHOT then
|
||||
if event.weapon then
|
||||
local ordnance = event.weapon
|
||||
local weapon_desc = ordnance:getDesc()
|
||||
if (weapon_desc.category ~= 0) and event.initiator then
|
||||
if (weapon_desc.category == 1) then
|
||||
if (weapon_desc.MissileCategory ~= 1 and weapon_desc.MissileCategory ~= 2) then
|
||||
tracked_weapons[event.weapon.id_] = { wpn = ordnance, init = event.initiator:getName(), pos = ordnance:getPoint(), dir = ordnance:getPosition().x, name = ordnance:getTypeName(), speed = ordnance:getVelocity() }
|
||||
end
|
||||
else
|
||||
tracked_weapons[event.weapon.id_] = { wpn = ordnance, init = event.initiator:getName(), pos = ordnance:getPoint(), dir = ordnance:getPosition().x, name = ordnance:getTypeName(), speed = ordnance:getVelocity() }
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function protectedCall(...)
|
||||
local status, retval = pcall(...)
|
||||
if not status then
|
||||
env.warning("Splash damage script error... gracefully caught! " .. retval, true)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function WpnHandler:onEvent(event)
|
||||
protectedCall(onWpnEvent, event)
|
||||
end
|
||||
|
||||
if (weaponDamageEnable == 1) then
|
||||
timer.scheduleFunction(function()
|
||||
protectedCall(track_wpns)
|
||||
return timer.getTime() + refreshRate
|
||||
end,
|
||||
{},
|
||||
timer.getTime() + refreshRate
|
||||
)
|
||||
world.addEventHandler(WpnHandler)
|
||||
end
|
||||
|
||||
|
||||
--[[
|
||||
2 October 2020
|
||||
FrozenDroid:
|
||||
- Added error handling to all event handler and scheduled functions. Lua script errors can no longer bring the server down.
|
||||
- Added some extra checks to which weapons to handle, make sure they actually have a warhead (how come S-8KOM's don't have a warhead field...?)
|
||||
28 October 2020
|
||||
FrozenDroid:
|
||||
- Uncommented error logging, actually made it an error log which shows a message box on error.
|
||||
- Fixed the too restrictive weapon filter (took out the HE warhead requirement)
|
||||
--]]
|
||||
|
||||
explTable = {
|
||||
["FAB_100"] = 45,
|
||||
["FAB_250"] = 100,
|
||||
["FAB_250M54TU"]= 100,
|
||||
["FAB_500"] = 213,
|
||||
["FAB_1500"] = 675,
|
||||
["BetAB_500"] = 98,
|
||||
["BetAB_500ShP"]= 107,
|
||||
["KH-66_Grom"] = 108,
|
||||
["M_117"] = 201,
|
||||
["Mk_81"] = 60,
|
||||
["Mk_82"] = 118,
|
||||
["AN_M64"] = 121,
|
||||
["Mk_83"] = 274,
|
||||
["Mk_84"] = 582,
|
||||
["MK_82AIR"] = 118,
|
||||
["MK_82SNAKEYE"]= 118,
|
||||
["GBU_10"] = 582,
|
||||
["GBU_12"] = 118,
|
||||
["GBU_16"] = 274,
|
||||
["KAB_1500Kr"] = 675,
|
||||
["KAB_500Kr"] = 213,
|
||||
["KAB_500"] = 213,
|
||||
["GBU_31"] = 582,
|
||||
["GBU_31_V_3B"] = 582,
|
||||
["GBU_31_V_2B"] = 582,
|
||||
["GBU_31_V_4B"] = 582,
|
||||
["GBU_32_V_2B"] = 202,
|
||||
["GBU_38"] = 118,
|
||||
["AGM_62"] = 400,
|
||||
["GBU_24"] = 582,
|
||||
["X_23"] = 111,
|
||||
["X_23L"] = 111,
|
||||
["X_28"] = 160,
|
||||
["X_25ML"] = 89,
|
||||
["X_25MP"] = 89,
|
||||
["X_25MR"] = 140,
|
||||
["X_58"] = 140,
|
||||
["X_29L"] = 320,
|
||||
["X_29T"] = 320,
|
||||
["X_29TE"] = 320,
|
||||
["AGM_84E"] = 488,
|
||||
["AGM_88C"] = 89,
|
||||
["AGM_122"] = 15,
|
||||
["AGM_123"] = 274,
|
||||
["AGM_130"] = 582,
|
||||
["AGM_119"] = 176,
|
||||
["AGM_154C"] = 305,
|
||||
["S-24A"] = 24,
|
||||
--["S-24B"] = 123,
|
||||
["S-25OF"] = 194,
|
||||
["S-25OFM"] = 150,
|
||||
["S-25O"] = 150,
|
||||
["S_25L"] = 190,
|
||||
["S-5M"] = 1,
|
||||
["C_8"] = 4,
|
||||
["C_8OFP2"] = 3,
|
||||
["C_13"] = 21,
|
||||
["C_24"] = 123,
|
||||
["C_25"] = 151,
|
||||
["HYDRA_70M15"] = 2,
|
||||
["Zuni_127"] = 5,
|
||||
["ARAKM70BHE"] = 4,
|
||||
["BR_500"] = 118,
|
||||
["Rb 05A"] = 217,
|
||||
["HEBOMB"] = 40,
|
||||
["HEBOMBD"] = 40,
|
||||
["MK-81SE"] = 60,
|
||||
["AN-M57"] = 56,
|
||||
["AN-M64"] = 180,
|
||||
["AN-M65"] = 295,
|
||||
["AN-M66A2"] = 536,
|
||||
}
|
||||
|
||||
local weaponDamageEnable = 1
|
||||
WpnHandler = {}
|
||||
tracked_weapons = {}
|
||||
refreshRate = 0.1
|
||||
|
||||
local function getDistance(point1, point2)
|
||||
local x1 = point1.x
|
||||
local y1 = point1.y
|
||||
local z1 = point1.z
|
||||
local x2 = point2.x
|
||||
local y2 = point2.y
|
||||
local z2 = point2.z
|
||||
local dX = math.abs(x1-x2)
|
||||
local dZ = math.abs(z1-z2)
|
||||
local distance = math.sqrt(dX*dX + dZ*dZ)
|
||||
return distance
|
||||
end
|
||||
|
||||
local function getDistance3D(point1, point2)
|
||||
local x1 = point1.x
|
||||
local y1 = point1.y
|
||||
local z1 = point1.z
|
||||
local x2 = point2.x
|
||||
local y2 = point2.y
|
||||
local z2 = point2.z
|
||||
local dX = math.abs(x1-x2)
|
||||
local dY = math.abs(y1-y2)
|
||||
local dZ = math.abs(z1-z2)
|
||||
local distance = math.sqrt(dX*dX + dZ*dZ + dY*dY)
|
||||
return distance
|
||||
end
|
||||
|
||||
local function vec3Mag(speedVec)
|
||||
|
||||
mag = speedVec.x*speedVec.x + speedVec.y*speedVec.y+speedVec.z*speedVec.z
|
||||
mag = math.sqrt(mag)
|
||||
--trigger.action.outText("X = " .. speedVec.x ..", y = " .. speedVec.y .. ", z = "..speedVec.z, 10)
|
||||
--trigger.action.outText("Speed = " .. mag, 1)
|
||||
return mag
|
||||
|
||||
end
|
||||
|
||||
local function lookahead(speedVec)
|
||||
|
||||
speed = vec3Mag(speedVec)
|
||||
dist = speed * refreshRate * 1.5
|
||||
return dist
|
||||
|
||||
end
|
||||
|
||||
local function track_wpns()
|
||||
-- env.info("Weapon Track Start")
|
||||
for wpn_id_, wpnData in pairs(tracked_weapons) do
|
||||
if wpnData.wpn:isExist() then -- just update speed, position and direction.
|
||||
wpnData.pos = wpnData.wpn:getPosition().p
|
||||
wpnData.dir = wpnData.wpn:getPosition().x
|
||||
wpnData.speed = wpnData.wpn:getVelocity()
|
||||
--wpnData.lastIP = land.getIP(wpnData.pos, wpnData.dir, 50)
|
||||
else -- wpn no longer exists, must be dead.
|
||||
-- trigger.action.outText("Weapon impacted, mass of weapon warhead is " .. wpnData.exMass, 2)
|
||||
local ip = land.getIP(wpnData.pos, wpnData.dir, lookahead(wpnData.speed)) -- terrain intersection point with weapon's nose. Only search out 20 meters though.
|
||||
local impactPoint
|
||||
if not ip then -- use last calculated IP
|
||||
impactPoint = wpnData.pos
|
||||
-- trigger.action.outText("Impact Point:\nPos X: " .. impactPoint.x .. "\nPos Z: " .. impactPoint.z, 2)
|
||||
else -- use intersection point
|
||||
impactPoint = ip
|
||||
-- trigger.action.outText("Impact Point:\nPos X: " .. impactPoint.x .. "\nPos Z: " .. impactPoint.z, 2)
|
||||
end
|
||||
--env.info("Weapon is gone") -- Got to here --
|
||||
--trigger.action.outText("Weapon Type was: ".. wpnData.name, 20)
|
||||
if explTable[wpnData.name] then
|
||||
--env.info("triggered explosion size: "..explTable[wpnData.name])
|
||||
trigger.action.explosion(impactPoint, explTable[wpnData.name])
|
||||
--trigger.action.smoke(impactPoint, 0)
|
||||
end
|
||||
tracked_weapons[wpn_id_] = nil -- remove from tracked weapons first.
|
||||
end
|
||||
end
|
||||
-- env.info("Weapon Track End")
|
||||
end
|
||||
|
||||
function onWpnEvent(event)
|
||||
if event.id == world.event.S_EVENT_SHOT then
|
||||
if event.weapon then
|
||||
local ordnance = event.weapon
|
||||
local weapon_desc = ordnance:getDesc()
|
||||
if (weapon_desc.category ~= 0) and event.initiator then
|
||||
if (weapon_desc.category == 1) then
|
||||
if (weapon_desc.MissileCategory ~= 1 and weapon_desc.MissileCategory ~= 2) then
|
||||
tracked_weapons[event.weapon.id_] = { wpn = ordnance, init = event.initiator:getName(), pos = ordnance:getPoint(), dir = ordnance:getPosition().x, name = ordnance:getTypeName(), speed = ordnance:getVelocity() }
|
||||
end
|
||||
else
|
||||
tracked_weapons[event.weapon.id_] = { wpn = ordnance, init = event.initiator:getName(), pos = ordnance:getPoint(), dir = ordnance:getPosition().x, name = ordnance:getTypeName(), speed = ordnance:getVelocity() }
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function protectedCall(...)
|
||||
local status, retval = pcall(...)
|
||||
if not status then
|
||||
env.warning("Splash damage script error... gracefully caught! " .. retval, true)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function WpnHandler:onEvent(event)
|
||||
protectedCall(onWpnEvent, event)
|
||||
end
|
||||
|
||||
if (weaponDamageEnable == 1) then
|
||||
timer.scheduleFunction(function()
|
||||
protectedCall(track_wpns)
|
||||
return timer.getTime() + refreshRate
|
||||
end,
|
||||
{},
|
||||
timer.getTime() + refreshRate
|
||||
)
|
||||
world.addEventHandler(WpnHandler)
|
||||
end
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
{
|
||||
"nameInUI": "Splash Damage",
|
||||
"defaultValue": false,
|
||||
"specificOptions": [],
|
||||
"scriptsWorkOrders": [
|
||||
{
|
||||
"file": "Weapons_Damage_Updated.lua",
|
||||
"mnemonic": "Splash Damage"
|
||||
}
|
||||
],
|
||||
"configurationWorkOrders": []
|
||||
}
|
||||
{
|
||||
"nameInUI": "Splash Damage",
|
||||
"defaultValue": false,
|
||||
"specificOptions": [],
|
||||
"scriptsWorkOrders": [
|
||||
{
|
||||
"file": "Weapons_Damage_Updated.lua",
|
||||
"mnemonic": "Splash Damage"
|
||||
}
|
||||
],
|
||||
"configurationWorkOrders": []
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user