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https://github.com/dcs-liberation/dcs_liberation.git
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naval intercept operation; package refactoring
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93
game/operation/operation.py
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93
game/operation/operation.py
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from dcs.terrain import Terrain
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from userdata.debriefing import *
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from theater import *
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from gen import *
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class Operation:
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attackers_starting_position = None # type: db.StartingPosition
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defenders_starting_position = None # type: db.StartingPosition
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mission = None # type: dcs.Mission
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conflict = None # type: Conflict
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armorgen = None # type: ArmorConflictGenerator
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airgen = None # type: AircraftConflictGenerator
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aagen = None # type: AAConflictGenerator
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extra_aagen = None # type: ExtraAAConflictGenerator
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shipgen = None # type: ShipGenerator
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envgen = None # type: SettingsGenerator
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awacsgen = None # type: AWACSConflictGenerator
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visualgen = None # type: VisualGenerator
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is_awacs_enabled = False
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def __init__(self,
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game,
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attacker_name: str,
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defender_name: str,
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attacker_clients: db.PlaneDict,
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defender_clients: db.PlaneDict,
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from_cp: ControlPoint,
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to_cp: ControlPoint = None):
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self.game = game
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self.attacker_name = attacker_name
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self.defender_name = defender_name
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self.attacker_clients = attacker_clients
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self.defender_clients = defender_clients
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self.from_cp = from_cp
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self.to_cp = to_cp
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self.is_quick = False
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def initialize(self, mission: Mission, conflict: Conflict):
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self.mission = mission
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self.conflict = conflict
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self.armorgen = ArmorConflictGenerator(mission, conflict)
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self.airgen = AircraftConflictGenerator(mission, conflict)
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self.aagen = AAConflictGenerator(mission, conflict)
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self.shipgen = ShipGenerator(mission, conflict)
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self.awacsgen = AWACSConflictGenerator(mission, conflict, self.game)
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self.envgen = SettingsGenerator(mission, conflict, self.game)
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self.visualgen = VisualGenerator(mission, conflict, self.game)
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player_name = self.from_cp.captured and self.attacker_name or self.defender_name
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enemy_name = self.from_cp.captured and self.defender_name or self.attacker_name
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self.extra_aagen = ExtraAAConflictGenerator(mission, conflict, self.game, player_name, enemy_name)
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def prepare(self, terrain: Terrain, is_quick: bool):
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self.mission = dcs.Mission(terrain)
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self.is_quick = is_quick
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if is_quick:
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self.attackers_starting_position = None
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self.defenders_starting_position = None
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else:
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self.attackers_starting_position = self.from_cp.at
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self.defenders_starting_position = self.to_cp.at
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def generate(self):
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self.visualgen.generate()
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if self.is_awacs_enabled:
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self.awacsgen.generate()
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self.extra_aagen.generate()
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self.envgen.generate(self.is_quick)
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for global_cp in self.game.theater.controlpoints:
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if not global_cp.is_global:
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continue
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ship = self.shipgen.generate_carrier(type=db.find_unittype(Carriage, self.game.player)[0],
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country=self.game.player,
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at=global_cp.at)
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if global_cp == self.from_cp and not self.is_quick:
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self.attackers_starting_position = ship
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def units_of(self, country_name: str) -> typing.Collection[UnitType]:
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return []
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def is_successfull(self, debriefing: Debriefing) -> bool:
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return True
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