Add player toggle to flight settings.

https://github.com/dcs-liberation/dcs_liberation/issues/276
This commit is contained in:
Dan Albert 2021-05-27 02:18:57 -07:00
parent 28f20d47d3
commit e4e06e0a6e

View File

@ -1,7 +1,16 @@
import logging
from typing import Optional
from PySide2.QtCore import Signal, QModelIndex
from PySide2.QtWidgets import QLabel, QGroupBox, QSpinBox, QGridLayout, QComboBox
from PySide2.QtWidgets import (
QLabel,
QGroupBox,
QSpinBox,
QGridLayout,
QComboBox,
QHBoxLayout,
QCheckBox,
)
from game import Game
from game.squadrons import Pilot
@ -21,8 +30,6 @@ class PilotSelector(QComboBox):
@staticmethod
def text_for(pilot: Pilot) -> str:
if pilot.player:
return f"{pilot.name} (player)"
return pilot.name
def _do_rebuild(self) -> None:
@ -77,6 +84,51 @@ class PilotSelector(QComboBox):
self.available_pilots_changed.emit()
class PilotControls(QHBoxLayout):
def __init__(self, flight: Flight, idx: int) -> None:
super().__init__()
self.flight = flight
self.pilot_index = idx
self.selector = PilotSelector(flight, idx)
self.addWidget(self.selector)
self.player_checkbox = QCheckBox()
self.player_checkbox.setToolTip("Checked if this pilot is a player.")
self.addWidget(self.player_checkbox)
self.reset()
self.player_checkbox.toggled.connect(self.toggle_player_state)
@property
def pilot(self) -> Optional[Pilot]:
if self.pilot_index >= self.flight.count:
return None
return self.flight.pilots[self.pilot_index]
def toggle_player_state(self, checked: bool) -> None:
pilot = self.pilot
if pilot is None:
logging.error("Cannot toggle state of a pilot when none is selected")
return
pilot.player = checked
def reset(self, initial: bool = False) -> None:
if not initial:
self.selector.rebuild()
self.blockSignals(True)
try:
pilot = self.pilot
if pilot is None:
self.player_checkbox.setChecked(False)
self.player_checkbox.setEnabled(False)
return
self.player_checkbox.setEnabled(True)
self.player_checkbox.setChecked(self.pilot.player)
finally:
self.blockSignals(False)
class QFlightSlotEditor(QGroupBox):
def __init__(self, package_model: PackageModel, flight: Flight, game: Game):
super().__init__("Slots")
@ -105,18 +157,20 @@ class QFlightSlotEditor(QGroupBox):
layout.addWidget(QLabel(str(self.flight.squadron)), 1, 1)
layout.addWidget(QLabel("Assigned pilots:"), 2, 0)
self.pilot_selectors = []
self.pilot_controls = []
for pilot_idx, row in enumerate(range(2, 6)):
selector = PilotSelector(self.flight, pilot_idx)
selector.available_pilots_changed.connect(self.reset_pilot_selectors)
self.pilot_selectors.append(selector)
layout.addWidget(selector, row, 1)
controls = PilotControls(self.flight, pilot_idx)
controls.selector.available_pilots_changed.connect(
self.reset_pilot_selectors
)
self.pilot_controls.append(controls)
layout.addLayout(controls, row, 1)
self.setLayout(layout)
def reset_pilot_selectors(self) -> None:
for selector in self.pilot_selectors:
selector.rebuild()
for controls in self.pilot_controls:
controls.reset()
def _changed_aircraft_count(self):
self.game.aircraft_inventory.return_from_flight(self.flight)