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https://github.com/dcs-liberation/dcs_liberation.git
synced 2025-11-10 14:22:26 +00:00
Improved FOB support : new custom banner for FOB menu and do not display aircrafts menu on first page.
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@ -172,6 +172,8 @@ class QBaseMenu2(QDialog):
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return "./resources/ui/carrier.png"
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return "./resources/ui/carrier.png"
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elif self.cp.cptype == ControlPointType.LHA_GROUP:
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elif self.cp.cptype == ControlPointType.LHA_GROUP:
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return "./resources/ui/lha.png"
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return "./resources/ui/lha.png"
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elif self.cp.cptype == ControlPointType.FOB:
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return "./resources/ui/fob.png"
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else:
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else:
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return "./resources/ui/airbase.png"
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return "./resources/ui/airbase.png"
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@ -1,6 +1,6 @@
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from PySide2.QtWidgets import QTabWidget
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from PySide2.QtWidgets import QTabWidget
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from game.theater import ControlPoint, OffMapSpawn
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from game.theater import ControlPoint, OffMapSpawn, Fob
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from qt_ui.models import GameModel
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from qt_ui.models import GameModel
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from qt_ui.windows.basemenu.airfield.QAirfieldCommand import QAirfieldCommand
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from qt_ui.windows.basemenu.airfield.QAirfieldCommand import QAirfieldCommand
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from qt_ui.windows.basemenu.base_defenses.QBaseDefensesHQ import QBaseDefensesHQ
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from qt_ui.windows.basemenu.base_defenses.QBaseDefensesHQ import QBaseDefensesHQ
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@ -19,14 +19,26 @@ class QBaseMenuTabs(QTabWidget):
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self.intel = QIntelInfo(cp, game_model.game)
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self.intel = QIntelInfo(cp, game_model.game)
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self.addTab(self.intel, "Intel")
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self.addTab(self.intel, "Intel")
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else:
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else:
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self.airfield_command = QAirfieldCommand(cp, game_model)
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self.addTab(self.airfield_command, "Airfield Command")
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if cp.is_carrier:
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if cp:
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self.base_defenses_hq = QBaseDefensesHQ(cp, game_model.game)
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if isinstance(cp, Fob):
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self.addTab(self.base_defenses_hq, "Fleet")
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self.ground_forces_hq = QGroundForcesHQ(cp, game_model)
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elif not isinstance(cp, OffMapSpawn):
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self.addTab(self.ground_forces_hq, "Ground Forces HQ")
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self.ground_forces_hq = QGroundForcesHQ(cp, game_model)
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if cp.helipads:
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self.addTab(self.ground_forces_hq, "Ground Forces HQ")
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self.airfield_command = QAirfieldCommand(cp, game_model)
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self.base_defenses_hq = QBaseDefensesHQ(cp, game_model.game)
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self.addTab(self.airfield_command, "Heliport")
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self.addTab(self.base_defenses_hq, "Base Defenses")
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self.base_defenses_hq = QBaseDefensesHQ(cp, game_model.game)
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self.addTab(self.base_defenses_hq, "Base Defenses")
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else:
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self.airfield_command = QAirfieldCommand(cp, game_model)
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self.addTab(self.airfield_command, "Airfield Command")
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if cp.is_carrier:
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self.base_defenses_hq = QBaseDefensesHQ(cp, game_model.game)
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self.addTab(self.base_defenses_hq, "Fleet")
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elif not isinstance(cp, OffMapSpawn):
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self.ground_forces_hq = QGroundForcesHQ(cp, game_model)
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self.addTab(self.ground_forces_hq, "Ground Forces HQ")
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self.base_defenses_hq = QBaseDefensesHQ(cp, game_model.game)
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self.addTab(self.base_defenses_hq, "Base Defenses")
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@ -12,11 +12,12 @@ from PySide2.QtWidgets import (
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QVBoxLayout,
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QVBoxLayout,
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QWidget,
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QWidget,
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)
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)
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from dcs.helicopters import helicopter_map
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from dcs.task import CAP, CAS, AWACS
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from dcs.task import CAP, CAS, AWACS
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from dcs.unittype import FlyingType, UnitType
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from dcs.unittype import FlyingType, UnitType
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from game import db
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from game import db
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from game.theater import ControlPoint
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from game.theater import ControlPoint, ControlPointType
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from qt_ui.models import GameModel
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from qt_ui.models import GameModel
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from qt_ui.uiconstants import ICONS
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from qt_ui.uiconstants import ICONS
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from qt_ui.windows.basemenu.QRecruitBehaviour import QRecruitBehaviour
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from qt_ui.windows.basemenu.QRecruitBehaviour import QRecruitBehaviour
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@ -63,6 +64,8 @@ class QAircraftRecruitmentMenu(QFrame, QRecruitBehaviour):
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continue
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continue
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if self.cp.is_lha and unit not in db.LHA_CAPABLE:
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if self.cp.is_lha and unit not in db.LHA_CAPABLE:
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continue
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continue
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if self.cp.cptype in [ControlPointType.FOB, ControlPointType.FARP] and unit not in helicopter_map.values():
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continue
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unit_types.add(unit)
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unit_types.add(unit)
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sorted_units = sorted(
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sorted_units = sorted(
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BIN
resources/ui/fob.png
Normal file
BIN
resources/ui/fob.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 258 KiB |
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