multiple changes

- load plugins when loading a game
- moved plugins scripts to resources/plugins (for pyinstaller)
- removed vanilla JTAC and JTAC_smoke options and settings GUI
- call JtacAutolasePlugin in armor.py
- made a dictionary of INSTALLED_PLUGINS
- removed NIOD from the VEAF plugin
This commit is contained in:
David Pierron
2020-10-12 19:49:39 +02:00
parent 3c4ccd7d57
commit ec6fc076de
21 changed files with 61 additions and 39 deletions

View File

@@ -15,16 +15,18 @@ class BasePlugin():
def setupUI(self, settingsWindow, row:int):
self.settings = settingsWindow.game.settings
if not self.nameInSettings in self.settings.plugins:
self.settings.plugins[self.nameInSettings] = self.enabledDefaultValue
self.uiWidget = QCheckBox()
self.uiWidget.setChecked(self.settings.plugins[self.nameInSettings])
self.uiWidget.setChecked(self.isEnabled())
self.uiWidget.toggled.connect(lambda: self.applySetting(settingsWindow))
settingsWindow.pluginsGroupLayout.addWidget(QLabel(self.nameInUI), row, 0)
settingsWindow.pluginsGroupLayout.addWidget(self.uiWidget, row, 1, Qt.AlignRight)
def setSettings(self, settings):
self.settings = settings
if not self.nameInSettings in self.settings.plugins:
self.settings.plugins[self.nameInSettings] = self.enabledDefaultValue
def applySetting(self, settingsWindow):
self.settings.plugins[self.nameInSettings] = self.uiWidget.isChecked()
self.enabled = self.settings.plugins[self.nameInSettings]
@@ -38,4 +40,9 @@ class BasePlugin():
return self.isEnabled()
def isEnabled(self) -> bool:
if not self.settings:
return False
self.setSettings(self.settings) # create the necessary settings keys if needed
return self.settings != None and self.settings.plugins[self.nameInSettings]