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https://github.com/dcs-liberation/dcs_liberation.git
synced 2025-11-10 14:22:26 +00:00
Account for time elapsed when leaving combat.
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e36c62b30e
commit
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@ -19,6 +19,7 @@ class FlightState(ABC):
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def __init__(self, flight: Flight, settings: Settings) -> None:
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self.flight = flight
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self.settings = settings
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self.avoid_further_combat = False
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@property
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def alive(self) -> bool:
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@ -24,9 +24,16 @@ class InCombat(InFlight):
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self.previous_state = previous_state
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self.combat = combat
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def exit_combat(self) -> None:
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# TODO: Account for time passed while frozen.
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def exit_combat(
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self,
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events: GameUpdateEvents,
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time: datetime,
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elapsed_time: timedelta,
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avoid_further_combat: bool = False,
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) -> None:
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self.flight.set_state(self.previous_state)
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self.previous_state.avoid_further_combat = avoid_further_combat
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self.previous_state.on_game_tick(events, time, elapsed_time)
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@property
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def in_combat(self) -> bool:
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@ -49,7 +49,7 @@ class AircraftSimulation:
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still_active = []
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for combat in self.combats:
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if combat.on_game_tick(duration, self.results, events):
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if combat.on_game_tick(time, duration, self.results, events):
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events.end_combat(combat)
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else:
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still_active.append(combat)
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@ -2,7 +2,7 @@ from __future__ import annotations
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import logging
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import random
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from datetime import timedelta
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from datetime import datetime, timedelta
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from typing import TYPE_CHECKING
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from shapely.ops import unary_union
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@ -61,7 +61,13 @@ class AirCombat(JoinableCombat):
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def describe(self) -> str:
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return f"in air-to-air combat"
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def resolve(self, results: SimulationResults, events: GameUpdateEvents) -> None:
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def resolve(
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self,
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results: SimulationResults,
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events: GameUpdateEvents,
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time: datetime,
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elapsed_time: timedelta,
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) -> None:
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blue = []
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red = []
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for flight in self.flights:
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@ -95,4 +101,4 @@ class AirCombat(JoinableCombat):
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if random.random() >= 0.5:
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flight.kill(results, events)
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else:
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flight.state.exit_combat()
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flight.state.exit_combat(events, time, elapsed_time)
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@ -2,11 +2,12 @@ from __future__ import annotations
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import logging
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from collections.abc import Iterator
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from datetime import timedelta
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from datetime import datetime, timedelta
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from typing import TYPE_CHECKING
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from .frozencombat import FrozenCombat
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from .. import GameUpdateEvents
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from ...ato.flightstate import InCombat
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if TYPE_CHECKING:
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from game.ato import Flight
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@ -27,8 +28,18 @@ class AtIp(FrozenCombat):
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def iter_flights(self) -> Iterator[Flight]:
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yield self.flight
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def resolve(self, results: SimulationResults, events: GameUpdateEvents) -> None:
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def resolve(
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self,
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results: SimulationResults,
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events: GameUpdateEvents,
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time: datetime,
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elapsed_time: timedelta,
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) -> None:
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logging.debug(
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f"{self.flight} attack on {self.flight.package.target} auto-resolved with "
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"mission failure but no losses"
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)
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assert isinstance(self.flight.state, InCombat)
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self.flight.state.exit_combat(
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events, time, elapsed_time, avoid_further_combat=True
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)
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@ -95,7 +95,7 @@ class CombatInitiator:
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if not flight.state.in_flight:
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return None
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if flight.state.is_at_ip:
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if flight.state.is_at_ip and not flight.state.avoid_further_combat:
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return AtIp(timedelta(minutes=1), flight)
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position = flight.state.estimate_position()
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@ -3,7 +3,7 @@ from __future__ import annotations
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import logging
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import random
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from collections.abc import Iterator
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from datetime import timedelta
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from datetime import datetime, timedelta
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from typing import TYPE_CHECKING
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from game.ato.flightstate import InCombat
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@ -37,7 +37,13 @@ class DefendingSam(FrozenCombat):
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def iter_flights(self) -> Iterator[Flight]:
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yield self.flight
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def resolve(self, results: SimulationResults, events: GameUpdateEvents) -> None:
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def resolve(
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self,
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results: SimulationResults,
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events: GameUpdateEvents,
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time: datetime,
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elapsed_time: timedelta,
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) -> None:
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assert isinstance(self.flight.state, InCombat)
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if random.random() >= 0.5:
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logging.debug(f"Air defense combat auto-resolved with {self.flight} lost")
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@ -46,4 +52,4 @@ class DefendingSam(FrozenCombat):
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logging.debug(
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f"Air defense combat auto-resolved with {self.flight} surviving"
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)
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self.flight.state.exit_combat()
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self.flight.state.exit_combat(events, time, elapsed_time)
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@ -3,7 +3,7 @@ from __future__ import annotations
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import uuid
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from abc import ABC, abstractmethod
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from collections.abc import Iterator
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from datetime import timedelta
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from datetime import datetime, timedelta
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from typing import TYPE_CHECKING
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from game.ato.flightstate import InCombat, InFlight
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@ -21,16 +21,26 @@ class FrozenCombat(ABC):
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self.elapsed_time = timedelta()
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def on_game_tick(
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self, duration: timedelta, results: SimulationResults, events: GameUpdateEvents
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self,
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time: datetime,
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duration: timedelta,
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results: SimulationResults,
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events: GameUpdateEvents,
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) -> bool:
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self.elapsed_time += duration
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if self.elapsed_time >= self.freeze_duration:
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self.resolve(results, events)
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self.resolve(results, events, time, self.elapsed_time)
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return True
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return False
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@abstractmethod
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def resolve(self, results: SimulationResults, events: GameUpdateEvents) -> None:
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def resolve(
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self,
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results: SimulationResults,
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events: GameUpdateEvents,
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time: datetime,
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elapsed_time: timedelta,
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) -> None:
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...
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@abstractmethod
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