Clean up signal handling in pilot roster editor.

This commit is contained in:
Dan Albert 2021-05-27 15:01:37 -07:00
parent 5a732acf64
commit f6ab1aad77

View File

@ -1,5 +1,5 @@
import logging
from typing import Optional
from typing import Optional, Callable
from PySide2.QtCore import Signal, QModelIndex
from PySide2.QtWidgets import (
@ -10,6 +10,7 @@ from PySide2.QtWidgets import (
QComboBox,
QHBoxLayout,
QCheckBox,
QVBoxLayout,
)
from game import Game
@ -25,8 +26,7 @@ class PilotSelector(QComboBox):
super().__init__()
self.flight = flight
self.pilot_index = idx
self.rebuild(initial_build=True)
self.rebuild()
@staticmethod
def text_for(pilot: Pilot) -> str:
@ -54,25 +54,17 @@ class PilotSelector(QComboBox):
self.setCurrentText(self.text_for(current_pilot))
self.currentIndexChanged.connect(self.replace_pilot)
def rebuild(self, initial_build: bool = False) -> None:
current_selection = self.currentData()
def rebuild(self) -> None:
# The contents of the selector depend on the selection of the other selectors
# for the flight, so changing the selection of one causes each selector to
# rebuild. A rebuild causes a selection change, so if we don't block signals
# during a rebuild we'll never stop rebuilding. Block signals during the rebuild
# and emit signals if anything actually changes afterwards.
# during a rebuild we'll never stop rebuilding.
self.blockSignals(True)
try:
self._do_rebuild()
finally:
self.blockSignals(False)
new_selection = self.currentData()
if not initial_build and current_selection != new_selection:
self.currentIndexChanged.emit(self.currentIndex())
self.currentTextChanged.emit(self.currentText())
def replace_pilot(self, index: QModelIndex) -> None:
if self.itemText(index) == "No aircraft":
# The roster resize is handled separately, so we have no pilots to remove.
@ -91,14 +83,15 @@ class PilotControls(QHBoxLayout):
self.pilot_index = idx
self.selector = PilotSelector(flight, idx)
self.selector.currentIndexChanged.connect(self.on_pilot_changed)
self.addWidget(self.selector)
self.player_checkbox = QCheckBox()
self.player_checkbox.setToolTip("Checked if this pilot is a player.")
self.on_pilot_changed(self.selector.currentIndex())
self.addWidget(self.player_checkbox)
self.reset()
self.player_checkbox.toggled.connect(self.toggle_player_state)
self.player_checkbox.toggled.connect(self.on_player_toggled)
@property
def pilot(self) -> Optional[Pilot]:
@ -106,27 +99,73 @@ class PilotControls(QHBoxLayout):
return None
return self.flight.pilots[self.pilot_index]
def toggle_player_state(self, checked: bool) -> None:
def on_player_toggled(self, checked: bool) -> None:
pilot = self.pilot
if pilot is None:
logging.error("Cannot toggle state of a pilot when none is selected")
return
pilot.player = checked
def reset(self, initial: bool = False) -> None:
if not initial:
self.selector.rebuild()
self.blockSignals(True)
def on_pilot_changed(self, index: int) -> None:
pilot = self.selector.itemData(index)
self.player_checkbox.blockSignals(True)
try:
pilot = self.pilot
if pilot is None:
self.player_checkbox.setChecked(False)
self.player_checkbox.setEnabled(False)
return
self.player_checkbox.setEnabled(True)
self.player_checkbox.setChecked(self.pilot.player)
self.player_checkbox.setChecked(pilot is not None and pilot.player)
finally:
self.blockSignals(False)
self.player_checkbox.blockSignals(False)
def update_available_pilots(self) -> None:
self.selector.rebuild()
def enable_and_reset(self) -> None:
self.selector.rebuild()
self.on_pilot_changed(self.selector.currentIndex())
def disable_and_clear(self) -> None:
self.selector.rebuild()
self.player_checkbox.blockSignals(True)
try:
self.player_checkbox.setEnabled(False)
self.player_checkbox.setChecked(False)
finally:
self.player_checkbox.blockSignals(False)
class FlightRosterEditor(QVBoxLayout):
MAX_PILOTS = 4
def __init__(self, flight: Flight) -> None:
super().__init__()
self.pilot_controls = []
for pilot_idx in range(self.MAX_PILOTS):
def make_reset_callback(source_idx: int) -> Callable[[int], None]:
def callback() -> None:
self.update_available_pilots(source_idx)
return callback
controls = PilotControls(flight, pilot_idx)
controls.selector.available_pilots_changed.connect(
make_reset_callback(pilot_idx)
)
self.pilot_controls.append(controls)
self.addLayout(controls)
def update_available_pilots(self, source_idx: int) -> None:
for idx, controls in enumerate(self.pilot_controls):
# No need to reset the source of the reset, it was just manually selected.
if idx != source_idx:
controls.update_available_pilots()
def resize(self, new_size: int) -> None:
if new_size > self.MAX_PILOTS:
raise ValueError("A flight may not have more than four pilots.")
for controls in self.pilot_controls[:new_size]:
controls.enable_and_reset()
for controls in self.pilot_controls[new_size:]:
controls.disable_and_clear()
class QFlightSlotEditor(QGroupBox):
@ -157,21 +196,11 @@ class QFlightSlotEditor(QGroupBox):
layout.addWidget(QLabel(str(self.flight.squadron)), 1, 1)
layout.addWidget(QLabel("Assigned pilots:"), 2, 0)
self.pilot_controls = []
for pilot_idx, row in enumerate(range(2, 6)):
controls = PilotControls(self.flight, pilot_idx)
controls.selector.available_pilots_changed.connect(
self.reset_pilot_selectors
)
self.pilot_controls.append(controls)
layout.addLayout(controls, row, 1)
self.roster_editor = FlightRosterEditor(flight)
layout.addLayout(self.roster_editor, 2, 1)
self.setLayout(layout)
def reset_pilot_selectors(self) -> None:
for controls in self.pilot_controls:
controls.reset()
def _changed_aircraft_count(self):
self.game.aircraft_inventory.return_from_flight(self.flight)
new_count = int(self.aircraft_count_spinner.value())
@ -191,4 +220,4 @@ class QFlightSlotEditor(QGroupBox):
return
self.flight.resize(new_count)
self.reset_pilot_selectors()
self.roster_editor.resize(new_count)