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https://github.com/dcs-liberation/dcs_liberation.git
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operation refactoring
This commit is contained in:
29
gen/armor.py
29
gen/armor.py
@@ -75,10 +75,33 @@ class GroundConflictGenerator:
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self.enemy_planned_combat_groups = enemy_planned_combat_groups
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self.player_planned_combat_groups = player_planned_combat_groups
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self.player_stance = CombatStance(player_stance)
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self.enemy_stance = random.choice([CombatStance.AGGRESSIVE, CombatStance.AGGRESSIVE, CombatStance.AGGRESSIVE, CombatStance.ELIMINATION, CombatStance.BREAKTHROUGH]) if len(enemy_planned_combat_groups) > len(player_planned_combat_groups) else random.choice([CombatStance.DEFENSIVE, CombatStance.DEFENSIVE, CombatStance.DEFENSIVE, CombatStance.AMBUSH, CombatStance.AGGRESSIVE])
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self.enemy_stance = self._enemy_stance()
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self.game = game
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self.jtacs: List[JtacInfo] = []
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def _enemy_stance(self):
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"""Picks the enemy stance according to the number of planned groups on the frontline for each side"""
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if len(self.enemy_planned_combat_groups) > len(self.player_planned_combat_groups):
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return random.choice(
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[
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CombatStance.AGGRESSIVE,
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CombatStance.AGGRESSIVE,
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CombatStance.AGGRESSIVE,
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CombatStance.ELIMINATION,
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CombatStance.BREAKTHROUGH
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]
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)
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else:
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return random.choice(
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[
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CombatStance.DEFENSIVE,
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CombatStance.DEFENSIVE,
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CombatStance.DEFENSIVE,
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CombatStance.AMBUSH,
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CombatStance.AGGRESSIVE
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]
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)
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def _group_point(self, point) -> Point:
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distance = random.randint(
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int(self.conflict.size * SPREAD_DISTANCE_FACTOR[0]),
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@@ -266,7 +289,7 @@ class GroundConflictGenerator:
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hold_2.number = 3
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dcs_group.add_trigger_action(hold_2)
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retreat_task = GoToWaypoint(toIndex=3)
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retreat_task = GoToWaypoint(to_index=3)
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retreat_task.number = 4
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dcs_group.add_trigger_action(retreat_task)
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@@ -362,7 +385,7 @@ class GroundConflictGenerator:
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dcs_group.add_waypoint(self.find_retreat_point(dcs_group, forward_heading, (int)(RETREAT_DISTANCE / 8)), PointAction.OffRoad)
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# Fallback task
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fallback = ControlledTask(GoToWaypoint(toIndex=len(dcs_group.points)))
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fallback = ControlledTask(GoToWaypoint(to_index=len(dcs_group.points)))
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fallback.enabled = False
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dcs_group.add_trigger_action(Hold())
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dcs_group.add_trigger_action(fallback)
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