mirror of
https://github.com/dcs-liberation/dcs_liberation.git
synced 2025-11-10 14:22:26 +00:00
Multiple WIP changes on UI / Submit manually debriefing.
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@@ -1,17 +1,11 @@
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import json
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import logging
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import os
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import re
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import threading
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import time
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import typing
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from dcs.lua import parse
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from dcs.mission import Mission
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from dcs.unit import UnitType
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from game import db
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from .persistency import base_path
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DEBRIEFING_LOG_EXTENSION = "log"
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@@ -158,9 +152,6 @@ class Debriefing:
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else:
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self.enemy_dead_buildings_dict[a.type] = 1
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for destroyed_unit in self.destroyed_units:
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game.add_destroyed_units(destroyed_unit)
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logging.info("--------------------------------")
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logging.info("Debriefing pre process results :")
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logging.info("--------------------------------")
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@@ -172,20 +163,39 @@ class Debriefing:
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logging.info(self.enemy_dead_buildings_dict)
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def _poll_new_debriefing_log(callback: typing.Callable, game):
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if os.path.isfile("state.json"):
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last_modified = os.path.getmtime("state.json")
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else:
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last_modified = 0
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while True:
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if os.path.isfile("state.json") and os.path.getmtime("state.json") > last_modified:
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with open("state.json", "r") as json_file:
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json_data = json.load(json_file) #Debriefing.parse(os.path.join(debriefing_directory_location(), file))
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debriefing = Debriefing(json_data, game)
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callback(debriefing)
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break
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time.sleep(5)
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class PollDebriefingFileThread(threading.Thread):
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"""Thread class with a stop() method. The thread itself has to check
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regularly for the stopped() condition."""
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def wait_for_debriefing(callback: typing.Callable, game):
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threading.Thread(target=_poll_new_debriefing_log, args=[callback, game]).start()
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def __init__(self, callback: typing.Callable, game):
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super(PollDebriefingFileThread, self).__init__()
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self._stop_event = threading.Event()
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self.callback = callback
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self.game = game
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def stop(self):
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self._stop_event.set()
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def stopped(self):
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return self._stop_event.is_set()
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def run(self):
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if os.path.isfile("state.json"):
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last_modified = os.path.getmtime("state.json")
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else:
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last_modified = 0
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while not self.stopped():
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if os.path.isfile("state.json") and os.path.getmtime("state.json") > last_modified:
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with open("state.json", "r") as json_file:
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json_data = json.load(json_file)
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debriefing = Debriefing(json_data, self.game)
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self.callback(debriefing)
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break
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time.sleep(5)
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def wait_for_debriefing(callback: typing.Callable, game)->PollDebriefingFileThread:
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thread = PollDebriefingFileThread(callback, game)
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thread.start()
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return thread
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@@ -4,11 +4,12 @@ import pickle
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import shutil
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_dcs_saved_game_folder = None # type: str
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_file_abs_path = None
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def setup(user_folder: str):
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global _dcs_saved_game_folder
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_dcs_saved_game_folder = user_folder
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_file_abs_path = os.path.join(base_path(), "liberation_save")
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def base_path() -> str:
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