configure client slots on scramble + fixes

This commit is contained in:
Vasyl Horbachenko
2018-06-05 04:14:39 +03:00
parent 0f569d43b0
commit fb377cb6ca
14 changed files with 183 additions and 77 deletions

View File

@@ -62,7 +62,11 @@ class BaseMenu(Menu):
def sell(self, unit_type):
def action():
if self.base.total_units_of_type(unit_type) > 0:
if self.event.units.get(unit_type, 0) > 0:
price = db.PRICES[unit_type]
self.game.budget += price
self.event.units[unit_type] = self.event.units[unit_type] - 1
elif self.base.total_units_of_type(unit_type) > 0:
price = db.PRICES[unit_type]
self.game.budget += price
self.base.commit_losses({unit_type: 1})

View File

@@ -2,13 +2,15 @@ from tkinter import *
from ui.window import *
from ui.eventresultsmenu import *
from shop import db
from game.game import *
from game import event
class EventMenu(Menu):
aircraft_scramble_entries = None # type: typing.Dict[PlaneType, Entry]
armor_scramble_entries = None # type: typing.Dict[Armor, Entry]
aircraft_scramble_entries = None # type: typing.Dict[PlaneType , Entry]
aircraft_client_entries = None # type: typing.Dict[PlaneType, Entry]
armor_scramble_entries = None # type: typing.Dict[VehicleType, Entry]
def __init__(self, window: Window, parent, game: Game, event: event.Event):
super(EventMenu, self).__init__(window, parent, game)
@@ -16,6 +18,7 @@ class EventMenu(Menu):
self.event = event
self.aircraft_scramble_entries = {}
self.armor_scramble_entries = {}
self.aircraft_client_entries = {}
self.frame = self.window.right_pane
@@ -31,11 +34,24 @@ class EventMenu(Menu):
def scrable_row(unit_type, unit_count):
nonlocal row
Label(self.frame, text="{} ({})".format(unit_type.id and unit_type.id or unit_type.name, unit_count)).grid(row=row)
e = Entry(self.frame)
e.grid(column=1, row=row)
Label(self.frame, text="{} ({})".format(db.unit_type_name(unit_type), unit_count)).grid(row=row)
scramble_entry = Entry(self.frame)
scramble_entry.grid(column=1, row=row)
self.aircraft_scramble_entries[unit_type] = scramble_entry
client_entry = Entry(self.frame)
client_entry.grid(column=2, row=row)
self.aircraft_client_entries[unit_type] = client_entry
row += 1
def scramble_armor_row(unit_type, unit_count):
nonlocal row
Label(self.frame, text="{} ({})".format(db.unit_type_name(unit_type), unit_count)).grid(row=row)
scramble_entry = Entry(self.frame)
scramble_entry.grid(column=1, row=row)
self.armor_scramble_entries[unit_type] = scramble_entry
self.aircraft_scramble_entries[unit_type] = e
row += 1
base = None # type: Base
@@ -48,8 +64,12 @@ class EventMenu(Menu):
for unit_type, count in base.aircraft.items():
scrable_row(unit_type, count)
Button(self.frame, text="Commit", command=self.start).grid(row=row)
Button(self.frame, text="Back", command=self.dismiss).grid(row=row)
label("Armor")
for unit_type, count in base.armor.items():
scramble_armor_row(unit_type, count)
Button(self.frame, text="Commit", command=self.start).grid(column=0, row=row)
Button(self.frame, text="Back", command=self.dismiss).grid(column=2, row=row)
def start(self):
scrambled_aircraft = {}
@@ -67,6 +87,13 @@ class EventMenu(Menu):
elif task == FighterSweep:
scrambled_sweep[unit_type] = amount
scrambled_clients = {}
for unit_type, field in self.aircraft_client_entries.items():
value = field.get()
if value and int(value) > 0:
amount = int(value)
scrambled_clients[unit_type] = amount
scrambled_armor = {}
for unit_type, field in self.armor_scramble_entries.items():
value = field.get()
@@ -78,18 +105,22 @@ class EventMenu(Menu):
if self.game.is_player_attack(self.event):
e.player_attacking(cas=scrambled_cas,
escort=scrambled_sweep,
armor=scrambled_armor)
armor=scrambled_armor,
clients=scrambled_clients)
else:
e.player_defending(interceptors=scrambled_aircraft)
e.player_defending(interceptors=scrambled_aircraft,
clients=scrambled_clients)
elif type(self.event) is InterceptEvent:
e = self.event # type: InterceptEvent
if self.game.is_player_attack(self.event):
e.player_attacking(interceptors=scrambled_aircraft)
e.player_attacking(interceptors=scrambled_aircraft,
clients=scrambled_clients)
else:
e.player_defending(escort=scrambled_aircraft)
e.player_defending(escort=scrambled_aircraft,
clients=scrambled_clients)
elif type(self.event) is GroundInterceptEvent:
e = self.event # type: GroundInterceptEvent
e.player_attacking(e.to_cp.position.random_point_within(30000), strikegroup=scrambled_aircraft)
e.player_attacking(e.to_cp.position.random_point_within(30000), strikegroup=scrambled_aircraft, clients=scrambled_clients)
self.game.initiate_event(self.event)
EventResultsMenu(self.window, self.parent, self.game, self.event).display()

View File

@@ -44,12 +44,10 @@ class MainMenu(Menu):
Button(self.frame, text=title, command=self.go_cp(cp)).grid(row=row, sticky=NW)
row += 1
statusbar = Frame(self.frame).grid(column=0, row=row, sticky=NSEW)
Label(self.frame, text="Budget: {}m".format(self.game.budget)).grid(column=0, row=0, sticky=NW)
Button(self.frame, text="Pass turn", command=self.pass_turn).grid(column=1, row=0, sticky=NE)
row += 1
Label(statusbar, text="Budget: {}m".format(self.game.budget)).grid(column=0, row=0, sticky=NW)
Button(statusbar, text="Pass turn", command=self.pass_turn).grid(column=1, row=0, sticky=NE)
for event in self.game.events:
if not event.informational:
continue