Add range property to all air defense generators.

This commit is contained in:
Dan Albert
2020-11-27 16:52:05 -08:00
parent e73cf68def
commit fcdb22db5b
33 changed files with 327 additions and 89 deletions

View File

@@ -2,10 +2,14 @@ import random
from dcs.vehicles import AirDefence, Unarmed
from gen.sam.airdefensegroupgenerator import (
AirDefenseRange,
AirDefenseGroupGenerator,
)
from gen.sam.group_generator import GroupGenerator
class EarlyColdWarFlakGenerator(GroupGenerator):
class EarlyColdWarFlakGenerator(AirDefenseGroupGenerator):
"""
This generator attempt to mimic an early cold-war era flak AAA site.
The Flak 18 88mm is used as the main long range gun and 2 Bofors 40mm guns provide short range protection.
@@ -38,8 +42,12 @@ class EarlyColdWarFlakGenerator(GroupGenerator):
# Add a truck
self.add_unit(Unarmed.Transport_KAMAZ_43101, "Truck#", self.position.x - 60, self.position.y - 20, self.heading)
@classmethod
def range(cls) -> AirDefenseRange:
return AirDefenseRange.Short
class ColdWarFlakGenerator(GroupGenerator):
class ColdWarFlakGenerator(AirDefenseGroupGenerator):
"""
This generator attempt to mimic a cold-war era flak AAA site.
The Flak 18 88mm is used as the main long range gun while 2 Zu-23 guns provide short range protection.
@@ -70,3 +78,7 @@ class ColdWarFlakGenerator(GroupGenerator):
# Add a P19 Radar for EWR
self.add_unit(AirDefence.SAM_SR_P_19, "SR#0", self.position.x - 60, self.position.y - 20, self.heading)
@classmethod
def range(cls) -> AirDefenseRange:
return AirDefenseRange.Short