This is by no means complete. The bugs that this solves were already in
6.x, but we'd hidden the speed controls for the sim in that release, and
have always said that anything done after pressing "go" the first time
is undefined behavior. This is the first step on making those mid-sim
actions behave correctly.
UI actions such as creating a new package need to be executed between
ticks of the sim. We can either do this synchronously by blocking the UI
until the tick is done executing, acquiring a lock on the sim, executing
the action, then releasing the lock; or asynchronously by queueing
events and letting the sim execute them when it completes the current
tick (or instantly if the sim is paused).
Anything that comes from the new UI (currently just the map) must be
asynchronous because it goes through the REST API, but for the old UI
it's simpler (and because the lock will only be acquired as quickly as
the user can act, shouldn't slow anything down) to do this
synchronously, since it's difficult to use coroutines in Qt.
https://github.com/dcs-liberation/dcs_liberation/issues/1680
It sounds like PySide2 will not be moving to Python 3.11, so we're stuck
on 3.10 without this. Upgrading to a newer Qt also fixes some high DPI
bugs (the file browser dialog for save/load is no longer tiny on 4k).
https://github.com/pyinstaller/pyinstaller/issues/5414 previously
blocked this, but the bug appears to be fixed now.
mypy struggles to prove this cast correct when there are two or'd
isinstance checks where both types coincidentally have properties of the
same name (but no defined protocol making that explicit). I'm not really
sure why mypy is happy with this in its current state, but it isn't
after a change I'm making.
All our isinstance use is a bit of an anti-pattern anyway, so extract a
method that exposes the data we care about.
The start/end times for tankers aren't actually used, so this could be
simplified even more, but that data _should_ be used.
All groups (friendly and enemy) that are part of the front line are set
to `Hidden On MFD`. This is a group level filter, and can not be applied
on a per unit basis.
We often get save games uploaded with bug reports that are already in a
broken state with nothing we can do about it. This saves that turn to
`last_turn.liberation` so users are less likely to have clobbered the
useful data before filing the report.
There doesn't appear to be any reason for us to be poking at
implementation details here aside from changing the name from "unit" to
"building" for that case. Just iterate over the known strike targets.
Making this change uncovered some latent type errors.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2564.
With the latest change we added capture zones and corresponding trigger rules for all Airfields as well so we do not need to rely on the dcs capture event S_EVENT_BASE_CAPTURED anymore.
This will create capture zones and the trigger rules to check for a base capture. Will fix an issue where the dcs capture event is not fired and therefore the capture not recognized by liberation
Fixed an error which would occur when dead units which are non static would be added as secondary node during the skynet lua data generation. This should in general not be possible as connection nodes and power sources are currently most of the time static.
Troops must be dropped inside this zone or they won't attack the target.
The zone needs to be drawn in the map so players don't break the flight
plan by accidentally moving the drop waypoint outside the DZ.
I've move the API for doing this out of `PatrollingFlightPlan` in favor
of a mixin so this is no longer presented as `engagement_distance` by
the flight plan. I don't love that it's still the `commit-boundary`
endpoint, but it's fine for now.
I don't know why mypy wasn't able to catch this. pycharm is also
struggling to understand this class.
The timing for these doesn't work. Sweep RTBs at the same time the
package reaches its TOT. The tanker won't be on station until 1m30s
before the package reaches the refueling point.
Wind speed at high elevation IRL can range from 20 to 160 knots around the globe.
You may see wind speed generated here up to 100+ knots, but generally around 40 or so.
IRL wind speed appears to depend on the latitude of the sun, not in this implementation.
the iads update_network method would recreate a basic iads network as advanced network by range. This small change now checks for advanced mode before calculating connetions.