18 Commits

Author SHA1 Message Date
zhexu14
6a9cebe9b1
Campaign update fix (#3412)
Update Starfire's campaigns.

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Co-authored-by: Starfire13 <72491792+Starfire13@users.noreply.github.com>
2024-06-21 22:10:56 +10:00
zhexu14
e59da610e9
resources: reformat yaml files to be friendly to git (#3354)
This PR reformats some yaml files to be more friendly to Git. No
contents have been changed.
2024-03-09 17:31:31 +11:00
Starfire13
b61310d229
Update Starfire's campaigns (#3352)
This updates all ten of my campaigns with the improvements I made for
the Retribution versions. There are Retribution-specific units and
trigger zones in the miz templates, but I've tested them and they don't
appear to cause any issues (since Liberation will just ignore the
unknown units and trigger zones). This will make things easier for me in
the future, because then I don't have to maintain two separate sets of
the same campaign files.

The changes include a total redo of supply routes for better convoy
on-road pathing, as well as a balance pass for squadron distribution and
strength.

I have also made a slight edit to one of my faction files to fix a typo.
2024-03-09 15:19:38 +11:00
Starfire13
46766ecbd4
Remove AI F-15E from Starfire's campaigns.
Now that the F-15E Suite 4+ has JDAMs and the bug preventing AI from
using LGBs has been fixed, I have removed the AI-only F-15Es from my
campaigns. Also minor tweaks to a couple of squadron types/sizes based
on play-testing results.
2023-11-30 19:12:45 -08:00
Starfire13
8dca91f533 Starfire's campaign updates 2023-11-01 16:59:34 -07:00
Dan Albert
63584321c6 Bump campaign version for squadron sizes.
The old mode where squadrons started empty and had no size limit is
going away.

I bumped the campaign versions for the ones that claimed support and
tested a handful. All of Fuzzle's campaigns actually had the wrong
version in the yaml. They claim support for this but none that I tested
actually fit within the limits (despite having sizes defined). Either it
was supposed to be 10.7, or maybe the airports lost some parking.
2023-10-01 12:21:37 -07:00
Starfire13
fc90b6f2df Update Starfire's campaigns.
* Added Razbam Strike Eagle options.
2023-06-26 17:54:22 -07:00
Dan Albert
e20ab5fbc0 Ack campaign versions for new squadron limits.
I haven't tested all of them, but I know these are compatible, so
advertise them as such.
2023-06-03 21:53:49 +00:00
Dan Albert
571fe21d57 Fix campaign line endings. 2023-05-18 21:16:29 -07:00
Starfire13
cd952312b7
Update Starfire's campaign updates for 10.7. 2023-05-17 19:03:48 -07:00
Dan Albert
e8824e5d03 Fix line endings. 2023-01-31 18:44:33 -08:00
Starfire13
3f2ec65c2c
Starfire's campaign updates for 10.5. 2022-11-04 17:06:31 -07:00
Dan Albert
41fb28ae80 Update campaigns known to use quad zones.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2377.
2022-10-29 03:30:45 -07:00
Starfire13
4738a722a6 Campaign Update to Version 10.0 2022-03-29 18:21:19 +02:00
Starfire13
46e220cecc
Peace Spring, Vectron's Claw, Vegas Nerve updates. 2022-03-21 11:25:36 -07:00
Dan Albert
dea2c883a7 Renormalize line endings. 2021-12-22 13:22:13 -08:00
Starfire13
2d93ac58fc Campaigns updated to 9.1
Peace Spring, Vectron's Claw, and Vegas Nerve have been updated to 9.1. Squadrons have also been completely overhauled to work much better, so there should no longer be a whole bunch of squadrons on OPFOR that are never used.
2021-10-30 13:05:29 -07:00
Starfire13
5e5f249bd2
Starfire's Campaigns 9.0 Update (#1654) 2021-10-13 22:51:13 -07:00