This PR updates the UI template for the mission start screen to rename
"Never delay player flights" to "Player flights ignore TOT and spawn
immediately" as the setting name has been updated.
This PR adds support for the playable CH-47F
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Co-authored-by: Raffson <Raffson@users.noreply.github.com>
Co-authored-by: Starfire13 <72491792+Starfire13@users.noreply.github.com>
F/A-18E and F/A-18F are added to their factions, Growler is currently in
its respective factions but was released in 2009, this will be changed
if needed.
Updates the filename of the F-16A banner so that liberation can read
it.
Updates the F-16A.yaml resource file to add BAI / CAS / antiship
mission types - since the 15A is capable of these.
Updated the F-16A payload provide more capability - primarily adding
jamming pods to the centerline, moving the fuel tanks from the
centerline to the inner wings, replacing the AIS_ASQ_T50 on the
wingtips with 120Bs, and changing the CAP loadout to have 120Bs on
pylons 8 and 3 so they fall back to sparrows on historical campaigns.
I think someone just copied this pattern from the icons where the suffix
represented the icon size. These are definitely not 24px banners, and
some of the suffixes are even wrong (_25).
A lot of campaigns want to define custom factions. This allows them to
do so without us having to fill the built-in factions list with a bunch
of campaign-specific factions. It also makes custom campaigns more
portable as they don't need to also distribute the custom faction files.
If the user's DCS directory is not configured correctly this will
degrade by not showing an icon. Otherwise (and typically) we get nicer
looking icons for each theater, and we don't have to make these for each
new map.
- Give user information about the heading of a TGO
- Add a button to change the heading to head to conflic
- Change the orientation of a TGO during Buy
- Run the heading to conflict calculation to change the orientation of the newly bought group. It will then head to the center of the conflict
This gets us out of the business of maintaining our own icons. The
milsymbol library generates the SVG data needed to display anything
covered by APP-6.
There are some TODOs here but th behavior is flagged off by default. The
biggest TODO here is that the time spent frozen is not simulated, so
flights that are engaged by SAMs will unfreeze, move slightly, then re-
freeze.
https://github.com/dcs-liberation/dcs_liberation/issues/1680
Apparently it's a bad idea to try to make the core data pydantic models,
and those should really be treated more as a view-model. Doing otherwise
causes odd patterns (like the UI info I had leaked into the core type),
and makes it harder to interop with third-party types.