They didn't get this until a few years later. This was a stand-in for
the SA-5 that DCS doesn't have, but the SA-10 is so much more capable
that it's not a good replacement.
(cherry picked from commit 80bf3c97b22e4912943b0d28083a30427f43264d)
* Update poland_2010.json
* Adding MiG-29G to PL faction
Poland has bought some MiG-29Gs from unified Germany in the early '90s
(cherry picked from commit 2a5c523afd7c3329907445ebad0981053939a6e2)
Only change from the uploaded files is that I increased the campaign
version to 7.0 since this doesn't use any scenery targets so has no work
to do for that.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1249
(cherry picked from commit ca7469b92ea00f578ef091744c11b6c445b3dbdf)
Transports and mod aircraft added where needed cleaned up various
duplicates in factions.
(cherry picked from commit dba70dc6d54d678c6d019fe15940c5fae70cd77d)
Mod selection is now done via checkbox in the new game wizard.
The MB-339 is being turned into a paid module, and the free mod no longer works, so it's been removed.
Greece has C-130s and Patriots. They don't have the E-3 but they do have
AEW&C via the ER-99, which isn't in DCS so just use an E-3 to pretend.
Also remove the Hawk radar as an EWR since we have the P-19 which is
better.
This Pull Request lets users plan Tanker flights.
Features:
- Introduction of `Refueling` flight type.
- Tankers can be purchased at airbases and carriers.
- Tankers get planned by AI.
- Tankers are planned from airbases and at aircraft carriers.
- Tankers aim to be at high, fast, and 70 miles from the nearest threat.
(A10s won't be able to tank)
- Tankers racetrack orbit for one hour.
- Optional Tickbox to enable legacy tankers.
- S-3B Tanker added to factions.
- KC-130 MPRS added to factions.
- Kneeboard shows planned tankers, their tacans, and radios.
Limitations:
- AI doesn't know whether to plan probe and drogue or boom refueling
tankers.
- User can't choose tanker speed. Heavily loaded aircraft may have
trouble.
- User can't choose tanker altitude. A-10s will not make it to high
altitude.
Problems:
- Tanker callsigns do not increment, see attached image. (Investigated:
Need to use `FlyingType.callsign_dict`, instead of just
`FlyingType.callsign`. This seems like it might be significant work
to do.).
- Having a flight of two or more tankers only spawns one tanker.
- Let me know if you have a solution, or feel free to commit one.
https://user-images.githubusercontent.com/74509817/120909602-d7bc3680-c633-11eb-80d7-eccd4e095770.png