8 Commits

Author SHA1 Message Date
Starfire13
46766ecbd4
Remove AI F-15E from Starfire's campaigns.
Now that the F-15E Suite 4+ has JDAMs and the bug preventing AI from
using LGBs has been fixed, I have removed the AI-only F-15Es from my
campaigns. Also minor tweaks to a couple of squadron types/sizes based
on play-testing results.
2023-11-30 19:12:45 -08:00
Starfire13
8dca91f533 Starfire's campaign updates 2023-11-01 16:59:34 -07:00
Starfire13
7bcd669e6e Updated YAMLs for some of Starfire's campaigns
Updates for:
Final Countdown 2
Operation Vectron's Claw
Exercise Bright Star
Operation Grabthar's Hammer
2023-10-24 21:53:42 -07:00
Dan Albert
63584321c6 Bump campaign version for squadron sizes.
The old mode where squadrons started empty and had no size limit is
going away.

I bumped the campaign versions for the ones that claimed support and
tested a handful. All of Fuzzle's campaigns actually had the wrong
version in the yaml. They claim support for this but none that I tested
actually fit within the limits (despite having sizes defined). Either it
was supposed to be 10.7, or maybe the airports lost some parking.
2023-10-01 12:21:37 -07:00
Starfire13
13a6400286 Add LST to final_countdown_2.yaml 2023-06-27 17:55:21 -07:00
Dan Albert
e20ab5fbc0 Ack campaign versions for new squadron limits.
I haven't tested all of them, but I know these are compatible, so
advertise them as such.
2023-06-03 21:53:49 +00:00
Dan Albert
5d08990cd0 Fix line endings. 2023-06-01 22:49:27 -07:00
Starfire13
2a45cd8899
Add Final Countdown II campaign.
Designed for Normandy 2.0
2023-06-01 22:34:42 -07:00