10 Commits

Author SHA1 Message Date
Dan Albert
6bbe583e82 Track theater in ControlPoint.
Simplifies finding the owning theater of a control point. Not used yet.
2022-08-21 19:37:20 -07:00
Dan Albert
60f772081c Update pydcs. 2022-08-10 19:17:06 -07:00
RndName
5cdfe62e2d Implement advanced skynet functions
- factor out own class for the iadsnetwork within the conflicttheater
- This class will handle all Skynet related things - no specific group_name handling necessary in future
- make iadsbuilding own TGO class because SAM & EWRs are Vehicle Groups. IADS Elements dont have any groups attached.
- added command center, connection node and power source as Ground objects which can be added by the campaign designer
- adjust lua generator to support new iads units
- parse the campaign yaml to get the iads network information
- use the range as fallback if no yaml information was found
- complete rewrite of the skynet lua script
- allow destruction of iads network to be persistent over all rounds
- modified the presetlocation handling: the wrapper PresetLocation for PointWithHeading now stores the original name from the campaign miz to have the ability to process campaign yaml configurations based on the ground unit
- Implementation of the UI representation for the IADS Network
- Give user the option to enable or disable advanced iads
- Extended the layout system: Implement Sub task handling to support PD
2022-04-19 10:41:16 +02:00
Dan Albert
039ac9ec74 Replace CP integer ID with a UUID.
This allows unique identification across saves. The front-end needs to
be able to differentiate the first carrier in game A and the first
carrier in game B, but because carriers (and other non-airfield CPs) are
assigned IDs sequentially, collisions were to be expected. The front-end
can't tell the difference between a reloaded game and a new turn, so we
need to ensure different IDs across games.

This is a handy cleanup anyway, since callers constructing CPs no longer
need to manually track the CP ID counter.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2078.
2022-03-20 16:00:29 -07:00
Khopa
90ca619839 Load red static group to define helipads for farp 2021-09-14 22:22:46 +02:00
Khopa
e84e36fd22 Merge remote-tracking branch 'khopa/develop' into helipads
# Conflicts:
#	changelog.md
2021-09-08 21:56:45 +02:00
Dan Albert
4715773bba Store the owning coalition in ControlPoint.
This is needed fairly often, and we have a lot of Game being passed
around to ControlPoint methods specifically to support this. Just store
the owning Coalition directly in the ControlPoint to clean up. I haven't
cleaned up *every* API here, but did that aircraft allocations as an
example.
2021-08-28 16:40:55 -07:00
Khopa
2e3b43b28b Allow both FARP SINGLE_HELIPAD, and Invisible FARP in campaigns files. 2021-08-16 13:27:41 +02:00
Dan Albert
90ad1f4a61 Change squadrons to operate out of a single base.
https://github.com/dcs-liberation/dcs_liberation/issues/1145

Currently this is fixed at the start of the campaign. The squadron
locations are defined by the campaign file.

Follow up work:

* Track aircraft ownership per-squadron rather than per-airbase.
* UI for relocating squadrons.
* Ferry missions for squadrons that are relocating.
* Auto-relocation (probably only for retreat handling).

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1138
2021-08-14 21:46:27 -07:00
Dan Albert
d2e22ef8bf More campaign loader cleanup. 2021-08-14 13:39:27 -07:00