8 Commits

Author SHA1 Message Date
Dan Albert
72c181a399 Fix budget mismatch in the UI.
Much of the UI was using the old budget which wasn't removed from Game
like it should have been when Coaltion was introduced. The UI displayed
(and in some cases pulled from) the starting budget rather than the real
budget.
2021-07-14 17:33:01 -07:00
jsjlewis96
fe227e02b8 Shows total at top for economic intel 2021-06-18 17:35:18 -07:00
Dan Albert
a47bef1f13 Blacken. 2021-02-12 20:10:45 -08:00
Dan Albert
d634fd3236 Adjust income based on control point type.
* Navies and off map spawns generate no income
* FOBs generate 10 instead of 20

Fixes https://github.com/Khopa/dcs_liberation/issues/662
2020-12-26 15:08:57 -08:00
Dan Albert
1f4516b954 Improve layout of intel window. 2020-12-25 14:42:04 -08:00
Dan Albert
1d76ee4871 Add basic intel window.
Currently only shows the enemy's economic information.

https://github.com/Khopa/dcs_liberation/issues/658
2020-12-25 03:24:33 -08:00
Dan Albert
bac47dad83 Add settings for scaling income.
This adds both player and enemy income multiplier options. Note that
previously the AI was only getting 75% of their income. I've changed
that to give them their full income by default since the player can now
influence it.
2020-12-05 18:06:57 -08:00
Khopa
fc64e57495 Ground objects have 'Objective' name for easier search. Predefined Waypoint generator entirely reworked.
Added finances menu, and info panel.
2020-05-29 00:40:06 +02:00