The new human flyable Apache will be handled like a mod in 5.X to be save compat and to prevent switching to the newest version of pydcs. There will no checkbox on the newgame wizard like with other mods as it can be used by everyone.
- exported the AH-64D_BLK_II and the weapon data from the latest open beta
- added the needed ressources
- maked the AH-64D_BLK_II as flyable
Resolves#1964 but adding CTLD will require the use of Liberation plugins and thus are not included in this pull request.
- Implemented support for the UH-60L mod by =X51= Kinkkujuustovoileipa, Cubeboy, Jonas, JinxxDCS, Dorian, =X51= Parzival & =X51= Lawson.
- Because the standard DCS tankers will not fly below 160ish knots, the UH-60L mod team have included a modified version of the KC-130 tanker designed for refueling at speeds of 120-130kts.
readded ZSU-57 and SA-17 as they can be used from the country even if dcs mission editor leaves the type empty / does not have them for the country.
cherry-pick from 194b4df
- added an EarlySA5Generator with the P-19 FlatFace SR which is supported by all factions
- allows factions without access to the TinShield to have a working SA-5
cherry-pick from f526681f
removed the extra array to track killed_map_objects and reuse the existing killed_ground_units routine to remove duplicate code and possible confusion
cherry-pick from 41392585
- removed the map_object_id from the TGO
- add a new TriggerRule with the MapObjectIsDead Condition which adds the map object to the killed_map_objects array in the state.json
- Use the trigger_zone_name as the unique identifier used for the unit_map to recognize the kill
Major changes:
- FW190A8 ground attack loadout WGr21 rockets (primarily an air-to-air weapon) replaced with SC500J or AB500 bombs.
- FW190D9 WGr21 rockets replaced with R4M rocket packs and SC500 bombs for CAS.
- Added droptanks for I-16.
- Ju-88A4 CAS loadout changed for AB500 cluster bombs.
- Mosquito now has rockets which were introduced in DCS World 2.7.9.17830 open beta
- Added more/heavier bombs to P-47
- P-51 now has a separate OCA/Runway loadout with bombs. Other ground attack loadouts switched to rockets.
Also includes an SA342Minigun loadout which we didn't previously have.
cherry-pick from 5684570
Didn't add to the A2A loadouts since the ECM interferes with radar
operation and is otherwise weight and drag. It does have a radar
priority mode though, so maybe it should be added there too?
cherry-pick from c0dfa77
Users can now add and remove squadrons with specific buttons. this also allows new aircraft types to be added as well.
- rebased existing PR to develop
- reverted observable and changed to signals
- changed the general concept so that changes only affect the ui data model and not the game directly. Game will only be updated on apply
- removed unused code
- adopt to review comments
- allow user to choose a predefined squadron preset (also alow none value to use the random generator)
- Reuse the squadron defs from the default assigner in the AirWing class
- allow user to re-roll the squadron nickname (also added new ui icons for the button)
cherry-pick from d2f7785f
Probably more coming but these are the ones that are confirmed not
happening before release.
(cherry picked from commit 94f65d8f7082e9faa619d7e228e79af85b23b8fc)