Troops must be dropped inside this zone or they won't attack the target.
The zone needs to be drawn in the map so players don't break the flight
plan by accidentally moving the drop waypoint outside the DZ.
I've move the API for doing this out of `PatrollingFlightPlan` in favor
of a mixin so this is no longer presented as `engagement_distance` by
the flight plan. I don't love that it's still the `commit-boundary`
endpoint, but it's fine for now.
I don't know why mypy wasn't able to catch this. pycharm is also
struggling to understand this class.
The timing for these doesn't work. Sweep RTBs at the same time the
package reaches its TOT. The tanker won't be on station until 1m30s
before the package reaches the refueling point.
Wind speed at high elevation IRL can range from 20 to 160 knots around the globe.
You may see wind speed generated here up to 100+ knots, but generally around 40 or so.
IRL wind speed appears to depend on the latitude of the sun, not in this implementation.
the iads update_network method would recreate a basic iads network as advanced network by range. This small change now checks for advanced mode before calculating connetions.
Rework the preset location finder so this property isn't required. We
still need _some_ location, but it's fine for that location to be
approximate so the centroid works; the new name is just much more clear
about what we can assume about it.
We'll have to get smarter about this some day (since turn initialization
won't always exist), but for now we can avoid stale UI data by doing
what we've always done and refreshing the world on turn init.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2397.
This makes the oil platform a required building so that all factions can
use it. Alternatively, we could pick a different offshore target for WW2
factions, or gracefully degrade to not generating these targets for WW2
factions. This approach seems to best match the designer's intent.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2322.
FastAPI uses JsonResponse by default, which will convert the empty
response None to null. We need to forcibly use Response instead to
prevent that for No Content responses.
This didn't cause any observable issues but was polluting the log.
If the user's DCS directory is not configured correctly this will
degrade by not showing an icon. Otherwise (and typically) we get nicer
looking icons for each theater, and we don't have to make these for each
new map.