3 items handled:
- Enable/Disable player checkbox if (not) flyable
- Disable player list in air wing config dialog for non-flyable aircraft
- Update changelog
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2339.
(cherry picked from commit 18057af9ad9212e750b2338add1bc01bf50b868e)
Last version of pydcs was missing flyable aircraft, specifically the following:
- Mi-24P
- I-16
- Christen Eagle II
- Mirage-F1CE
It also removed the flyable option for the F/A-18C, i.e. the AI variant.
Note that the flyable F-18's ID is "FA-18C_hornet".
- Add the new airassault mission type and special flightplans for it
- Add the mission type to airbase and FOB
- Add Layout for the UH-1H
- Add mission type to capable squadrons
- Allow the auto planner to task air assault missions when preconditions are met
- Improve Airlift mission type and improve the flightplan (Stopover and Helo landing)
- Allow Slingload and spawnable crates for airlift
- Rework airsupport to a general missiondata class
- Added Carrier Information to mission data
- Allow to define CTLD specific capabilities in the unit yaml
- Allow inflight preload and fixed wing support for air assault
- Added the CTLD script
- Removed the previous jtacautolase script
- Updated the configuration to allow the JTACAutoLase function to work
- Added the JTac name, freq and mod to the lua
Instead of giving an error when a mission type which was added to the squadron is not defined in the Ai autoplanner db for the aircraft the user should be able to task the aircraft accordingly.
Updated the UH-60L loadout for version 1.3.1 and added the UH-60 to the following factions as per #2176
Israel-USN 2005 (Allied Sword)
Israel 2000
Israel 2012'ish
- factor out own class for the iadsnetwork within the conflicttheater
- This class will handle all Skynet related things - no specific group_name handling necessary in future
- make iadsbuilding own TGO class because SAM & EWRs are Vehicle Groups. IADS Elements dont have any groups attached.
- added command center, connection node and power source as Ground objects which can be added by the campaign designer
- adjust lua generator to support new iads units
- parse the campaign yaml to get the iads network information
- use the range as fallback if no yaml information was found
- complete rewrite of the skynet lua script
- allow destruction of iads network to be persistent over all rounds
- modified the presetlocation handling: the wrapper PresetLocation for PointWithHeading now stores the original name from the campaign miz to have the ability to process campaign yaml configurations based on the ground unit
- Implementation of the UI representation for the IADS Network
- Give user the option to enable or disable advanced iads
- Extended the layout system: Implement Sub task handling to support PD
* Improve Ingress WP attack tasking and update pydcs
- Updated the Attack Tasking of SEAD, DEAD, Strike and BAI to match the pydcs changes
- Changed DEAD, BAI and SEAD AttackGroup task to expend=auto. This solves an issue where the AI uses all Ammo on one single target as we defined the expend param to All instead of Auto which is used by default.
* Set Expend=All for SEAD Ingress
This ensures that the AI will only do one Attack Pass and also really suppress the Target what they are expected to do.
Resolves#1964 but adding CTLD will require the use of Liberation plugins and thus are not included in this pull request.
- Implemented support for the UH-60L mod by =X51= Kinkkujuustovoileipa, Cubeboy, Jonas, JinxxDCS, Dorian, =X51= Parzival & =X51= Lawson.
- Because the standard DCS tankers will not fly below 160ish knots, the UH-60L mod team have included a modified version of the KC-130 tanker designed for refueling at speeds of 120-130kts.