8 Commits

Author SHA1 Message Date
Raffson
61488627a4
Push full control point information in the event stream.
https://github.com/dcs-liberation/dcs_liberation/issues/2263
2022-06-25 14:17:08 -07:00
Dan Albert
039ac9ec74 Replace CP integer ID with a UUID.
This allows unique identification across saves. The front-end needs to
be able to differentiate the first carrier in game A and the first
carrier in game B, but because carriers (and other non-airfield CPs) are
assigned IDs sequentially, collisions were to be expected. The front-end
can't tell the difference between a reloaded game and a new turn, so we
need to ensure different IDs across games.

This is a handy cleanup anyway, since callers constructing CPs no longer
need to manually track the CP ID counter.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2078.
2022-03-20 16:00:29 -07:00
Dan Albert
4b4336391a Remove hand written API objects. 2022-03-06 23:42:23 -08:00
Dan Albert
73fcfcec7b Handle map reset when the game is loaded/unloaded.
https://github.com/dcs-liberation/dcs_liberation/issues/2039

Partial fix for
https://github.com/dcs-liberation/dcs_liberation/issues/2045 (now works
in the new map, old one not fixed yet).
2022-03-05 18:02:46 -08:00
Dan Albert
a710ce5e1b Run prettier across the react source. 2022-03-03 23:34:18 -08:00
Dan Albert
92236a5bc3 Update the react map for some new events. 2022-03-03 23:31:07 -08:00
Dan Albert
1cd77a4a77 Fix display of control points.
Apparently redux state objects *must* be objects.
2022-03-01 23:39:49 -08:00
Dan Albert
6ff9208d46 Reorganize React project structure.
Whatever I was doing was getting out of control :)
2022-03-01 01:14:21 -08:00