The latest DCS update both added support for preset radios (two both
A-10C modules!), and re-ordered the legacy A-10C's radios so we can use
the VHF radio for intra-flight.
After this patch, the legacy A-10C will use VHF for intra-flight, the
new module will use one AN/ARC-210 for intra-flight and the other for
inter-flight comms, and both modules will have preset channels assigned.
R-24R weapons file correction to R-3R fallback name - now matches name used in R-3R file.
Remove KH-28 weapons file due to removal from DCS.
Update KH-25MP weapons file to fallback to KH-29L instead of Kh-28. Kh-28 previously fell back to Kh-29L.
Adds US Weapons files with fallbacks in order of capability.
Aim-7P added by ED for several US fighters. Falls back to 7MH, and Aim-120B fallback adjusted from MH to P.
Aim-9J and Aim-9Juli added by ED for the Mirage F-1, also used by F-4 mod and will likely be added to the F-4E whenever it ships. Aim-9J placed between 9P and 9B, Aim-9 Juli placed between 9L and 9P5.
2x9j and 2x9Juli added by VSN for F-4 mod. Placed between 2x versions of same missiles as above.
Aim-7E now falls back to 2xAim9x instead of single Aim9x so that it runs through the entire loop of Aim-9s.
This is the first step toward bundling all assets related to a save game
into a single item. That makes it easier to avoid clobbering "temporary"
assets from other games like the state.json, but also makes it easier
for players to file bug reports, since there's only a single asset to
upload.
This is only the first step because so far it only includes the various
save files: start of turn, end of last turn before results processing,
and "latest" (the game saved explicitly by the player).
I haven't removed the old US navy stuff from this faction, since all the
new UK ships are frigates, and removing the US stuff would deprive the
faction of cruisers and destroyers, which might break generation (I'm
not familiar enough with the new system to say for sure).
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2571.
With the latest change we added capture zones and corresponding trigger rules for all Airfields as well so we do not need to rely on the dcs capture event S_EVENT_BASE_CAPTURED anymore.
Adds a number of standoff weapons data files and fall backs, including for the B-52 and B-1. Generally used the logic long range guided weapons>big warhead mavs > smallwarheadmavs > walleye > fallback to LGB then dumb bombs. followed similarish logic with Russian weapons. Used selerate paths for laser mavs. Also corrected error with S-24B in rockets. There is probably a lot of room for improvement here.