10 Commits

Author SHA1 Message Date
Dan Albert
3c2ace09f3 Add display name property for unit types.
Unlike the variant ID, this can be changed without breaking save compat.
2023-08-09 22:50:05 -07:00
Dan Albert
0be6952a93 Rename UnitType.name what it is: the variant ID.
This property affects safe compat because the ID is what gets preserved
in the save, but it's unfortunately also used as the display name, which
means changing the display name breaks save compat. It also prevents us
from changing display names without breaking faction definitions.

This is the first step in fixing that. The next is adding a separate
display_name property that can be updated without breaking either of
those.
2023-08-09 21:53:25 -07:00
Dan Albert
ca96a232f0 Revert "Use the actual Country type instead of the name."
This reverts commit bd2ec12e0f039c9500ea0dd94e7b2e4f7d168fef.

Country is both the data (name, ID, etc) and the container for groups
added to the miz, so it can't be used across multiple mission
generations. See https://github.com/pydcs/dcs/issues/314 for potential
follow up work that would let us do this.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2864.
2023-05-15 18:23:48 -07:00
Dan Albert
bd2ec12e0f Use the actual Country type instead of the name.
We want other pieces of country information (in particular the short
names). This cleans up a lot of code anyway.

As an added bonus, this now catches squadrons that used invalid names
which would previously be passed through to pydcs and... then I don't
know what would happen.
2023-05-12 22:18:40 -07:00
Dan Albert
cce9592ac8 Use task priorities from aircraft yamls.
Preferred aircraft per task are now determined by a ranking of weights
stored in the aircraft yaml files. To aid in visualizing the priorities
across aircraft, Liberation can be run with the argument
dump-task-priorities to dump a yaml file in Saved
Games/DCS/Liberation/Debug/priorities.yaml, which will show each task
along with priority sorted aircraft and their weights.

The current weights in the data were exported from the existing lists,
where each position from the bottom of the list was worth 10 (to allow
some games for less shuffling later).

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2809.
2023-04-26 23:26:23 -07:00
Dan Albert
09786c6d29 Split air and ground conflict descriptions. 2022-09-11 14:37:28 -07:00
Dan Albert
b9b1f51957 Rename frontline vector to bounds, add a class.
This isn't actually the data that callers usually want. Most of the
callers just want the bounds. The heading and length are trivially
computed from that. Add a class to contain the result so it's easier to
refactor.
2022-09-11 14:23:31 -07:00
RndName
aa77cfe4b9 Add AirAssault and Airlift mission types with CTLD support
- Add the new airassault mission type and special flightplans for it
- Add the mission type to airbase and FOB
- Add Layout for the UH-1H
- Add mission type to capable squadrons
- Allow the auto planner to task air assault missions when preconditions are met
- Improve Airlift mission type and improve the flightplan (Stopover and Helo landing)
- Allow Slingload and spawnable crates for airlift
- Rework airsupport to a general missiondata class
- Added Carrier Information to mission data
- Allow to define CTLD specific capabilities in the unit yaml
- Allow inflight preload and fixed wing support for air assault
2022-06-09 22:45:29 +02:00
Dan Albert
ac80c4adc1 Finish moving gen into game. 2022-02-22 00:10:31 -08:00
Dan Albert
74291271e3 Move mission generation code into game.
Operation has been renamed MissionGenerator and is no longer a static
class.
2021-10-22 13:48:43 -07:00